VanguardSaga of Heroes Archive

Guides · IGN Vanguard Wiki

Knowing Your Attributes

· 1,669 words

Knowing Your Attributes
by: -Forbin-


Attributes and their Effects:

  • Strength (Str): Increases melee damage (before mitigation) and weight-carrying capacity.
  • Constitution (Con): Increases health points and damage resistances.
  • Dexterity (Dex): Increases melee critical hit bonus, chance to evade attacks and spells, mitigation of melee damage, chance to defend with defensive abilities, and chance to recognize and react to enemy abilities.
  • Vitality (Vit): Increases healing effectiveness in-combat, health and energy regeneration, and unmounted movement speed.
  • Intelligence (Int): Increases spell damage, chance to identify and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells, and chance to prevent opponents from countering your spells.
  • Wisdom (Wis): Increases energy pool, spell critical hit bonus, chance to identify spells and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells.

  • Starting Attributes (at level 1) by Class:
    Starting attributes are dependent on class only. Race has no bearing on starting attributes.

    These attributes will remain the same (gear excluded) until you reach level 10. Once you reach level 10 you will begin receiving attribute points to assign.

    You get 20 points per level.
    a) 1 point automatically goes into each stat (6 points).
    b) 2 points are automatically assigned based on your class (see chart 1-2).
    c) 2 points are automatically assigned based on your race (see chart 1-3).
    d) 10 points are awarded to the player to assign as he/she sees fit. Awarded 2 points at a time every 20% of the level.


    Class-based Attribute Increases Per Level:
    2 points are automatically assigned based on your class

    Starting Attributes by Class (Chart 1-1)
    ClassStrConDexVitIntWis
    Bard404045352525
    Bloodmage253025354550
    Cleric353025353550
    Disciple353025353550
    Dread Knight355040352525
    Druid302520355050
    Monk404045352525
    Necromancer302520355050
    Paladin355040352525
    Psionicist302520355050
    Ranger404045352525
    Rogue404045352525
    Shaman303025354050
    Sorcerer302520355050
    Warrior355040352525

    Racial Attribute Increases Per Level:
    2 points are automatically assigned based on your race

    Automatically Assigned Points by Class (Chart 1-2)
    ClassStrConDexVitIntWis
    Bard11....
    Bloodmage....11
    Cleric.1...1
    Disciple1....1
    Dread Knight.1.1..
    Druid....11
    Monk1.1...
    Necromancer....11
    Paladin.1.1..
    Psionicist....11
    Ranger1.1...
    Rogue1.1...
    Shaman.1...1
    Sorcerer....11
    Warrior.1.1..

    Attribute Caps:

    By default, the attribute cap is increased by 5 points per level in all attributes. Note: when spending attribute points this includes the points that are automatically spent for you. Each race has preferred attributes. On these attributes the cap is increased by one or two points. (see Chart 1-4) Each race has either three attributes that cap at 6 points per level or two attributes - one that caps at 7 points per level and another that caps at 6 points per level.

    For instance, Kurashasa have a 7 point per level cap on intelligence and a 6 point per level cap on vitality. The rest of their attributes cap at 5 points per level.

    Automatically Assigned Points by Race (Chart 1-3)
    ClassStrConDexVitIntWis
    Dark Elf....11
    Dwarf.2....
    Gnome..11..
    Goblin.1...1
    Half Elf.....2
    Halfling..2...
    High Elf.....2
    Kojani..1..1
    Kurashasa...11.
    Lesser Giant11....
    Mordebi..11..
    Orc11....
    Qaliathari..11..
    Raki...2..
    Thestran...1.1
    Varanjar11....
    Varanthari11....
    Vulmane..1..1
    Wood Elf..11..

    Combined Attribute Cap Increase Per Level:
    For simplification I combined the standard and racial cap increases, below.

    Racial Prefered Attribute Cap Increases Per Level (Chart 1-4)
    ClassStrConDexVitIntWis
    Dark Elf....12
    Dwarf.2...1
    Gnome..111.
    Goblin.1..11
    Half Elf....12
    Halfling.12...
    High Elf....12
    Kojani.1.1.1
    Kurashasa...12.
    Lesser Giant12....
    Mordebi..11.1
    Orc21....
    Qaliathari..11.1
    Raki...21.
    Thestran..11.1
    Varanjar..11.1
    Varanthari21....
    Vulmane..11.1

    Reallocating Attribute Points

    After Attribute Points have been allocated you must spend Refund Points to reclaim used Attribute Points. Every one Refund Point will allow you to decrement one Attribute Point from any one attribute, thus increasing your available Attribute Points pool by one.

