Specialization Quest
At level 11 you are given a quest allowing you to choose a specialization within you parent tradeskill. Artificers can pick Minerologist or Carpenters, Outfitters can pick Leather worker or Tailor, and Blacksmiths can pick Armor Smith or Weapon Smith. Once you pick a specialization, or sooner if you know which route you plan to take before hand, you should set the option that you do not choose to negative (the – button on the right of the bar on the skills window). This will push your skill in that other type down to 0 and allow you to put those points back into the two skill types you will need (your parent type and your specialization type). Do not leave points in the type you didn’t specialize in, or you will only hurt your ability to craft items of your specialization as well as delay when you learn new skills.
You may change specializations later on if you choose, but you will lose all recipes, including special dropped rare recipes if you do. If you change within your parent class, such as Tailoring to Leatherworking, you will not lose any skill points but you will need to change the direction of your skills to drive them in the right direction. If you change to another trade entirely, like tailoring to carpenter, you start over at level 1 with 0 skills.
Tier Quests, Recipe Quests, Continental Styles Quests are all basically the same thing after level 11. These are the quests that you must complete in order to learn recipes each tier for each continent. You will not need to do the novice continental style quest for your home continent.
PLEASE NOTE: the amateur (level 11) quest is NOT the same thing as the specialization quest. These both take place at level 11, but they are two separate things. Many people assume that because they chose their specialization they are now amateur crafters and should have new recipes, only to be sadly disappointed, not to mention confused.
The Tier quests take place at level 11, 21, 31 and so on, and allow you to learn more recipes from your trainers. Along with the completion of the quest, you gain a new title. From Novice, you go to Amateur, Apprentice, and upward through the ranks until you reach the top of your profession. Expect your crafting profession to change as you increase in level through each ranks, with the process slowly changing and becoming even more complex. For the tier quests you need to do them for each continent to gain recipes on those continents.
Also note: when you are asked to craft an item for these quests, these are not work orders. You must supply your own materials, so be prepared!
Along with unlocking recipes, completing each tier quest gives you 100 continental artisan faction (50 for foreign lands), as well as decent amount of crafting experience.
- Note
- With the new displaying of all recipes, you will end up seeing recipes that are level 18, 19, 20, etc that require the Apprentice Quest which you can't do till level 21. The reason
is, these are not intended to be given to you till level 21, they display the lower levels so that when you do get them at level 21, they are much easier to do than if they would have been marked as level 21 recipes. I know its confusing but they were not intended to be given till you are Apprentice level (and same with later ones).
Continental Styles Quests
You do not have to do the one for your home continent.
Qalia
- Start NPC
- Alibaan Delzad
- Location
- Ahgram
- Faction Required
- 0 to Start Quest 100 Qalian Artisans to obtain recipes. You gain 50 for doing the quest.
- Non-KoS Required
- Aghram, Hathor Zhi, City of Khal, City of Mekalia
- Details
- Speak with Almandi Irkend in Khal, Burkan Neltrah in Hathor Zhi, and Issya Axdov in Mekalia, and craft Cloth Gloves x3 (Finishing Station, Special Recipes)
Qalian Crafting Outposts: Refugee Camp - (Jharru Flats in Eastern Qalia) gives +2 Qalian Artisans, +2 Khal Artisans, +10 Khal Foreign Quarter, and +10 City of Khal Faction for each work order completed. Tar Janashir - (Eastern Qalia) gives +2 Qalian Artisans, +2 Mekalia Artisans, +10 Upside Defense, +10 City of Khal, and +10 City of Mekalia for each work order completed. Desert Sun Outpost - (south of Angram, across from the play housing area) gives +2 Qalian Artisans, +2 Hathor Zhi Artisans, and +10 Hathor Zhi for each work order completed. Western Winds - (West Qalia in Dragon's Backbone) gives +2 Qalian Artisans, +2 Lomshir Artisans, +10 Lomshir, +10 Dark Horse Downs and -10 Morduma Varanthari (Bandits near Dark Horse) for each work order completed. Afrit - (South Qalia) gives +2 Qalian Artisans River Valley Outpost - (Central Qalia) gives +2 Qalian Artisans
Kojan
- Start NPC
- Oranku Silverwolf
- Location
- Tanvu
- Faction Required
- 0 to Start Quest 100 Kojan Artisans to obtain recipes. You gain 50 for doing the quest.
