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Comprehensive Bow list

originally published by Linolea and others, Vanguard Crafters forums · 3,484 words

From the Vanguard Crafters board, where the game's crafters worked the system out in public.

Linolea — June 4th, 2007, 06:40 PM

Know Your Bows

The idea behind this thread is to develop a comprehensive resource of bow information in one place. There are two main reasons for this:To make life easier for carpenters crafting this peculiar item(s); and

To make it easier for prospective customers to to determine what they really want, and the materials required.

To expand on point 2, the carpenter will want to know three basic things from you (the customer)... which tier bow, which bow style and which proc you want. In the case of dusts they will probably expect you to supply a dust because they are darned hard to come by. I have seen a few sniper dusts while levelling, but virtually none of the others, and decon is well.... de con.

Bow Level (tier)

The bow recipe is received from your trainer as any other starting at tier 2. There are therefore 4 levels of bow, referred to as T2, T3, T4 and T5, which has nothing to do with the style of bow. The tier of the bow determines the level of damage, bonus stats etc as with most other crafted gear.

Bow Style

The level of the bow and the bow style are mostly independent of each other, as will be explained. At the highest tiers (T4 and T5) all types of bows can be crafted and they have similar stats (damage is the same, but range varies). At T3 the arbalest and war bow are not available, and at T2 only the short bow and light crossbow are available. The archery required for each type depends on the bow style and not the tier, so a T4 warbow has 400 archery required (making it effectively a level 40 required bow, despite being item level 37ish), while on the other hand a T5 short bow required only 1 archery to use (though a much higher adventurer level to be able to use it because of EE%).

Bows craftable by level:

T2 = short bow, light crossbow

T3 = short bow, light crossbow, longbow, heavy crossbow

T4 & T5 = short bow, light crossbow, longbow, heavy crossbow, war bow, arbalest

Materials Used to Make Bows

All bows require the following components to be crafted:

{Required} Timber boards of the corresponding tier (1 for short bow & light crossbow, 2 for longbow & heavy crossbow, 4 for arbalest & war bow). I know the recipe says something about needing a bow to make a bow� just ignore that.

{Required} A grip of the correct tier, made by a normal secondary finishing recipe. For T2 that is "Imbalanced Wood Grip", T3 is "Balanced Wood Grip", T4 is "Reinforced Wood grip", and T5 is "Polished Wood Grip".

{Required} Orbs of the corresponding sphere.

T2 = 2 orbs of pure magic

T3 = 3 shimmering orbs of pure magic

T4 = 4 spheres of pure magic

T5 = 5 shimmering spheres of pure magic

{Optional} Resonating dusts/powders/shards/crystals which are one of three types. Note that the addition of a resonating dust diminishes the archery bonus on the bow somewhat, but much less than in the old days.

Resonating <dust/powder/shard/crystal> of the Sniper � Accuracy bonus

Resonating <dust/powder/shard/crystal> of the Marksman � Damage bonus

Resonating <dust/powder/shard/crystal> of the Assassin � Critical hit bonus

{Optional} Upgrading bows - you will need a rare or UR (Ultra Rare) timber and a bundle (refined hide) corresponding to the tier of the bow to be upgraded. For a superior bow you will need a rare timber, and for flawless you need the UR timber:

T2 - Thorn timber (rare only) & Ratty Leather Bundle (common)

T3 - Arid timber (rare) or Desicated timber (UR) & Stiff Leather Bundle (common)

T4 - Warped timber (rare) or Gnarled timber (UR) & Rough Leather Bundle (rare)

T5 - Umber timber (rare) or Obsidian Timber (UR) & Aged Hide Bundle (rare)

Of Orbs & Spheres

You cannot make a bow without orbs or spheres. They are consumed in the starting stage of the bow finishing recipe and provide the proc type to the bow. Therefore all bows have a proc type. Think of this as a bonus that other crafted gear does not get� you have a proc & the chance to add a resonating dust too! Also note that the proc type is tied to the continental style, so you have to complete the �elemental bow quest� on each continent to get all the proc options when crafting (more on that later).

