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The Xenn dungeon, room by room

originally published by Graffe's Gaming Forums, Vanguard board · 5,775 words

The powersuit quest line, how each of the three named is spawned, and what the last fight needs.

The powersuit quest line, how each of the three named is spawned, and what the last fight needs.

Written on Graffe's Gaming Forums, the Vanguard board that the site's EverQuest wizards moved to, between 2007-04-27 0 and 2007-05-28 0. These are other people's words, kept as they wrote them; each post names who wrote it. Quotes of the post above have been dropped, and nothing else is changed. The thread.

Illusive · 2007-04-27 08:31

Upon entering the dungeon on the island to the north east of stranglewater shore there is a quest npc on the platform you port into.

Hail him to get the quest,

he gives you an item to summon a ghost, click the item to summon ghost talk to ghost and get 3 quests to power up the suit (all abilities are in general tab)

Once you have him haild, re-hail the guy in the powersuit to get another quest.

should have 4 quests at this time, powering up the suit, and 3 subquests for abilities for the suit.

You have to kill 3 named in the dungeon and loot an item off each (quest item drops for all parties in the group)

The 3 named are at the end of their respective dead ends.

We started with the first named taking the right tunnel at the first junction.

This room has a grav elevator at the end and the named at the back.

The trick to spawning him is looking for 4 gold pedestals you had to look for at the last step of the access quest(they look the same) two are on the bottom near where you enter the room two are on the top above the bottom ones. You hail the pedestals and de-activate the powershield (red glow in the platform where the grav elevator is)

Once all 4 are de-activated grav up to the platform at the back and right click the spheres on the platform to get the bombs.

Once you have all 4 kill back to the named, and he has 4 glowing colums to click the colums and drop the bombs you have to go into 1st person stand directly OVER the colum and look straight down. keep mousing your cursor over the center of the column and EVENTUALLY you will get the exclamation mark to use the bomb. Place all 4 and the named pops shortly after.

Next two named are back down to the first junction and to the left.

after a little bit it splits again and you can once again go left or right. we once again took the right tunnel and came to the next named room.

This mob requires you to run down to the pedestal in the back of the room and hail it for the quest for the shards(you have to first kill the named that spawns next to the pedestal and loot a key to get the quest for the shards from that pedestal, and only one person in group can get it). Once you have the quest you need to blow up the floating shards found in the room (4 of them) that are 3 dot and attackable. They are guarded by 3 four dot mobs that all agro if you try to attack it. kill the 3 four dotters and then kill shard (does not auto attack and just sits there hwile you kill it)

Once you have killed all 4 floating shards return to the pedestal and turn in the quest.

This ulocks the named in this room but to spawn him you have to kill his two 4 dot shard’s which do nothing, but sit there and die, I think they are intended to dran some energy as they regen at a decent rate, and once they are dead the named pops and agros. Kill named loot item and move on to last named.

The last named is in a room with what appears to be 4 named (no loot) in each corner. You have to kill all 4 named to spawn the main boss of the room. I’d recommend killing the mobs near the final named before spawning him, as we had all 3 charge us, at once. Once you kill him loot the item and head back to the entrance.

Spawn the ghost and turn in the 3 power ups, then hail the guy in the powersuit and complete the quest.

He then offers you another quest to kill the all-father, and some nice heric gloves. Caster ones had something like 16 int and 30ish sdf IIRC.

That’s where we left off.

Illusive · 2007-04-27 02:19

hopefully

i've heard you cant trio the all father, you need a full group if he bugs out and runs at 10%, 3 powersuits wont have the dps to kill him.

so we have to get 2 more guildies through up to where we are so we can finish the final fight.

Illusive · 2007-04-28 12:07

a nice two hander I looted today in this dungeon. i'd venture to say it kicks greystone's ass.

Illusive · 2007-04-28 12:23

update on all father, 3 people dont have the dps to kill him.

we tried even with all 2 people getting power ups and chain nuking he wont go down, got him to like 2%, i even burned an insta crit no dice.

reason only 2 could get power ups is if all 3 tried he'd reset his hp and we'd have to start alll over again.

will give more info and a working strat once we get our 2 guildies to come help again tonight. (we only got one attempt before they had to log)

Zasstam · 2007-04-30 08:15

When we tried killing all father we had just 3 of us in group, his life went down fairly fast only 2 of us doing dmg to him rotating to grab power ups, when he got down below 10% hp's he stopped doing anything just stood there and regen hp's crazy we kept up our same tactic and eventually he got up to 30% life so we gave up. Other groups with 6 people tried him to the same effect when he gets below 10% he bugs out and regen's as if out of combat.

