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| April 16th, 2007, 04:30 PM | #1 |
| Kerath Beginner Join Date: Apr 2007 Posts: 5 | [Guide] All Ship Quests Seeing as there's a sticky for housing quests, I figured a quest for all the ship quests would be appropriate. Assuming I am able to dig up the correct information/the proper information is submitted in this thread, I will be happy to compile everything, including screenshots. So please, submit information on all the needed quests and try to get this stickied! Credit to Swansi for the format and a large portion of the information listed. The format will remain the same for consistency between the shipwright and housing threads. General info: The Teir 3 quest requires you to be level 21 minimum, 25 is recommended. The Teir 4 quest requires you to be level 31 minimum, 35 is recommended. The Teir 5 quest requires you to be level 41 minimum, 45 is recommended. Teir 3: Sloop. Teir 4: Caravel, depth 600, but are unable to enter "uncharted waters." Teir 5: Galleons, not yet in the game. Caravels: Initiate Boats: Requires: 300 Faction 1 Plank(s) at a time = Skill 310 (Achieved at Level 31) 3 Plank(s) at a time = Skill 330 (Achieved at Level 33) 5 Plank(s) at a time = Skill 350 (Achieved at Level 35) Frequently asked questions: 1) Q: Do you need a carpenter to build a ship, if you have all the needed materials on you? A: Yes, you do. You need a carpenter to assemble the hull, mast, and deck, and the final ship for you. This is distinctly different from houses where you can buy a pile of bricks and so forth and get your house. . (Thanks Tastum) 2) Can minerologists craft ships too? - Easy question, easy answer; No they can't. Minerologists can't craft anything for a ship. The carpenter needs the mast mount, the bindings and the fasteners from a blacksmith. They need the sails and rigging from an outfitter. (Thanks Zelos) 3) Is there any maintenance costs for owning a caravel? Do you have to pay a crew? Do the caravels degrade, making it necessary to repair the vessel? Can you put chests on a caravel for storage, like a house? - No, no, no and no. (Thanks, Xani) Continents QALIA T3 Ship: (Thanks Tanika) Required material: Quest: 10 Dry timber: Planks x10 (1 each) (Proving your Worth) 60 Dry timber: Hull Section x4 (15 Each) 12 Dry timber: Rudder x2 (6 Each) 30 Dry Timber: Deck Sections x5 (6 Each) 5 Dry Timber: Helm Spokes x5 (1 Each) 10 Dry Timber: Helm x2 (5 Each) 10 Dry Timber: Mast Poles x2 (5 Each) 137 Timber for the Quests For real sloops: 100 Dry Timber: Hull Section x4 (25 each) 50 Dry Timber: Deck Section x5 (10 each) 20 Dry Timber: Mast Pole x2 (10 each) 10 Dry Timber: Rudder (10 each) 5 Arid Timber: Rare Plankx2, Rare Spokex3 (1 each part) 180 Dry for a Real Sloop, 5 Arid Where to get the materials: Practice sails/rigging is obtained at the first dock (on the west river bank) south of Khal. The Practice mast mount is obtained in the crafting hall from the master blacksmith. For real: small rigging/sails from a tailor. Iron parts from a blacksmith. Required Faction: 500 Qalian Artisans T4 Ship: Quest: Required material: Where to get the materials: Required Faction: 2000 Qalian Artisans T5 Ship: Quest: Required material: Where to get the materials: Required Faction: 5000 Qalian Artisans KOJAN: T3 Ship: (Thanks Tanika) Quest: Starts at last dock pod (heading east) from TG. Required material: 167 x Dry Timbers (apx 170-172 for quest) 5x Arid Timber (not needed for the quest, you do it with dry) 5x Iron fasteners 2x Iron bindings (requires 4x for quest) - 1x mast mount (provided in quest, pick up in CB) continent specific 1x Rigging 1x small sail - continent specific (for quest you pick up in CB) Where to get the materials: Mast mount for quest is obtained in crafting halls in CB, bottom floor. Sails/rigging for quest are obtained in top floor of crafting hall in CB. For real sloops obtain 5 iron fasteners, 1 Kojani mast mount, and 2 iron bindings from a BS. For real sloops obtain 1 small rigging and 1 