- Non-KoS Required
- Ca'ial Brael, Clan Martok, City of Tanvu
- Details
- Speak with Hotaren Waterfall in Tanvu, Perun Olanni in Ca'ial Brael, Bargon in Martok, and craft Cloth Gloves x3 (Finishing Station, Special Recipes)
Kojani Crafting Outposts
Tawar Galan - (near Ca'ial Brael on Kojan) gives +2 Kojani Artisan, +2 Ca'ial Brael Artisans, +2 Martok Artisans, +2 Tanvu Artisans, +10 Clan Martok, +10 Ca'ial Brael, and +10 City of Tanvu for each work order completed. NOTE: Tawar Galan does not give higher WO's, after level 25 or so you need to move. Varryn Dunes - (on Qalia) gives +2 Kojani Artisan, +10 Clan Martok, +10 Ca'ial Brael, and +10 City of Tanvu for each work order completed. Deebs - (North Central Thestra) gives +2 Kojani Artisan, +10 New Targonor, +10 Thestran Watch
Thestra
- Start NPC
- Romandar Whitebeard
- Location
- New Targonor
- Faction Required
- 0 to Start Quest 100 Thestran Artisans to obtain recipes. You gain 50 for doing the quest.
- Non-KoS Required
- New Targonor, Bordinar's Cleft, Leth Nurae, Tursh Village
- Details
- Speak with Gennear Tinbinder in Bordinar's Cleft, Jahwen Lurast in Leth Nurae, Callen Brandywell in Tursh, and craft Cloth Gloves x3 (Finishing Station, Special Recipes)
Thestran Crafting Outposts: Fisher's Pen- (Central Thestra) gives +2 Thestran Artisans, +2 Tursh Artisans, and +10 Tursh Village for each work order completed. Southwatch - (Central Thestra) gives +2 Thestran Artisans, +2 Bordinar's Cleft Artisans, +10 Bordinar's Cleft, +10 Thestran Watch, and +10 New Targonor for each work order completed. Veskal's Exchange - (Eastern Thestra) gives +2 Thestran Artisans, +2 Leth Nurae Artisans, and +10 Leth Nurae for each work order completed. Wardship of the Sleeping Moon - (Eastern Thestra) gives +2 Thestran Artisans, +2 Leth Nurae Artisans, and +10 Leth Nurae for each work order completed. Konathari Point - (Far East Thestra) gives +2 Thestran Artisans, +2 Halgarad Artisans, +2 Dahknarg Artisans, +10 Halgarad Faction, +10 Dahknarg Faction Charbrook Village - (Central Thestra) gives +2 Thestran Artisans, +2 Dahknarg Artisans, +10 Dahknarg Faction Deebs - (North Central Thestra) gives +2 Kojani Artisan, +10 New Targonor, +10 Thestran Watch (Still useful to gain faction with New Targonor and Thestran Watch, which will get you into Southwatch to work on Bordinar's Cleft faction)
Tier Quests
Amateur Quests (level 11-20)
You will need 100 Faction for that continent to start the quest 200 Faction to obtain recipes.
Qalia
- Start NPC
- Ravnul Greska
- Location
- Neamsog Bunker
Prerequisites: Non-KoS to Mekalia
- Materials Required
- 8 Ratty Hides
- Details
- Craft the 2 Qalian Ratty Leather Boots and 2 Qalian Ratty Leather Bracers you are asked to make, and return them to the questgiver for the amateur title. There are no utility vendors here, so bring enough of your own.
