VanguardSaga of Heroes Archive

Guides · Travel

The Riftway network, April 2007

originally published by Graffe's Gaming Forums, Vanguard board · 2,537 words

One player walked every city on three continents the week the riftstones went in, and wrote down which altars had one and which did not. The three separate networks he worked out -- and that New Targonor and Ahgram are one-way -- are not recorded anywhere else in this archive.

One player walked every city on three continents the week the riftstones went in, and wrote down which altars had one and which did not. The three separate networks he worked out -- and that New Targonor and Ahgram are one-way -- are not recorded anywhere else in this archive.

Written on Graffe's Gaming Forums, the Vanguard board that the site's EverQuest wizards moved to, between 2007-04-25 0 and 2007-05-03 0. These are other people's words, kept as they wrote them; each post names who wrote it. Quotes of the post above have been dropped, and nothing else is changed. The thread.

Kantern · 2007-04-25 07:58

Ok, just got on and spent a good part of my time running around west qalia..heres what I found so far.

Qalian Riftway Stones

Riftway Stones:

-Aghram - Riftstone at altar

-CIS - Riftstone at altar

-River Palace - At outpost Altar

No Riftway Stones:

-Arena

-ToT

-Tetha Harbor

-Dragon's Backbone

-Farthesi Steppes

-Lomshir

-HZ

-Khal (checked both altars)

Errrrrrr???????

Kantern · 2007-04-25 08:11

Thestran Riftway Stones

Riftway Stone:

-New Targonar (Altar)

No Riftway Stone:

-LN

-Veskal's Exchange

-Wardship of the Sleeping Moon

Kantern · 2007-04-25 08:19

Ok, after looking around, I just can't understand the use of this system what so ever.

It is useless. CIS,Aghram, and riverpalace? Guess its good for the lvl 20-36 range

Illusive · 2007-04-25 08:34

It is useless. CIS,Aghram, and riverpalace? Guess its good for the lvl 20-36 range

doesn't make any sense, you can go from khal to ahgram and its a short 5 min ride to cis or river palace.

Kantern · 2007-04-25 08:40

NT/Aghram/ and some kojan city are also one way.

You can't teleport out of NT or Aghram.

Which makes it even more useless in the example you mentioned

Daeanor · 2007-04-25 09:02

It makes more sense when you consider the teleport NPC's are supposed to eventually be removed. Another factor is that the rifts are largely biased towards helping diplomats (and crafters?) around that have low adventuring levels. I have heard there is one in Khal though - did you miss it, or did I hear wrong?

Kantern · 2007-04-25 09:06

Well judging by all the ones I have seen they are on the altars.

I went to both altars in Khal and neither had it.

If they arn't all on altars that would make more sense, any one have any ideas?

Now on what you said about the teleport NPCs, yes that is true, but what good is it if there are no stones!

Diplomats and crafters? Maybe again, but there are no stones anywhere! CiS and riverpalace good diplomat spots?

Kantern · 2007-04-25 09:50

Ok, clicking on the riftstone will give you a list of places you can teleport to.

Ones in qalia include SOTA, Qa river bank, lomshir plains, CIS. However, I personally got a stone at riverpalace also, but it isnt even on the list >_>.

Ya systems kinda erg :0

Kantern · 2007-04-25 10:06

Ok so you can warp between continents...

This system is just stupid imho >_>, they should never have made cross continental warps.

Kantern · 2007-04-25 10:22

Ok update:

Looks like theres a "low level network" , and "higher level network"

The riverpalace one connects to ZH, and Jathred's Twist..

Thestra "high level" Beranid hills, Frostshard Lake, Vol Tuniel

Kojan nothing

Ok, so this looks alot better now

Kantern · 2007-04-25 11:09

Ok and found a "high high level network"

Qalian: Razad, Wyrmwing Slope, Pankor Zhi

Thestra: Flordiel, Plains of Anguish

Kojan: None again, poor kojan!

Illusive · 2007-04-25 11:37

I can save you some time

http://vgplayers.station.sony.com/ne...3&section=News

Kantern · 2007-04-25 12:01

Way ahead of you, already have them all bound

Wrenn · 2007-04-26 01:59

Riftway Stones cost 62cp

Star-Demon · 2007-04-26 07:30

This system does us no good. I guess it's better than nothing.

Why is Sigil being so timid about giving us a simple and logiclly correct network for travel?

Khal

Ahgram

Pankor Zhi

Mekalia

It makes sense, it's useful, it's spread out enough to get to everywhere else, at least covers the times when people have to ACTUALLY travel and groan about it. Then for other places make it one way like they did with this three network bullshit.

WHAT IS THE PROBLEM?

Kantern · 2007-04-26 08:04

Actually, the system does EXACTLY what is meant to do.

