2007-08-16
329 notes.
- Vanguard Build 1871 Patch Notes 08/16/2007 –
- GAME UPDATE 2
- Group invites from players on your ignore list will now be automatically rejected. You will not see the group invite dialog for them.
- Crouch is now mapped by default to shift-X (for new users or people that have deleted their "user.ini" file in their bin directory), but existing users will need to map it manually by going into the settings window "Controls" tab, finding "Crouch" in the list and then clicking the button next to it in order to set the key bind. Crouch is useful for getting large races, such as the Lesser Giants, through smaller races' doorways.
- Player to player trades now check to make sure the amount of money being traded won't exceed the coin limit of the player receiving the money. If the amount being given does exceed the coin limit, both parties in the trade will receive an error stating that the coin limit would be exceeded and the players will be able to edit the amount of money being offered and try again.
- Level appropriate dungeons are now shown on the map, and display the level range after the name of the dungeon.
- Fixed quest tracker window so you can get tooltips by mousing over the quest names in the tracker. And the quest tracker is adjustable in layout mode again.
- You can now dismount from a flying mount (even while flying) by right-clicking your flying mount item as you would to dismount any other mount type.
- You can now rest and consume food while riding on a ship.
- Players may now turn while rooted.
- Counterspell reactions will now only display if the spell to counter is not immune to that type of counter.
- Throwing weapons now add their damage correctly.
- Shortened the camp timeout to 20 seconds.
- Outposts now act as a safe haven in which you may rest quicker. You will know you are in an outpost when you see a "tower" icon next to your class icon.
- You will now rest while offline. Your current level of rest is displayed on the experience bar (for adventuring) and on the character sheet as a blue bar. Rest increases the rate at which you gain experience. Rest accrues independently for each sphere.
- The LFG system has been revamped. It is our hope that the new system is easier to use and more useful. You can find it by clicking the new LFG button on the left hand side of the screen, or by opening the Social window. The /LFG and /LFM commands now open the new LFG and LFM tabs in the Social window.
- Corpses can no longer be unlocked to other players.
- Corpses will no longer unlock to everyone after their loot timer expires.
- Torches will now stay on when you chunk
- Fix to stun particles not going away
- Players can no longer see stealthed / invis players while not in a group, if they also don't have a see invisibility buff.
- Fix for rest exp messaging incorrect amount if the player had debt.
- Fix for incorrect message being displayed about "rest bonus" when the player had some debt recovery and some regular adventuring exp gain
- Fix for being able to refresh critical hits on DoTs by recasting the ability. Recasting a DoT will now overwrite the previous dot even if the previous version did more damage.
- Request to join group declines now show the name of the character that declined your request, instead of your own name.
- Fix for abilities which require an equipped reagent using unequipped versions of that reagent.
- If you are in a full group and try to invite another player, you will now get a message saying the group is full.
- If you accept an invite to a full group, it will now inform you that you can no longer join that group.
- Fix for Targetted AoEs checking line of sight from the caster to the secondary target rather than the primary target to the secondary target.
- Fix for cone AoE distance check. This will now only check the distance in the xy plane. The z coordinate will be checked to determine if the target's feet are below the caster's head + the cone radius or if the target's head is above the caster's feet - the cone radius.
- Accuracy was incorrectly capped with evasion at 40%. This means that debuffing a creature's accuracy more than 40% would have no additional effect. This has been remedied. Accuracy debuffs should now have the full intended effect.
- Curse of the Vampire should no longer persist on characters forever
- The effect of Curse of the Vampire has been modified
- The effect of Warrior of Light has been modified
- The price of Rank 4 tack has been decreased.
- Vulmane Racial Attribute Allocation has been fixed. They may now properly assign additional points to strength and dexterity as advertised in character creation. Vulmane that have applied more points to the previously erroneously set constitution maximum bonus and vitality maximum bonus will be affected by the new statistical cap upon gaining attribute points.
- Caster knockbacks will no longer fail if the target is too close.
- Healers - Reanimate, Revive, Awakening, and Tear of the Phoenix now have 10 minute refresh timers.
- Mid-Sized armor class buffs no longer stack with Large armor class buffs. Small armor class buffs stack with both medium, and large buffs. Note, this does not affect the other portions of these buffs, which stack as they always did.