Also unless this guy is going to drop something spectacular I dont see any reason to finish this quest, as one of the other nameds in zone drop gloves that are superior to the quest rewards for casters.

Illusive · 2007-04-30 08:23

Also unless this guy is going to drop something spectacular I dont see any reason to finish this quest, as one of the other nameds in zone drop gloves that are superior to the quest rewards for casters.

oh rly? getting the gloves was the only reason I wanted to finish this quest. O_o what are they called?

Illusive · 2007-04-30 12:30

sorry guys didn't have time to try the event again this weekend, hopefully we'll get another shot this week.

a side note / bug for the devs.

If you have the key completed (from all 3 named- used to spawn the all-father and in your inventory) you can not use the portal alter to port into his room, someone else has to use it to get you in.

very frustrating on CR's to make people take a death just to get others back in.

Oh yeah and COH doesn't work in here, so please fix one of the two, allow COH, or fix the port in while you have a key bug plz.

Xara · 2007-05-01 07:16

We killed Father Xennu last night and, well, mixed feelings on this. This fight has *SO MUCH* potential. The whole concept is very fun. The execution definitely needs some work though (and unfortunately the worst problems aren't specific to this fight - they're gamewide, but amplified here).

First (and maybe most importantly, since it affects the whole game atm) - the system lockups / CTDs that happen when a lot of mobs are added to / removed from your aggro list at once. Several times, more than 1 person in my group completely froze and either crashed to character select, desktop, or had to kill VG from the task manager. The fact that every mob in this event spam casts spells probably adds to the problem.

Another bug that affects the whole game but is amplified here, is the "insane regen bug" when mobs get low on health and try to run. On a mob like Father Xennu with millions of hp (no exaggeration) the problem is even worse. This bug exists nearly everywhere right now and it's not only very frustrating but can sometimes cause you to lose a fight that you've already won.

The Sentry that you talk to says that Father Xennu is protected by 2 ritualists that maintain a shield on him. Either this has changed, or it's bugged, because we never saw ritualists anywhere. If it has changed, the sentry's dialog should probably be changed.

The sentry also says that "if you are careless" you will be attacked by Father Xennu's minions. There really didn't seem to be any control over this. You can try to keep all the mobs around Father Xennu clear, but they will usually respawn all at once (often causing the above-mentioned freezes / CTDs). Their aggro also doesn't appear to make much sense at all, you can stand in the same spot not doing anything but then all of a sudden have 10+ mobs nuking you.

The suits do fly around pretty well, and it's a lot of fun. It definitely takes some getting used to, but it's a really awesome idea. Unfortunately, people can easily get stuck in the walls / ceiling if not careful.

When we killed Father Xennu, two people missed the quest update because they were too far away (even though they were within casting range). If the update range can't be turned up for this, maybe the quest update could be a drop from the corpse instead? I realize it's probably best to just make sure you're close enough, but many people doing this event for their first time could easily make the same mistake we did (especially when people are running off to grab DPS powerups to counter the above-mentioned regen bug).

Also, as far as not being able to click the portal while you have a key, I'm not sure what happened with that. I had a key and was able to click through the portal without a problem, but there might be another issue causing it because the portal has been unclickable at various times for different people in my group with no pattern we've found yet.

---

Anyway, enough with the bugs! Onto a quick few balance issues. Each archetype has different power suit abilities. Nukers have the biggest nuke, but it's on a 45 second recast / 4 second cast / 150 range. Healers have the second biggest nuke (though not all that much smaller) but it's 20 second recast (I believe) / not sure on cast / 400 or 500 range. The extreme range seems like a bug maybe, but the rest seems ok. I think the recast time on the caster nuke should be dropped a lot though (other classes should have their recasts reduced also probably). This is sort of an "arcade" style fight almost, but it kinda sucks to use your one super long recast nuke, maybe drop a bomb (which can hit at least over 800k btw, maybe higher =P ), and then just spam power missile until your other stuff is available again. Anyway, it's still enjoyable in its current form, and I don't really think more abilities should be added, but the recasts especially should be tweaked a bit to fit in with the pace of the event.