Proc types:Kojan - Earth & Poison

Qalia - Arcane & Lightning

Thestra - Fire & Ice

Comprehensive List of Bows

Bow typesShort Bow � range 8-25, 1 archery required, Bard, Dreadknight, Ranger, Rogue, Warrior

Light Crossbow � range 5-20, 1 archery required, Bard, Dreadknight, Ranger, Rogue, Warrior

Longbow � range 8-30, 250 archery required, Dreadknight, Ranger, Warrior

Heavy Crossbow � range 5-20, 250 archery required, Dreadknight, Ranger, Warrior

War bow � range 8-35, 400 archery required, Ranger, Warrior

Arbalest � range 5-25, 400 archery required, Ranger, Warrior

Raw Stats at various tiersT2 � damage, normal (xx/xx)/superior (44/47)

T3 � damage, normal (57/59)/superior (74/76)/flawless (90/93)

T4 � damage, normal (93/95)/superior (xx/xx)/flawless (127/131)

T5 � damage, normal (132/134) /superior (150/153)/flawless (169/172)

Dust Effects at various tiers (A=Archery, C=Crit, D=Damage, S=Sniper-Accuracy)

Adding a resonating enhancement dust (powder, shard or crystal) will add accuracy, damage or critical hit bonuses to your bow with a slight drop in the archery rating it would have had without the dust. Overall there is a greater net benefit from adding the dust. Reminder: Sniper dusts are more common than marksman and assassin ones (at present the last two are extremely rare, but hopefully decon fixes will correct that one day).T2 � archery & stat values, normal/superior (7C+72A)

T3 � archery & stat values, normal (107A or 16C+89A)/superior/flawless (167A or 29C+139A or 34D+139A or 54S+139A)

T4 � archery & stat values, normal (165A or 60D+137A or 93S+137A or 51C+A137)/superior/flawless (224A or 79C+187A or 95D+187A or 147S+187A)

T5 � archery & stat values, normal (222A or 185A+252S)/superior (252A or 306S+210A)/flawless (200C+235A or 238D+235A or 235A+366S)

Proc types at various tiersEarth

T2 (name) - Description

T3 (Mudslide) - sometimes a root, sometimes a snare

T4 (Mudpool) - Description

T5 (Embrace of Earth) - snares (70%) target and physical debuffs them for 30secs.

Poison

T2 (name) - Description

T3 (Dripping Death) - Description

T4 (Impending Doom) - Description

T5 (Soulsip) - increases your physical resistance by 161 points and heals over time for 30 seconds.

Fire

T2 (Shock of Fire) - Description

T3 (name) - Description

T4 (Searing Pain) - Description

T5 (Nove Blaze) - bonus dmg + a DOT to the mob and increase your fire resists , while decreasing the mobs fire resists.

Ice

T2 (Shock of Frost) - Description

T3 (Iceshards) - Description

T4 (Icy Tendrils) - Description

T5 (Icy Touch) - slows the mob I think (Drev), but it also increases your ice resistance

Lightning

T2 (Shock of Nature) - Description

T3 (Thundering Impact) - Description

T4 (Lightning Strike) - Description

T5 (Thunderclap) - bonus physical damage + increases ranged critical chance for a couple seconds.

Arcane

T2 (Shock of Arcane) - Description

T3 (Bolt of Pain) - Description

T4 (Disorienting Sphere) - Description

T5 (Flash of Pain) - bow stuns the mob & stuff

Other Relevant Information

Location of the quest NPCs for the elemental quests: I think these are given by the same NPCs that give you the continental tier quests (ie. Master Artificers in NT, Ahgram and Tanvu). It's been a while since I did them... not sure whether you need to do the quest on each continent to get that continent's procs or just the one time (presumably from any of the NPCs) to get all the procs.