- Pet Classes - Significantly reduced pet damage in PvP.
- Pet Classes - PC Pets no longer trigger movers (open doors) at all, they just walk through them now like they don't exist.
- Bard - Bard songs will no longer pulse the invisibility portion while they are in a PvP contest.
- Bard – Chants have had their costing issues corrected and the costrs have lowered significantly
- Bard – Irion’s Tune of Safety has appeared again. Please visit your trainers.
- Bard – Tynan’s snare components should now be more reliable.
- Bard - Instruments - Adjusted many instruments that had the incorrect level displayed. This has no affect on instrument power and only affects the level required to equip the item
- Bard – Hinder now does the appropriate damage (as opposed to none) and its cost was lowered to 30
- Bard – Hinder can no longer be used on yourself.
- Bard – Decreased the effectiveness of Cirel's energy regeneration components slightly
- Bard – Lowered the refresh of Singing Blade to 60 seconds.
- Bard – Chant of Winter now deals the appropriate amount of damage and costs the appropriate amount of energy
- Blood Mage - Increased the range of Cerebral Graft to 25m.
- Blood Mage - The armor class increase of Plated Symbiote no longer stacks with the armor class increase provided by Infusion of Spirit
- Blood Mage – The armor class provided by Serak's Mantle I no longer stacks with the armor class portion of Resolution.
- Disciple – Added the Knuckles weapon specialization.
- Disciple – Grace of the Crow is now group targeted as intended.
- Disciple – All dropped group buffs actually hit the whole group now.
- Disciple – The armor class increase of Favor of the Crow no longer stacks with the armor class increase provided by Resolution
- Dread Knight – Added the Thrown Hammer weapon specialization.
- Dread Knight – Shadowy Veil can now be used in and out of combat.
- Dread Knight – Lowered the refresh timer of Aphotic Shield to 15 minutes.
- Dread Knight – Backlash now lasts for 30 seconds or until you are hit.
- Dread Knight – Increased the damage of Bane.
- Dread Knight – Lowered the cast time of Bane to 4 seconds.
- Dread Knight – Increased the duration of Dark Bastion to 5 minutes.
- Dread Knight – Increased the duration of Shield of Fear to 5 minutes.
- Dread Knight – Slightly increased the effectiveness of Devour Strength and Devour Mind.
- Dread Knight – Dread Visage no longer triggers global recovery but does have a 2 second refresh.
- Dread Knight – Lowered the refresh timer of Hatred Incarnate to 30 minutes.
- Dread Knight – Increased the hate amount of Incite and Inflame.
- Dread Knight – Increased the damage of Ruin.
- Druid – Smockleaf now has a -5% energy cost buff component.
- Druid – Soothe now has an initial heal component followed by a heal over time.
- Druid – Increased the effectiveness of the damage shield portion of Barbwood Talisman.
- Druid – The armor class increase of Barbwood Talisman no longer stacks with the armor class increase provided by Infusion of Spirit
- Monk – Storm Dragon now does the appropriate amount of damage.
- Monk – Boundless Fist should now do the appropriate amount of damage when exploiting dazed.
- Monk – Secret of Transcendence now lasts for 60 sec and costs 8 jin.
- Monk – Lowered the refresh time of Secret of Transcendence to 5 minutes.
- Monk – Iron Hand now lasts an hour
- Necromancer - Necromancers can now see their abominations, even when their abomination has invisibility on it.
- Necromancer – Shadow Feast no longer grants a +0 CON buff when you log off while its effective.
- Necromancer – Adjusted cost and heal aspect of Blood Rite so that the tool tip is more accurate. The cost and heal should be relatively close to where they used to be.
- Necromancer – High level learned spells can now actually be learned.
- Necromancer – Zealots will now miss every attack that is not focused on an undead opponent.
- Paladin – Increased the damage of Sunburst
- Paladin – Lowered Retort’s refresh timer to 30 sec
- Paladin – The armor class increase of Courage no longer stacks with the armor class increase provided by Resolution
- Psionicist – Concentrations have been converted into forms and are no longer available as abilities. You get the same effect that you would have from the power by entering the form. Players who have not yet earned these will gain them by learning from the appropriate psionic gestalt.
- Psionicist – Vast Psyche and Acumen no longer stack. Vast Psyche was meant to replace Acumen at level 50. Mass Acumen has been removed from drop tables and will not be seen again.
