Guides · Blood Mage
Blood Mage Bugs, May 2007
Tags: in
- Class Info
- Vanguard Community Site
- Vanguard: Saga of Heroes
Posted May 31st, 2007 by Shayalyn
Blood
Mage Bugs & Issues
This
is one in a series of bug lists
the Class Specialists at Ten Ton Hammer will be compiling for review by
the SOE development team. We are inviting the developers to
respond to any bugs they feel are working as intended or to offer any
explanation of how a bug on this list might change in the future. Velan
compiled this list and sought input from other Blood Mages on the
Ten Ton
Hammer forums.
Editor's Note: In two weeks of trying to collect data on BMG bugs, Velan got only one response from the Ten Ton Hammer community. We do not know if this is a sign that Velan nailed all the bugs in his initial list of if the Ten Ton Hammer Community just doesn't care about the BMG class.
As of May 25, 2007
Compiled by VelanEditor's Note: In two weeks of trying to collect data on BMG bugs, Velan got only one response from the Ten Ton Hammer community. We do not know if this is a sign that Velan nailed all the bugs in his initial list of if the Ten Ton Hammer Community just doesn't care about the BMG class.
Bugs
- Metamorphasis heals the mob instead of defensive target.
- Physical Transmutation drops player from FoG or SF stances.
- If Blood Feast or Blood Pact is cast and the BMG dies, all party members need to click off BF before it will work again. (Currently fixed on test server)
- The range for our lifetap spells only applies to distance from the mob. The defensive target can be anywhere at any distance in the same chunk.
- Cerebral Graft has a range of 5 instead of 25 like the rest.
- DoT icons are still often disappearing and not showing up when switching targets.
- Mortal Calling does not work in all dungeons.
- The levitation from Hollow Symbiote stops working after Recalling or moving between chunks; however, the buff is retained.
- Blood Feast will sometimes stop healing, requiring reapplication.
- It seems that you can kill someone by using Blood Pact and Siphon Blood.
- Grim Harvest tooltip does not state how much damage is done.
- Some users report that Mental Transmutation IV and V give only
100% of health lost to energy even though the tooltips say 110% and
150%, respectively.
- Stacking Problems:
- Blood Feast does not stack for multiple Bloodmages. (Currently fixed on test server)
- Exsanguinate overwrites Blood Letting Ritual.
Class Issues
- Sheltering Rune is so specialized as to be useless
- Physical Transmutation is pretty much useless. (being evaluated on test server)
- Ritual of Gelenia needs to factor in buffs/armor into the heal %
- Large useability spread in symbiotes: some (frenzied) are great, some are never used
Bookmark/Share: