VanguardSaga of Heroes Archive

Guides · User interface

UI mods, 2007-2013

originally published by VGInterface (vginterface.com) · 19,591 words

134 mods; descriptions cut where the install steps begin.

134 user-interface mods, as VGInterface listed them between 2007 and 2013. The files themselves are not in the Archive; what survives is what each one did, who wrote it, and, between the lines, how the client's interface was built: shells under VGUIAssets/Shells, chosen by ShellName= in vgclient.ini.

Bags, Bank and Inventory

Atom's Inventory/Bank Windows

by Atom · 2010-12-06 · version 1.2 · 9.07 Kb

* Update 1.2 - "Had to replace a file that was not working."

* Update 1.1 - "Added the Banker window. Made this window vertical with bank slots 5x15. Also changed the background to red."

This ui takes away the border and cuts out alot of unwanted space. There is no title bar so there is no closebox or rollupbox. To close any of the windows you can use "Esc". Item boxes are set to size 28.

Add theses entries to your index.xml file ...

Darkspells Small Bags

by dkrice80 · 2007-06-22 · version 3.6 · 117.56 Kb

I made Small Bags for All The UI's Listed Below.

Update 3.6 (6/22/07)

Updated to work with SuniComp UI

__________________________________________

Merchantlist

by Gantru · 2009-04-16 · version 1_2 · 904 b

This is a very very small mod.
I got tired of having to move the mouse far away from the merchant window to open all my bags when I had to sell items, therefore this small mod, it adds a shortcut to merchantwindow allowing you to left click to toggle opening/closing all bags. It also adds the open all bags toggle-button to the bankerwindow.

Bard

Bard Song Hotbar

by Apoco · 2007-07-07 · version 1.0 · 1.11 Kb

Bard Song Hotkey Bar, resizable up to 48 hotkeys. Pre Bard Class Leader Request.

Beta Interfaces

Apxikog

by Maelduin · 2007-06-12 · version 0.01 · 6.24 Kb

First, you might be wondering about the really, really awkward name. Maelduin just doesn't fit for (eventually) a compilation name, and "original" looks pretty close in most latin languages. So I went with the most phoenetical spelling of it I could come up with, in Greek! Ha! ...obviously my first attempt at modification since I suck at naming it.

Anyway, you probably want to hear about Apxikog.

After playing various MMOs, and becoming addicted to addons and interface mods for WoW, when I came to Vanguard I was feeling pretty naked. But I loved the look of the Default UI...but still felt naked since it was lacking a few things.

Specifically at the time, I wanted to see NUMBERS across all of my bars!

Byrin Gold Beta

by Byrin · 2008-05-13 · version 4 · 9.92 MB

Taking my simple UI to the next step. Byrin Gold contains everything my current Simple UI has with many more improvments.

You can read about and download the simple UI at http://www.vginterface.com/downloads...nsimpleUI.html

Updates in Beta 4

  • Increased width of text for debuff window to acomidate longer bard song names
  • Fixed combat queue display for player status window
  • Decreased the icon size of the reaction bar to match 32x32 of hotbars and bags
  • Decrased size of forms window and removed extra graphics
  • Decreased size of pet commands window and removed border and background
  • Decreased the size of the pet abilities bar and extended the rows to 12 slots
  • Removed border and backgroud of grafts window
  • Matched minion comand icon size to pet commands, removed border and background
  • Many tweaks to the raid group display windows
  • Added percent to offencive target health
Updates in Beta 3
  • Layout tweaks to the target and encouter windows
  • bug fix for bag to display x100 and higher stacks correctly
  • bank and house container resize to match inventory
  • Pet Status window released from Player Status
  • Virtue Meter also set free for you placement pleasure
  • included the layout files for 3 standard resolutions (no really there there this time, I swear!)
  • Overhualed the Core crafting table, moving the table inventory to above the action and below the status and also relocated the tool belts and close button.
  • removed the line from index.xml for maddy craft table and associated file to fix double crafting table window bug from beta2
  • tweaked the color on the mini shirts so they are more clearly- Gold=Adventure, Blue=Harvest, Green=Craft, Purple=Diplomacy
New in Beta 2
  • Lag meter added to player status in the form of a dot
  • added buttons for outfit changing in the player status wiondow
  • changed the way the player status displays class (window changes when you are in diffrent outfits, and shows class when you are in adventure mode)
  • Resized all hotbars to 32x32 (Because you wanted it )
  • Resized inventory and bags to 32x32 (well I knew you would want this next )
  • Complete overhaul of the target display to a more HUD like style
  • added a mini player status window that only shows when adv clothing selected and have a target
  • cleaned up some graphics
  • added save and load buttons to main menu these save and load a UI file named Byrin (in future intend this to auto select a file named same as current character, if you know how send me message kk)
  • added % values to exp bars and player status
New in Gold Beta 1
  • Smaller Rift Map
  • Reduced Profile Harvest Window
  • Scrolling Buff Window