- Psionicist – Vast Psyche and Mass Vast Psyche have been increased in effectiveness. Mass Vast Psyche is now slightly more common on drop tables.
- Psionicist – Compression Sphere VIII will now return energy when used with the Thought Thief concentration
- Ranger - Smockleaf now has a -5% energy cost buff component.
- Rogue – Vital Strikes now lasts for the appropriate amount of time. Extended the duration to 4 seconds.
- Rogue – Death Whirl 2 now does more damage than that first version
- Rogue – Returned the missing refresh timer to Shank IV
- Rogue – Lowered the recast time of Relentless to 10 minutes
- Rogue – Lowered the recast time on Quickblade to 10 minutes
- Rogue – Fixed an issue with escape not being able to be used if you were the focus of attacks. Escape will no longer automatically cause you to enter stalking mode. It will only clear all of your aggro.
- Rogue – Racial abilities will no longer break stalking.
- Rogue – Relentless now increases max endurance by 40 and regenerates 20 endurance every 2 seconds.
- Rogue – Increased the duration of Relentless to 30 seconds.
- Rogue – Clout now stuns for 6 seconds and does not break on hit.
- Rogue – Blindside’s functionality has changed. It now deals damage to the attacker of your defensive target and causes the offender to be weak to criticals for 4 sec.
- Rogue – Fixed an issue with the damage of some versions of Hemorrhage. Damage should be slightly increased.
- Rogue – Lowered the refresh time of eviscerate to 60 sec.
- Rogue – Ruin III now removes the correct amount of dmg.
- Rogue – Blackjack will now lull the target now, preventing assisting nearby allies or calling for help
- Rogue – Drub no longer incurs global recovery and costs no endurance. It now has a 6 second refresh time.
- Rogue – Removed the refresh timer from Impale
- Rogue – Altered the duration of the Keen Strike line of abilities. The duration for the different ranks are: 10, 12, 14, 16, 18
- Rogue – Last Ditch Strike has been removed from the game.
- Rogue - Added Particles to Ploy and made the description more clear.
- Rogue – Clarified the description for Quickblade and updated all applicable attacks with the correct text
- Rogue – Increased the cost of Quickblade and Relentless
- Rogue – Rogue’s Kiss has been removed from the game.
- Rogue – Smoke Trick now has a range of 10m
- Rogue – Lowered the cost of Trick attack slightly and increased the amount of hate added.
- Rogue – Shank and Shiv now cost the correct amount of endurance (10)
- Rogue – Altered combat text to enable better parsing.
- Shaman – Fixed a display issue with Skin of Rakurr II. It stated that it increased damage by 20%, but the ability only increased dmg by 15% (as stated in the buff tooltip). This also matches the dmg progression of the line (12%, 15%, 18%)
- Shaman – The armor class increase of Infusion will now stack properly with all mid and large sized armor class buffs
- Warrior – Form a Line now lasts for 8 seconds as stated in the ability description.
- Warrior – All lines of commands are now on separate timers.
- Warrior – All group commands now have a 45 sec refresh timer.
- Warrior – Increased the duration of Shout of Fury by 2 seconds per rank.
- Warrior – Added Bloodrage to trainers at level 12.
- Warrior – Warder’s Bulwark and Bastion of War now have a 5 minute refresh timer.
- Warrior – Increased the damage of Bastion of War and Warder’s Bulwark significantly.
- Crafting XP curve has been modified
- Balanced Wood Shaft recipe will now show up in the proper recipe category.
- Outside crafting stations in many cities/towns have been removed/moved inside. This has been done to assist with performance in those areas.
- Master Karenda’s Band now properly increases reasoning when activated as the description states.
- Players can no longer have invis cast upon them while harvesting.
- Deconstruction is no longer process oriented. Deconstruction kits will be sold by vendors for ten silver and each kit will have ten charges.
- A number of crafting quests have had their faction rewards increased.
- You should now recipe bonus faction when getting grades better then C
- The drop rate for ultra rare hides has been increased.
- Journeyman tool upgrade recipes and journeyman cloth crafting gear upgrade recipes should now only need one resource for enhancement.
- Trainers at Thestran outposts will now want Thestran Artisan Faction to learn the Thestran Firegrass Basket.