small Kojani sail from a tailor. Required Faction: 500 Kojani Artisans T4 Ship: Kojani Caravel Quest: Starts in: Qalia, Strandon Port Mast Mount: Thestra, Western Pheonix Tower, the Deebs Medium Sail: Thestra, Konarthi Point? Required material: Where to get the materials: Required Faction: 2000 Kojani Artisans T5 Ship: Quest: Required material: Where to get the materials: Required Faction: 5000 Kojani Artisans THESTRA: (Thanks Tanika) T3 Ship: For a GREAT Sloop guide, go here: Tyridel's Sloop Guide Quest: Exit Tursh going north, soon you will find a small tower on your right and a road going left. The sign post Reads "Danger" pointing west. **Despite the "Danger warning, I never encountered a single mob.** Continue down this path for 2-3 minutes you will come to a house like building on the right at this point you will need to make a U turn and continue down toward the beach parallel (but the opposite direction) to the path you were coming down. Once you get to Sea level a bit more ahead is a dock and the trainer on it. On the map there's kinda a little hook on the shore. This is where the old beta Thestran humans used to start. Quest #1: Practice Standard Planks x10 1 Dry Wood = 1 Practice Plank 10 Dry Wood (Requires Varnish Utility) Quest #2: Practice Sloop Hulls x4 1 Sloop Hull = 15 Standard Planks 60 Dry Wood *** These are returned to you for quest #4 Quest #3 Practice Sloop Rudders x2 6x Wood Planks 2x Iron Bindings 12xdry timber ? Iron *** This is returned to you for Quest #4 Quest #4 Assemble a Hull You are given the rudder you made, 4 of the hulls and a Brown paint and you build a hull. 0 resouces needed. **** This is returned to you in Quest #13 Quest #5 5x Practice Sloop Deck sections 6 Planks 1 Box of Iron Fasteners 30x dry wood ?? (x5) iron *** These are returned to you in Quest #8 Quest #6 Practice Helm Spokes 5x Spoke 5x Dry Timber (not 100% on this one) Quest #7 Practice Helms 2x Plank 3x Helm Spoke 5x dry timer each *** These are returned to you in Quest #8 Quest #8 Practice Decks 5x Deck 1x Helm 0 Resources Needed *** You are returned the Deck Sections and Helm to complete this. **** This is returned to you in Quest #13 Quest #9 Practice Thestran Small Masts x2 5xPlanks 10x Dry Timber Quest #10 Practice Mast Mount Run to Halgarad for a "Practice Mast Mount" You can't use a real BS made one. * Enter Halgarad over the bridge, follow the road through town and up the hill the crafting area is on the Left, the Quest NPC is in the crafting house in the back left corner. ***** This is also where Blacksmiths learn Ship parts. Quest #11 Practice Sails and Rigging Get it after the Mast Mount Run to "something Wall" between 3 Rivers and New Tragonar You can't use real Rigging and Sails made by a Outfitter * Leave for New Targonar travel along the road until you see that it makes a rather large turn west, around here you will see the road continue to the south with a Sign to the location on a post. Level 20+ mobs litter this road, the Crows have a massive agro range, continue to the end of the road until you reach a wall and a cabin. Inside she will give you the practice Rigging and Sails. ***** This is also where Outfitters learn Ships Parts Quest #12 Assemble the Mast Provided with a Mast Mount, Rigging, Sails, 2 Mast Sections Assemble at the Ship Assembly Station *This action is "No Fail" as I understand it. Meaning you click assemble and you have a 100% success rate. **** This is returned to you in Quest #13 Quest #13 Practice Thestran Swoop Craft the Deck/Mast/Hull together at the Shipcrafting station This IS NOT a assembly step, this is acrafting step. The Quest Costs are NOT the real requirements: Standard Plank: 1 Dry Timber Rare Standard Plank: 1 Arid Timber Rare Standard Spoke: 1 Arid Timber Thestran Sloop Hull section: 25 Dry Timber Thestran Sloop Deck Section: 10 Dry Wood, 1 Box of Iron Fasteners Thestran Sloop Rudder: 10 Dry Timber, 2 Iron Bindings Thestran Helm: 5 Arid Timber (2 Rare Planks, 3 Rare Spokes) Thestran Mast Section: 10 Dry Wood 