BTW I note there is a bug ATM that sometimes won't show all the classes that can use a bow.. rest assured that they haven't changed from the lists given above. (19/6/07)

Cheers,

Linolea

A good rogue is hard to find

Lumiasta — October 3rd, 2007, 12:16 PM

Stood in front of the broker for a while and typed this out. Enjoy~

EARTH

T2 (Shock of Earth)

- 15% chance on hit to cause crushing damage.

T3 (Mudslide)

- 15% chance on hit to cause crushing damage. 15% chance on hit to snare target by 70%.

T4 (Mudpool)

- 15% chance on hit to cause crushing damage. 15% chance on hit to AE snare by 70%

T5 (Embrace of Earth)

- 15% chance on hit to cause crushing damage. 15% chance on hit to AE snare by 70% for 10 seconds. 15% chance on hit to increase physical absorption by 161 for 30 seconds.

POISON

T2 (Shock of Poison)

- 15% chance on hit to cause physical damage.

T3 (Dripping Death)

- 15% chance on hit to cause physical damage. 15% chance on hit to cause damage over 16 seconds.

T4 (Impending Doom)

- 15% chance on hit to cause physical damage. 15% chance on hit to cause damage over 20 seconds.

T5 (Soulsip)

- 15% chance on hit to cause physical damage. 15% chance on hit to transfer life to wearer over 20 seconds. 15% chance on hit to increase physical absorption by 161 for 30 seconds.

FIRE

T2 (Shock of Fire)

- 15% chance on hit to cause fire damage.

T3 (Torrent of Flames)

- 15% chance on hit to cause fire damage. 15% chance on hit to cause AE fire damage.

T4 (Searing Pain)

- 15% chance on hit to cause fire damage. 15% chance on hit to cause AE fire damage.

T5 (Nove Blaze)

- 15% chance on hit to cause fire damage. 15% chance on hit to cause AE fire damage. 15% chance on hit to increase wearer's fire absorption by 161 for 30 seconds.

ICE

T2 (Shock of Frost)

- 15% chance on hit to cause cold damage.

T3 (Iceshards)

- 15% chance on hit to cause cold damage. 15% chance on hit to slow target's attacks and spells by 10% for 10 seconds.

T4 (Icy Tendrils)

- 15% chance on hit to cause cold damage. 15% chance on hit to slow target's attacks and spells by 20% for 15 seconds.

T5 (Icy Touch)

- 15% chance on hit on hit to cause cold damage. 15% chance on hit to slow target's attacks and spells by 25% for 20 seconds. 15% chance on hit to increase wearer's cold absorption by 161 for 30 seconds.

LIGHTNING

T2 (Shock of Nature)

- 15% chance on hit to cause spiritual damage.

T3 (Thundering Impact)

- 15% chance on hit to cause spiritual damage. 15% chance on hit to increase chance to crit target 1% to 3% for 10 seconds. 15% chance on hit to reduce mitigation by 5% for 10 seconds.

T4 (Lightning Strike)

- 15% chance on hit to cause spiritual damage. 15% chance on hit to increase chance to crit target 2% to 4% for 10 seconds. 15% chance on hit to reduce mitigation by 10% for 10 seconds.

T5 (Thunderclap)

- 15% chance on hit to cause spiritual damage. 15% chance on hit to increase crit chance up to 4% for 10 seconds. 15% chance on hit to lower MIT by 10% for 10 seconds. 15% chance on hit to increase wearer's arcane absorption by 161 for 30 seconds.

ARCANE

T2 (Shock of Arcane)

- 15% chance on hit to cause arcane damage.

T3 (Bolt of Pain)

- 15% chance on hit to cause arcane damage. 15% chance on hit to stun target for up to 2 seconds.

T4 (Disorienting Sphere)

- 15% chance on hit to cause arcane damage. 15% chance on hit to stun target for up to 3 seconds.

T5 (Flash of Pain)

- 15% chance on hit to cause arcane damage. 15% chance on hit to stun target for up to 3 seconds. 15% chance on hit to increase wearer's arcane absorption by 161 for 30 seconds.