- Fixed an issue with some higher level recipes causing them to return misshapen metal
- Fixed issue causing initiate tier stone focus items using the healing dispersion effect to use the painful dispersion effect.
- Two high level crafting quests are now available at the New Targonor docks.
- All Mundane equippable items should no longer have the bindable flag on them
- The effects attached to runes of reflection have been modified to work more reliably and give more feedback.
- Deconstruction tables have been cleaned up and restructured to coincide with the new deconstruction mechanic
- Chance to get ultra rare resource from rare has been increased slightly
- Deconstruction recipes have been removed from trainers
- Skinning tools have received a bump in power. They should now be equal to their various counterparts.
- Flawless work remedy tooltips have been corrected
- Smoke remedy tooltips have been corrected
- The remedy called Focus has had its tooltip adjusted
- Hasty work has had its tooltip corrected
- Tier 3 sandstone carving of water breathing has had its display name corrected
- Resonating powder of sorcery has had its description updated
- Evened Tooling has had its description updated
- Various items that were not showing endurance regen should be fixed now
- Tier 5 cloaks are now labeled properly
- Resonating Crystals of the Assassin list the proper tier now
- Thrown weapon damage should display properly now
- Careful Sculpting has had its tooltip fixed
- Touch of winds proc should now work properly
- The Lomshir Craftsman Gloves are now soulbound.
- Diplomacy deconstruction has been turned off
- Diplomacy is moving from a Skill Based system to a Level Based system.
- Cards in your Diplomacy strategy are now dimmed when unusable because they are still refreshing.
- Double-clicking cards in your Diplomacy strategy during a parlay will now play them as if you selected the card and clicked the "Speak" button.
- Players can now purchase Titles of Land from House Bursars in New Targonor if they have declared allegiance. Each title will allow the player to create tax notices in a separate land to collect taxes on that land. See Margrave Thistle in New Targonor for more information on how to collect these taxes.
- 34 new Diplomacy cards have been placed as very rare drops on 52 sentient NPC races in the game. These cards can be right-clicked to learn a Diplomacy ability corresponding to the race. For instance, killing kobolds has a chance to drop "Kobold Calumny," a Flattery Comment. Many of these cards are double-edged, requiring skilled play to use well.
- Fix for diplomacy quests not updating their con color
- Fix for players being unable to camp when a city wide buff is applied to them
- You will now Ding! When you level in diplomacy.
- Bottom Line now has a 5-10 turn refresh timer.
- The Thestran Web Quests are now open for players to explore. Players may begin by speaking to Grom Vermach in Halgarad, Preceptor Indradi in Leth Nurae, War Master Trabrand Silvereye in Bordinar’s Cleft, or Investigator Trenkle in Tursh.
- Afrit Civic Diplomacy now sometimes drops as loot “Fire-Eaters’ Cards of Fate” instead of Information. These cards can be right-clicked for a chance to earn Searing Stones.
- Rezo Xylorn (dark elf slave in Afrit) now realizes he isn’t a Domestic, but an Outsider.
- Renton Keep Civic Diplomacy now correctly removes New Targonor Prestige Faction when you lose.
- A number of tier 4 Diplomacy items have had their Presence values adjusted, mostly upward.
- Patron Rod has had its Presence values adjusted upward.
- A new Bartender parley dialogue has been added to the pool of bartender parley dialogues. This dialogue is very short, and occurs very rarely.
- Eldor, in the Three Rivers chunk, now has an extremely long and challenging level 15 Diplomacy parley that is available to anyone. Learn Eldor’s secret to earn some rare tier 3 Diplomacy loot.
- Reeve Gromwell, the Royal Scribe, has appeared in the Temple in New Targonor to help characters wishing to declare their allegiance with a noble House in the city.
- House Bursars are now available for each of the ten Noble Houses of New Targonor. They can be found near each House leader. They currently offer special clothing, mount barding, new statements, and titles in trade for House Coin. Characters may only speak to the Bursar of the House they have declared allegiance with, and that house’s allies.
- All Diplomacy clothing has had skill requirements removed.
- All Diplomacy items have had skill requirements removed.
- All Diplomacy tier 1 items now have no level requirement.
- All Diplomacy tier 1 consumables now require Diplomacy level 5 to use.