---

When we killed Father Xennu, half of our group got the quest completion, half didn't. He dropped 2 heroics for us - some plate shoulders for our cleric (that were about equal to the rare ones he had from Rahz Inkur, which will probably be better after this next patch), and a dagger (seemed low delay, decent enough weapon, but none of us could use it anyway). He also dropped the same orb that you get from the quest. I've heard that those orbs are supposed to be used to upgrade the Xenn BPs / legs, but I haven't heard of anyone doing it yet. Has anyone seen any confirmation of this? If that's not what it is, I'm not sure what these orbs are for! Father Xennu probably does have some nicer loot, just gonna take some more kills to see what else he's got =)

Also, when Father Xennu died, a half naked halfling spawned up in the back named Mister Peters. When hailed, he was all excited about baking something if you had the right ingredients. He didn't have any sort of clickable dialog though, and nothing we tried in /say worked either. It actually looked a bit like a developer inside-joke sorta thing, but I'm not sure =P

Xara · 2007-05-02 11:51

Oops, after re-checking, the recast on our big nuke is 30 seconds and not 45. Power Bomb is 45 seconds. Still, I think they all could use a reduction.

Blackdevil · 2007-05-02 04:43

- What do you do after the boss dies?

- How do you blow up the room?

- What is the pedestal for behind the head of the large statue?

- Do you just evac to get out?

- Spawns seem to come at around 5%, any trick here? simultaneous bomb drops?

- At 5% the light underneath the mob goes out, any relevance to this?

- Can it be done with just 1 healer?

Thanks.

Xara · 2007-05-02 05:11

There really didn't seem to be any pattern / logic to the spawns, I just know that when the simultaneous spawns did happen, someone was usually going to crash.

The pedestal in back starts the self-destruct. It only becomes clickable after you kill Father Xennu. We killed him and then went in back and clicked the pedestal. While we were debating evacing or just sticking around and taking a death just to see what happens after the timer runs out, we got the random aggro bug again and got totally swarmed. I think a portal opens where you enter the room, and you can escape that way, or you can evac.

It probably can be done with 1 healer, I don't know. We had cleric / shaman / monk / sorceror. Due to the strange aggro / repops, there really isn't much strategy to it, we made sure someone was always at Father to keep him from resetting and I was running in and out getting damage powerups and then nuking him down some. Hell, you can probably do it with no healers if you get lucky and don't get the random swarm aggro.

wudu · 2007-05-02 11:02

Dumb Question - but how do you "spawn" the All-Father? After completing the key quest we went into his room, killed some mobs for 1 hour but he didnt show up. Checked back the next day - not up either. Do you have to awake him in a special way? Or is he a regular spawn all 2 hours or so?

Illusive · 2007-05-02 11:17

when you complete killing all 3 named each named drops a key, one person needs to loot all 3 pieces of the key

once they have all 3 you have to right click them to turn into the orb to spawn the all father

once you port into his room click on the altar/pedastal where you port in to spawn him.

Blackdevil · 2007-05-03 09:07

Thanks infos Xara/Illusive.

Last question, did you clear the mobs on the way up before summoning Father Xennu, or simply summon him then fight up slowly?

Illusive · 2007-05-04 12:04

update

after a very frustrating 4 hours

we got

1, killed named finally-but no one in group got credit and we could not loot corpse, I peititioned it but as usual I wont hear back till next week. (not joking)

2. waited the 2 hours to respawn him again, and he bugged out where when he gets to 10% he stops attacking and regens like he's out of combat, we tried for about an hour doing various things to kill him, but once he stops attacking at 10% even 4 people using power boosts at the same time dont have the dps to kill him when he gets in that bugged state.

frustrated and demoralized I gave up. I'm tired and cranky and this final encounter has pissed me off.

Xara · 2007-05-04 10:15

Ya, the bugs really ruin what could be one of the coolest fights in the game =/ He does the regen bug every single time we fight him. Yesterday he even got down to about 4% and then reset to 100% instantly (then reset a few more times, but not after getting that low). It seems like he will sometimes pick 1 person that can't move away from him at all or he will instantly reset to 100%.

