Hexonyx
As Blood Mage is looking to be my main class in VG, I am concerned when reading some of the previews and overviews of the class. If the BMs healing is linked directly to its blood unions with Mobs and with others in the group, my concern is what about Boss level or Raid level mobs? Will the BMs Blood Unions be resisted too often to be a valued healer in a high level encounter? It seems that the BM is the conduit between the Mob (siphoning life) and the tank or others in group (healing through blood unions)... if the Mob side is reduced due to frequent resists, then will the BM essentially heal himself to death?1. Blood Mages heal party members using their own Hit Points (Health)
2. Blood Mages recover their health by siphoning HPs from a MoB (Mana)
3. BMs have a few side abilities that are direct heals and group heals (Mana)
Quester
I don't think the Devs should nerf the resistance of a boss of mobs to balance any class in Vanguard. At even levels no class in Vanguard should be able to solo a boss of a mob; maybe a Lt of a mob if the right tactics are used. The groups should have to work for the drop of the boss.When I played the dark siphoning powers class in COH/COV and wass fighting a arch type villian; the only time I was sure of not getting resisted was if I was a plus 10 levels.
I may not understand your questions of concern but if it is, should all tank classes be able to hold aggo of boss (at even level) and live without the support of your group. I say "don't nerf the boss and please let the risk, challenge and need for group support remain intact".
Hexonyx
Im not talking about solo at all... I mean if your group or raid has a choice between a Blood Mage or a Cleric for healing against a boss mob...1. The Cleric heals the group and tank with Mana... no chance of being resisted, and has chances of Epic heals based on Chains...
2. The Blood Mage has the possibility to have their siphons resisted and not be able to heal the group without dying quickly...
Add any healing class where Cleric is, I just see the BM as being the only healing class that can have their healing abilities resisted by a Mob, and thus making them a risky healer for Raid or Boss encounters? That description any clearer? Sorry I post in stream of consciousness pretty much lol... I should probably think about what Im going to say then type it... but this is how I am lol!
Maeniel
I thought your post was fairly clear originally, and typing before thinking is the spice of life, but whatever ^_^.The developers did say that while all the classes in each archetype would be fairly equal in what they do primarily, some would be better than others in certain situations, so they probably wouldn't nerf boss resists just for one class.
A blood mage would still be supremely useful though, since by creating a union with the tank, then with everyone else, the tank would be taking an incredibly reduced amount of damage, so the blood mage's side heals that don't require health sacrifice wouldn't be too hard pressed.
Anyway, even if BM's are worse than clerics for bosses and raids, their skill mechanics are still far more original than playing a cleric, which, in my opinion, more than makes up for being slightly less wanted against raids and bosses, since there won't be that many people playing as clerics.
Hexonyx
Agreed Maen... I never really thought that they would nerf any of the Mobs over this, I was just concerned about the desirability(is that a word? lol) of Blood Mages for big fights if that was the case... I guess we will all have to see how it goes for them, and you are right the blood unions with the group and tank to mitigate damage is def a plus for the group/raid, I just hope it is enough or effective enough to be able to compete with straight mana based healers.Maj
This has already been discussed on the main forums here. Some of the posters answer the question quite well, you should take a look at it.Hexonyx
Yeah I saw those thanks! Problem I had with the thread was 1/2 the posters were talking about graphics and how much blood and gore a Blood Mage should create lol... and the other few were actually on topic. Everban is always negative it seems, so I take his perspective with a grain of salt, but the concern is still there...I am hoping at maybe as a Blood Union hits a 4 or 5 on the counter that the resistability get less, so that once I get the hooks in a Mob its harder for them to shake them off? Oh well lol, still going BM for sure, excited as hell for it, I think it is a great original class that could really make for some awesome RPing options too! Thanks again for the link Maj!
remiel050
For some reasons BMs don't come off as equals to other healers so much as compliments to them. I mean they seem to have more of a control over the damage rather than directly aiding party members. I imagine that if they're teamed up with another healer type class that the group will have a definate edge. Just thinking of this combo makes me wonder how other group combos will turn out in game.marcjpb
your toon isnt even made yet and your wondering how well he will do in raids ? lol give it time, have faith in Sigil
. to me BM will prolly be a patch healer with dps.
Hexonyx
Yeah I have already created my character, chosen my class, levelled to the high 40's, and have been raiding with my BM for the last month.... IN MY MIND! Lol.. Thanks for killing the buzz Marc! Na I was just concerned about Mobs with higher resists effecting the BMs ability to siphon life and thus limiting healing abilities... and I thought the Mobs that would have higher resists would be Raid or dot6 boss Mobs...