Jaradis — June 26th, 2007, 08:20 AM
I just started an outfitter and since things are just all over the place, I took the time to put them all together. There are a few things missing so I'll updated it as the new info is found. Thanks to all those that I have borrowed the info from, it was far too many to list and keep track of, but you know who you are and thank you.
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Specialization Quest
At level 11 you are given a quest allowing you to choose a specialization within you parent tradeskill. Artificers can pick Minerologist or Carpenters, Outfitters can pick Leather worker or Tailor, and Blacksmiths can pick Armor Smith or Weapon Smith. Once you pick a specialization, or sooner if you know which route you plan to take before hand, you should set the option that you do not choose to negative (the – button on the right of the bar on the skills window). This will push your skill in that other type down to 0 and allow you to put those points back into the two skill types you will need (your parent type and your specialization type). Do not leave points in the type you didn’t specialize in, or you will only hurt your ability to craft items of your specialization as well as delay when you learn new skills.
You may change specializations later on if you choose, but you will lose all recipes, including special dropped rare recipes if you do. If you change within your parent class, such as Tailoring to Leatherworking, you will not lose any skill points but you will need to change the direction of your skills to drive them in the right direction. If you change to another trade entirely, like tailoring to carpenter, you start over at level 1 with 0 skills.
Tier Quests, Recipe Quests, Continental Styles Quests
They are all basically the same thing after level 11. These are the quests that you must complete in order to learn recipes each tier for each continent. You will not need to do the novice continental style quest for your home continent.
PLEASE NOTE: the amateur (level 11) quest is NOT the same thing as the specialization quest. These both take place at level 11, but they are two separate things. Many people assume that because they chose their specialization they are now amateur crafters and should have new recipes, only to be sadly disappointed, not to mention confused.
The Tier quests take place at level 11, 21, 31 and so on, and allow you to learn more recipes from your trainers. Along with the completion of the quest, you gain a new title. From Novice, you go to Amateur, Apprentice, and upward through the ranks until you reach the top of your profession. Expect your crafting profession to change as you increase in level through each ranks, with the process slowly changing and becoming even more complex. For the tier quests you need to do them for each continent to gain recipes on those continents.
Also note: when you are asked to craft an item for these quests, these are not work orders. You must supply your own materials, so be prepared!
Along with unlocking recipes, completing each tier quest gives you 100 continental artisan faction (50 for foreign lands), as well as decent amount of crafting experience.
Note: With the new displaying of all recipes, you will end up seeing recipes that are level 18, 19, 20, etc that require the Apprentice Quest which you can't do till level 21. The reason is, these are not intended to be given to you till level 21, they display the lower levels so that when you do get them at level 21, they are much easier to do than if they would have been marked as level 21 recipes. I know its confusing but they were not intended to be given till you are Apprentice level (and same with later ones).
Style Quests (Novice):
(Thanks to Jgok)
You do not have to do the one for your home continent.
Qalia
Start NPC: Alibaan Delzad
Location: Ahgram
Faction Required: 0 to Start Quest, 100 Qalian Artisans to obtain recipes. You gain 50 for doing the quest.
Non-KoS Required: Aghram, Hathor Zhi, City of Khal, City of Mekalia
Materials Required: None
Details:
Speak with Almandi Irkend in Khal, Burkan Neltrah in Hathor Zhi, and Issya Axdov in Mekalia, and craft Cloth Gloves x3 (Finishing Station, Special Recipes)
Rewards:
1,000 Crafting Exp
50 Qalian Artisans Faction
Qalian Crafting Outposts:
Refugee Camp - (Jharru Flats in Eastern Qalia) gives +2 Qalian Artisans, +2 Khal Artisans, +10 Khal Foreign Quarter, and +10 City of Khal Faction for each work order completed.
Tar Janashir - (Eastern Qalia) gives +2 Qalian Artisans, +2 Mekalia Artisans, +10 Upside Defense, +10 City of Khal, and +10 City of Mekalia for each work order completed.