100 Dry Timber: Hull Section x4 50 Dry Timber: Deck Section x5 20 Dry Timber: Mast Pole x2 10 Dry Timber: Rudder 5 Arid Timber: Rare Plankx2, Rare Spokex3 (Thanks Yasmin) Required material: 166 x Dry Timbers (apx 170-172 for quest) 5x Arid Timber (not needed for the quest, you do it with dry) 5x Iron fasteners 2x Iron bindings (requires 4x for quest) - 1x mast mount (provided in quest, pick up in Helgardde) continent specific 1x Rigging 1x small sail - continent specific (for quest you pick up from Kelly Silvers) Where to get the materials: Practice mast mount for quest is obtained Helgarde in the second crafting hall. NPC is sort of hidden from view. Practice sails/rigging for quest are obtained from Kelly Silvers. Take the road south from 3 rivers. At the large circular spot in the road, where the road jogs sharply right, you will see a white road sign just before it saying DANGER. There is a path it points to on the left. Take that path. Be aware that the mobs along that path are level 20+ with a huge aggro range. Kelly is in one of the two log cabins you will see right before you hit the Wall. For real sloops obtain 5 iron fasteners, 1 Thestran mast mount, and 2 iron bindings from a BS. For real sloops obtain 1 small rigging and 1 small Thestran sail from a tailor. Required Faction: 500 Thestran Artisans T4 Ship: Required material: Where to get the materials: Required Faction: 2000 Thestran Artisans T5 Ship: Quest: Required material: Where to get the materials: Required Faction: 5000 Thestran Artisans Last edited by Kerath : April 21st, 2007 at 10:14 AM. |
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| April 17th, 2007, 06:57 AM | #2 |
| Axem Ebonlore Beginner Join Date: Mar 2007 Posts: 8 | Caravel Information (spoilers) Initiate Boats: Requires: Level 31 / 300 Faction Level 31 = 1 Plank at a time Level 33 = 3 Planks at a time Level 35 = 5 Planks at a time Thestran Caravels: Konarthi Point Thestran Medium Mast Mounts: Bordinar's Cleft Thestran Medium Sails: Fisher's Pen Qalian Caravels: Jharru Flats (on the docks on the river, northish) Qalian Medium Mast Mounts: Refugee Point Qalian Medium Sails: Refugee Point Caravel quests are nearly Identical to the Sloop versions. Differences: More Hull Sections More Deck Sections A Figurehead + recipe (30 knotted) Two Masts (requires 1 Medium Mast and 1 Small Mast (the one you make for the sloop)) Rudder Quests requires 8xPyrite Bindings Deck Quests requires 10xPyrite Fasteners 280 Knotted Timber 5 Warped Wood 10x Box of Pyrite Fasteners 4x Pyrite Bindings 1x Pyrite Medium Mast Mount 1x Medium Sail 1x Medium Rigging |
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| April 17th, 2007, 07:20 AM | #3 |
| Tanika Apprentice Join Date: Mar 2007 Server: Woefeather Posts: 255 | QALIA T3 Ship: Obtain this quest from the ship wright on the eastern side of the city, next to the boat building stations in the southern part of the city. Required material: Quest: 170 Dry Timber, 5 Iron fasteners, 4 iron bindings. For real sloops: 167 dry timber, 5 arid timbers, 2 iron bindings, 5 iron fasteners, 1 Qalia Mast Mount, 1 small rigging, 1 small Qalian sail. Where to get the materials: Quest: Practice sails/rigging is obtained at the first dock (on the west river bank) south of Khal. The Practice mast mount is obtained in the crafting hall from the master blacksmith. For real: small rigging/sails from a tailor. Iron parts from a blacksmith. Required Faction: 500 Qalian Artisans KOJAN: Quest starts at last dock pod (heading east) from TG. Requires 500 Kojan Artisan rep. T3 Ship: Required material: 166 x Dry Timbers (apx 170-172 for quest) 5x Arid Timber (not needed for the quest, you do it with dry) 5x Iron fasteners 2x Iron bindings (requires 4x for quest) - 1x mast mount (provided in quest, pick up in CB) continent specific 1x Rigging 1x small sail - continent specific (for quest you pick up in CB) Where to get the materials: Mast mount for quest is obtained in crafting halls in CB, bottom floor. Sails/rigging for quest are