VanguardSaga of Heroes Archive

Guides · Harvesting

Harvesting clothes + Recipes

originally published by Shade Maelstorm and others, Vanguard Crafters forums · 1,178 words

From the Vanguard Crafters board, where the game's crafters worked the system out in public.

Shade Maelstorm — April 12th, 2007, 07:34 PM

In relation to harvesting clothes, there are five pieces to the set, namely.

-Gloves

-Boots

-Helmet

-Shirt

-Pants

All harvesting clothes are crafted, but I may be wrong. Speaking on crafted clothes,

Pristine clothes are different from A,B,C grades in that pristine contain a bonus to harvesting skill whereas lower grade clothes contain only the min unit per node hit.

When rare mats are used, they give another line called avg unit per node hit.

Each clothe piece takes one raw material unit to craft.

Each of the below recipes have the various specialisations, example, you can use the same recipe to make silkbloom harvester pants or silkbloom skinners pants, with the following exception - all helms dont have specialisations, and lower gloves do not have specialisations either.

In relation to crafted clothes, revolving around general harvesting skill required to wear,

No Harvesting skill required clothes

The recipes used are:

* (8) EIT Amateur Cloth harvesting clothes, for the helmet, shirt, pants

* (8) EIT Amateur Leather harvesting clothes, for the boots, gloves.

Name Slot Material Bonus1 Bonus2

Pristine Cotton harvesters helm Helmet Cotton 0.031 min units per hit +1 Harvesting

Pristine Cotton Harvesters Tunic Chest Cotton 0.031 min units per hit +6 harvesting

Pristine Cotton Harvesters Pants Pants Cotton 0.031 min units per hit +4 harvesting

Pristine Ratty Leather Harvester Gloves Gloves Ratty Leather 0.031 min units per hit +0 harvesting BUG?

Pristine Ratty Leather Harvester Boots Boots Ratty Leather 0.031 min units per hit +1 harvesting

200 Harvesting skill required clothes

The recipes used are:

* (18) EIT Apprentice Cloth harvesting clothes, for the helmet, shirt, pants

* (18) EIT Apprentice Leather harvesting clothes, for the boots, gloves.

Name Slot Material Bonus1 Bonus2

Pristine Firegrass harvesters helm Helmet Firegrass 0.062 min units per hit +1 Harvesting

Pristine Firegrass Harvesters Tunic Chest Firegrass 0.062 min units per hit +7 harvesting

Pristine Firegrass Harvesters Pants Pants Firegrass 0.062 min units per hit +5 harvesting

Pristine Stiff Leather Harvester Gloves Gloves Stiff Leather 0.062 min units per hit +1 harvesting

Pristine Stiff Leather Harvester Boots Boots Stiff Leather 0.062 min units per hit +3 harvesting

300 Harvesting skill required clothes

The recipes used are:

* (28) TAI Initiate Cloth harvesting clothes, for the helmet, shirt, pants

* (28) LEA Inittiate Leather harvesting clothes, for the boots, gloves.

Name Slot Material Bonus1 Bonus2

Pristine Silkbloom harvesters helm Helmet Silkbloom 0.093 min units per hit +1 Harvesting

Pristine Silkbloom Harvesters Tunic Chest Silkbloom 0.093 min units per hit + 8 harvesting

Pristine Silkbloom Harvesters Pants Pants Silkbloom 0.093 min units per hit + 6 harvesting

Pristine Coarse Leather Harvester Gloves Gloves Coarse Leather 0.093 min units per hit + 4 harvesting

Pristine Coarse Leather Harvester Boots Boots Coarse Leather 0.093 min units per hit + 2 harvesting

400 Harvesting skill required clothes

The recipes used are:

* (38) TAI Journeyman Cloth harvesting clothes, for the helmet, shirt, pants

* (38) LEA Journeyman Leather harvesting clothes, for the boots, gloves.

Name Slot Material Bonus1 Bonus2

Pristine Veilthread harvesters helm Helmet Veilthread 0.124 min units per hit +x Harvesting

Pristine Veilthread Harvesters Tunic Chest Veilthread 0.124 min units per hit +x harvesting

Pristine Veilthread Harvesters Pants Pants Veilthread 0.124 min units per hit +x harvesting

Pristine Weathered Leather Harvester Gloves Gloves Weathered Leather 0.124 min units per hit +x harvesting

Pristine Weathered Leather Harvester Boots Boots Weathered Leather 0.124 min units per hit +x harvesting

x means no value obtained for this yet, need very high crafter to pls provide info for the x's.

