Abilities disagreements
Class abilities and spells with their levels, schools and effects.
1–50
of 2,834 abilities
| Lv | Ability | Class | School | Cost | Cast | Effect |
|---|---|---|---|---|---|---|
| 1 |
|
Cleric | Evocation | 35 energy | 2.0 | Divine power smashes your target, inflicting 45 to 50 damage. |
| 1 |
|
Instant | Your affinity to magic allows you some control over the flow of energy. Arcane Balance takes the total remaining... | |||
| 1 |
|
Rogue | Passive | Group gains 8% increased damage and 5% increased change to crit | ||
| 1 |
|
Necromancer | Conjuration | 5.0 | Awakens an abomination to serve your needs. | |
| 1 |
|
Druid | Alteration | 16 energy | Instant | Imbues your defensive target's party with a talisman that increases armor class by 12, hit points by 24 and grants a... |
| 1 | Barrier of Steel I | Warrior | This ability causes you to become an impenetrable barrier blocking your targets movement for a shot time. During... | |||
| 1 |
|
Ranger | Melee Attack | 20 endurance | Instant | Strikes your opponent with an icy weapon, dealing melee damage plus 10. |
| 1 |
|
Paladin | Instant | Fills your target's group with power. +19 Strength +12 Intelligence +100 Hit Points +35 Fire Resist +20 Cold... | ||
| 1 |
|
Necromancer | Physical Conjuration | 34 energy | 2.0 | Hurls a spear of bone at your opponent dealing, 55 to 62 physical damage. |
| 1 |
|
Monk | Harmonious Body | 20 endurance | Instant | A powerful attack that deals melee damage plus 10 damage. Increases Jin by 1. |
| 1 |
|
Disciple | Alteration | 77 energy | 1.5 | Heals an ally for 144. |
| 1 |
|
Warrior | Melee Attack | 20 Endurance | Instant | A powerful attack that increases melee damage by 6. |
| 1 | Burning Cyst I | Blood Mage | 39 | 2.0 | Forms a large blister on your opponent and forces it to explode, dealing 51 to 58 damage. If you are at Blood Union... | |
| 1 |
|
Blood Mage | Physical Evocation | 39 energy | 2.0 | Forms a large blister on your opponent and forces it to explode, dealing 64 to 70 damage. If you are at Blood Union... |
| 1 |
|
Dread Knight | Physical Alteration | 19 Energy | 1.0 | Reduces your opponent's strength and dexterity by 10, while increasing your strength and dexterity by 10 for 5 minutes. |
| 1 |
|
Dread Knight | Rising Dread | Instant | Increasing debuff on agressive enemies up to 5 stages. | |
| 1 |
|
Bard | Embellishment | 2 | 0 | Increases the dexterity and vitality of your group by 10-18 |
| 1 |
|
Blood Mage | Instant | Fills your targets group with power. +14 Constitution +7 Vitality +16 Intelligence +11 Wisdom +150 Hit Points +2 Hit... | ||
| 1 |
|
Ranger | Instant | Fills your target's group with power. +10 Constitution +14 Dexterity +30 Physical Resist +75 AC +1% Melee and Ranged... | ||
| 1 | Focus of Gelenia | Blood Mage | You sufffer a 5% health loss every 5 seconds, but gain one point of Blood Union. All disease and poison counters are... | |||
| 1 |
|
Sorcerer | Self Alteration | 49 Energy | Instant | Creates a barrier around you for 60 min. The barrier increases armor class by 24. Absorbs 1 attack and stuns the... |
| 1 |
|
Cleric | Melee Attack | 20 endurance | Instant | A powerful attack that increases melee damage by 6 and deals 41 to 47 damage over 6 sec. 1 to 5 additional damage is... |
| 1 |
|
Cleric | Alteration | 67 energy | 1.5 | Heals your defensive target for 117. |
| 1 | Heat of Summer | Ranger | 76 energy | Instant | Strength and Dexterity: +50 | |
| 1 |
|
Paladin | Melee Attack | 20 Endurance | Instant | Deals normal damage plus 5. Deals an additional 8 to 12 damage to undead and fiends. |
| 1 |
|