obtained in top floor of crafting hall in CB. For real sloops obtain 5 iron fasteners, 1 Kojani mast mount, and 2 iron bindings from a BS. For real sloops obtain 1 small rigging and 1 small Kojani sail from a tailor. Required Faction: 500 KOJAN: Quest starts at last dock pod (heading east) from TG. Requires 500 Kojan Artisan rep. T3 Ship: Required material: 167 x Dry Timbers (apx 170-172 for quest) 5x Arid Timber (not needed for the quest, you do it with dry) 5x Iron fasteners 2x Iron bindings (requires 4x for quest) - 1x mast mount (provided in quest, pick up in CB) continent specific 1x Rigging 1x small sail - continent specific (for quest you pick up in CB) Where to get the materials: Mast mount for quest is obtained in crafting halls in CB, bottom floor. Sails/rigging for quest are obtained in top floor of crafting hall in CB. For real sloops obtain 5 iron fasteners, 1 Kojani mast mount, and 2 iron bindings from a BS. For real sloops obtain 1 small rigging and 1 small Kojani sail from a tailor. Required Faction: 500 Thestran: Quest starts north of Tursh. Head out of town (north.) AT the small guard shack on your right stop. Look to the left side of the road, you will see a faint path and a danger sign. Head down that path. Its a 2-3 min ride. At the small guard shack (complete with an NPC) go behind it (north) down the steep hill and follow the shore line North and East. Follow til you arrive at a small dock. The ship building stations and quest NPC are on this dock. T3 Ship: Required material: 166 x Dry Timbers (apx 170-172 for quest) 5x Arid Timber (not needed for the quest, you do it with dry) 5x Iron fasteners 2x Iron bindings (requires 4x for quest) - 1x mast mount (provided in quest, pick up in Helgardde) continent specific 1x Rigging 1x small sail - continent specific (for quest you pick up from Kelly Silvers) Where to get the materials: Practice mast mount for quest is obtained Helgarde in the second crafting hall. NPC is sort of hidden from view. Practice sails/rigging for quest are obtained from Kelly Silvers. Take the road south from 3 rivers. At the large circular spot in the road, where the road jogs sharply right, you will see a white road sign just before it saying DANGER. There is a path it points to on the left. Take that path. Be aware that the mobs along that path are level 20+ with a huge aggro range. Kelly is in one of the two log cabins you will see right before you hit the Wall. For real sloops obtain 5 iron fasteners, 1 Thestran mast mount, and 2 iron bindings from a BS. For real sloops obtain 1 small rigging and 1 small Thestran sail from a tailor. Required Faction: 500 Pie > cake. Carpenter 35, <Warrior Nation> Woefeather. |
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| April 17th, 2007, 08:38 AM | #4 |
| Tyridel Beginner Join Date: Apr 2007 Posts: 27 | Hey, i've got this (for thestran) started in the "Crafting Discussion" section. It has the full sloop quest, with materials list. I'm going to be added the caravel quest and mats list when i get home tonight. Maybe a mod can copy it over? Tyridel, 35 Carpenter on Thunderaxe |
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Originally Posted by Tyridel Hey, i've got this (for thestran) started in the "Crafting Discussion" section. It has the full sloop quest, with materials list. I'm going to be added the caravel quest and mats list when i get home tonight. Maybe a mod can copy it over?
1. I'd prefer to look for Artificer/Carpenter only quests stickied in the Artificer Forum. Not a general forum.
2. Your post is missing a VERY important piece of info, the quest starting positions for the NPCs, especially for the Thestran Sloop (not sure about the others as I'm only on that one so far).
Depending on what server you are on, the other Carpenters can be VERY pissy about giving out this information. I got a few tells with misleading information and finally had to go to a google search, try and figure out the NPCs name, and the search the name for his location on the map.