- All Diplomacy tier 2 items now require Diplomacy level 5 to use.
- All Diplomacy tier 2 consumables now require Diplomacy level 10 to use.
- All Diplomacy tier 3 items now require Diplomacy level 15 to use.
- All Diplomacy tier 4 items now require Diplomacy level 25 to use.
- All Diplomacy tier 5 items now require Diplomacy level 35 to use.
- Quests in New Targonor for the following Noble Houses have been updated: House Remniol, House Hilthorn, House Heartsworn.
- The King of New Targonor now offers a Diplomacy quest to acquire a Commission of Occupation to build a Thestran guild hall. This quest requires a large amount of Information of varying rarities and quality to complete. Oh, and baubles. Lots of baubles.
- The Sultan of Ahgram now offers a Diplomacy quest to acquire a Guarantee of Occupation to build a Qalian guild hall. This quest requires a large amount of Information of varying rarities and quality to complete. Oh, and baubles. Lots of baubles.
- Ji Ki the Teacher, Most Trusted of the Emperor of the Kojani, now offers a Diplomacy quest to acquire a Sanction of Occupation to build a Kojani guild hall. This quest requires a large amount of Information of varying rarities and quality to complete. Oh, and baubles. Lots of baubles.
- The Afrit Civic Diplomacy benefit Sand Running no longer produces text over and over in your chat window.
- Tier 4 Diplomacy Clothing is now available across all 3 continents. Informants of the Lamplighters will now take your “Vital” Evidence, Rumors, and Hearsay and exchange them for tier 4 clothing, including cloaks. Enjoy the god- and demi-god-themed clothing!
- Smelly Cat’s Loot Table has been slightly altered to drop new cards.
- Eldor’s Parley Loot Table has been slightly altered to drop more cards.
- Diplomacy cash loot (with the exception of Edson's Home Brew) now has no weight.
- Edson’s Home Brew (cash loot from the Three Rivers quest “Legend of the Blue Boar”) can now be placed in your house as a small keg.
- Writ Facets now have a stack size of 100, and no weight.
- Ruby Druse and Topaz Shank Facets are no longer earring items.
- Facets are now level 20 rare items.
- Diplomacy cards now will give an error message if you already possess the ability they grant.
- Diplomacy Assertions and Comments are now item level 15, required level 1.
- Diplomacy Evaluations, Repeals, and Rebuttals are now item level 25, required level 1.
- Diplomacy “House Cards” are now item level 35, required level 25.
- All Diplomacy cards can now be sold to vendors, including soul-bound ones.
- Kafus Thunderaxe is now a Clergy through and through. No more Noble predilections.
- Kafus Thunderaxe now has an updated deck, with a hint to secret alliances hidden inside.
- In Bordinar’s Cleft, the Academic Interview “Sage Words” now gives a 5% Ingenuity buff to Crafters.
- Adjusted the collision for treants so quest bangs no longer show inside of their heads.
- Fix to problem where some flying NPC's play turn animations while moving causing animation hitching.
- Fix to NPC's on mounts constantly replaying their death animations.
- Fixed an issue where grouped NPC's would not properly leash because they would continuously chain agro each other.
- Procs will no longer apply spirit link damage/healing.
- Procs will no longer receive the benefit of healing mod. This fixes the issue where spirit link (which is classified as a proc) would gain healing mod
- Fixed an issue where you could recharge items by placing them in a housing chest.
- Added new item rarity "Fabled" that is between "Legendary" and "Heroic". Text color on the item name is purple.
- Cash loot items will now cost the appropriate amount of money to send.
- Rare items will now cost more than Mundane, Common and Uncommon items to send in the mail.
- Fix for double-stat removal when an item was deleted from inventory.
- Arazmus, Xiphos of Slaughter now has the proper description text
- All Heroic versions of Arazmus are now unsellable
- The item “Juggernaut War Drums” has had its drop rate slightly increased.
- The Rahz Inkur Legendary helms have been raised to level 50
- You should now be able to inspect and interact with your building/plot for anywhere in the building or outside of it.
- Fixed permission issues with Moving and Picking up of fixtures
- Housing Escrow Merchant. Made it so the drag and drop and item select is no longer an option for this window. The current functionality of right clicking to purchase the items is what should be used.