Blood Mage | Heal | 67 energy | 1.5 | Infuses 113 health into your defensive target. Heals for an extra 2% per level of Blood Union. |
| 1 | Iron Hand I | Monk | Instant | Your hands and weapons become hard as iron, increasing the damage done by all melee attacks by 5. | ||
| 1 |
|
Monk | Dragon Discipline | 5 jin | Instant | Increases your intelligence by 12, your strength by 6 and the damage done by all melee attacks by 15. |
| 1 |
|
Rogue | 57 Energy | Instant | Increases melee damage by 6% while active. Using Lethal Strikes for 8 sec will result in Bloodlust, further... | |
| 1 | Lifetap | Blood Mage | Lifetaps your opponent, draining their hit points, while adding it to yours. You gain a 20% health bonus for each... | |||
| 1 |
|
Druid | Arcane Evocation | 34 energy | 1.7 | Calls down a bolt of lightning that deals 84 to 94 arcane damage to an opponent. |
| 1 |
|
Bard | Melody | 2 | 0 | Increases the damage of your group by 15%, strength, intelligence by 6-30 and AC by 8-62. Does not stack with... |
| 1 |
|
Psionicist | Mental Evocation | 30 energy | 2.0 | Blasts your opponent's mind with raw mental power, dealing 45 to 52 damage. Decreases your opponent's intelligence... |
| 1 |
|
Psionicist | Instant | Fills your target's group with power. +15 Intelligence +11 Wisdom +148 Energy +2 Energy Regen +27 Mental Resist +20... | ||
| 1 |
|
Ranger | Instant | Blends you into your environment making you stealthy | ||
| 1 | Offensive Stance | Warrior | Rage guides your weapon, increasing your damage by 20% and your accuracy by 10% while reducing hate gain by 25%. | |||
| 1 |
|
Shaman | Instant | Increases max energy by 75 and adds 20% spell haste; (Cast Instant) | ||
| 1 |
|
Warrior | Combat Buff | 49 Energy | Instant | Your attacks become more powerful, increasing melee damage by 10% while active. Using Power Attack for 15 sec will... |
| 1 |
|
Cleric | Weapon Conscecration | 26 energy | Instant | Consecrates your weapon with the power of reprisal, adding 5 to 9 spiritual damage to each attack. Only one weapon... |
| 1 |
|
Instant | Using ancient magic passed down from the great tomb lords of Nusible Necropolis, you can curse your opponent,... | |||
| 1 |
|
Instant | Enables you to become one with Jin and assume the form of a sacred Okami. While in this form, your run speed will be... | |||
| 1 |
|
Instant | As a Lesser giant you are able to call upon your great father, Torsheim, for aid in battle. When activated, you will... | |||
| 1 |
|
Instant | Your people have the ability to encrust themselves with sand, absorbing all combat damage for 10 seconds. | |||
| 1 |
|
Instant | Enables you to call upon the protective nature of Jin, applying a rune and damage shield to you and group members... | |||
| 1 |
|
This ability returns you to your bind location. | ||||
| 1 |
|
This ability returns you to your Guild Headquarters (can not be used on Isle of Dawn) | ||||
| 1 |
|
Recalls you to your House | ||||
| 1 |
|
Disciple | 4.0 | This powerful attack deals melee damage plus 18 damage to any Ulvari. | ||
| 1 |
|
Shaman | Alteration | 67 energy | 1.5 | Heals your defensive target for 117. |
| 1 |
|
Disciple | Instant | Fills your target's group with power. +15 Strength +10 Dexterity +15 Wisdom +35 Physical Resist +22 Mental... |
223 more abilities are recorded here but do not appear in the VGO Emulator build, so they are kept on their own page rather than in this list.
Vanguard was rebalanced across its life, and guides written while it ran often give different levels and costs from the client today. Those readings are kept beside the current ones — see abilities as they were.