Connect same level people for grouping easily.

Have you looked at the networks? They are really well thought out. System really isn't meant for traveling per say. Its meant from getting to one leveling place to another equal leveling place for groups. (Ok that is traveling, but I hope you get my point).

In that it succeeds. I spent about 2 hours yesterday getting all the qalian/thestran stones activated. I have used them a bunch since then.

Grinding in in PoA on the pawns for cartheon invasion...oof I got a group over in xennu! No problem, just hop the riftway from PoA to Pankor Zhi!

Star-Demon · 2007-04-26 08:12

I can hardly find/make a group at all, let alone get invited to one far away.

Kantern · 2007-04-26 08:14

Think thats because people hate waiting for others. Hopefully once the system establishes and more people make use of it, people will figure out it won't take long for people to get to them.

But ya, its impossible to get a group without a guild post 40. I have soloed 40-44 basically now just waiting for a group. :/

Hard to find a guild with mid level 40s recruiting someone who has to leave for 2 months at end of may

khepri · 2007-05-02 04:59

this is a gift :

http ://fab-hq.com/images/maps/Telon_riftway_network.jpg

Khepri�

Star-Demon · 2007-05-02 06:38

What happens if you want to go from Khal to pankor zhi?

EmiliaSEB · 2007-05-02 09:53

Another perfect example of why the people in charge of VG should be shot.

Instead of Giving Evac Classes (Sor/Drd/Psi) Translocates from Quests.

That open up as you lvl (and force some interaction) They decide to copy EQ.

At least in EQ you had a HUB... Luclin=Nexus PoP=PoK

Here you have 3 completely isolated networks that are half-useless.

I mean you go from "Non Existent Transportation" to "Half-Useless".

I would be hard pressed to actually find something WORSE than this.

Votan · 2007-05-02 10:40

Instead of Giving Evac Classes (Sor/Drd/Psi) Translocates from Quests.

That open up as you lvl (and force some interaction) They decide to copy EQ.

At least in EQ you had a HUB... Luclin=Nexus PoP=PoK

Here you have 3 completely isolated networks that are half-useless.

I mean you go from "Non Existent Transportation" to "Half-Useless".

I would be hard pressed to actually find something WORSE than this.

I totally agree, I still think 1 or 2 classes should be able to port people around, Or maybe a Gate Travel Spell like in Ultima Online

Illusive · 2007-05-02 11:27

Instead of Giving Evac Classes (Sor/Drd/Psi) Translocates from Quests.

That open up as you lvl (and force some interaction) They decide to copy EQ.

At least in EQ you had a HUB... Luclin=Nexus PoP=PoK

Here you have 3 completely isolated networks that are half-useless.

I mean you go from "Non Existent Transportation" to "Half-Useless".

I would be hard pressed to actually find something WORSE than this.

I wouldn't call the system half useless, it does take away from a bit of the immersion through travel.

I would agree that giving evac classes the spells would of been a better solution

Illusive · 2007-05-02 11:30

But ya, its impossible to get a group without a guild post 40. I have soloed 40-44 basically now just waiting for a group. :/

Hard to find a guild with mid level 40s recruiting someone who has to leave for 2 months at end of may

shame your not on targonor our guild is pretty casual and we have a decent # of our guildies in the 40's.

Daeanor · 2007-05-03 06:44

You can't. First of all, their is no rift in Khal. The nearest is in Neamsog, which is on a different network.

Daeanor · 2007-05-03 06:46

I would agree that giving evac classes the spells would of been a better solution

There are two schools of thought: travel should always be meaningful, and travel should never be in the way. They are not compatible. This is a compromise solution, and therefore will annoy both parties.

I learned a long time ago never to try to please everyone; you only wind up pleasing no one. Decide your course and stick to it, let those who agree stay with you, and those who don't to go their own way.

EmiliaSEB · 2007-05-03 07:39

Actually it is possible to make both Work.

Remember "Pre Luclin" EQ, No "Fixed transportation but :

- Shaman made gate potions (decent price)

- Vendor Bought Instant Gate (VERY expensive)

- Translocates (Find wizards)

- Teleports (Find Druids / Wizards)

I remember having a 10 15 "Taxi List" back on Karana.

People from lvl30 to 35 that made a living TP-ing us "high levels"

No Horses/Drogmor travel was painful.

But if you had enough ressources/friends/contacts you could make it less difficult.

If i'm checking broker on Khal and get a friend/lowbie tell me

"Hello"

"May i bother you for a couple of minutes ?"

"I"m stuck in Strand of the Ancients and need to go to Beranid Hills"

If the guy is nice and i'm in a good mood...

"Translocate myself to SoA" "Translocate him to Beranid" "Translocate myself to Khal"

Total time ? 3 mins max

On the long run, this guy will probably ask me again nicely for a TP.