Also I think Pristine Ratty Leather Harvester Gloves has a bug, it doesnt give any bonus to harvesting skill, while all the rest do. Pls fix.

Special thanks to Pogar- Tharridon server for the majority of the information you see here.

Cheers

Shade Maelstorm / Mael/ Tharridon

thrydwolf — May 9th, 2007, 11:39 PM

Here is some info from my post on our Guild Forums (The Platinum Order):

HARVESTING EQUIPMENT

Tier 3 Firegrass & Stiff Leather Harvesting Equipment

Tunic, Pants, and Boots can be specialized with a skill (ie Mining) & Helm and Gloves cannot.

Tunic and Pants can be made rare with a Mature Firegrass bale.

Pristine Firegrass Harvester's Helm

Required Skill: 200 Harvesting, +1 Harvesting, +0.062 Min Units Per Hit

Pristine Firegrass (Specialization) Tunic

Required Skill: 200 (Specialization), +3 Harvesting, +2 (Specialization), +0.062 Min Units Per Hit

Pristine Firegrass (Specialization) Pants

Required Skill: 200 (Specialization), +1 Harvesting, +2 (Specialization), +0.062 Min Units Per Hit

Pristine Stiff Leather Harvester’s Boots

Required Skill: 200 (Specialization), +1 Harvesting, +1 (Specialization), +0.062 Min Units Per Hit

Pristine Stiff Leather Harvester's Gloves

Required Skill: 200 Harvesting, +1 Harvesting, +0.062 Min Units Per Hit

Tier 4 Silkbloom & Coarse Leather Harvesting Equipment

Tunic, Pants, Boots, & Gloves can be specialized with a skill (ie Mining) & Helm cannot.

Tunic, Pants, & Boots can be made rare with a Mature Silkbloom or Rough Hide.

Pristine Silkbloom Harvester's Helm

Required Skill: 300 Harvesting, +1 Harvesting, +0.093 Min Units Per Hit

Pristine Silkbloom (Specialization) Tunic

Required Skill: 300 (Specialization), +2 Harvesting, +3 (Specialization), +0.093 Min Units Per Hit

Pristine Silkbloom (Specialization) Pants

Required Skill: 300 (Specialization), +2 Harvesting, +2 (Specialization), +0.093 Min Units Per Hit

Pristine Coarse Leather (Specialization) Boots

Required Skill: 300 (Specialization), +2 (Specialization), +0.093 Min Units Per Hit

Pristine Coarse Leather (Specialization) Gloves

Required Skill: 300 Harvesting, +1 (Specialization), +0.093 Min Units Per Hit

~Thrydwolf

Hagen_EU — May 29th, 2007, 04:27 PM

Today i hit the "magical" 500 in the general "Harvesting" skill, while premier and secondary skills are still in their mid-300s.

As i still wear my silkbloom-outfit (300 harv-skill needed) i thought about upgrading. But how?

Does it make any sense to get the non-spezialized vielthread outfit or should i switch to the spezialized ones, as a little boost in the 2 main skills are more useful then a higher overall-harvesting-skill?

Any hint/experience would be appreciated.

Telmah — June 21st, 2007, 04:59 PM

Name Slot Material Bonus1 Bonus2

Pristine Veilthread harvesters helm Helmet Veilthread 0.124 min units per hit +1 Harvesting

Pristine Veilthread Harvesters Tunic Chest Veilthread 0.124 min units per hit +9 harvesting

Pristine Veilthread Harvesters Pants Pants Veilthread 0.124 min units per hit +6 harvesting

Razalei — April 22nd, 2007, 03:33 PM

Tailor and Leatherworkers can make all the harvest clothes. Just not upgrade all.

Tailor can upgrade cloth only, and Leatherworkers can upgrade leather only.

Alos, in T3 (firegrass), Helms and gloves cannot be made class specific. The recipe states this.

Twinparadox — April 17th, 2007, 05:54 PM

Are the "min units per hit" listed on a skill needed item, i.e. the .062min units per hit on the Firegrass Reaper's Tunic, applied to every node (like ore, stone, textile, etc)?? or just Textile node??

Thanks.

aenene — May 31st, 2007, 06:10 PM

Opps! i just noticed that this shoulda been stickied when it got moved. Forgive me. Issue corrected

I wondered the same thing Hagen. perhaps that would be a good topic to start a new post about?

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