Planed but not in yet:
  • Ability to easily save and load UI layout per charactor (I added the button to the main mune for this but they currently only load and save 1 profile named Byrin, if anyone know what I can put in the slash command line to fill in you current characters name please let me know!)
  • Reduce graphic profile of target window and many other game window
  • Removal and reduction of as much useless xml and graphics as posible in order to improve performance
  • 4 color packs to change the whole interface from gold to blue, green, red, or purple
So if you like my Simple UI, I think you'll really like Gold!

Need lots of feedback, if you have any suggestions, comments, or find a bug please post it here.

Archive List (Old Versions)
File Name Version Size Author Date
Byrin Gold Beta 3 10.33 MB Byrin 04-28-2008 02:29 PM
Byrin Gold Beta 2 9.95 MB Byrin 04-23-2008 12:27 PM
Byrin Gold Beta 1 9.89 MB Byrin 04-17-2008 05:52 PM

Drox UI 2.3.0 TEST

by Drox · 2007-11-10 · version 2.3.0 TEST · 2.14 MB

This version has changes to support the new separated offensive target buff and debuffs (including debuffs cast by yourself) that have been made on the test server as of Nov 10th.

This test version is intended for use only on the test server. To do so, create a Shells/DroxUITest folder and place the contents of the DroxUI folder that is in the zip into the DroxUITest folder. Then change the ShellName in the binTest/vgclient.ini file to DroxUITest.

If the test server patches get pushed to the live servers during the week, I may be unable to get a release version of the DroxUI uploaded. If this happens, you may want to use this test version until I can get an official non-test version of the DroxUI uploaded.

File Statistics
User Rating:
Downloads: 1110
Views: 6930
Favorites: 0
Uploaded By: Drox [More interfaces by Drox]
Last Modified: N/A

Author Comments Comment Options
12-14-2007, 12:48 PM
Jgok Junior Member

Forum posts: 8 File comments: 1 Uploads: 0

DroxUI 2.6.1 TEST

by Craeat · 2008-07-28 · version 2.6.1b · 2.14 MB

This is a beta version for the command changes on test. This version will be released as a full veriosn when the patch on the test server goes live.

File Statistics
User Rating:
Downloads: 195
Views: 1670
Favorites: 0
Uploaded By: Craeat [More interfaces by Craeat]
Last Modified: N/A


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eu CMod

by eugam · 2008-09-21 · version 0.1.8 · 5.92 MB

eu_Cmod is a fork of CMod.

Moved to http://www.vginterface.com/downloads...7-eu_CMod.html

File Statistics
User Rating:
Downloads: 1011
Views: 9447
Favorites: 1
Uploaded By: eugam [More interfaces by eugam]
Last Modified: 09-27-2008 03:28 PM by eugam

Page 1 of 3 1 23 >
Author Comments Comment Options
09-15-2008, 02:59 AM
eugam Member

Forum posts: 41 File comments: 22 Uploads: 2

GlassUI (Beta)

by Customprofile · 2008-09-18 · version 2.1 · 9.00 MB

**** This is now in the Downloads/Complete Sets section ****

I have been learning how to mod now for over a year. I am still not very good at it but I try. I also have been working on Keqz mod for a long time now, the GlassUI mod. As far as I know it is/almost is ready for the Complete Sets section in the Downloads. Give it a try and see if everything is ok with it and let me know if and what changes I need to make.

