Introduction Guide to Vanguard Crafting Choice of class Often asked by a person who wants to craft, what should I make? Answer is always the same: make what interests you. There are high level crafters of every type in every guild, so don’t try to fill a niche just to fill a niche. Instead, pick a class you will enjoy.
Artificers All artificers make carvings (consumables with buffs like + mana regen, invis, invis to undead, etc.) and jewelry for diplomacy. All 45+ artificers with sufficient faction can make medium healer swamp armor combines. All 51+ artificers can make 51+ spell combines for healers/nukers. Carpenters make boats, wood weapons, wood foci (for healers), and wood housing decorations. Mineralogists make houses/guildhalls, jewelry, stone weapons, stone foci (for nukers) and stone housing decorations.
Blacksmiths All blacksmiths make harvesting tools, horseshoes, metal housing decorations and sub combines used in boats/houses, hand held items for diplomacy, and runes (consumable items with buffs like + hps). All 45+ smiths with sufficient faction can make plate swamp armor combines (this includes cleric only healer plate). All 51+ blacksmiths can make 51+ spell combines for melee dps. Armorsmiths make heavy armor. Weaponsmiths make metal weapons.
Outfitters All outfitters make bandages (self heal clicky), talismans (clicky that gives buffs like levitation), clothing for diplomacy, harvesting gear, subcombines used in boats/houses, and cloth housing decorations. All 45+ outfitters with sufficient faction can make light & med melee swamp armor combines. All 51+ outfitters can make 51+ spell combines for tanks. Tailors make light armor, bags, soft goods specialty bags (like reaping bags), and crafting upgrades for legs/chest/head. Leatherworkers make medium armor, leather weapons, saddlebags, hard good specialty bags (like quarrying bags), ammo cases, and crafting upgrades for apron, gloves, and boots.
All classes can make diplomacy cards.