Sylf — August 11th, 2007, 04:57 PM

Hey all! I discovered that on the test server, proc effects have exact descriptions. So, I logged on and made as many T4/5 bows as I had mats for. These are the EXACT descriptions on all the bows I made, including the CoH procs as well as the equipped effect bonuses. Hope this helps!

Tier 4:

Thestran � Jerric�s Will: +1% Accuracy all, +8 fire/cold spell damage, +8 AC, +3 fire/cold absorption

Fire � Searing Pain: 15% CoH to cause fire damage, 15% CoH to cause AoE fire damage

Ice � Icy Tendrils: 15% CoH to cause cold damage, 15% CoH to slow target�s attacks/spells by 20% for 15 sec

Kojani � Eila�s Deftness: +3 damage, +11 mental spell damage, +8 energy, +3 mental/physical absorption

Earth � Mudpool: 15% CoH to cause crushing damage, 15% CoH to AoE snare by 70%

Poison � Impending Doom: 15% CoH to cause physical damage, 15% CoH to cause damage over 20 sec

Qalian � Idaras Knowledge: 15% CoH to heal wearer, +8 arcane/spiritual spell damage, +8 health, +3 arcane/spiritual absorption

Lightning � Lightning Strike: 15% CoH to cause spiritual damage, 15% CoH to increase chance to crit target 2% to 4% for 10 sec, 15% CoH to reduce mitigation by 10% for 10 sec

Arcane � Disorienting Sphere: 15% CoH to cause arcane damage, 15% CoH to stun for up to 3 sec

Tier 5:

Thestran � Jerric�s Virtue: +1% Accuracy all, +8 fire/cold spell damage, +8 AC, +3 fire/cold absorption, increase fire shield by 5

Fire � Nova Blaze: 15% CoH to cause fire damage, 15% CoH to cause AoE fire damage, 15% CoH to increase wearer�s fire absorption by 161 for 30 sec

Ice � No specific description available

Kojani � Eila�s Cunning: +3 damage, +11 mental spell damage, +8 energy, +3 mental/physical absorption, increase damage shield by 5

Earth � Embrace of Earth: 15% CoH to cause crushing damage, 15% CoH to AoE snare by 70% for 10 sec, 15% CoH to increase wearer�s physical absorption by 161 for 30 sec

Poison � No specific description available

Qalian � Idaras Presence: 15% CoH to heal wearer, +8 arcane/spiritual spell damage, +8 health, +3 arcane/spiritual absorption, increase arcane damage shield by 5

Lightning � Thunderclap: 15% CoH to cause spiritual damage, 15% CoH to increase chance to crit target up to 4% for 10 sec, 15% CoH to reduce mitigation by 10% for 10 sec, 15% CoH to increase wearer�s arcane absorption by 161 for 30 sec

Arcane � Flash of Pain: 15% CoH to cause arcane damage, 15% CoH to stun for up to 3 sec, 15% CoH to increase wearer�s arcane absorption by 161 for 30 sec

Linolea — June 21st, 2007, 12:58 AM

It has been a long time but I distinctly remember doing the elemental bow quest for Qalia in Ahgram. I am pretty sure it is the same (master?) artificer NPC that sends you our on the continental quests. I assume it is the same for the other continents (ie. the main artificer NPCs in NT and Tanvu). I would try to be more specific but it has been a very long time since I did them and the memory has had beer added since >.>

Cheers,

Lin

Zingin — June 4th, 2007, 09:50 PM

I would LOVE that! The recipie descriptions are... lacking, at best. Until someone posted earlier today I still thought bows required another bow as a component (albeit I'm only level 17 in carpentry and still have never seen one of the orbs needed to make a bow, so haven't had a chance to experiment with them yet). Any and all information I'm sure will be greatly appreciated by me and all those clueless about bows like me.

Gearsn — September 11th, 2007, 12:10 PM

You need the Upgrade recipe in your book for that Tier of weapon. So if you are making a T3 bow, you will need to aquire the recipe "Dry weapon upgrade" and follow the recipe. You will consume the blue bow and the rare/UR timber along with another resource as part of the recipe. Dont screw it up though. You MUST get an A on it. If you dont you lose the blue bow and any materials you used up to the stage you stopped/failed.

