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33. Races

originally published by Silky Venom (silkyvenom.com) · 1,054 words

Pre-launch answers, 2005-2006; the shipped game differed.

33.1. How many player character races will the game offer?

We revealed more about races at E3 2005. Currently, we have three starting continents planned—following is a list of continents and their associated races:

On the continent of Thestra:

Quote:

Dwarf

Half-Giant

Halfling

High Elf

Thestran Barbarian

Thestran Human

Vulmane (wolf people)

On the continent of Qalia:

Quote:

Ahgramun Human

Dark Elf

Gnome

Mordebi Human

Kurashasa (cat people)

Qalian Barbarian

On the continent of Kojan:

Quote:

Goblin

Half-Elf

Kojan Human

Orc

Raki (fox people)

Wood Elf

Source: Official FAQ

See also:

Video of Races from E3 2005 - Silky Venom

Guide to Races - Silky Venom

Wiki Section on Races - Silky Venom

33.2. Thestran human? Kojan human?

Does that mean there will be more than one type of human? Yes. As you would find different types of humans in different places of the world on Earth, you will see different humans in different locations on Telon.

Source: Official FAQ

33.3. Will your animal races look more like animals or humans?

I think we're very interested in non-humanoid playable races, but here's the problem: if you keep your playable races humanoid, you can share a lot between them: animations, clothing, weapons, etc. This turns out to be a huge memory savings. Once you go to something, say insectoid, you lose out on being able to share most data between them. So the Vanguard races will be humanoid for launch -- I'll neither announce nor rule out non-humanoid PCs for an expansion or some such -- just too early to say, other than to agree that it would be cool and that we'd love to see them in-game.

Source: Aradune Mithara

That is a downside, that the Vulmane, for example, won't have backwards knees, because it's built using morphing and bone scaling from the same humanoid as the other playable races (and some NPCs). Again, though, I feel it's worth trading that for what we gain.

Source: Aradune Mithara

Tails - NPCs that need tails will have tails.

Source: Talisker

33.4. Will there be innate racial abilities? If so, what kind?

There will be innate racial abilities, though it's too early to document them at this time. We are, however, dedicated to creating innate racial abilities that do not make one race the "end all, be all' selection for a particular class. Every class is going to require attention and proactive play in order to function well, and in some cases even survive.

Source: Official FAQ

33.5. Will different races start near or far from each other?

Different groups of races originating on the same continent will most likely start somewhat near each other, allowing friends to find each other fairly soon after they begin playing . We hope to avoid situations where two friends each create a character of their favorite race and then enter the game only to find out they are separated by vast distances, and are working on ways to solve this potential concern.

Source: Official FAQ

33.6. Will the races each have different starting stats?

Yes.

Source: Official FAQ

We have both racial attribute maximum bonuses and penalties.

Source: Tagad

33.7. Will every race be able to play every class?

No. We feel there are race/class combinations that simply are not traditional in a High Fantasy setting and should be avoided.

Source: Official FAQ

Vanguard features classes which are restricted based upon which race you are. There are no plans of this changing in the foreseeable (or even the super long distant) future.

Source: Tagad

Why not ARAC (All races, all classes)?

2 reasons off the top of my head:

1. RP and tradition.

2. Allows us to make races and racial modifications matter more. To do this we can't allow some race/class combos because that class would be unplayalbe because the racial attributes (both positive and negative) are incompatible with the attributes that class needs to be effective. - 10 November 2005

Source: Aradune Mithara

33.8. Races located on the continent of Thestra:

See also:

Wiki Entry on Thestra

33.9. Dwarf

No developer quotes – try checking the Wiki.

33.10. Half-Giant

No developer quotes – try checking the Wiki.

33.11. Halfling

No developer quotes – try checking the Wiki.

33.12. High Elf

Speaking of Elric, you should notice some similarity there with our high elves. For some reason when I think of high elves, I think Melnibonean.

Source: Aradune Mithara

Also see the Wiki

33.13. Thestran Barbarian

No developer quotes – try checking the Wiki.

33.14. Thestran Human

No developer quotes – try checking the Wiki.

33.15. Vulmane

That is a downside, that the Vulmane, for example, won't have backwards knees, because it's built using morphing and bone scaling from the same humanoid as the other playable races (and some NPCs). Again, though, I feel it's worth trading that for what we gain.

Source: Aradune Mithara

Also see the Wiki.

33.16. Races located on the continent of Qalia:

See also:

Wiki Entry on Qalia

33.17. Ahgramun Human

No developer quotes – try checking the Wiki.

33.18.1. Who modeled the Dark Elves?

As for the Dark Elves, those were concepted by Keith and modeled by Den Beauvais.

Source: Glip the Gnome

33.19. Gnome

No developer quotes – try checking the Wiki.

33.20. Kurashasa

A humanoid cat race. No developer quotes – try checking the Wiki.

33.21. Mordebi Human

No developer quotes – try checking the Wiki.

33.22. Qalian Barbarian

No developer quotes – try checking the Wiki.

33.23. Races located on the continent of Kojan:

See also:

Wiki Entry on Kojan

33.24. Goblin

No developer quotes – try checking the Wiki.

33.25. Half-Elf

Half-elves are usually the children of humans and wood elves

Source: Silky Venom

Other Elven / Human unions are so rare that they do not represent a large subset of the population. As such, we can't have a ton of these "one off" combinations running around.

Source: Tagad

Also see the Wiki.

33.26. Kojanese Human

No developer quotes – try checking the Wiki.

33.27. Orc

No developer quotes – try checking the Wiki.

33.28. Raki

A race of humanoid foxes. No developer quotes – try checking the Wiki.

33.29. Wood Elf

No developer quotes – try checking the Wiki.

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