VanguardSaga of Heroes Archive

Abilities

Class abilities and spells with their levels, schools and effects.

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1–50 of 155 abilities
LvAbilityClassSchool CostCastEffect
1 Force Barrier I Sorcerer Self Alteration 49 Energy Instant Creates a barrier around you for 60 min. The barrier increases armor class by 24. Absorbs 1 attack and stuns the...
1 Seradon's Mantle of Perception I Sorcerer Instant TGB : INT, Fire resist, Cold resist, Arcane resist, Shadow resist, Holy resist, spell identification
1 Taqmir's Bolt I Sorcerer Arcane Evocation 33 2.0 Lets loose a series of bolts that deal 102 to 112 damage to an opponent. This spell generates feedback, restoring 5...
2 Conjure Quartz Ring Sorcerer Conjures a quartz ring that increases intelligence, wisdom, light radius and grants see invisibility.
2 Frostbite I Sorcerer Cold Evocation 31 Energy Instant A chilling burst that inflicts 65 to 75 damage to an opponent and reduces movement by 70% for 8 sec.
4 Char I Sorcerer Fire Evocation 82 Energy Instant Flames engulf your Opponent that deal 240 to 256 damage and burn for an additional 145 to 158 damage over 4 sec.
4 Color Spray I Sorcerer Arcane Alteration 22 Energy Instant Sprays a blast of color that mesmerizes opponents in a 10m cone for 4 sec.
6 Shocking Grasp I Sorcerer Arcane Evocation 10 Endurance Instant Shocks an opponent for 182 to 195 damage. This spell generates feedback restoring 5 to 10 energy over 10 seconds.
6 Taqmir's Bolt II Sorcerer Arcane Evocation 57 2.0 Lets loose a series of bolts that deal 282 to 301 damage to an opponent. This spell generates feedback, restoring 5...
8 Energy Rift I Sorcerer Arcane Evocation 171 Endurance Instant Creates a rift to unleash raw energy that deals 358 to 381 damage to all opponents within 10m. This spell generates...
10 Color Spray II Sorcerer Arcane Alteration 67 Energy Instant Sprays a blast of color that mesmerizes opponents in a 10m cone for 6 sec.
10 Conjure Quartz Focus Sorcerer Conjuration 191 Energy 3.0 Conjures a Quartz focus that, when used, increases intelligence and wisdom, and grants invisibility.
10 Disperse Sorcerer Counterspell 133 Energy Instant Counters the effects of a spell by dispersing it.
10 Force Barrier II Sorcerer Self Alteration 132 Energy Instant Creates a barrier around you for 60 min. The barrier increases armor class by 180. Absorbs 1 attack and stuns the...
10 Frostbite II Sorcerer Cold Evocation 65 Energy Instant A chilling burst that inflicts 166 to 179 damage to an opponent and reduces movement by 70% for 8 sec.
10 Mimic I Sorcerer Arcane Finish 79 Energy Instant Copies and magnifies the arcane evocation spell cast previous to it. Can on be used after a critical hit with arcane.
10 Planar Gateway Sorcerer Conjuration 100 Energy 6.0 Opens a planar doorway, taking all group members within 20 meters of the caster to the nearest safe spot.
10 Seradon's Mantle of Perception II Sorcerer Instant TGB : INT, Fire resist, Cold resist, Arcane resist, Shadow resist, Holy resist, spell identification
12 Disenchant I Sorcerer Alteration 116 Energy 1.0 Removes a beneficial spell effect from your opponent.
12 Fireball I Sorcerer Fire Evocation 179 Energy 2.0 Point at your target to loose a ball of fire that explodes dealing 357 to 379 damage in a 10m area hitting up to 10...
12 Invisibility Sorcerer Alteration 77 Energy 3.0 Renders your defensive target invisible. Lasts up to 10 minutes but has a chance to break early.
12 Shocking Grasp II Sorcerer Arcane Evocation 19 Endurance Instant Shocks an opponent for 385 to 411 damage. This spell generates feedback restoring 5 to 15 energy over 10 seconds.
12 Taqmir's Bolt III Sorcerer Arcane Evocation 93 2.0 Lets loose a series of bolts that deal 502 to 534 damage to an opponent. This spell generates feedback, restoring 5...
14 Amplify Efficiency Sorcerer Self Alteration Instant The next 1-3 spells you cast are free.
14 Char II Sorcerer Fire Evocation 133 Energy Instant Deals moderate instant damage, as well as burning your opponent for additional damage over time over 4 seconds.