Kojan
- Start NPC
- Kef Jortul
- Location
- Gaxton Village Recommend: Non-KoS to Martok (possible to do while KoS, but more difficult)
- Materials Required
- 4 Ratty Hides, 4 Cotton Bales
- Details
- The quest tells you that he is on the outskirts of Martok, but in this case "outskirts" equates to "way over in the neighboring village to the west." The NPC in question is a goblin, hanging out at the very eastern edge of the village. He will ask you to craft some items. Do so, and give them to him to complete your amateur training.
Thestra
- Start NPC
- Tobby Fitch
- Location
- Renton Keep Prerequisites: Non-KoS to Martok
- Materials Required
- 8 cotton bales
- Details
- go to Renton Keep and find Tobby Fitch in the northeast tower. He will ask you to craft 2 Thestran cotton shoes and 2 Thestran cotton gloves to fulfill the request. Each item requires 2 cotton bolts. You get both gloves and shoes as special recipes, and I also got "Cotton Bolt" as a special recipe. Required B quality for the bolts. Each cotton bolt required 1 cotton bale: 8 cotton bales in all.. There are two outfitter stations that you can use within the same room, although they have nonstandard names. Craft the items right there if you like, then turn them in.
Apprentice Quests (Level 21-30)
You will need 200 Faction for that continent to start the quest 300 Faction to obtain recipes.
Qalia
- Start NPC
- Master Outfitter Alibaan Delzard
- Location
- Ahgram
- Materials Required
- 10 Stiff Hides
- Details
Speak with the Master Outfitter Alibaan Delzard in a side room of the crafting area in Ahgram. As requested, go to Khal and speak with the Master Outfitter there to receive the leather strapping and refining recipes, and craft the 5 stiff strappings needed to complete the quest before returning ot Ahgram.
Kojan
- Start NPC
- Master Outfitter Oranku Sendaken
- Location
- Tanvu
- Materials Required
- 10 Stiff Hides
- Details
- Speak with Oranku Sendaken, the Master Outfitter in Tanvu. He sends you to Bargon in Martok to receive a recipe. Craft the items that he asks for (stiff leather and then 5 leather stappings from the leather - 10 stiff hides required total) and return them to Oranku.
Thestra
- Start NPC
- Master Outfitter Romandar Whitebeard
- Location
- New Targonor
- Materials Required
- 10 Stiff Hides
- Details
- Speak to the Master Outfitter Romandar Whitebeard in New Targonor. From there, travel to Halgarad to learn from the Outfitter Instructor, Casja Regand. Make 5 leather strappings (containing 10 stiff leather/hides total) and turn them in.Reward
Initiate Quests (Level 31-40)
You will need 300 Faction for that continent to start the quest 400 Faction to obtain recipes.
Qalia
- Start NPC
- Master Outfitter Alibaan Delzard
- Location
- Ahgram
- Materials Required
- 12 Silkbloom Bales
- Details
- " A True Qalian Crafter ". Go to Pankor Zhi to get some inspirations. Anyways what you need to do is, go to Hathor Zhi entrance and travel south down the road. Stay in the newb valley! Go past the Bloodletter Arena to the big ruins with the wide stairs. In proximity to those (a tad east I think, but well in viewing distance) you find a burned down tent, which will inspire you. Use it and 30secs later you get the recipes. Return to Ahgram, craft the items. Turn them in and congratulations to your initiate crafters title and new recipes.
Kojan
- Start NPC
- Derrgon, the Outfitter Instructor
- Location
- Martok
- Materials Required
- 12 Silkbloom Bales
- Details
- Get the quest called " A True Kojani Crafter " from Derrgon, he's on the north side of the crafting building. He will then send you to Veenax Garrison near Martok to get inspired again. Head over to Martok Port, follow the northern shoreline (swim past the the rock that stands in the way) and head to Veenax Garrison. Enter Veenax Garrison and go around the center building. There is an item to study. Return to Aghram, craft the items and turn em in.
Hint: If you got to 400 faction in Kojan as an outsider, you probably did so in Tawar Galan, which rewards 10 faction for each workorder for Ca'ial Brael and Martok. If not, 21 one piece WO are done quite fast.
