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MEDIUM SORCERERS
The masters of arcane magic, sorcerers are able to decimate their enemies through sheer magical power. The only problems they have are keeping their opponents at bay, and choosing how they wish to destroy those same foes! They have at their ready an arsenal: Force Spells to bludgeon their opponents into submission; Fire Spells to incinerate all those that oppose; and Cold Spells that will freeze the very blood and sometimes freeze the ground that the enemy walks upon, rooting it in place!
As a medium sorcerer, there are racial concerns to be thought about:
Kojani Human:
Spirit of Jin - Enables you to call forth the revitalizing energies of Jin, instantly healing 45% of your defensive target's hit points and energy.
Human Ingenuity: +10 bonus to all weapon skills and dodge.
[Crafting] +10 Ingenuity.
[Harvesting] +5 Lumberjacking
Thestran Human:
Inspiring Tactics - The leadership skills of your people are unrivaled. You will have the choice between three different types of inspirations.
- Inspiring Presence: 2% Mitigation.
- Inspiring Wisdom: 2% Mana Cost Reduction.
- Inspiring Tactics: 2% Damage.
You may only maintain a single inspirational ability at once.
Human Ingenuity: +10 bonus to all weapon skills and dodge.
[Crafting] +10 Ingenuity.
[Harvesting] +5 Lumberjacking
Qalianthari Human:
Swiftness of the Sands - Your people are extremely quick and agile, especially in combat. When activated, you will evade all attacks for 10 seconds.
Human Ingenuity: +10 bonus to all weapon skills and dodge.
[Crafting] +10 Ingenuity.
[Harvesting] +5 Lumberjacking
Mordebi Human:
Curse of the Ancients - Using ancient magic, passed down from the great tomb lords of Nusible Necropolis, you can curse your opponent, causing a momentary stupor. While affected your target will be stunned and have a very limited awareness to nearby threats for 8 seconds. When the curse fades, the target will have no memory of you or the curse.
Human Ingenuity: +10 bonus to all weapon skills and dodge.
[Crafting] +10 Finesse.
[Harvesting] +5 Reaping
Half Elf:
+2 Intelligence, +1 Dexterity, and +1 Vitality.
Symbol of Jin - Enables you to call upon the protective nature of Jin, applying a rune and damage shield to your group. This barrier will absorb 15% of incoming spell damage and will reflect a portion of that damage back the the attacker.
Human Ingenuity: +10 bonus to all weapon skills and dodge.
[Crafting] +10 Problem Solving.
[Harvesting] +5 Skinning
High Elf:
+3 Wisdom and +1 Intelligence per level.
Arcane Balance - Your affinity to magic allows you some control over the flow of energy. Arcane Balance takes the total remaining energy of your group, adds an additional 25%, and then redistributes the energy evenly among all the groups.
Elven Wisdom: 2% reduction in mana cost.
[Crafting] +10 Reasoning
[Harvesting] +5 Reaping
Dark Elf:
+2 Intelligence, +1 Dexterity, and +1 Wisdom per level.
Call of Haelufir - As a Dark Elf, chosen race of Haelifur, god of dragons, you are able to call forth a spawn of Haelifur to aid you in combat for a short time. As you increase in power, so will the creature, gaining access to new and more powerful abilities.
Elven Wisdom: 2% reduction in mana cost.
[Crafting] +10 Finesse.
[Harvesting] +5 Skinning
Kurashasa:
+2 Constution and +2 Intelligence per level.
Symbiotic Armor - The symbiotes that sustain the life of your race can also be used to provide protection in times of need. When activated, your symbiote will cover you in thick, tar-like armor, increasing mitigation by 25%. Attackers have a chance of having their attacks and movement slowed each time they strike you.
Animal Race: 5% bonus to run speed.
[Crafting] +10 Reasoning.
[Harvesting] +5 Skinning