We don't clear up to him because doing so seems to cause more random aggro issues. We usually jump over everything and / or come at him from the side / back. Usually we have 4 people and 2-3 stay at Father Xennu killing adds that aggro (trying to stagger the kills so they don't all respawn at once and cause everyone to freeze up, but sometimes they all respawn together anyway). The other 2 usually run around getting damage powerups and nuking Father down.

The best way to counter the aggro bug is to avoid it altogether, which is difficult. When you get him down to about 11%, stop damaging him and make sure 1 or 2 people go get a fresh damage powerup and then get back on Father immediately. If you have Quicksilver ring on you can get off 2 power bombs and 2 iceblasts before the damage powerup wears off, and often it's enough to kill Father from 10ish%. You'll probably also want to save Amplify Acuity for this and use it with your second Iceblast cast. He still regens every time, but trying it like this has worked best for keeping him from getting back too much hp. If he starts to regen too much, you're going to need to keep pounding on him with damage powerups, but if possible you'll still want a couple people at Father ignoring adds and nuking Father as much as they can just to help counteract the regen until your powerup people get back to nuke him.

Last night when we killed him he dropped 2 heroic necklaces - 16 int 41 SDF 1% spell crit, pretty nice =)

Illusive · 2007-05-04 10:40

heh I used amplify acuity with iceblast and amplify destruction with powerbomb, along with another peson chain nuking (both of us got power ups at the same time) and the whole group nuking/dropping bombs.

but he just stoped attacking, and starts to regen like crazy, more than we can dps him.

I have fought him 2x where he didn't bug like that and killing him from 10% was doo-able, but we didn't have enough people (tried with just 3 and got to 1% when power up ran out and couldn't down him) and the second time we did kill him but no one got credit and we couldn't loot corpse said it was owned by someone else.

Illusive · 2007-05-05 08:02

So about 24 hours later I get a response to my petition

Here's the wonderful response

"Greetings, I am XXXXX. I have received your petition regarding the All-father event in the Xenumet dungeon. I would suggest attempting the event again, as it seems that people can finish the event after attempting it a second time. I would also suggest you submmit a bug report by using the /bug command"

yep I just love the CS,

shaylena · 2007-05-07 06:24

I have killed him a few times, I have also had him bug out a few times. This might sound stupid but the way we get him not to bug out is if u get a cleric to keep him lulled. We get the cleric to go in at about 20% and keep him lulled and he dont bug out.

Illusive · 2007-05-07 08:02

Okay finally killed this bastige. Unfortunately "I" was the only one out of the group of 4 guildies that got credit.

#1 problem

The rush of mobs (or repops) at the end caused it to be nearly impossible until we killed the last wave to click on the darn self destruct. The mobs and their bodies have such large hit boxes that they cover up the ability to right client the altar. (in hindsight we could of moved somewhere else but we didn't even know if we could since I was the only one who got credit--and the only one who could activate the self destruct)

#2 problem

THE RANGE FOR UPDATE ON KILL IS WAY TOO SMALL. I was right under him when he went down, I dropped a powerbom and iceblast (crit one and amp destruction other) and spammed power missle, while the other 3 guildies were all at 74-75M range, nuking him above the self destruct alter, and no one but ME got credit. Please expand the kill credit range to anywhere in this zone to avoid several problems with people out of range getting power ups or just ranged nuking him.

#3 Problem

Invincibility power up does not work. I still get nuked on for the same amount with or without it. (says 100% rune, but maybe the guy checked mele and not spell dmg /boggle)

now thats out of the way. Here's how we killed him. (we did it with 4 people-45 sorc 45 sk 44 shm 40 nec)

Start off by killing up the ramp towards the all father, take out the 3 five dots on the 2nd to last platform, and the two on each side, then work up to the last platform where all father sits, take out the two 5 dots there and 4 dots if you have time.

Once you have done that have everyone fly up to the top above the altar where all father spawns, and have who ever has the orb flydown and spawn him.

Make sure that person fly's to the side of the room and comes in to join you all from the side (this ensures all father does not agro him flying up to you, and any other mobs that may come with him)

Once the "tank" is ready have everyone move forward until they are at 74M and start nuking, have one or two people take off to get the power ups on the platforms (make sure they fly off the spot where you're fighting directly to the left / right and when they return make sure they return the same way)

The powerups you're concearned about are the ones that look like portals, they give you 1000% damage boost for about 45 seconds. This is just enough time to use 2 ice blasts and spam power missle, On average per power up I would drop all father by 1/2 bulb. Also, INT is the determining factor on how much damage you deal, so stack it up as high as you can to maximize the damage from your powersuit.

