6.0.1 How many player character races will the game offer?
We revealed more about races at E3 2005. Currently, we have three starting continents planned—following is a list of continents and their associated races:
On the continent of Thestra: Dwarf Half Giant Halfling High Elf Thestran Barbarian Thestran Human Vulmane (wolf people)
On the continent of Qalia: Ahgramun Human Dark Elf Gnome Mordebi Human Kurashasa (cat people), Qalian Barbarian
On the continent of Kojan: Goblin Half Elf Kojan Human Orc Raki (fox people) Wood Elf
6.0.2 Thestran human? Kojan human? Does that mean there will be more than one type of human?
Yes. As you would find different types of humans in different places of the world on Earth, you will see different humans in different locations on Telon.
6.0.3 Will there be innate racial abilities? If so, what kind?
"There will be innate racial abilities, though it's too early to document them at this time. We are, however, dedicated to creating innate racial abilities that do not make one race the "end all, be all' selection for a particular class. Every class is going to require attention and proactive play in order to function well, and in some cases even survive."
6.0.4 Will different races start near or far from each other?
Different groups of races originating on the same continent will most likely start somewhat near each other, allowing friends to find each other fairly soon after they begin playing . We hope to avoid situations where two friends each create a character of their favorite race and then enter the game only to find out they are separated by vast distances, and are working on ways to solve this potential concern.
6.0.5 Will the races each have different starting stats?
Yes.
6.0.6 Will every race be able to play every class?
No. We feel there are race/class combinations that simply are not traditional in a High Fantasy setting and should be avoided.