He could even ask for "help" in order to kill a difficult mob with friends.

After that, his friend might remember a "helpfull sorcerer".

And when they hit 50, we'll group together.

Thats how you build a community, by interaction.

Just like i'll be asking Healer + SK/Necro for corpse summons if there were any.

I was probably the biggest tank on Sebilis (euro server) for like 18 Months.

I did get many tells from "noobs" asking for help to kill Vindic/Tormax etc etc.

When i accepted, you really felt them "happy" & "shocked" to have you there.

I did my share of "Noob Fear Recovery" even after killing Quarm.

It was enjoyable.

But for that you need "Subs/People" and VG is deserted.

Illusive · 2007-05-03 09:19

Remember "Pre Luclin" EQ, No "Fixed transportation but :

- Shaman made gate potions (decent price)

- Vendor Bought Instant Gate (VERY expensive)

- Translocates (Find wizards)

- Teleports (Find Druids / Wizards)

I remember having a 10 15 "Taxi List" back on Karana.

People from lvl30 to 35 that made a living TP-ing us "high levels"

No Horses/Drogmor travel was painful.

But if you had enough ressources/friends/contacts you could make it less difficult.

If i'm checking broker on Khal and get a friend/lowbie tell me

"Hello"

"May i bother you for a couple of minutes ?"

"I"m stuck in Strand of the Ancients and need to go to Beranid Hills"

If the guy is nice and i'm in a good mood...

"Translocate myself to SoA" "Translocate him to Beranid" "Translocate myself to Khal"

Total time ? 3 mins max

On the long run, this guy will probably ask me again nicely for a TP.

He could even ask for "help" in order to kill a difficult mob with friends.

After that, his friend might remember a "helpfull sorcerer".

And when they hit 50, we'll group together.

Thats how you build a community, by interaction.

Just like i'll be asking Healer + SK/Necro for corpse summons if there were any.

I was probably the biggest tank on Sebilis (euro server) for like 18 Months.

I did get many tells from "noobs" asking for help to kill Vindic/Tormax etc etc.

When i accepted, you really felt them "happy" & "shocked" to have you there.

I did my share of "Noob Fear Recovery" even after killing Quarm.

It was enjoyable.

But for that you need "Subs/People" and VG is deserted.

agreed, forced interaction, does create more community, and having classes with ports, creates interaction, especially in a world as big as telon.

stuck out in plains of anguish with no recall to khal up, /who all mage 39-50 and ask one politely if they can port you over.

EmiliaSEB · 2007-05-03 09:49

Since you played a wizard in EQ you should remember it more than i do.

TL needed some kind of fragments ?

Most people didnt have on them (and they were dirt cheap).

I had found a very nice solution for easy cheap & garanteed TLs

(I played a female wood elf warrior, emilia by name).

Ask NICELY & POLITELY a Wizard for TL :

If male, give him 5 fragments + 2 beer

If female, give her 5 fragments + 1 rose

Now this might seem "weird" but it actually worked very well.

Why ? Because they remembered me when i asked again for TLs.

wmljohn · 2007-05-03 09:58

If male, give him 5 fragments + 2 beer

And those two beers were useful for getting a very very distorted screen for a while. My guild used to hate it when i would get hammered and then try to communicate in /gu.

Drkpl2 · 2007-05-03 10:05

I spell would be nice for us to have to transport over large areas yes, but then again as listed, it could also be a annoying problem for others always asking. The Riftways as they sit to me do not bother me too much. My guild home is located in spinewood right east of Froshard lake, move 50 meters, cross to froshard lake, evac to riftway and I am going off to river palace to grind out 40 3-5 dots in seawatch cove or up past dragons backbone to quest some. yes the location will not work for me for long getting near 40, but it sure beats running across thestra then porting down.

Illusive · 2007-05-03 11:10

TL needed some kind of fragments ?

Most people didnt have on them (and they were dirt cheap).

I had found a very nice solution for easy cheap & garanteed TLs

(I played a female wood elf warrior, emilia by name).

Ask NICELY & POLITELY a Wizard for TL :

If male, give him 5 fragments + 2 beer

If female, give her 5 fragments + 1 rose

Now this might seem "weird" but it actually worked very well.

Why ? Because they remembered me when i asked again for TLs.

I may be chastized by graffe for not remembering if tl's took a component or not.(in my defense that was over 4 years ago!)

I do remember ports to POS(was it sky or air?) and another plane took a specific regent

I know group ports took no regents, but I dont know if mass ports took any or not.

EQ2 confusimicated me I know the ports there for a fact took a component regardless of TL or port.

Cylus · 2007-05-03 01:45

Plane of Sky and Hate both required reagents.

Translocates required Portal Fragments, iirc.

← All guides