Gameplay
The systems a character lives in outside of gear and combat — who you are, what you can learn, and what your equipment does to you. Crafting and harvesting now have their own section.
World map
175 places mapped
Telon laid out as the game arranged it, chunk by chunk.
Races
19 playable races
Racials, starting city and faction for each.
Skills
57 skills
What a character trains outside their class abilities.
Effects
2,551 effects
Procs, activated abilities and set bonuses carried by gear.
Stats
449 stats
Every attribute and rating an item can modify.
Event quests
12 special event quests
Mest, Grim Harvest and Winter Solstice — live-event only.
The World of Telon
416 pages
Continents, cities, dungeons and points of interest.
Lore
64 lore pages
The gods, the continents' histories, and the calendar.
Mounts
55 mounts
Ground, flying, racial and marketplace mounts, with art.
Slash commands
448 commands
Everything a player could type, and what it did.
Historical patch notes
142 builds
What changed, week by week, in the developers' own words.
Races
Dark Elf Evil
Goblin Evil
Kurashasa Evil
Orc Evil
Varanthari Evil
Vulmane Evil
Dwarf Good
Gnome Good
Half Elf Good
Halfling Good
High Elf Good
Qaliathari Human Good
Raki Good
Thestran Human Good
Wood Elf Good
Lesser Giant Good?
Varanjar Good?
Kojani Human Neutral
Mordebi Human Neutral
Most common effects
Critical hits gain double weapon damage 291
Idara's Presence 282
Jerric's Virtue 271
Eila's Cunning 217
Jeric's Virtue 208
Attacks have a 5% greater chance of scoring a critical hit 171
Journeyman 168
Idara's Presence 149
Eila's Cunning 145
Jeric's Honor 131
Maker's Touch of Finesse 119
Maker's Touch of Reasoning 117