There are so many people that have helped me along the way I can not even begin to name them all. But to everyone that has helped me when I needed help, THANK YOU!

Again this is Keqz mod that I updated for GU6. Enjoy.

InfoMap

by Soresha · 2007-09-02 · version v0.5 · 3.51 MB


This Beta version of InfoMap is no longer supported.
Please go to the following pages in the Maps download section of VGinterface.

InfoMap Advanced:
http://www.vginterface.com/downloads/fileinfo.php?id=96
InfoMap Basic:
http://www.vginterface.com/downloads/fileinfo.php?id=95

Replacement Map Images

Updated map images for InfoMap are now available from the project web page: http://www.soresha.net/infomap/. These updates will be generated as new data becomes available in the PoI database.

Changes in v0.5

- Map images are now generated using new calculations, which position the marker dots as accurately as possible in all chunks.
- Includes all data for resources and services up to 02 Sep 2007 (2834 resource PoIs and 130 service PoIs).

Changes in v0.4

- Includes a key to the markers. To see the key, open the main map window and zoom out until the whole map can be seen.
- Further adjustments to marker positions to improve accuracy in some chunks.
- Includes all resource data up to 17 July 2007 (2154 PoIs) plus some new service locations.

Changes in v0.3

- Background images updated to use Cobal's latest maps (v0.6), including the Qalia river valley.
- Minor adjustments to marker positions in some chunks to improve accuracy.
- Includes all resource data up to 06 July 2007 (1895 PoIs) and some new altar and bind stone locations.

InfoMap Modified by Axel

by Axel · 2008-08-11 · version 1.0 BETA · 3.69 MB

Here is a beta version of the map mod i've been using... modding from Infomap by Sorsha & Cobals version.

I have added some places I've been able to gather just from memory... however I am missing a ton of locations, dungeons, etc... for Qalia. I havent even started Kojan since there are not many places there.

Please feel free to contact me if you have some locations, suggestions etc to add to the map.

File Statistics
User Rating:
Downloads: 147
Views: 1380
Favorites: 0
Uploaded By: Axel [More interfaces by Axel]
Last Modified: N/A

Author Comments Comment Options
08-14-2008, 04:49 PM
krork Junior Member

Forum posts: 1 File comments: 1 Uploads: 0

Locithon's Compilation

by Locithon · 2008-07-26 · version .81 · 4.77 MB

Version .81

-fixed 5 & 6-dots showing up as 4-dots (thanks to eugam)

Version .8

This is a small compilation of various parts of other mods. If you like the regular UI but want a few changes/additions you might like this compilation. It's the default UI plus these addons:

MaddyCoreCraft (Concept)

by Snoogens · 2009-06-02 · version 1.0 · 42.00 Kb

Ok,

I'm throwing this out here more as a concept than an actual UI that I plan to release and update.

I really liked the functionality of MaddyCraft and was using it for a while, but I learned crafting using CoreFlash and I missed it terribly.

So I figured that all the functions of Maddy with the actual action section of CoreFlash would be my perfect crafting UI and it's turned out great for me and it works so far!

ManicUI Re-Release

by Agathorn · 2010-08-05 · version rr4 · 5.10 MB

Hey gang,

Since ManicMat doesn't play anymore, ManicUI has sort of laid dormant for a while. However its still my interface of choice, and i've been patching it and keeping it up to date.

What I would like to do, is a sort of ManicUI re-release, bundling all the patches and what not into a new version, as well as some changes here and there (minor ones) and some upgrades.

