VanguardSaga of Heroes Archive

Abilities disagreements

Class abilities and spells with their levels, schools and effects.

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1–50 of 2,834 abilities
LvAbilityClassSchool CostCastEffect
1 Anathema I Cleric Evocation 35 energy 2.0 Divine power smashes your target, inflicting 45 to 50 damage.
1 Arcane Balance Instant Your affinity to magic allows you some control over the flow of energy. Arcane Balance takes the total remaining...
1 Assassin's Guile Rogue Passive Group gains 8% increased damage and 5% increased change to crit
1 Awaken Abomination I Necromancer Conjuration 5.0 Awakens an abomination to serve your needs.
1 Barbwood Talisman I Druid Alteration 16 energy Instant Imbues your defensive target's party with a talisman that increases armor class by 12, hit points by 24 and grants a...
1 Barrier of Steel I Warrior This ability causes you to become an impenetrable barrier blocking your targets movement for a shot time. During...
1 Blade of Winter I Ranger Melee Attack 20 endurance Instant Strikes your opponent with an icy weapon, dealing melee damage plus 10.
1 Blessing of Vol Anari I Paladin Instant Fills your target's group with power. +19 Strength +12 Intelligence +100 Hit Points +35 Fire Resist +20 Cold...
1 Bone Spike I Necromancer Physical Conjuration 34 energy 2.0 Hurls a spear of bone at your opponent dealing, 55 to 62 physical damage.
1 Boundless Fist I Monk Harmonious Body 20 endurance Instant A powerful attack that deals melee damage plus 10 damage. Increases Jin by 1.
1 Breath of Renewal I Disciple Alteration 77 energy 1.5 Heals an ally for 144.
1 Brutal Strike I Warrior Melee Attack 20 Endurance Instant A powerful attack that increases melee damage by 6.
1 Burning Cyst I Blood Mage 39 2.0 Forms a large blister on your opponent and forces it to explode, dealing 51 to 58 damage. If you are at Blood Union...
1 Bursting Cyst I Blood Mage Physical Evocation 39 energy 2.0 Forms a large blister on your opponent and forces it to explode, dealing 64 to 70 damage. If you are at Blood Union...
1 Devour Strength I Dread Knight Physical Alteration 19 Energy 1.0 Reduces your opponent's strength and dexterity by 10, while increasing your strength and dexterity by 10 for 5 minutes.
1 Dreadful Countenance Dread Knight Rising Dread Instant Increasing debuff on agressive enemies up to 5 stages.
1 Emboldening Embellishment Bard Embellishment 2 0 Increases the dexterity and vitality of your group by 10-18
1 Favor of the Life Giver I Blood Mage Instant Fills your targets group with power. +14 Constitution +7 Vitality +16 Intelligence +11 Wisdom +150 Hit Points +2 Hit...
1 Favor of the Swift I Ranger Instant Fills your target's group with power. +10 Constitution +14 Dexterity +30 Physical Resist +75 AC +1% Melee and Ranged...
1 Focus of Gelenia Blood Mage You sufffer a 5% health loss every 5 seconds, but gain one point of Blood Union. All disease and poison counters are...
1 Force Barrier I Sorcerer Self Alteration 49 Energy Instant Creates a barrier around you for 60 min. The barrier increases armor class by 24. Absorbs 1 attack and stuns the...
1 Hand of Censure I Cleric Melee Attack 20 endurance Instant A powerful attack that increases melee damage by 6 and deals 41 to 47 damage over 6 sec. 1 to 5 additional damage is...
1 Healing Touch I Cleric Alteration 67 energy 1.5 Heals your defensive target for 117.
1 Heat of Summer Ranger 76 energy Instant Strength and Dexterity: +50
1 Holy Strike I Paladin Melee Attack 20 Endurance Instant Deals normal damage plus 5. Deals an additional 8 to 12 damage to undead and fiends.
1 Infuse Health I Blood Mage Heal 67 energy 1.5 Infuses 113 health into your defensive target. Heals for an extra 2% per level of Blood Union.
1 Iron Hand I Monk Instant Your hands and weapons become hard as iron, increasing the damage done by all melee attacks by 5.
1 Iron Resolve I Monk Dragon Discipline 5 jin Instant Increases your intelligence by 12, your strength by 6 and the damage done by all melee attacks by 15.
1 Lethal Strikes I Rogue 57 Energy Instant Increases melee damage by 6% while active. Using Lethal Strikes for 8 sec will result in Bloodlust, further...
1 Lifetap Blood Mage Lifetaps your opponent, draining their hit points, while adding it to yours. You gain a 20% health bonus for each...
1 Lightning Strike I Druid Arcane Evocation 34 energy 1.7 Calls down a bolt of lightning that deals 84 to 94 arcane damage to an opponent.
1 Mellarien's Anthem of War Bard Melody 2 0 Increases the damage of your group by 15%, strength, intelligence by 6-30 and AC by 8-62. Does not stack with...
1 Mental Blast I Psionicist Mental Evocation 30 energy 2.0 Blasts your opponent's mind with raw mental power, dealing 45 to 52 damage. Decreases your opponent's intelligence...
1 Mental Focus I Psionicist Instant Fills your target's group with power. +15 Intelligence +11 Wisdom +148 Energy +2 Energy Regen +27 Mental Resist +20...
1 Nature's Guise Ranger Instant Blends you into your environment making you stealthy
1 Offensive Stance Warrior Rage guides your weapon, increasing your damage by 20% and your accuracy by 10% while reducing hate gain by 25%.
1 Oracle's Sight I Shaman Instant Increases max energy by 75 and adds 20% spell haste; (Cast Instant)
1 Power Attack I Warrior Combat Buff 49 Energy Instant Your attacks become more powerful, increasing melee damage by 10% while active. Using Power Attack for 15 sec will...
1 Power of Reprisal I Cleric Weapon Conscecration 26 energy Instant Consecrates your weapon with the power of reprisal, adding 5 to 9 spiritual damage to each attack. Only one weapon...
1 Racial Ability: Curse of the Ancients Instant Using ancient magic passed down from the great tomb lords of Nusible Necropolis, you can curse your opponent,...
1 Racial Ability: Form of Nature Instant Enables you to become one with Jin and assume the form of a sacred Okami. While in this form, your run speed will be...
1 Racial Ability: Fortitude of Torsheim Instant As a Lesser giant you are able to call upon your great father, Torsheim, for aid in battle. When activated, you will...
1 Racial Ability: Protection of the Sands Instant Your people have the ability to encrust themselves with sand, absorbing all combat damage for 10 seconds.
1 Racial Ability: Symbol of Jin Instant Enables you to call upon the protective nature of Jin, applying a rune and damage shield to you and group members...
1 Recall This ability returns you to your bind location.
1 Recall to Guild Headquarters This ability returns you to your Guild Headquarters (can not be used on Isle of Dawn)
1 Recall to House Recalls you to your House
1 Reckoning of Lao'Jin Disciple 4.0 This powerful attack deals melee damage plus 18 damage to any Ulvari.
1 Remedy I Shaman Alteration 67 energy 1.5 Heals your defensive target for 117.
1 Resilient Grasshopper I Disciple Instant Fills your target's group with power. +15 Strength +10 Dexterity +15 Wisdom +35 Physical Resist +22 Mental...
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223 more abilities are recorded here but do not appear in the VGO Emulator build, so they are kept on their own page rather than in this list.

Vanguard was rebalanced across its life, and guides written while it ran often give different levels and costs from the client today. Those readings are kept beside the current ones — see abilities as they were.