- PvP abilities are now capped to a percentage of the target's maximum health.
- PvP - Players can now use abilities on PC pets.
- Cragwind Ridge - Additional feedback has been added to the Lesser shrines events in Cragwind Ridge
- Cragwind Ridge - Zarglax is Cragwind Ridge now tells people that he will trade a Dull Mistral Shard for Pulsating Chunks Of Mistral
- Gorgalog Swamp – Serene Leaf armor will now correctly display as “Serene Leaf” within the assembly recipes window instead of “Fae Blessed”.
- Gorgalog Swamp - Serene Leaf Wristguards now correctly require Forest Essence Wristguards within the assembly recipe.
- Gorgalog Swamp - Swamp Shaman Wristguards now correctly require Patchwork Chitin Wristguards within the assembly recipe.
- Gorgalog Swamp – Lord Faladrian of the Flordiel civilization will now drop the chest-armor components required with the Ichtakhtan civilization.
- Gorgalog Swamp – Tishra of the Gorgalok civilization will now drop the chest-armor components required with the Flordiel civilization.
- Gorgalog Swamp – Queen Vixxaeva of the Ichtakhta civilization will now drop the chest-armor components required with the Gorgalok civilization.
- Gorgalog Swamp – The quest “Patchwork Chitin: Tunic” now correctly requires “Flordiel Tree Pulp” instead of “Torn Gorgalok Skin”
- Gorgalog Swamp – Shadowmantis armor now requires the correct components in order to complete the assembly recipe.
- Gorgalog Swamp – Grove Mothers, Flordiel Explorers, Flordiel Swampwalkers, Savage Tree Landstalkers, Savage Tree Spiritists, and Savage Tree Wanderers now have a chance to drop waist and wrist components necessary for the Ichtakhta-aligned armor quests.
- Gorgalog Swamp – Arch Magus Hegnerianis now leashed to his chamber.
- Gorgalog Swamp – Modified skinnable NPCs within the dungeon of Gorgaluk to have an increased chance to drop Supple Hides. Skin away!
- Gorgalog Swamp – Vibrant Petal Robe is now imbued with magical energy of the Flordiel, allowing the wearer to transform into a fairy and increasing their party members’ combat and healing effectiveness.
- Gorgalog Swamp – Feral Leaf Tunic is now imbued with magical energy of the Flordiel, allowing the wearer to seek the aid of a brownie assassin during combat.
- Gorgalog Swamp – Serene Leaf Tunic is now imbued with magical energy of the Flordiel, allowing the wearer to transform into a wisp, increasing spell and melee critical strike chance of their party members as well as endurance and energy regeneration.
- Gorgalog Swamp – Fae Blessed Breastplate is now imbued with magical energy of the Flordiel, allowing the wearer to call forth an ancient treant to grant its spells and abilities in or out of combat.
- Gorgalog Swamp – Shimmering Silverbark Breastplate is now imbued with magical energy of the Flordiel, allowing the wearer to take on the shape of a treant, greatly increasing their combat effectiveness.
- Gorgalog Swamp – Fireweave Robe is now imbued with magical energy of the Gorgalok, allowing the wearer to conjure forth a blast of flame to affect all nearby opponents.
- Gorgalog Swamp – Flare Totem Tunic is now imbued with magical energy of the Gorgalok, allowing the wearer to bolster their endurance and increase their combat effectiveness.
- Gorgalog Swamp – Swamp Shaman Tunic is now imbued with magical energy of the Gorgalok, allowing the wearer to unleash healing flame on an ally which will damage all enemies surrounding the affected ally over time.
- Gorgalog Swamp – Palladium Breastplate is now imbued with magical energy of the Gorgalok, allowing the wearer to ignite their soul and increasing spiritual damage while receiving a percentage of damage done back as health. It also regenerates party members’ energy through offensive direct spell damage of the wearer.
- Gorgalog Swamp – Skull Plated Breastplate is now imbued with magical energy of the Gorgalok, allowing the wearer to become infuriated, greatly increasing their damage output.
- Gorgalog Swamp – Phytotoxinous Robe is now imbued with magical energy of the Ichtakhta, allowing the wearer to burrow deep into the ground and seek sanctuary from all hostile actions.