Desert Sun Outpost - (south of Angram, across from the play housing area) gives +2 Qalian Artisans, +2 Hathor Zhi Artisans, and +10 Hathor Zhi for each work order completed.
Western Winds - (West Qalia in Dragon's Backbone) gives +2 Qalian Artisans, +2 Lomshir Artisans, +10 Lomshir, +10 Dark Horse Downs and -10 Morduma Varanthari (Bandits near Dark Horse) for each work order completed.
Afrit - (South Qalia) gives +2 Qalian Artisans
River Valley Outpost - (Central Qalia) gives +2 Qalian Artisans
Kojan
Start NPC: Oranku Silverwolf
Location: Tanvu
Faction Required: 0 to Start Quest, 100 Kojan Artisans to obtain recipes. You gain 50 for doing the quest.
Non-KoS Required: Ca'ial Brael, Clan Martok, City of Tanvu
Materials Required: None
Details:
Speak with Hotaren Waterfall in Tanvu, Perun Olanni in Ca'ial Brael, Bargon in Martok, and craft Cloth Gloves x3 (Finishing Station, Special Recipes)
Rewards:
1,000 Crafting Exp
50 Kojani Artisans Faction
Kojani Crafting Outposts
Tawar Galan - (near Ca'ial Brael on Kojan) gives +2 Kojani Artisan, +2 Ca'ial Brael Artisans, +2 Martok Artisans, +2 Tanvu Artisans, +10 Clan Martok, +10 Ca'ial Brael, and +10 City of Tanvu for each work order completed. NOTE: Tawar Galan does not give higher WO's, after level 25 or so you need to move.
Varryn Dunes - (on Qalia) gives +2 Kojani Artisan, +10 Clan Martok, +10 Ca'ial Brael, and +10 City of Tanvu for each work order completed.
Deebs - (North Central Thestra) gives +2 Kojani Artisan, +10 New Targonor, +10 Thestran Watch
Thestra -
Start NPC: Romandar Whitebeard
Location: New Targonor
Faction Required: 0 to Start Quest, 100 Thestran Artisans to obtain recipes. You gain 50 for doing the quest.
Non-KoS Required: New Targonor, Bordinar's Cleft, Leth Nurae, Tursh Village
Materials Required: None
Details:
Speak with Gennear Tinbinder in Bordinar's Cleft, Jahwen Lurast in Leth Nurae, Callen Brandywell in Tursh, and craft Cloth Gloves x3 (Finishing Station, Special Recipes)
Rewards:
1,000 Crafting Exp
50 Thestran Artisans Faction
Thestran Crafting Outposts:
Fisher's Pen- (Central Thestra) gives +2 Thestran Artisans, +2 Tursh Artisans, and +10 Tursh Village for each work order completed.
Southwatch - (Central Thestra) gives +2 Thestran Artisans, +2 Bordinar's Cleft Artisans, +10 Bordinar's Cleft, +10 Thestran Watch, and +10 New Targonor for each work order completed.
Veskal's Exchange - (Eastern Thestra) gives +2 Thestran Artisans, +2 Leth Nurae Artisans, and +10 Leth Nurae for each work order completed.
Wardship of the Sleeping Moon - (Eastern Thestra) gives +2 Thestran Artisans, +2 Leth Nurae Artisans, and +10 Leth Nurae for each work order completed.
Konathari Point - (Far East Thestra) gives +2 Thestran Artisans, +2 Halgarad Artisans, +2 Dahknarg Artisans, +10 Halgarad Faction, +10 Dahknarg Faction
Charbrook Village - (Central Thestra) gives +2 Thestran Artisans, +2 Dahknarg Artisans, +10 Dahknarg Faction
Deebs - (North Central Thestra) gives +2 Kojani Artisan, +10 New Targonor, +10 Thestran Watch (Still useful to gain faction with New Targonor and Thestran Watch, which will get you into Southwatch to work on Bordinar's Cleft faction)
Amateur Quests (level 11-20)
You will need 100 Faction for that continent to start the quest, and 200 Faction to obtain recipes.
