Paladin — Stances
Mirrored from The Telon Project. Skills and spells are deliberately not mirrored — those are held as Paladin abilities, which carries more than the wiki table does.
Paladins start off with 1 stance at level 1 (Aura of Divine Power), at level 10 they gain the other two stances.
| Aura of Divine Power : The Paladin projects an aura of power which increases the damage of the Paladin's group by 10% and their accuracy by 5%. |
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| Aura of Shielding: The Paladin projects a defensive aura which increases his or her mitigation by 15% and their ability to generate hate by 40%, adds armor class scaled to level, and reduces their damage by 10%. Nearby allies gain armor class scaled to level. |
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| Aura of Replenishment : The Paladin projects a calming aura, increasing regeneration rates for the Paladin and his or her group members. . |