VanguardSaga of Heroes Archive

Guides · Cleric

Cleric Affinities

By Gossamer · originally published by Ten Ton Hammer · 650 words

Guide to Cleric Affinities


Editor's note: The addition of Affinities gives Clerics a way to differentiate themselves from one another. The player choses a path, which is akin to the worship of a particular god, and does a brief quest. The result is a specialization that helps the Cleric perform better in certain situations. Until we get some submissions with pretty pictures, you can read text-only accounts of the quests to obtain an affinity in our Cleric forum. Most of the quests are fairly easy fetch quests.

Affinity to Death (Harbinger)

Stance: Deathbringer Mien

  • +30% spiritual damage
  • +10% spell critical chance
  • -20% energy cost
  • -90% healing power

Abilities

  • Death Kiss: Deals 1710-1802 damage
  • Gloom: Reduces target's accuracy by 20% for 60 seconds
  • Gravemaster's Aegis: Shield that heals up to 375 damage per attack received, duration 3000 HP
  • Necrosis I: Deals 1347-1735 damage over 48 seconds
  • Soul Schism I: Causes target to be 35% more susceptible to critical hits
  • Spectral Anchor I: Slows movement by 60% and deals 809-854 damage over 30 seconds
  • Terror I: Adds Fear to target for 12 seconds
  • Wraith Touch I-III: Adds chance to drain life in an amount that scales with version of the spell

Affinity to Peace (Peacemaker)

Stance: None known Abilities

  • Absolution: Calms all opponents within 10m of you, reducing hate
  • Blessing of Tranquility I: Causes your ally's attacks to generate 30% less hatred
  • Durance: Roots yours target for 60 seconds
  • Edict of Peace I-IV: Pacifies your target and reduces the damage you receive by 150
  • Ethereality: Invisibility for 10 minutes
  • Penitence: Eliminates target's hatred of others and reduces aggro range
  • Power of Peace I-V: Reduces your opponent's hatred of you by 375-399 on every hit
  • Truce: All enemies will forget your previous actions

Affinity to Preservation (Guardian)

Stance: Aspect of the Guardian

  • +15% block chance
  • +15% spell damage absorption
  • Immune to stun

Abilities

  • Balance: Splits the group's total HP evenly between the group members
  • Boon of the Shieldmaiden: Grants a +5% block bonus and heals for 375 on each attack taken for the next 12 seconds
  • Divine Aura: Summons a divine barrier granting complete invulnerability but preventing you from activating other abilities
  • Holy Command: Stuns target for 6 seconds, can only stun each target once every 60 seconds
  • Nimbus of Warding: Shields your ally from 2 incoming spells or for up to 5 minutes

Protection I: Heals defensive target and diverts the next 3 to 5 attacks aimed at the defensive target to the Cleric

  • Shield of the Divine: Places a shield on your ally that absorbs 50% of all incoming damage for 20 seconds, can only affect the target once every 5 minutes

Affinity to Purification (Lightbringer)

Stance: None known Abilities

  • Blood of Purity: Grants the Cleric immunity to poisons
  • Gift of Wholeness: Removes all poisons from the target

Holy Word: Deals 4294-4624 damage (undead only)

  • Pure Aura: Damages all undead targets who attack you for 56-65 damage
  • Fires of Vol Anari: Reduces target's mitigation by 15%, lowers resistance to criticals by 10%, and deals1431-1508 damage (undead only)
  • Rebuke of Vol Anari: 400% weapon damage plus 197-224 (finisher) (undead only)
  • Maul of Vol Anari: 400% weapon damage plus 249-266 (finisher) (undead only)
  • Fury of Vol Anari: 400% weapon damage plus 440-467 (finisher) (undead only)

Affinity to War (Warcaller)

Stance: Aspect of the Destroyer

  • +30% melee damage
  • +10% melee accuracy
  • +15% block chance
  • -75% healing power

Abilities

  • Avatar of Ghalnn: +20% melee damage, +10% critical chance, immune to knockback and stun
  • Blood Hammer I-V: 400% weapon damage + damage based on version of the spell (finisher)
  • Hammer of Carnage I-IV: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Blood Hammer)

Speed of Ghalnn: All melee attacks are performed twice, duration 10 minutes

  • Truncheon of Ghalnn I-III: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Hammer of Carnage)

Written by Gossamer for Ten Ton Hammer. This guide is their work. It is preserved here because the site that hosted it is gone or unreliable, and the words are reproduced unchanged — only the layout is ours. The original is archived at https://web.archive.org/web/20090411042503id_/http://www.tentonhamm....

← All guides