Qalia
Start NPC: Ravnul Greska
Location: Neamsog Bunker
Prerequisites: Non-KoS to Mekalia
Materials Required: 8 Ratty Hides
Details:
Craft the 2 Qalian Ratty Leather Boots and 2 Qalian Ratty Leather Bracers you are asked to make, and return them to the questgiver for the amateur title. There are no utility vendors here, so bring enough of your own.
Rewards:
5,000 Crafting Exp
50 (100) Qalian Artisans Faction
Resonating Dust of Health OR Hexes
Kojan
Start NPC:
Location: Gaxton Village
Prerequisites: Non-KoS to Martok
Materials Required: ? Ratty Hides
Details:
. The quest tells you that he is on the outskirts of Martok, but in this case "outskirts" equates to "way over in the neighboring village to the west." The NPC in question is a goblin, hanging out at the very eastern edge of the village. He will ask you to craft 5 leather gloves. Do so, and give them to him to complete your amateur training.
Rewards:
5,000 Crafting Exp
50 (100) Kojani Artisans Faction
Resonating Dust of Health OR Hexes
Thestra
Start NPC: Tobby Fitch
Location: Renton Keep
Prerequisites: Non-KoS to Martok
Materials Required: 8 cotton bales
Details:
go to Renton Keep and find Tobby Fitch in the northeast tower. He will ask you to craft 2 Thestran cotton shoes and 2 Thestran cotton gloves to fulfill the request. Each item requires 2 cotton bolts. You get both gloves and shoes as special recipes, and I also got "Cotton Bolt" as a special recipe. Required B quality for the bolts. Each cotton bolt required 1 cotton bale: 8 cotton bales in all.. There are two outfitter stations that you can use within the same room, although they have nonstandard names. Craft the items right there if you like, then turn them in.
Rewards:
5,000 Crafting Exp
50 (100) Thestran Artisans Faction
Resonating Dust of Health OR Hexes
Apprentice Quests (Level 21-30)
You will need 200 Faction for that continent to start the quest, and 300 Faction to obtain recipes.
Qalia
Start NPC: Master Outfitter Alibaan Delzard
Location: Ahgram
Materials Required: 10 Stiff Hides
Details:
Speak with the Master Outfitter Alibaan Delzard in a side room of the crafting area in Ahgram. As requested, go to Khal and speak with the Master Outfitter there to receive the leather strapping and refining recipes, and craft the 5 stiff strappings needed to complete the quest before returning ot Ahgram.
Rewards:
10,000 Crafting Exp
50 (100) Qalian Artisans Faction
Focusing Powder of Arcane Resistance OR Regeneration
Kojan
Start NPC: Master Outfitter Oranku Sendaken
Location: Tanvu
Materials Required: 10 Stiff Hides
Details:
Speak with Oranku Sendaken, the Master Outfitter in Tanvu. He sends you to Kef Jortul in Martok to receive a recipe. Craft the items that he asks for (stiff leather and then 5 leather stappings from the leather - 10 stiff hides required total) and return them to Oranku.
Rewards:
10,000 Crafting Exp
50 (100) Kojani Artisans Faction
Focusing Powder of Arcane Resistance OR Regeneration
Thestra
Start NPC: Master Outfitter Romandar Whitebeard
Location: New Targonor
Materials Required: 10 Stiff Hides
Details:
Speak to the Master Outfitter Romandar Whitebeard in New Targonor. From there, travel to Halgarad to learn from the Outfitter Instructor, Casja Regand. Make 5 leather strappings (containing 10 stiff leather/hides total) and turn them in.Reward
Rewards:
10,000 Crafting Exp
50 (100) Thestran Artisans Faction
Focusing Powder of Arcane Resistance OR Regeneration
Jaradis — June 26th, 2007, 08:20 AM
continued due to length limitations of board....