- Gorgalog Swamp – Shadowmantis Tunic is now imbued with magical energy of the Ichtakhta, allowing the wearer to inject their opponent with damaging and debilitating parasites.
- Gorgalog Swamp – Reverberating Sap Tunic is now imbued with magical energy of the Ichtakhta, allowing the wearer to incubate an Ichtakhtan egg which contains young possessing healing and energizing capabilities.
- Gorgalog Swamp – Biochitinous Breastplate is now imbued with magical energy of the Ichtakhta, allowing the wearer to be surrounded by cocooning tendrils, increasing the wearer’s energy regeneration.
- Gorgalog Swamp – Impervious Chitin Breastplate is now imbued with magical energy of the Ichtakhta, allowing the wearer to transform into an Ichtakhtan and gaining increased hit points.
- Gorgalog Swamp – Stockpiler Gelmitz now has the title of “(Ichtakhta Quartermaster)” to signify him being the source of the Ichtakhtan armor quests
- Gorgalog Swamp – Stockpiler Gelmitz is no longer attackable
- Gorgalog Swamp – Telnia now has the title of “(Flordiel Quartermaster)” to signify her being the source of the Flordiel armor quests
- Gorgalog Swamp – Telnia is no longer attackable
- Gorgalog Swamp – The quest “Treated Sap Gloves” has been renamed to “Strident Sap Gloves”
- Gorgalog Swamp – The quest “Hardened Wood Breastplate” has been renamed to “Mantidae Forged Breastplate”
- Gorgalog Swamp – The quest “Hardened Wood Gloves” has been renamed to “Mantidae Forged Gauntlets”
- Gorgalog Swamp – The quest “Formed Leaf Cuffs” has been renamed to “Stasis Threaded Cuffs”
- Gorgalog Swamp – Fixed typos in the ability name and description for the Biochitinous Breastplate
- Gorgalog Swamp – Fixed a typo in the ability description for the Reverberating Sap Tunic
- Gorgalog Swamp – Fixed a grammatical error in the ability description for the Shimmering Silverbark Breastplate
- Gorgalog Swamp – Factionally aligned chest-armor quests are now flagged as a “Group” quest rather than “Raid”
- Gorgalog Swamp – All factionally aligned medium “fighter” quests are now available to medium “healers” (except Clerics) for those players who choose a more melee approach for their character.
- Gorgalog Swamp – All factionally aligned heavy “fighter” quests are now available to Clerics for those players who choose a more melee approach for their character. Note that Clerics who still wish to obtain the specialized Cleric-only armor will need to continue with the medium “healer” armor and upgrade it to the plate version afterwards.
- Gorgalog Swamp – Paladins are no longer listed as a usable class for Biochitinous, Palladium, or the Fae Blessed set of armor.
- Gorgalog Swamp – Players are now able to see the factionally aligned armor sets in the assembly window after completing the introductory quest or any armor quest for a civilization.
- Gorgalog Swamp – The dropped armor components for all factionally aligned armor quests now only list the classes whom may use the end result after completing the quest.
- Gorgalog Swamp – Special wording has been added to all dropped armor components for the medium “healer” armor quests to signify that clerics will need to take that avenue of questing in order to achieve their specialized armor.
- Gorgalog Swamp – Skull Plate Breastplate’s ability “Infuriate” has been modified to increase melee and ranged critical strike by 4% and accuracy by 10% in addition to its previous effect.
- Gorgalog Swamp – Biochitinous Breastplate’s ability “Cocooning Tendrils” has had its effectiveness increased to regenerate 1020 energy over 6 seconds rather than its previous 600 energy.
- Gorgalog Swamp – Impervious Chitin Breastplate’s ability “Form of the Ichtakhta” has had its effectiveness increased to increase maximum hit points by 950 rather than its previous 750 hit points. It will also now instantly heal 950 hit points upon use to close the gap on the new addition of hit points.
- Gorgalog Swamp – Arch Magus Hegnerian is now immune to Fear, Stun, Mesmerize, Slow, Charm, Snare, Silence and Killing Blow attacks.
- Gorgalog Swamp – Euralon the Timeweaver is now immune to Fear, Stun, Mesmerize, Slow, Charm, Snare, Silence, and Killing Blow attacks.
- Gorgalog Swamp – Myrdicos the Binder is now immune to Fear, Stun, Mesmerize, Slow, Charm, Snare, Silence, and Killing Blow attacks.