This thread should be completed and stickied! Great Job Kerath! Jeuke
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Originally Posted by Jeuke 1. I'd prefer to look for Artificer/Carpenter only quests stickied in the Artificer Forum. Not a general forum. 2. Your post is missing a VERY important piece of info, the quest starting positions for the NPCs, especially for the Thestran Sloop (not sure about the others as I'm only on that one so far). Depending on what server you are on, the other Carpenters can be VERY pissy about giving out this information. I got a few tells with misleading information and finally had to go to a google search, try and figure out the NPCs name, and the search the name for his location on the map. This thread should be completed and stickied! Great Job Kerath!
From my thread
Quote:
Originally Posted by Tyridel Reconmended Level: 25 (otherwise, you will be crafting planks 1 or 3 at a time) Faction Required: 500 (this is the faction you get when you turn in work orders) The Quest giver (forget name? someone remember?) is north of tursh. If you follow the road north from tursh, you'll see a sign post that points left to "Danger!". Note, that there is nothing dangerous unless you go really really far west. Take the left, and follow the road until (if you have levitate or feel lucky, just jump down the mountain, you'll see the docks) you reach another sign post. Keep following the road (sign post also points straight ahead, but there is no road). Eventually you'll get to a house, take a sharp right. You should cross a chunk almost immediatly. Keep going east until you get to the docks.
Actually, i put it there so that it could be put into the crafting guides part. And, i said in my post, maybe a mod can copy it over.
And, it is NOT missing hte starting position for the NPC. I actually went into great detail in how to get to the starting NPC. Please, read the post before you bash the work i've done. I dont care who knows about how to make sloops or caravels. They still have to farm all of the materials and spend the 2 hours making the boat. I've done non stop caravel making since i got the quest completed, and if someone wants to help me build some caravels, i'm all for it. It's alot of work though
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Originally Posted by Axem Ebonlore Caravel Information (spoilers) Initiate Boats: Requires: Level 31 / 300 Faction Level 31 = 1 Plank at a time Level 33 = 3 Planks at a time Level 35 = 5 Planks at a time
Not sure if its true with Planks, as it isn't with Panels/Beams.
3x combine is at the 2nd level now, and since I haven't actually been XP'n lately, not sure what the new level of the 5x is, its prob 4th though. But as I said, this could not apply to Planks as it doesn't with Panels/Beams - Just got 3x Panels/Beams at 3rd level. Aeaas Creel Techguard Tharridon
44 Qalian Artificer, Woodworker
Last edited by Aeaas : April 17th, 2007 at 02:50 PM. Aeaas
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Originally Posted by Aeaas Not sure if its true with Planks, as it isn't with Panels/Beams. 3x combine is at the 2nd level now, and since I haven't actually been XP'n lately, not sure what the new level of the 5x is, its prob 4th though. But as I said, this could not apply to Planks as it doesn't with Panels/Beams - Just got 3x Panels/Beams at 3rd level.
It's true for planks. You get panels and beams a level earlier. When i hit 34 i saw the same thing you did, and i got all excited cause i thought someone got it wrong. However, if you go and try to make planks, you still craft them 3 at a time. I dont think there has been a patch since i did this either (3 days ago?), so it should still be the same. At level 35 however, you do get to make planks 5 at a time.
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| April 17th, 2007, 01:50 PM | #9 |
| Swansi Amateur Join Date: Feb 2007 Server: Germany Posts: 138 | Heya, thats great very nice someone did start to work on it. perhaps i can add some screens to in 1 or 2 weeks. just need more time for the thread and vanguard -.- my job kills me atm. swansi Swansi Gelenia, Lvl 50 Mineralogist / Lvl 50 Sorc, Darkwind I have vehement opinion, but most of em are based on logic. |
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Originally Posted by Tyridel From my thread Actually, i put it there so that it could be put into the crafting guides part. And, i said in my post, maybe a mod can copy it over. And, it is NOT missing hte starting position for the NPC. I actually went into great detail in how to get to the starting NPC. Please, read the post before you bash the work i've done. I dont care who knows about how to make sloops or caravels. They still have to farm all of the materials and spend the 2 hours making the boat. I've done non stop caravel making since i got the quest completed, and if someone wants to help me build some caravels, i'm all for it. It's alot of work though
Sorry my bad, I'm still a little upset at how I was treated by other Carpenters on Varkang. I thought you were referring to the sticked "Every crafter quest guide" posted in the gneral area. There are several "Stickied" posts none of which provide a location for this sarting NPC. Your post, which is an excellent post, should be copied/stickied here in the artificers area and I wish I found that one first, but my search attempts did not discover it until I went and looked at your recent posts.
