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Cleric Affinities

By Gossamer · originally published by Ten Ton Hammer · 650 words

Guide to Cleric Affinities


Editor's note: The addition of Affinities gives Clerics a way to differentiate themselves from one another. The player choses a path, which is akin to the worship of a particular god, and does a brief quest. The result is a specialization that helps the Cleric perform better in certain situations. Until we get some submissions with pretty pictures, you can read text-only accounts of the quests to obtain an affinity in our Cleric forum. Most of the quests are fairly easy fetch quests.

Affinity to Death (Harbinger)

Stance: Deathbringer Mien

  • +30% spiritual damage
  • +10% spell critical chance
  • -20% energy cost
  • -90% healing power

Abilities

  • Death Kiss: Deals 1710-1802 damage
  • Gloom: Reduces target's accuracy by 20% for 60 seconds
  • Gravemaster's Aegis: Shield that heals up to 375 damage per attack received, duration 3000 HP
  • Necrosis I: Deals 1347-1735 damage over 48 seconds
  • Soul Schism I: Causes target to be 35% more susceptible to critical hits
  • Spectral Anchor I: Slows movement by 60% and deals 809-854 damage over 30 seconds
  • Terror I: Adds Fear to target for 12 seconds
  • Wraith Touch I-III: Adds chance to drain life in an amount that scales with version of the spell

Affinity to Peace (Peacemaker)

Stance: None known Abilities

  • Absolution: Calms all opponents within 10m of you, reducing hate
  • Blessing of Tranquility I: Causes your ally's attacks to generate 30% less hatred
  • Durance: Roots yours target for 60 seconds
  • Edict of Peace I-IV: Pacifies your target and reduces the damage you receive by 150
  • Ethereality: Invisibility for 10 minutes
  • Penitence: Eliminates target's hatred of others and reduces aggro range
  • Power of Peace I-V: Reduces your opponent's hatred of you by 375-399 on every hit
  • Truce: All enemies will forget your previous actions

Affinity to Preservation (Guardian)

Stance: Aspect of the Guardian

  • +15% block chance
  • +15% spell damage absorption
  • Immune to stun

Abilities

  • Balance: Splits the group's total HP evenly between the group members
  • Boon of the Shieldmaiden: Grants a +5% block bonus and heals for 375 on each attack taken for the next 12 seconds
  • Divine Aura: Summons a divine barrier granting complete invulnerability but preventing you from activating other abilities
  • Holy Command: Stuns target for 6 seconds, can only stun each target once every 60 seconds
  • Nimbus of Warding: Shields your ally from 2 incoming spells or for up to 5 minutes

Protection I: Heals defensive target and diverts the next 3 to 5 attacks aimed at the defensive target to the Cleric

  • Shield of the Divine: Places a shield on your ally that absorbs 50% of all incoming damage for 20 seconds, can only affect the target once every 5 minutes

Affinity to Purification (Lightbringer)

Stance: None known Abilities

  • Blood of Purity: Grants the Cleric immunity to poisons
  • Gift of Wholeness: Removes all poisons from the target

Holy Word: Deals 4294-4624 damage (undead only)

  • Pure Aura: Damages all undead targets who attack you for 56-65 damage
  • Fires of Vol Anari: Reduces target's mitigation by 15%, lowers resistance to criticals by 10%, and deals1431-1508 damage (undead only)
  • Rebuke of Vol Anari: 400% weapon damage plus 197-224 (finisher) (undead only)
  • Maul of Vol Anari: 400% weapon damage plus 249-266 (finisher) (undead only)
  • Fury of Vol Anari: 400% weapon damage plus 440-467 (finisher) (undead only)

Affinity to War (Warcaller)

Stance: Aspect of the Destroyer

  • +30% melee damage
  • +10% melee accuracy
  • +15% block chance
  • -75% healing power

Abilities

  • Avatar of Ghalnn: +20% melee damage, +10% critical chance, immune to knockback and stun
  • Blood Hammer I-V: 400% weapon damage + damage based on version of the spell (finisher)
  • Hammer of Carnage I-IV: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Blood Hammer)

Speed of Ghalnn: All melee attacks are performed twice, duration 10 minutes

  • Truncheon of Ghalnn I-III: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Hammer of Carnage)

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