Thestra
- Start NPC
- Master Outfitter Romandar Whitebeard
- Location
- New Targonor
- Materials Required
- 12 Silkbloom Bales
- Details
- Master outfitter in NT sends you to Konthari point to look for the clickable item for inspiration. The Inspiration is a small book on a table in front of the crafting instructor outside one of the biuldings. The building can be indentified by 1 shield on either side of the building door. a round shield to the right of the door with what looks like a Red Stags head painted on the shield.
Journeyman Quests (Level 41-50)
You will need 400 Faction for that continent to start the quest 500 Faction to obtain recipes.
Qalia
- Start NPC
- Master Outfitter Alibaan Delzard
- Location
- Ahgram
- Materials Required
- 10 Weathered Hides
- Details
- Quest starts in Ahgram at Master Outfitter Alibaan Delzard and sends you to the Qalian human starting village on the clifftop NE of Khal where you have to run around through the vendors for inspiration. The recipe you get when you "find the inspiration" is for leather linings. The quest calls for 5 linings (2 weathered bundles each).
Kojan
- Start NPC
- Master Outfitter
- Location
- Martok
- Materials Required
- 10 Weathered Hides
- Details
- He will then send you to Veenax Garrison near Martok to get inspired again. Head over to Martok Port, follow the northern shoreline (swim past the the rock that stands in the
way) and head to Veenax Garrison, run around through the vendors til you are inspired. The recipe you get when you "find the inspiration" is for leather linings. The quest calls for 5 linings (2 weathered bundles each).
Thestra
- Start NPC
- Master Outfitter Romandar Whitebeard
- Location
- New Targonor
- Materials Required
- 10 Weathered Hides
- Details
- Go to Karnom's Watch outside the west gate of Darhknarg, you need to exit and follow the path south to where the path starts to turn. You don't have to click on anything, just wander into the center of the tents and you'll find inspiration (and recipes). The recipe you get when you "find the inspiration" is for leather linings. The quest calls for 5 linings (2 weathered bundles each). Craft the items and turn them in.
Outifitter Recipe Quests
Learning T3 Thatch and Window Coverings
500 Continental Artisan Faction Required Level 21 & Apprentice Quest Required
- Starting NPC
- Thestran - Dayn Hainer (Master Thatcher) can be found in Three Rivers, behind the house NE of the Missive Postings. Kojan – NPC labeled as Thatcher, Location: Tanvu crafting area, right next to outfitter instructor Qalian – None. Quest Details: Bring your own mats.
Learning Sloop Ropes, Rigging, and Sails
500 Continental Artisan Faction Required Level 21 & Apprentice Quest Required
- Starting NPC
- Thestran - Kelly Silver at the Silver Farm in the Shrine of Flame between New Targonor and Three Rivers. At loc 7860, -29540, 37970 in Shrine of the Flame, the road splits to the SE and there's a sign pointing to Keldorins Wall (it's not marked on the map). Follow that road SE and Kelly Silver can be found at the Silver farm, inside the house in the back (there are two there). Kojan - Starting NPC: Perun, Location: Ca'ial Brael, Hall of the Artisans Qalian - NPC Homayoon Ziya is at loc -27050, 45270, 504 at the small docks on the west shore, just south of Khal (outside the city). Quest Details: Bring your own mats.
Learning T4 Thatch and Window Coverings
2000 Continental Artisan Faction Required Level 31 & Initiate Quest Required
Starting NPCs: Thestran - The NPC in Thestra is Elgen Krot (Master Thatcher), loc 56500, 14290, 52450 in Halgarad. Follow the road east from the bind stone, and he's on the north side of a building. 5 Silkbloom bales are required. Kojan - Konarthi point, behind a building to the south Qalian - None Quest Details:
Learning Caravel Ropes, Rigging, and Sails
2000 Continental Artisan Faction Required Level 31 & Initiate Quest Required Starting NPCs: Thestran - Bubin Redstalk (Master Outfitter), in Fisher's Pen. A total of 43 Silkbloom bales are needed, but thankfully only 10 of those need to be refined into bolts. Kojan - Konarthi point, in the building to the north Qalian - Jharru Flats at the refugee camp outpost. The npc that gives it is named Sliv, he is in the tent with the outfitter and artificer tables. Quest Details: Bring your own mats.