Anyway, sorry for the misunderstanding, keep up the great work! Jeuke
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| April 17th, 2007, 03:02 PM | #11 |
| Jeuke Beginner Join Date: Apr 2007 Posts: 4 | Oh, I wanted to add a link to your post since it gets dropped to the back pages and can be hard to find. http://www.vanguardcrafters.com/foru...ad.php?t=22874 |
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| April 17th, 2007, 03:56 PM | #12 |
| Alysa Beginner Join Date: Mar 2007 Server: Gelenia EU Posts: 18 | Just to make something clear before questions pop up You do not get the option for multiple planks directly when hitting Level 23 and 25 (or 33 and 35 for Caravel Planks)! This option is bound to you Forming-Skill. You have to max out your forming skill at these crafterlevels first (skill must be 10 times your crafterlevel) to get the option to make more than one plank at a time... I'm just writing it down because i've already seen such questions like "i can't do more than one plank at a time even if i hit the level for it, is it bugged?" |
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Originally Posted by Jeuke Sorry my bad, I'm still a little upset at how I was treated by other Carpenters on Varkang. I thought you were referring to the sticked "Every crafter quest guide" posted in the gneral area. There are several "Stickied" posts none of which provide a location for this sarting NPC. Your post, which is an excellent post, should be copied/stickied here in the artificers area and I wish I found that one first, but my search attempts did not discover it until I went and looked at your recent posts. Anyway, sorry for the misunderstanding, keep up the great work!
No Problem I prolly came off a little harsh, not having the best day Just added the caravel guide to the thread. Will prolly be the last thing i add for a while, i can't find much information on dragonboats (or other high high level boats, assuming these are the guild boats?), and galleons prolly wont be in for a while (i can hope at least, need time to get faction and level).
Quote:
Originally Posted by Alysa Just to make something clear before questions pop up You do not get the option for multiple planks directly when hitting Level 23 and 25 (or 33 and 35 for Caravel Planks)! This option is bound to you Forming-Skill. You have to max out your forming skill at these crafterlevels first (skill must be 10 times your crafterlevel) to get the option to make more than one plank at a time... I'm just writing it down because i've already seen such questions like "i can't do more than one plank at a time even if i hit the level for it, is it bugged?"
And yea, good point. It IS tied to your forming skill. When someone says you need level ??. It means you need that level and you need to have your forming at that level, which means all points learned. I'll go add that to my post so it doesn't confuse people. Good call
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Frequently asked questions: 1) Q: Do you need a carpenter to build a ship, if you have all the needed materials on you? A: No, you dont. You may go to your hopper, then you choose the house you want in the construction window. Then you add all the required materials needed until it shows 100 %. After that you simply need to click the 'Construct button,' and voila, its done. (Thanks Swansi)
This is not true. You need a carpenter to assemble the hull, mast, and deck, and the final ship for you. This is distinctly different from houses where you can buy a pile of bricks and so forth and get your house. Tastum Gud
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| April 18th, 2007, 09:18 AM | #15 |
| Tanika Apprentice Join Date: Mar 2007 Server: Woefeather Posts: 255 | Think he is confusing houses with ships. Pie > cake. Carpenter 35, <Warrior Nation> Woefeather. |
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Originally Posted by Tanika Think he is confusing houses with ships.
