VanguardSaga of Heroes Archive

Healing Touch IV

Paladin · Level 38

Effect

Heals your defensive target for 1177.

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

The Cleric has a Healing Touch of its own, and it is a different ability rather than the same one shared. Compared at matching levels the Cleric's heals for more every time -- 23% more at rank I, narrowing to 10% by rank V -- which fits the Paladin being the heavier-armoured, lesser-healing half of the pair.

Energy efficiency differs between the two classes by a near-constant factor. Healing per point of energy spent runs 1.9 to 2.0 times better on the Paladin than on the Cleric at every matching level -- the Paladin heals less per cast, as expected, but costs less than half as much energy to do it. A ratio that steady across five ranks looks deliberate rather than accidental, but it is worth confirming which side carries the intended numbers.

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
38
energy cost
226
Cast time
2.5
Range
30m
Target
Defensive Target
Type
Alteration

Sources

  • Verified from the in-game tooltip — these figures override the wikis

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