Healing Touch IV
Paladin · Level 38
Effect
Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.
Notes
The Cleric has a Healing Touch of its own, and it is a different ability rather than the same one shared. Compared at matching levels the Cleric's heals for more every time -- 23% more at rank I, narrowing to 10% by rank V -- which fits the Paladin being the heavier-armoured, lesser-healing half of the pair.
Energy efficiency differs between the two classes by a near-constant factor. Healing per point of energy spent runs 1.9 to 2.0 times better on the Paladin than on the Cleric at every matching level -- the Paladin heals less per cast, as expected, but costs less than half as much energy to do it. A ratio that steady across five ranks looks deliberate rather than accidental, but it is worth confirming which side carries the intended numbers.
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 38
- energy cost
- 226
- Cast time
- 2.5
- Range
- 30m
- Target
- Defensive Target
- Type
- Alteration
Sources
- Verified from the in-game tooltip — these figures override the wikis