VanguardSaga of Heroes Archive

Abilities

Class abilities and spells with their levels, schools and effects.

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1–50 of 2,724 abilities
LvAbilityClassSchool CostCastEffect
1 Anathema I Cleric Evocation 35 Energy 2.0 Divine power smashes your target, inflicting 86 to 96 damage.
1 Arcane Balance Instant Your affinity to magic allows you some control over the flow of energy. Arcane Balance takes the total remaining...
1 Assassin's Guile Rogue Passive Group gains 8% increased damage and 5% increased change to crit
1 Awaken Abomination I Necromancer Conjuration 5.0 Awakens an abomination to serve your needs
1 Barbwood Talisman I Druid Alteration 16 Energy Instant Imbues your defensive target's party with a talisman that increases armor class by 12, hit points by 24 and grants a...
1 Barrier of Steel I Warrior This ability causes you to become an impenetrable barrier blocking your targets movement for a shot time. During...
1 Blade Of Winter I Ranger Melee Attack 12 Endurance Instant Strikes your opponent with an icy weapon, dealing melee damage plus 11.
1 Blessing of Vol Anari I Paladin Instant TGB: STR, INT, HP, AC, Fire resist, Cold resist, Spiritual resist
1 Blessing of Vothdar I Paladin Blessing Instant Blesses your target with increased strength. Only one blessing can be active on a target.
1 Bone Spike I Necromancer Physical Conjuration 34 Energy 2.0 Hurls a spear of bone at your opponent dealing, physical damage
1 Boundless Fist I Monk Harmonious Body 20 Endurance Instant A Powerful attack that deals melee damage plus 10 damage. Increases Jin by 1.
1 Breath of Renewal I Disciple Alteration 77 Energy 1.5 Heals an ally for 224 health.
1 Brutal Strike I Warrior Melee Attack 20 Endurance Instant A powerful attack that increases melee damage by 6.
1 Bursting Cyst I Blood Mage Physical Evocation 39 Energy 2.0 Forms a large blister on your opponent and forces it to explode, dealing 51 to 58 damage. If you are at Blood Union...
1 Devour Strength I Dread Knight Physical Alteration 19 Energy 1.0 Reduces your opponent's strength and dexterity by 10, while increasing your strength and dexterity by 10 for 5 minutes.
1 Dreadful Countenance I Dread Knight Rising Dread Your opponent begins to feel a sense of dread rising from within them. Incoming Critical: +5%, All Resistances: Reduced.
1 Emboldening Embellishment Bard Embellishment Increases the dexterity and vitality of your group by 10-18
1 Favor of the Deathdealer I Necromancer Alteration Instant Grants your defensive target's party Death March, Superior Death Shroud and Might of the Grave. Last 1 Hour.
1 Favor of the Life Giver I Blood Mage Instant TGB: CON, VIT, INT, WIS, HP, Health regen, Physical resist
1 Favor of the Swift I Ranger Instant TGB : CON, DEX, AC, Physical resist, Crit Chance, Accuracy, Damage Shield, Runspeed
1 Focus of Gelenia Blood Mage You sufffer a 5% health loss every 5 seconds, but gain one point of Blood Union. All disease and poison counters are...
1 Force Barrier I Sorcerer Self Alteration 49 Energy Instant Creates a barrier around you for 60 min. The barrier increases armor class by 24. Absorbs 1 attack and stuns the...
1 Guardian's Might Paladin Passive Self buff: increases melee damage by 15% (requires a shield)
1 Hand of Censure I Cleric Melee Attack 20 Endurance Instant A powerful attack that increases melee damage by 6 and deals 41 (36) to 47 (41) damage over 6 sec. 1 (0) to 5 (4)...
1 Healing Touch I Cleric Alteration 68 Energy 1.5 Heals your defensive target for 117
1 Holy Strike I Paladin Melee Attack 20 Endurance Instant Deals normal damage plus 5. Deals an additional 8 to 12 damage to undead and fiends.
1 Infuse Health I Blood Mage Heal 66 Energy 1.5 Heals your target for a small amount of health. Heals gain 3% effectiveness for every level of Blood Union.
1 Iron Resolve I Monk Dragon Discipline 5 Jin Instant Increase your intelligence by 12, your strength by 6 and the damage done by all melee attacks by 15
1 Lethal Strikes I Rogue 57 Energy Instant Increases melee damage by 6% while active. Using Lethal Strikes for 8 sec will result in Bloodlust, further...
1 Lifetap Blood Mage Lifetaps your opponent, draining their hit points, while adding it to yours. You gain a 20% health bonus for each...
1 Lightning Strike I Druid Arcane Evocation 34 Energy 2.0 Calls down a bolt of lightning that deals XX to YY arcane damage to an opponent. At higher levels there is a chance...
1 Mellarien's Anthem of War Bard Melody Increases the damage of your group by 15%, strength, intelligence by 6-30 and AC by 8-62. Does not stack with...
1 Mental Blast I Psionicist Mental Evocation 30 Energy 2.0 Blasts your opponent's mind with raw mental power, dealing 64 to 74 damage. Decreases your opponent's intelligence...
1 Mental Focus I Psionicist Instant TGB: INT, WIS, Energy, Energy Regen, Haste, etc.
1 Nature's Guise I Ranger Instant Blends you into your environment making you stealthy
1 Offensive Stance Warrior Rage guides your weapon, making it easier to inflict damage at the cost of defense.
1 Oracle's Sight I Shaman Increases max energy by 75 and adds 20% spell haste; (Cast Instant)
1 Power Attack I Warrior Combat Buff 49 Energy Instant Your attacks become more powerful, increasing melee damage by 10% while active. Using Power Attack for 15 sec will...
1 Power of Reprisal I Cleric Weapon Conscecration 26 Energy Instant Consecrates your weapon with the power of reprisal, adding 5 to 9 spiritual damage to each attack.
1 Power of the Grave I Necromancer Alteration 19 Energy Instant Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 9
1 Racial Ability: Curse of the Ancients Instant Using ancient magic passed down from the great tomb lords of Nusible Necropolis, you can curse your opponent,...
1 Racial Ability: Form of Nature Instant Enables you to become one with Jin and assume the form of a sacred Okami. While in this form, your run speed will be...
1 Racial Ability: Fortitude of Torsheim Instant As a Lesser giant you are able to call upon your great father, Torsheim, for aid in battle. When activated, you will...
1 Racial Ability: Protection of the Sands Instant Your people have the ability to encrust themselves with sand, absorbing all combat damage for 10 seconds.
1 Racial Ability: Symbol of Jin Instant Enables you to call upon the protective nature of Jin, applying a rune and damage shield to you and group members...
1 Recall This ability returns you to your bind location.
1 Recall to Guild Headquarters This ability returns you to your Guild Headquarters (can not be used on Isle of Dawn)
1 Recall to House Recalls you to your House
1 Reckoning of Lao'Jin Disciple 4.0 Melee attack
1 Remedy I Shaman Alteration 66 Energy 1.5 Heals your defensive target for 118.
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