Drev — June 18th, 2007, 08:43 AM

The tier5 lightning bow proc does bonus physical damage + increases ranged critical chance for a couple seconds.

The tier5 fire bow proc adds bonus dmg + a DOT to the mob and increase your fire resists , while decreasing the mobs fire resists.

The tier5 ice bow slows the mob I think, I'm not sure about this one, but it also increases your ice resistance

Tier5 Arcane bow stuns the mob, don't know the other effects.

Ravenwulf — June 5th, 2007, 02:25 AM

Earth and Poison effects are Kojan. Fire and Ice effects are Thestra. Lightning and Arcane is Qalian.

I will try and get you stats on my Flawless Kojan T3 bow tomorrow. Tired right now and need sleep. I can tell you from memory that Tier 3 Kojan Earth based bows get "Mudslide" proc. My own personal experiance shows this to be sometimes a root, sometimes a snare. A good effect for those who kite with bows a lot.

Linolea — July 23rd, 2007, 05:58 AM

Well it is finally that time peoples... I waited and hoped but the game really seems to be dragging along slowly... Neema lost interest and so have I. So the original Linolea is calling it quits.

If someone wants to copy this thread and keep up the work that's all fine with me, but I won't be in here updating it as I won't be in game anymore.

Cheers,

Linolea

RHVP — August 8th, 2007, 03:53 AM

I asked to some carpenters and adventurers about details on the T5 soulsip, but nobody could give me any info..

Does anybody know how much Soulsip heals the archer for? I can't craft T5 yet so I can't check it myself, but it sounds like an interesting effect for those classes that cannot heal, as long as the amount of health restored is worth it.

Spritzen — September 11th, 2007, 05:33 AM

Can someone describe the process they go through in order to get a flawless bow? I had a go at making bows for the first time at the weekend and I'm a little confused how I go about it. I managed to make myself a few blue bows but I couldn't work out how and when I need to use the UR timbers to make them flawless.

Straken — July 1st, 2007, 05:57 AM

I got the elemental bow upgrade from the artificer instructor in NT - same NPC that gave me the thestran style quest. At the time I understood it to mean that I had to learn thestran style and could only use the new procs on thestran style bows, but it added the option to my qalia style bows immediately.

Karvok — August 19th, 2007, 01:50 PM

I just want to add for the benefit of any potential buyers - the Arcane proc's stun effects for t4 and t5 really are 'up to' 3 seconds - most of the time mine breaks before the scrolling damage text has even disappeared, when really it should last until the next arrow lands.

nithdurr — June 18th, 2007, 08:42 AM

PROPS TO THE OP and all that contributed to this thread.

AWESOME!! I NOW UNDERSTAND BOWS and everything that is involved! MUCH better than me asking the crafter for clarification. Feel bad about "bothering" them to divulge every single bit of information.

GJ!

Jeffr — June 4th, 2007, 09:20 PM

I'd love to see it. I just started doing some bows myself and there is almost no info out there for them. It seems like a pretty good market from the few I've made so far. I'd like to see what other options I could offer people though.

Linolea — June 7th, 2007, 04:28 AM

Keep em coming... I certainly can't make all these bows and I have looked at the exchanges but this is all I have so far. Even made an arbalest the other day just to see how useless it is LOL.

Cheers,

Lin

tormy — June 5th, 2007, 05:16 AM

Soulsip (T5 poison) - When it procs, it increases your physical resistance by 161 points and heals over time for 30 seconds.

Would like to know what Thunderclap, Flash of Pain and the other procs do.

Ravenwulf — June 6th, 2007, 01:33 AM

Exact stats of my Kojan earth-based bow. Dry Wood created, upgraded with Dessicated. Sniper dust used on it.

90-90 Damage 8-30 Range

+54 Ranged Accuracy

+139 Archery

Item Level 29

Effect : Mudslide

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