Naa he copied the house post and format and just changed the info, he forgot to change that. Yasmin
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Originally Posted by Axem Ebonlore Caravel Information (spoilers) Initiate Boats: Requires: Level 31 / 300 Faction Level 31 = 1 Plank at a time Level 33 = 3 Planks at a time Level 35 = 5 Planks at a time Thestran Caravels: Konarthi Point Thestran Medium Mast Mounts: Bordinar's Cleft Thestran Medium Sails: Fisher's Pen Qalian Caravels: Jharru Flats (on the docks on the river, northish) Qalian Medium Mast Mounts: Refugee Point Qalian Medium Sails: Refugee Point Caravel quests are nearly Identical to the Sloop versions. Differences: More Hull Sections More Deck Sections A Figurehead + recipe (30 knotted) Two Masts (requires 1 Medium Mast and 1 Small Mast (the one you make for the sloop)) Rudder Quests requires 8xPyrite Bindings Deck Quests requires 10xPyrite Fasteners 280 Knotted Timber 5 Warped Wood 10x Box of Pyrite Fasteners 4x Pyrite Bindings 1x Pyrite Medium Mast Mount 1x Medium Sail 1x Medium Rigging
Here's the link to the original that I posted with corrected errors:
http://www.vanguardcrafters.com/foru...ighlight=sloop Yasmin
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| April 18th, 2007, 09:57 AM | #18 |
| yasmin Apprentice Join Date: Feb 2007 Posts: 339 | http://www.vanguardcrafters.com/foru...8&postcount=54 Here's also the Thestran walkthrough I posted sometime back you can take info from: Exit Tursh going north, soon you will find a small tower on your right and a road going left. The sign post Reads "Danger" pointing west. **Despite the "Danger warning, I never encountered a single mob.** Continue down this path for 2-3 minutes you will come to a house like building on the right at this point you will need to make a U turn and continue down toward the beach parallel (but the opposite direction) to the path you were coming down. Once you get to Sea level a bit more ahead is a dock and the trainer on it. On the map there's kinda a little hook on the shore. This is where the old beta Thestran humans used to start. Quest #1: Practice Standard Planks x10 1 Dry Wood = 1 Practice Plank 10 Dry Wood (Requires Varnish Utility) Quest #2: Practice Sloop Hulls x4 1 Sloop Hull = 15 Standard Planks 60 Dry Wood *** These are returned to you for quest #4 Quest #3 Practice Sloop Rudders x2 6x Wood Planks 2x Iron Bindings 12xdry timber ? Iron *** This is returned to you for Quest #4 Quest #4 Assemble a Hull You are given the rudder you made, 4 of the hulls and a Brown paint and you build a hull. 0 resouces needed. **** This is returned to you in Quest #13 Quest #5 5x Practice Sloop Deck sections 6 Planks 1 Box of Iron Fasteners 30x dry wood ?? (x5) iron *** These are returned to you in Quest #8 Quest #6 Practice Helm Spokes 5x Spoke 5x Dry Timber (not 100% on this one) Quest #7 Practice Helms 2x Plank 3x Helm Spoke 5x dry timer each *** These are returned to you in Quest #8 Quest #8 Practice Decks 5x Deck 1x Helm 0 Resources Needed *** You are returned the Deck Sections and Helm to complete this. **** This is returned to you in Quest #13 Quest #9 Practice Thestran Small Masts x2 5xPlanks 10x Dry Timber Quest #10 Practice Mast Mount Run to Halgarad for a "Practice Mast Mount" You can't use a real BS made one. * Enter Halgarad over the bridge, follow the road through town and up the hill the crafting area is on the Left, the Quest NPC is in the crafting house in the back left corner. ***** This is also where Blacksmiths learn Ship parts. Quest #11 Practice Sails and Rigging Get it after the Mast Mount Run to "something Wall" between 3 Rivers and New Tragonar You can't use real Rigging and Sails made by a Outfitter * Leave for New Targonar travel along the road until you see that it makes a rather large turn west, around here you will see the road continue to the south with a Sign to the location