Initiate Quests (Level 31-40)
You will need 300 Faction for that continent to start the quest, and 400 Faction to obtain recipes.
Qalia
Start NPC: Master Outfitter Alibaan Delzard
Location: Ahgram
Materials Required: 12 Silkbloom Bales
" A True Qalian Crafter ". Go to Pankor Zhi to get some inspirations. Anyways what you need to do is, go to Hathor Zhi entrance and travel south down the road. Stay in the newb valley! Go past the Bloodletter Arena to the big ruins with the wide stairs. In proximity to those (a tad east I think, but well in viewing distance) you find a burned down tent, which will inspire you. Use it and 30secs later you get the recipes. Return to Ahgram, craft the items. Turn them in and congratulations to your initiate crafters title and new recipes.
Rewards:
30,000 Crafting Exp
50 (100) Qalia Artisans Faction
Qalian Stitchmaster's Medallion
Earring, lvl 30
+5 Material Preparation
+3 Tailoring
+3 Leatherworking
+5 Outfitting
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Kojan
Start NPC: Derrgon, the Outfitter Instructor
Location: Martok
Materials Required: 12 Silkbloom Bales
Details:
Get the quest called " A True Kojani Crafter ". He will then send you to Veenax Garrison near Martok to get inspired again. Head over to Martok Port, follow the northern shoreline (swim past the the rock that stands in the way) and head to Veenax Garrison. Enter Veenax Garrison and go around the center building. There is an item to study. Return to Aghram, craft the items and turn em in.
Rewards:
30,000 Crafting Exp
50 (100) Kojan Artisans Faction
Kojani Weaver's Earring
Earring, lvl 30
+5 Material Preparation
+3 Tailoring
+3 Leatherworking
+5 Outfitting
Hint: If you got to 400 faction in Kojan as an outsider, you probably did so in Tawar Galan, which rewards 10 faction for each workorder for Ca'ial Brael and Martok. If not, 21 one piece WO are done quite fast.
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Thestra
Start NPC: Master Outfitter Romandar Whitebeard
Location: New Targonor
Materials Required: 12 Silkbloom Bales
Details:
Master outfitter in NT sends you to Konthari point to look for the clickable item for inspiration. The Inspiration is a small book on a table in front of the crafting instructor outside one of the biuldings. The building can be indentified by 1 shield on either side of the building door. a round shield to the right of the door with what looks like a Red Stags head painted on the shield.
Rewards:
30,000 Crafting Exp
50 (100) Thestra Artisans Faction
Thestran Designer's Ring
Ring, lvl 30
+5 Material Preparation
+3 Tailoring
+3 Leatherworking
+5 Outfitting
Journeyman Quests (Level 41-50)
You will need 400 Faction for that continent to start the quest, and 500 Faction to obtain recipes.
Qalia
Start NPC: Master Outfitter Alibaan Delzard
Location: Ahgram
Materials Required: 10 Weathered Hides
Details: Quest starts in Ahgram at Master Outfitter Alibaan Delzard and sends you to the Qalian human starting village on the clifftop NE of Khal where you have to run around through the vendors for inspiration. The recipe you get when you "find the inspiration" is for leather linings. The quest calls for 5 linings (2 weathered bundles each).
Rewards:
50,000 Crafting Exp
50 (100) Qalian Artisan's Faction
Qalian Clothier's Chain
Earring
+7 Material Preparation
+5 Tailoring
+5 Leatherworking
+7 Outfitting
Kojan
Start NPC: Master Outfitter
Location: Martok
Materials Required: 10 Weathered Hides
Details: He will then send you to Veenax Garrison near Martok to get inspired again. Head over to Martok Port, follow the northern shoreline (swim past the the rock that stands in the way) and head to Veenax Garrison, run around through the vendors til you are inspired. The recipe you get when you "find the inspiration" is for leather linings. The quest calls for 5 linings (2 weathered bundles each).