14 Conjure Aquamarine Focus Sorcerer Conjuration 265 Energy 3.0 Conjures an aquamarine focus that, when used, increases intelligence and wisdom, and grants underwater breathing.
14 Forget I Sorcerer Arcane Alteration 101 Energy 2.0 Makes your opponent forget 20% of it's anger towards you.
14 Gather Energy Sorcerer Alteration 10 Endurance Instant Enables you to gather energy form the air around you. You will stop gathering energy if you move or are attacked.
16 Energy Rift II Sorcerer Arcane Evocation 267 Endurance Instant Creates a rift to unleash raw energy that deals 588 to 624 damage to all opponents within 10m. This spell generates...
16 Fire Barrier I Sorcerer Self Alteration 615 Energy Instant The flames' embrace generates 10% spell haste, increases energy regeneration and a 10% chance to heal 60 energy when...
16 Flame Spear I Sorcerer Fire Evocation 144 Energy 3.0 Sends a fiery spear towards your target dealing 629 to 667 damage and 216 to 231 damage over 4 seconds. Deals an...
18 Arcane Mantle I Sorcerer Alteration Increases arcane resistance by 110 for your defensive target's party. Does not stack with Mantle of Perception.
18 Conjure Minor Energy Shard Sorcerer Conjuration 663 Energy 6.0 Conjures an energy shard that, when used, restores 60-90% mana over 8 seconds.
18 Force Barrier III Sorcerer Self Alteration 199 Energy Instant Creates a barrier around you for 60 min. The barrier increases armor class by 324. Absorbs 1 attack and stuns the...
18 Frostbite III Sorcerer Cold Evocation 95 Energy Instant A chilling burst that inflicts 249 to 266 damage to an opponent and reduces movement by 80% for 8 sec.
18 Mimic II Sorcerer Arcane Finish 119 Energy Instant Copies and magnifies the arcane evocation spell cast previous to it. Can on be used after a critical hit with arcane.
18 See Invisibility Sorcerer Alteration Grants the ability to see invisible opponents to your defensive target's party.
18 Sleep I Sorcerer Arcane Alteration 88 Energy 3.0 Puts an opponent to sleep for 30 sec. The slumber will only last one hit and you may only have 1 target asleep at a...
18 Taqmir's Bolt IV Sorcerer Arcane Evocation 126 2.0 Lets loose a series of bolts that deal 685 to 726 damage to an opponent. This spell generates feedback, restoring 10...
20 Chaos Volley I Sorcerer Arcane Evocation 158 Endurance Instant Releases a torrent of energy at an opponent, dealing 456 to 483 damage and 49 to 54 damage to you. This torrent of...
20 Fireball II Sorcerer Fire Evocation 259 Energy 2.0 Point at your target to loose a ball of fire that explodes dealing 479 to 507 damage in a 10m area hitting up to 10...
20 Incinerate I Sorcerer Fire Finish 120 Energy Instant Flames combust on an opponent, dealing 1422 to 1499 damage and burning for 331 to 353 damage.
20 Seradon's Mantle of Perception III Sorcerer Instant TGB : INT, Fire resist, Cold resist, Arcane resist, Shadow resist, Holy resist, spell identification
20 Shocking Grasp III Sorcerer Arcane Evocation 28 Endurance Instant Shocks an opponent for 520 to 550 damage. This spell generates feedback restoring 10 to 25 energy over 10 seconds.
20 Silence Sorcerer Silences an enemy, preventing them from casting spells for 8 seconds.
22 Char III Sorcerer Fire Evocation 187 Energy Instant Flames engulf your Opponent that deal 571 to 605 damage and burn for an additional 348 to 369 damage over 4 sec.
22 Disenchant II Sorcerer Alteration 199 Energy 1.0 Strips a lesser enchantment from your opponent.
22 Elemental Mantle I Sorcerer Alteration Increases fire and ice resistances by 44 for your defensive target's party.
22 Icequake I Sorcerer Cold Evocation 407 Energy 3.0 The ground freezes and fractures around your target, dealing 552 to 584 damage to up to 10 opponents within 10m and...
24 Amplify Acuity Sorcerer Self Alteration Instant The next 1-3 spells you cast has a 100% chance to score a critical hit.
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