on a post. Level 20+ mobs litter this road, the Crows have a massive agro range, continue to the end of the road until you reach a wall and a cabin. Inside she will give you the practice Rigging and Sails. ***** This is also where Outfitters learn Ships Parts Quest #12 Assemble the Mast Provided with a Mast Mount, Rigging, Sails, 2 Mast Sections Assemble at the Ship Assembly Station *This action is "No Fail" as I understand it. Meaning you click assemble and you have a 100% success rate. **** This is returned to you in Quest #13 Quest #13 Practice Thestran Swoop Craft the Deck/Mast/Hull together at the Shipcrafting station This IS NOT a assembly step, this is acrafting step. The Quest Costs are NOT the real requirements: Standard Plank: 1 Dry Timber Rare Standard Plank: 1 Arid Timber Rare Standard Spoke: 1 Arid Timber Thestran Sloop Hull section: 25 Dry Timber Thestran Sloop Deck Section: 10 Dry Wood, 1 Box of Iron Fasteners Thestran Sloop Rudder: 10 Dry Timber, 2 Iron Bindings Thestran Helm: 5 Arid Timber (2 Rare Planks, 3 Rare Spokes) Thestran Mast Section: 10 Dry Wood 100 Dry Timber: Hull Section x4 50 Dry Timber: Deck Section x5 20 Dry Timber: Mast Pole x2 10 Dry Timber: Rudder 5 Arid Timber: Rare Plankx2, Rare Spokex3 Yasmin High Elven Artificer 50 Fortius Quo Fidelius CoLeader Varking Last edited by yasmin : April 18th, 2007 at 10:21 AM. |
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Originally Posted by Kerath Caravels: Initiate Boats: Requires: 300 Faction 1 Plank(s) at a time = Skill 310 (Achieved at Level 31) 3 Plank(s) at a time = Skill 330 (Achieved at Level 33) 5 Plank(s) at a time = Skill 350 (Achieved at Level 35)
Caravels are 2000 faction. Yasmin
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Originally Posted by Kerath Continents QALIA T3 Ship: (Thanks Tanika) Required material: Quest: 170 Dry Timber, 5 Iron fasteners, 4 iron bindings. For real sloops: 167 dry timber, 5 arid timbers, 2 iron bindings, 5 iron fasteners, 1 Qalia Mast Mount, 1 small rigging, 1 small Qalian sail.
The quests cost less Timber than the real boat does because none of the parts are the real cost.
1 Practice Hull Setions is 15 planks a real one is 25
1 Practice Deck Secontion is 6 Planks a real one is 10
Though the quest makes you make two Rudders while a rea ship needs one, it still does not make it more than a real sloop.
Real sloop:
100 Dry Timber: Hull Section x4 (25 each)
50 Dry Timber: Deck Section x5 (10 each)
20 Dry Timber: Mast Pole x2 (10 each)
10 Dry Timber: Rudder (10 each)
5 Arid Timber: Rare Plankx2, Rare Spokex3 (1 each part)
180 Dry for a Real Sloop, 5 Arid
Practice Quests:
10 Dry timber: Planks x10 (1 each) (Proving your Worth)
60 Dry timber: Hull Section x4 (15 Each)
12 Dry timber: Rudder x2 (6 Each)
30 Dry Timber: Deck Sections x5 (6 Each)
5 Dry Timber: Helm Spokes x5 (1 Each)
10 Dry Timber: Helm x2 (5 Each)
10 Dry Timber: Mast Poles x2 (5 Each)
137 Timber for the Quests
Some numbers might be off but I copied them down pretty well.
Quote:
167 x Dry Timbers (apx 170-172 for quest) 5x Arid Timber (not needed for the quest, you do it with dry) 5x Iron fasteners 2x Iron bindings (requires 4x for quest) - 1x mast mount (provided in quest, pick up in CB) continent specific 1x Rigging 1x small sail - continent specific (for quest you pick up in CB) THESTRA: (Thanks Tanika) T3 Ship: 166 x Dry Timbers (apx 170-172 for quest) 5x Arid Timber (not needed for the quest, you do it with dry) 5x Iron fasteners 2x Iron bindings (requires 4x for quest) - 1x mast mount (provided in quest, pick up in Helgardde) continent specific 1x Rigging 1x small sail - continent specific (for quest you pick up from Kelly Silvers)
These numbers are incorrect as above. Yasmin
High Elven Artificer 50
Fortius Quo Fidelius CoLeader Varking
Last edited by yasmin : April 18th, 2007 at 10:38 AM. yasmin
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