Rewards:
50,000 Crafting Exp
50 (100) Kojan Artisan's Faction
Kojani Needlemaster's Stud
Earring
+7 Material Preparation
+5 Tailoring
+5 Leatherworking
+7 Outfitting
Thestra
Start NPC: Master Outfitter Romandar Whitebeard
Location: New Targonor
Materials Required: 10 Weathered Hides
Go to Karnom's Watch just outside the west gate of Darhknarg. You don't have to click on anything, just wander into the center of the tents and you'll find inspiration (and recipes). The recipe you get when you "find the inspiration" is for leather linings. The quest calls for 5 linings (2 weathered bundles each). Craft the items and turn them in.
Rewards:
50,000 Crafting Exp
50 (100) Thestran Artisan's Faction
Thestran Seamsealer's Ring
Finger
+7 Material Preparation
+5 Tailoring
+5 Leatherworking
+7 Outfitting
NOTE: Sometimes the Initiate and Journeyman continental style quests DO NOT give you the recipes as they should. If you are clicking on the item for Initiate or in the right spot for Journeyman and it is not giving the recipes to you be sure to relog to desktop and back in and it should work properly. It may take a few tries if really unlucky.
Jaradis — June 26th, 2007, 08:21 AM
Placeholder for boat/house recipe items. I'll add more info later...
Learning T3 Thatch and Window Coverings
500 Continental Artisan Faction Required
Level 21 & Apprentice Quest Required
Starting NPC:
Thestran -
Kojan – NPC labeled as Thatcher, Location: Tanvu crafting area, right next to outfitter instructor
Qalian – None.
Quest Details: Bring your own mats.
Learning Sloop Ropes, Rigging, and Sails
500 Continental Artisan Faction Required
Level 21 & Apprentice Quest Required
Starting NPC:
Thestran - Kelly Silver at the Silver Farm in the Shrine of Flame between New Targonor and Three Rivers.
Kojan - Starting NPC: Perun, Location: Ca'ial Brael, Hall of the Artisans
Qalian - At the docks on the west shore of the waterway just south of Khal
Quest Details: Bring your own mats.
Learning T4 Thatch and Window Coverings
2000 Continental Artisan Faction Required
Level 31 & Initiate Quest Required
Starting NPCs:
Thestran - Halgarad E-NE of the bind stone on the north side of a building
Kojan - Konarthi point, behind a building to the south
Qalian -
Quest Details:
Reward: Recipes, 15,000 Crafting Exp
Learning Caravel Ropes, Rigging, and Sails
2000 Continental Artisan Faction Required
Level 31 & Initiate Quest Required
Starting NPCs:
Thestran - Fisher's Pen
Kojan - Konarthi point, in the building to the north
Qalian - Jharru Flats at the refugee camp outpost. The npc that gives it is named Sliv, he is in the tent with the outfitter and artificer tables.
Quest Details: Bring your own mats.
Reward: Recipes, 15,000 Crafting Exp
Learning T5 Thatch and Window Coverings
5000 Continental Artisan Faction Required
Level 41 & Journeyman Quest Required
Starting NPC:
Thestran - inside the building at the outfitter and blacksmith finishing stations in Southwatch
Kojan - ?
Qalian - ?
Quest Details:
Learning Galleon Ropes, Rigging, and Sails
5000 Continental Artisan Faction Required
Level 41 & Journeyman Quest Required
Starting NPCs:
Thestran - boat parts are on the docks of NT near the boat building station.
Kojan - ?
Qalian - ?