Also the two people who fly off to get powerups will occasionally have to clear out the 4 dot mobs on the platforms to make room for more power ups to spawn, if you see a platform with 4 4dots kill two of them with a powerbomb and usually a power up will spawn in a few min in their place.

By this time usually the mobs respawn and being to move up and start casting on the people camped out at the all father, so generally you have to burn a powerup to kill them off, and go out hunting for more.

I also consume any power ups that are not the dmg powerups, IE the invunerabilities that dont work, and the megga heals (50K) that do.

After about 10 min or so the all father should be down past the last bulb of his HP.

what you need to do is maintain his hp at just above the last 1/2 of the last bulb of life (like 11-13%) because he regens like crazy (when not bugged) below 10%.

have two people fly off and look for power ups, but dont consume them until you both have one ready to fly back to the all father.

Once you do have everyone move down to the all father grab the power ups, and fly back and have everyone drop their power bombs, and big nukes, he should drop before your power up runs out, loot the corpse (ours had 2 heroics on it) a 5% mele haste belt and the focus I posted in the other thread.

then run back up to the pedestal behind where you were fighting and click on it to start the self destruct.

You can sit there and it wont kill you, but the mobs constantly repoping after all father is dead and agro'ing you will just get annoying, so I reccomend flying out back to where you ported in and clicking on the portal to evac out. (or if you have an evacer, have them evac)

then head back in to turn in your quest and get your gloves.

Illusive · 2007-05-07 09:46

wanted to add, I figured out how to port into all father room even if you have the key to spawn all father or not.

what we were doing was clicking on the pedestal and not the portal itself.

If you right click on the pedestal it does nothing. If you move to the left or right just a tad and target the portal, and right click on that it will port the group inside.

Illusive · 2007-05-07 10:04

yay, finally got the heroic xen pants out of this dungeon.

I killed the bomb named probably 25-30 times, hoping for the pants.

they have 36 int 12 wis +2spell dmg +2 crit. had to equip the heroic 2 hander out of the same dungeon (with 169 sdf) to make up for the loss of sdf on pants so i'm back down to 438 (was 445 with redemption / pupils pants of hexes)

overall I like the stats on the pants, but man do they look goofy. They're vertically striped for one, and come all the way up to where my char's belly button would look. pretty funny if you ask me. good thing my robe hides it

raresome · 2007-05-11 08:41

With the patch today on May 11, they fixed all father from being fearable. What a bummer. Was the only way to do this event. We've been killing him like 15+ times. If you want to check out lots of his loots. Check out our website.

its telonshighcouncil.com

We tried today without fear trioing, which is still an easy easy event. The only thing is now he freaking has the 10% life running bug. Can't dps him down. We tried and tried and couldn't get him to 0%. Got him to 2 or 3% alot, but couldn't get the final blow before the regen got us.

Illusive · 2007-05-11 10:36

FYI the group lev shaman spell was dropping off the boss named and all the other named in the zone, NO OTHER SPELLS were dropping, I'm hoping this is a bug and not intended?

Also, the mobs in the zone now seem to have new abilties (they all freaking cast) and the bosses all have some kind of stun/silence that lasts like 35seconds.

The casting mobs wouldn't be an issue if the "cant see target" problem was fixed with the mobs going under the world and standing on top of the tank.

There is also some serious bugs re-introduced that the mobs will just stand in one spot if you're on un-even terrain.

There's also another problem with shades spawning and staying up when the named repops, causing you to have to fight both the shade and the boss at the same time.

there are also mobs in there that can no longer be put to sleep (ninja nerfed) but some how they can be mezzed (WTF!)

raresome · 2007-05-12 09:35

Yea, they freaking missed up this dungeon bad. Like WTF. They sit here and say they don't want to target this game as another time sink like EQ, but yet all they do is nerf nerf to make this game much much harder. Maybe if they just got rid of 1% of the bugs, it might run smooth.