    Refund points are granted to the player as they earn adventuring experience. Thus, Refund Points will accumulate faster as you increase in level. Refund Points can only be used to reclaim Attribute Points that were allocated manually.

    I’ll run you through a couple examples to help clarify and show why race will play an important role.

    Example 1: 1st we’ll make a Dark Elf Sorcerer. Level 1: Str:30 Con:25 Dex:20 Vit:35 Int:50 Wis:50 (level 1-9 race makes no difference).

    At level 10 we begin to get our cap increases and points to assign and racials show a small difference. And being a Sorcerer we’ll want to max out Int, Wis, and put the rest in Vit for in combat regeneration. Number in [ ] will be potential cap.

    a) 1 point automatically goes into each stat (6 points).
    b) 2 points are automatically assigned based on your class (+1int, +1wis).
    c) 2 points are automatically assigned based on your race (+1int, +1wis).
    d) 10 points are awarded to the player to assign as he/she sees fit. Awarded 2 points at a time every 20% of the level.

    Level 10:
    Str: 30 +1 (+5cap, 4 left for allocation)
    Dex: 25 +1 (+5 cap, 4 left for allocation)
    Con: 25 +1 (+5 cap, 4 left for allocation)
    Vit: 35 +1 (+5 cap, 4 left for allocation)
    Int: 50 +1 +1+1 (+6 cap, 3 left for allocation)
    Wis: 50 +1 +1 +1 (+7 cap, 4 left for allocation)

    So now at 10.8 you could have these stats. (10 points to manually allocate)
    Str: 31 (35 max)
    Dex: 26 (30 max)
    Con: 21 (25 max)
    Vit: 39 (40 max)
    Int: 56 (56 max)
    Wis: 57 (57 max)

    Because of the way racials are working we can cap out Int & Wis and almost cap out Vit.

    At level 50 (410 points to spend) this will be your base stats w/o gear: Level 50: Str:71[235] Con:66[230] Dex:61[225] Vit:199[240] Int:296[296] Wis:337[337]

    Example 2: Ok now to show why racial choice may be important lets make a Qualia Human Sorcerer.

    a) 1 point automatically goes into each stat (6 points).
    b) 2 points are automatically assigned based on your class (+1int, +1wis).
    c) 2 points are automatically assigned based on your race (+1dex, +1wis).
    d) 10 points are awarded to the player to assign as he/she sees fit. Awarded 2 points at a time every 20% of the level.

  • Level 1-9: Str:30 Con:25 Dex:20 Vit:35 Int:50 Wis:50 (no difference)
  • Level 10: Str:31[35] Con:26[30] Dex:22[26] Vit:40[41] Int:55[55] Wis:56[56] Can’t quite cap the same 3 out and you have 1 point less int, 1 points less wis. Small difference the 1st level.
  • Level 50: Str:71[233] Con:66[230] Dex:102[266] Vit:199[281] Int:255[255] Wis:296[296]
  • Now lets compare the two at level 50 to see the difference.

    DE: Str:71[235] Con:66[230] Dex: 61[225] Vit:240[240] Int:296[296] Wis:337[337]
    QH: Str:71[233] Con:66[230] Dex:102[266] Vit:199[281] Int:255[255] Wis:296[296]

    0 0 +41 0 -40 -41

    Of the two most important stats for the Sorcerer at level 50 the Qalian Human is going to have 40 less Int and, 41 less Wis. That’s approximately 8 levels difference stat wise.

    Combined Attribute Cap Increase Per Level (Chart 1-5)
    ClassStrConDexVitIntWis
    Dark Elf555567
    Dwarf575556
    Gnome556665
    Goblin565566
    Half Elf555567
    Halfling567555
    High Elf555567
    Kojani565656
    Kurashasa555675
    Lesser Giant675555
    Mordebi556656
    Orc765555
    Qaliathari556656
    Raki555765
    Thestran556656
    Varanjar556656
    Varanthari765555
    Vulmane556655
    Wood Elf556755

    ← All guides