Quest Details:
Franton — June 27th, 2007, 08:16 AM
Thestran t4 continental style quest stats at master outfitter in NT and sends you to Konthari point to look for the clickable item for inspiration, it's a book on a table in front of the crafting instructor
Kojan t5 continental style quest starts in Martok at the master outfitter and sends you BACK to Veenax Garrison again where you have to run around through the vendors til it drops inspiration in your lap
Qalian t5 continental style quest starts in Ahgram at the master outfitter and sends you to the Qalian human starting village on the clifftop NE of Khal where you have to run around through the vendors for inspiration
ALSO NOTE********** t4 and t5 continental style quests often DO NOT give you the recipes as they should, if you are clicking on the item for t4 or in the right spot for t5 and it isnt giving the recipes to you be sure to relog to desktop and back in and it will work properly then. Chunking or Porting or some factor prevents it from working properly oft times
durito — November 27th, 2007, 06:48 AM
First "bug": when doing any one of the outfitter initiate quests you are asked to craft 3 "cloth armor". You will be expecting a recipe for "cloth armor" to show up in the "special" section of your finishing recipes. It will not. Instead there will be a recipe for "silkbloom chest pattern". THAT is the recipe you use to produce "cloth armor." GM says many petitions filed for lack of "cloth armor" recipe and he hopes they will change the confusing name.
Second bug: if you try to complete two or three of the quests at the same time, say by crafting 18 or 24 silkbloom bundles to make 6 or 9 "cloth armor", make sure you complete ALL the cloth armor before turning in any one quest. The reason? Because once you have turned in ONE of the quests the recipe for "cloth armor" disappears and the only way to get it back is by abandoning one of the quests and starting from scratch.
Bun E Carlos — October 22nd, 2007, 02:27 PM
I just finished all the Journeyman quests and couple of notes and clarifications.
The Kojan start NPC is NOT The master Outfitter (Bargon) but rather you start the quest with Derrgon, the Outfitter Instructor. They are very close to each other but still it's nice to get it right if you are trying to target them.
Also for the Thestran Journeyman quest the location of "Karnom's Watch" is SW of the West gates of Darhknarg. Karnom himself is actually at a different location (W of the W gates) in a place called Spirit something. DO not go to Karnom, he is not where you get inspiration. Why he is not located at the place named after him I do not know.
Lastly, my reward for doing the quests, at level 41 and 42 was 300,000 crafting experience, not the 50,000 noted above.
Good luck and see you all at the crafting table!
Stichy
Grayeyes — August 2nd, 2007, 02:18 PM
T3 Thatch
Dayn Hainer (Master Thatcher) can be found in Three Rivers, behind the house NE of the Missive Postings.
T3 Ropes, Rigging and Sails
Follow the road south from Three Rivers towards New Targonor. At loc 7860, -29540, 37970 in Shrine of the Flame, the road splits to the SE and there's a sign pointing to Keldorins Wall (it's not marked on the map). Follow that road SE and Kelly Silver can be found at the Silver farm, inside the house in the back (there are two there).
*Edit*
I forgot to add the material needed for T3 Ropes, Rigging and Sails. Total of 35 Firegrass bolts.
Part 1 - Need 9 Firegrass bales to make 3 ropes
Part 2 - Need 18 Firegrass bales to make 6 ropes necessary for 2 rigging
Part 3 - Need 8 Firegrass bales to make 2 sails
Franton — June 27th, 2007, 07:45 AM
a few things that you didnt have in there.
Qalia T3 boat parts are done at the docks on the west shore of the waterway just south of Khal
Thestran T4 thatch is in Halgarad E-NE of the bind stone on the north side of a building
Thestran T4 boat parts is located in Fisher's Pen
Thestran T5 thatch is inside the building at the outfitter and blacksmith finishing stations in Southwatch
Thestran T5 boat parts are on the docks of NT near the boat building station.