Re-Release 4

  • Fixed missing Short Term Buffs window

Re-Release 3
  • Fixed attachments/enhancements window not working
  • Updated to latest InfoMap Advanced
  • Added a few missing files whose absence may have caused issues for players who never had the original ManicUI installed.

Re-Release 2
  • Reverted to referencing default UI's texture files in some case, as SOE cleaned them up last patch
  • Updated to latest InfoMap
  • Fixed various spelling errors here & there

Re-Release 1
  • Incorporated Dravid's patches for Fishing and Appearance slots
  • Trimmed vgrdpart XML files greatly reducing their size, and thus loading times and performance
  • Updated character sheet, adventuring tab, to newer game layout with new resists
  • Modified shortcuts on shortcut panel
  • Added raid timers through web interface
  • Modified bank window to bring it in line with the look and feel of the other ManicUI inventory windows (and now you can actually SEE where the darned slots are!)

Discussion Thread:
http://www.vginterface.com/forums/showthread.php?t=2403
Archive List (Old Versions)
File Name Version Size Author Date
ManicUI Re-Release rr3 5.10 MB Agathorn 07-24-2010 12:27 PM
ManicUI Re-Release rr2 4.86 MB Agathorn 08-13-2009 11:28 AM
ManicUI Re-Release rr1 9.34 MB Agathorn 08-06-2009 02:47 PM

Psionic Screwdriver

by unrested · 2007-04-09 · version 1.08 · 381.47 Kb

A small utility that handles the mini-map, logging, a panic button, and some display info in a minimalistic fashion. The biggest feature is an in-game note manager, this is now at a usuable level but you have to edit XML directly to see your notes appear in the game. A java note-editor is almost complete. Most UI features may now be toggled to use minimal or normal Vanguard windows using a new button on the main bar. The 1.1 landmark will appear when I feel the notes interface is complete.

If you dont' have an archinving tool for handling the new .rar zip files one tool that's easy to use and works well may be found here: http://www.win-rar.com .

Cheers,

Unrested.

Archive List (Old Versions)
File Name Version Size Author Date
Psionic Screwdriver 1.0 303.36 Kb unrested 03-21-2007 03:37 PM

PURgE Craft

by Bristols · 2007-09-24 · version 0.2 · 16.17 Kb

2007-09-24 - Release PURgE Craft 0.2

File Statistics
User Rating:
Downloads: 679
Views: 3068
Favorites: 2
Uploaded By: Bristols [More interfaces by Bristols]
Last Modified: N/A


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Character

Mother's Experience Window

by Mother9987 · 2007-08-17 · version 1.1.1gfx8 · 327.77 Kb

I welcome feedback in my released thread or my portal page!

Here's my attempt at reigning in the size of the ginormous stock xp window. The window is about the same width as Mother's Player status window and one of the screen shots should show the xp window above the player window.

The window is based on the look of the other Mother's UI mods for Vanguard. Call it the twizzler or the crayola crayon or whatever. The 10 twists fill up vertically, each one representing 10% of a level. I find it possible to tell what your xp is without looking at the percent. But I'm lazy and there's a percent display on the right side.

Experience changes based on which equipment set you have active. XP bar also changes color to reflect which xp you're seeing. Yellow = Adventure, Purple = Crafting, Blue = Harvesting, Green = Diplo. If you mouse over the xp% display, it changes to an equipment selector with 4 buttons to quickly change to the one of the 4 above choices.

Mother's Player Status Window

by Mother9987 · 2007-08-17 · version 1.1.1gfx8 · 326.04 Kb

I welcome feedback in my released thread or my portal page!

Ok, my first completed window meant to be a part of a set that I just haven't completed yet including player status window, group, offensive target, defensive target, and encounter display.

I chopped the heck out of the default player window. I think this one is 1/4 of the size of the original. What can I say? I don't like frilly graphics no matter how nice they look.

Player Name is white normally, red if in combat, and yellow if group leader.