Learning T5 Thatch and Window Coverings
5000 Continental Artisan Faction Required Level 41 & Journeyman Quest Required
- Starting NPC
- Thestran - Rirek Ormon inside the building at the outfitter and blacksmith finishing stations in Southwatch Kojan - in the Desert Sun outpost in Infineum Plateau, west of Razad. inside the central tent next to the crafting advisor. Qalian - ? Quest Details: Craft 5 practice thatch, 1 vielthread each.
Learning Galleon Ropes, Rigging, and Sails
5000 Continental Artisan Faction Required Level 41 & Journeyman Quest Required Starting NPCs: Thestran - Sol Armos "Master Outfitter" behind the shipwright in NT docks. Kojan - Ahgram, at the boat builder station Qalian - Ahgram, just east of boat building station under a tent Quest Details: Make 3 ropes (9 vielthread bales total), 20k xp. Make 2 riggings (24 vielthread bales total made into 8 ropes), 20k xp. Make 2 sails (10 vielthreads bales total made into bolts), 20k xp
Components
Attuning Used in refining a raw material T1/T2 (Dust), T3/T4 (Powder), T5 (Crystal) Available from exotic vendors
Attuning Dust of Constitution Powder of Diligence Crystal of Vigilant O,S,T,B,H Dust of Dexterity Powder of Vigor Crystal of Brawn O,S,T,H Dust of Intelligence Powder of Deftness Crystal of Brilliance O,S,T,B,H Dust of Strength Powder of Virtue Crystal of Veneration O,S,T,H Dust of Vitality Powder of Refinement Crystal of Reverance O,S,T,B Dust of Wisdom Powder of Acumen Crystal of Vision O,S,T,B,H Dust of Energy Powder of Energy Crystal of Energy G, Dust of Health Powder of Health Crystal of Health G Dust of Healing Powder of Healing Crystal of Healing T Dust of Hexes Powder of Hexes Crystal of Hexes G,
Used on codes: O - Ore T - Timber S - Slab B - Bales G - Gem H - Hide
Dust Attribute Attribute Attribute Prefix Attuning <dust> of Energy + Energy of Energy Attuning <dust> of Health + HPs of Health Attuning <dust> of Healing + Healing Focus of Healing Attuning <dust> of Hexes + SDF (cloth), + HF (leather/plate), of Hexes + SDF/HF (jewelry/cloaks) T1 Prefix T2 Prefix Attuning Dust of Constitution Constitution - - Drifter's Wayferer's Attuning Dust of Dexterity Dexterity - - Brigand's Brute's Attuning Dust of Intelligence Intelligence - - Charlatan's Grifter's Attuning Dust of Strength Strength - - Sentry's Protector's Attuning Dust of Vitality Vitality - - Votary's Fanatic's Attuning Dust of Wisdom Wisdom - - Mystic's Oracle's
T3 Prefix T4 Prefix Attuning Powder of Diligence Constitution Dexterity - Vandal's Vagrant's Attuning Powder of Vigor Dexterity Constitution - Raider's Bandit's Attuning Powder of Deftness Intelligence Wisdom - Observer's Pupil's Attuning Powder of Virtue Strength Dexterity - Defender's Guardian's Attuning Powder of Refinement Vitality Constitution - Devotee's Acolyte's Attuning Powder of Acumen Wisdom Vitality - Elder's Sage's
T5 Prefix Attuning Crystal of Vigilant Constitution Dexterity Vitality Vagabond's Attuning Crystal of Brawn Dexterity Constitution Strength Pariah's Attuning Crystal of Brilliance Intelligence Wisdom Vitality Scholar's Attuning Crystal of Veneration Strength Dexterity Vitality Cavalier's
Attuning Crystal of Reverance Vitality Constitution Strength Zealot's Attuning Crystal of Vision Wisdom Vitality Constitution Prophet's