Good post, great way to consolidate info.... I dont have long now or I'd read everything else a bit more and help supply more info especially for thestra. I'll post again later with more
Renaan — June 27th, 2007, 11:59 AM
Thestra - Apprentice
Reward confirmed as +50 to Thestra Artisans
Thestra - Intiate
Travel to Konarthi Point and search for Inspiriation. Use what you learn there to improvise and craft your own items. Return to Romandar in New Targonor's crafting area when finished.
The Inspiration is a small book on a table outside one of the biuldings. Building can be indentified by 1 shield on either side of the building door. a round shield to the right of the door with what looks like a Red Stags head painted on the shield.
Reward is the ring that's correct, 30,000 exp and 50 Artisan faction.
Mats required... 12 Silkbloom Bales
Franton — July 5th, 2007, 09:08 AM
Noticed another spot with ? in it that I can at least partially help fill.
T5 continental quest : The recipe you get when you "find the inspiration" is for leather linings. The quest calls for 5 linings (2 weathered bundles each). So each continent requires 10 Weathered Hides
Also for the Qalian Caravel Sails (and riggings if you have not completed it on another continent) is in Jharru Flats at the refugee camp outpost. the npc that gives it is named Sliv, he is in the tent with the outfitter and artificer tables
Grayeyes — August 15th, 2007, 01:48 AM
T4 Thatch
The NPC in Thestra is Elgen Krot (Master Thatcher), loc 56500, 14290, 52450 in Halgarad. Follow the road east from the bind stone, and he's on the north side of a building. 5 Silkbloom bales are required.
Caravel Ropes, Rigging and Sails
The NPC in Thestra is Bubin Redstalk (Master Outfitter), in Fisher's Pen. A total of 43 Silkbloom bales are needed, but thankfully only 10 of those need to be refined into bolts.
pangelo — June 26th, 2007, 03:13 PM
Initiate Kojan starts in Martok at the master outfitter there. I'll try and post the info later if I can scratch it together.
Same deal though... run north of martok... there is a tower there.. go around to the back of the tower, outside the tower but inside the wall. There is an item to study. Return to Martok, craft the items and turn em in.
fixed my brain fart.. thanks padrick
Liquidated — July 18th, 2007, 01:59 PM
Learning T5 Thatch and Window Coverings
5000 Continental Artisan Faction Required
Level 41 & Journeyman Quest Required
Window coverings for kojani are in the desert sun outpost in inf plat, west of razad. inside the central tent next to the crafting advisor.
Did NOT learn thatch there though I don;t believe... odd now that I think about it.
Seellongh — September 12th, 2007, 08:37 AM
I like to thank you for compiling all these informations Jaradis. I would also like to thank all the people that you have gathered the informations from, they know who they are too. Without everyone's hard work, I would be on-line running around like a chicken with it's head chop off. Thanks again.
durito — January 22nd, 2008, 07:09 AM
OK, guide says Konarthi Point, but when I go there the master outfitter just asks me if I want to learn, but doesn't offer quest. Same with thatcher. And I have 2k+ Kojani faction. Do you have to talk to someone else BEFORE going to Konarthi for these quests? If so, who and where?
Renaan — July 13th, 2007, 05:17 PM
Mats for Thestra Sloop Sail quest needs 8 Firegrass Bales, no bench at the quest location, have to run back and forth.
Mats for Thestra Caravel needs 10 Silkbloom Bales.
200 Rindol Field faction required to get the Caravel Quest if not native to Thestra.
Roamer — November 20th, 2007, 01:43 PM
T5 Ropes, Riggings and Sails: Kojan style can be found in Ahgram, at the boat builder station (as has been posted in some other threads here already). I haven't found the NPC for Qalian sails yet tho, anyone know where to look for him?
durito — January 23rd, 2008, 07:28 PM
Well, another oddity. I got ALL the recipes for Kojani sails, rigging, ropes, AND thatch in some mysterious manner that even the GM's couldn't figure out. Here's hope that getting the Thestra versions will be less complicated.