Economy is fucked up cause they can't fix the dupes. Now, they wont' do server restarts because they can't allow more duping. It sounds like to me that the gold farmers and dupers and macros are starting to win the fight on VG. Guess I need to go find the good old bag of old macros to use if they won't fix this game right till Warhammer Online comes out.

EmiliaSEB · 2007-05-13 12:17

Well got my suit, started fooling around in the room.

The idea of flying around trying to get Quad Dmg is soooooooooooo stupid.

Also of course the fall/fly/wall dont work at all.

Not to mention i couldnt pop the allfather.

Oh did i say that the suits dissapear for absolutely no reason with 40+ mins left ?

Plus with all the fucking ADDS you can not "train" with the suits because

you'll end up agroing something and dying.

The idea is nice, but i HATE the result.

I wont be going back anytime after a possilbe 1st kills.

Illusive · 2007-05-14 02:22

The idea of flying around trying to get Quad Dmg is soooooooooooo stupid.

Also of course the fall/fly/wall dont work at all.

Not to mention i couldnt pop the allfather.

Oh did i say that the suits dissapear for absolutely no reason with 40+ mins left ?

Plus with all the fucking ADDS you can not "train" with the suits because

you'll end up agroing something and dying.

The idea is nice, but i HATE the result.

I wont be going back anytime after a possilbe 1st kills.

did you go in there solo? was this your first time in? did you go in after the last patch or before it?

after the patch all-father can be spawned every 40 min, wont consume your orb (or shouldn't) unless you can spawn him.

the only adds are the 5-dotters, you can clear these with a full group then pop the all father and you wont get rushed all at once.

Killswitch · 2007-05-17 05:07

Hail him to get the quest,

he gives you an item to summon a ghost, click the item to summon ghost talk to ghost and get 3 quests to power up the suit (all abilities are in general tab)

Ok we couldnt find the npc. Can someone be a little more specific on where the starting npc for this quest is please? We went to the NE island which we didnt see any npc.

Illusive · 2007-05-17 08:26

There are 2 main questlines.

#1 questline that gives you access to the dungeon that starts in the gnome encampment in dragon's backbone (lots of little pre-req quests before the final access quest is given)

#2 questline is inside the dungeon to power up the suit and take on the all father.

Dallamaar · 2007-05-17 08:52

Yesterday (May16) went to The All-Father area and we were not able to spawn him no matter what we did. Is this event broke?

We had full group and three of us had the key (orb) to spawn the all-father. Anyone else experience this issue?

--

Illusive · 2007-05-18 09:10

We had full group and three of us had the key (orb) to spawn the all-father. Anyone else experience this issue?

--

how long did you try to spawn him?

prior to the big patch he had a 2 hour respawn limit, but should have a 40 min respawn now.

Dallamaar · 2007-05-18 09:17

We tried at least for 1 hour and a half... And we were in the Dungeon for 4 + hours farming names etc. So that is well over 2 hours...

We will try again shortly.

RandomPasserBy · 2007-05-19 07:50

Once you have killed all 4 floating shards return to the pedestal and turn in the quest.

This ulocks the named in this room but to spawn him you have to kill his two 4 dot shard�s which do nothing, but sit there and die, I think they are intended to dran some energy as they regen at a decent rate, and once they are dead the named pops and agros. Kill named loot item and move on to last named.

This part currently bugged to hell. The mobs guarding the shards will stay unattackable (gives "Not a Valid Target" message) even after you attack the shard.

Dallamaar · 2007-05-23 08:43

This is now fixed. Went in there last night and killed the three named mob without any issues. The Shades are no longer bugged as well...

However I am looking for a confirmation that to spawn the all-father you just need the orb key (from 3 named mob) and you just use the key on the altar when you port in his room to spawn him? Nothing else needs to be done?

--

Illusive · 2007-05-23 09:25

However I am looking for a confirmation that to spawn the all-father you just need the orb key (from 3 named mob) and you just use the key on the altar when you port in his room to spawn him? Nothing else needs to be done?

--

thats how it worked when we did it.

RandomPasserBy · 2007-05-28 05:53

However I am looking for a confirmation that to spawn the all-father you just need the orb key (from 3 named mob) and you just use the key on the altar when you port in his room to spawn him? Nothing else needs to be done?

--

Just did this again tonight, it's still bugged.

Shade bug is there, as well as unattackable crystal guards bug.

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