Multiple Exp Bars

by cristo · 2007-08-18 · version GU 2 WR · 6.35 Kb

UPDATE: Sorry all i made a newbie mistake and forgot to update the index.xml to load the new raid windows. The newest version GU 2 WR has this change.

Thanks

UPDATE: It will now show rested exp with the blue bar for Adv Crafting and Diplomacy

I made this mod at request of somone, dont remember who...

Multiple Exp Bars Wingless

by cristo · 2007-08-18 · version GU 2 · 6.32 Kb

UPDATE: Updated for Game Update #2 to show rested exp for crafting adv and diplomacy as well as the raid window and other minor changes

This is an exact copy of My original Multiple exp bars mod with one change
There are no Wings on the end of your exp

OR book ends or whatever you want to call them.

Archive List (Old Versions)
File Name Version Size Author Date
Multiple Exp Bars Wingless 1.1 6.19 Kb cristo 06-07-2007 09:34 AM

Chat

Stand Alone Dialog

by cristo · 2007-06-10 · version 1.4 · 324.15 Kb

UPDATE 1.4
DkRice80 Found the missing Farewell button
This also fixes a small bug with Diplomacy Use


UPDATE 1.3
I updated the coding to be more compliant.
I also tightened up the window to give a little more room.

I have not tested this with diplomacy. If someone could do that and report any bugs to the bug tracker under the download button id appreciate it.

Only the files in the /windows directory changed should be able to safely overwrite them, but backups never hurt.

Compilations

AnaUI Delight (Drox Mod, GU6 ready)

by Anastacia · 2008-09-10 · version 1.31 · 5.75 MB

##########################################

Update 1.31
- added Infomap advanced 1.10

Update 1.30:
- GU6 compatible
- added Infomap advanced 1.9

Update 1.22:
- Upgrade to InfoMap 1.8
- New ana save file, load it to correct your windows when you are using the default windows arangement (/uiload ana)

AssimX With options

by Hellfist · 2007-06-23 · version 1.51 Public · 5.15 MB

Thought i would do another GUI for those that don't like the Drox one so here is the first alternate GUI.

This GUI has

CobalMapVG0.4 - This is a cool map better than whats in the original game

Riftway map - Shows what rift ways go were with the old maps so ya know were to go

Byrin simple UI

by Byrin · 2008-04-11 · version 1.2 · 2.68 MB

This UI is a few simple modifications to the default UI, notably-

  • the addition of the crafting bag and diplo bag to the inventory bar
  • moved controls to the main menu (accessed with esc key)
  • added layout mode toggle to main menu
  • added Group Member Hotbars toggle to main menu
  • vertical scrolling Buff Windows
  • moved the adventure exp bar into the player status window
  • exp bar shows current sphere
  • level display show current sphere level
  • removed lagmeter
  • improved group window
  • low profile defence target window
combined with some parts of other UI mods, notably-
  • Infomap 1.5
  • FOZZIK's small diplo strat window
  • Maddycraft and Mothers craft table setup
  • Core character, ability, quest, and flashcraft wihdows

-------------------------------
Instructions for use
-------------------------------

HOW TO USE MOTHERS CRAFTING QUICK RECIPE BAR
-------------------------------------------
To make macros that choose a recipe (skip this if you already know):
Right-click on one of the 20 slots to open the macro editor.
Title your recipe (short titles work best).
In the macro commands area, use Code:
/refinesetrecipe "Full Name of the Recipe You Want"
Do include the quotes, and type the recipe name exactly as it appears in your recipe book, including capitalization, punctuation and spaces. If you want the words you typed in the title above to show in the button instead of the icon, check the "Text-only macro" check box and click create button.
----------------------
To duplicate a macro:
----------------------
If you use this mod, this is a skill you're going to want to learn. To duplicate a macro, right click on the macro to open the edit window. With the edit window open, drag the macro button from it's current slot on the hotbar to any unused slot. Then click the "Create" button in the edit window.