- Gorgalog Swamp – Raea the Phage is now immune to Fear, Stun, Mesmerize, Slow, Charm, Snare, Silence, and Killing Blow attacks.
- Gorgalog Swamp – Raea the Phage, Myrdicos the Binder, and Euralon the Timeweaver have placed a spell of banishment around Hegnerian’s Temple. Anyone attempting to bypass their seal will instantly be banished from Hegnerian’s Temple. This will also affect players who log out within the walls of the temple or attempt to confront Hegnerian if the guardians are alive. Defeat the guardians and the seal is broken.
- Khal - Wadj Peheb at the Bayside Outpost near Khal is now a general goods vendor.
- NPC - Dammar Harami has been reduced in difficulty to be in line with the difficulty of the camp in which he is found and the quality of loot he drops.
- NPC - Angry Puny Scorpions have now been assigned a non-aggro faction. This will cause them to have a yellow name rather than white.
- Nusibe Necropolis – Traps will now do more damage. Beware!
- Quests - The quest “Confronting Hegnerian” should now give you proper credit when Hegnerian is killed.
- Quests - The Quest “When in Gorgalok:Trust” has been tweaked a bit. ( this will allow players that were previously gated to be able to complete the quest)
- Tehatamani Empire - The waves in the beacon events in Tehatamani empire should all spawn 3 minutes apart now.
- The dungeon “Tricksters Haven” located in Razad has had its population tweaked as well as quest pass. Trickster’s Haven:
- The name of the owner of a ship now displays under the name of the ship.
- Fix for players losing their titles after chunking long distances or recalling to another chunk.
- Fixed some issues with how the client determines how much memory is free, which means that it will now try to free up memory (delete levels, and other things, and then garbage collect) BEFORE it runs out of memory.
- More adjustments to reduce hitching when viewing characters.
- Performance should see a significant boost, especially for computers with less than 2GB of memory. The client will now use a great deal less memory from textures. This option will be enabled by default without requiring the user to wipe their vgclient.ini. It will be enabled for all configurations.
- Multiple uncommon chunk crashes fixed.
- Players will no longer see the "Stuck!!!" text above NPC's heads.
- Fixed a bug where when you removed money from the mailbox that would put you over the money cap it would be deleted.
- When building a guild hall all nearby players will be moved to the "For Sale" sign to avoid characters becoming stuck.
- Fixed a bug that was causing players to stop driving their ship each time they chunked.
- Beneficial buffs are no longer removed at the end of a duel.
- You can no longer turn in work orders while trading with another player.
- Fixed a bug where the player would come into the game crouched.
- Fix for Goblins and Orcs dying upon character create and crashing
- Additional collision issues fixed with NPC's that are scaled to different heights.
- Hit animations now have a delay before the next one is played so that other animations can be seen.
- Changed to the group window to add and remove members by handle instead of index.
- The layout of the quest journal window has been changed to allow more information to be shown at once. A new button "Auto-track" has been added which brings up a new window to set options for the new auto quest tracker feature.
- Fix to saddlebags to display slots.
- The group window should once again only show the players in your group and not go above 5 additional players.
- The combat text options in the settings window now have appropriate tooltips.
- Added a "Two Handed" slot search on brokers.
- EfficientTextures is now a toggle in the Video Performance section of the Settings menu.
- Fixed an issue with the market window not properly displaying items that had more then 99 charges.
- Ratings on items will now, in addition to the current/previous Rating numbers, display the percentage bonus versus an opponent of a level equal to you (ie, 2.03% vs Lvl 50).
- Items will now show the percentage chance to fire for items with 'Chance on Hit:' abilities.
- Items will now display the ability description of On Equip, Activated and Attached abilities 'IF' such a description exists.
- Removed Weight and Item Level from the tooltip.
- XML errors in various windows have been fixed.
- XML Schema updated to reflect recently added UI functionality.
- Removed the "Hide My Helm" checkbox in the video settings since we can't show helms anyway.
- Widened the reuse text field on parlay cards so large numbers won't be cut off.
- Enlarged the text field on item names to show 3 lines as well as extend to the new size of the item examine window.
- More general memory leak fixes with the UI.
Transcribed from the Vanguard Vault at IGN. The page it was read from.