HOW MADDYCRAFT WINDOWS WORK
-----------------------------
Table-Setup: Useable Item List redone to show more items at once.
Table-Setup: Switch to Text-Only-Mode to see even more items!
Table-Setup: You can place 12 Text-Macros with /refineadditem "xxx" entries now. Example:
/refineadditem "Water"
/refineadditem "Adhesive"
/refineadditem "Bandages"
-if you put the above 3 lines in a macro and label it something like Common (be sure to use text only mode) you can click that button to add a stack of each of the 3 items to you table, great time and click saver.

Group Member Hotbars
--------------------
This is a great little set of hotbars I adapted from the core group window. It is toggable from the main menu and can be resize to show up to a whole back of hot keys in six rows. Each row corresponds to 1-6 of the group members, row 1 always being yourself, 2 being group member 1, etc. Each row had built in target command to target the corresponding group member before executing what ever macro, spell, ability, etc you put the slots. Super tool for healing and buffing, and defending.

Caly Wide UI

by Calypsys · 2007-08-22 · version 1.00 · 6.52 MB

Caly Wide UI v1.00

Intro
Well hey.. This is a compilation for widescreener casters i say! Cause only resolution supported in 1920x1200. I made this UI mainly for casters but if your not the one but still like the UI feel free to gimme an idea and i'll add stuff to it.

Consists of..
1. AssimX UI - untouched
2. Drox UI - modified
3. Tarod Shortcut - modified to fit this UI
4. Riftway Map
5. Some parts made by myself from ready code.

Drox UI 2.1 With Celest Craft window

by cristo · 2007-06-07 · version 1 · 2.16 MB

I was asked to merge these two mods So i did
Drox UI v2.1 is of course Supported by Drox
Celest Craft window is supported by Celeste.

I cannot provide support for either.
This is a merged mod download

I only partially tested it.

File Statistics
User Rating:
Downloads: 528
Views: 2699
Favorites: 1
Uploaded By: cristo [More interfaces by cristo]
Last Modified: 06-08-2007 12:21 AM by cristo

Author Comments Comment Options
06-23-2007, 03:25 AM
dakyres Junior Member

Forum posts: 4 File comments: 4 Uploads: 0

Drox with options

by Hellfist · 2007-08-18 · version 2.2.0 C · 8.90 MB

All i did was take the latest Drox UI version 2.2.0 with the buffer bar and attributes date thing

Also Added

CobalMapVG0.4 - This is a cool map better than whats in the original game - with crafting locations for resorces.

Riftway map - Shows what rift ways go were with the old maps so ya know were to go

DroxCore

by Aulus · 2010-01-24 · version 2.6.12 · 11.11 MB

I really like the DroxUI interface but there are a few features of the Core3UI I like as well. This is a simple adaption that takes my favorite features of Core3UI and adds them to DroxUI. DroxUI Version 2.6.12 was used. Since this is mostly DroxUI I'm using that version as my version number.

DroxUI 221 mod E by and for ambrosius

by draregerreip · 2007-10-17 · version 221E · 5.74 MB

I really liked what Hellfist did with the previous versions of Drox UI. For whatever reason, he didn't get to do it for the latest version (2.2.1)... so I had to do it for myself. It may help some of you.

Here are the mods I added :
- Infomap advanced v0.2 (It may be a beta but I found it completely stable)
- AllUI Market window (to help with broker item search)
- Maddy table setup and crafting window (I must say it's a bit difficult at first to switch from Mother Interface but once you are used to it, it's really convenient)
- Mother LFG indicator (small icon to remind you that you are in LFG status at startup and allow you to disconnect it - Simple but efficient)
- Nadger HudPack (I can't play without my goldeneye hud)
- Treeviewcolor (completely useless ... therefore absolutely necessary)
- Tarod's Shortcut Panel (I don't even remember which base I took and modified to my own taste)
- Mother harvesting window (which displays the name of the resource harvested - only really useful for skinners but pretty)
- My own resistance window (which idea I liked in the MyUI interface) and adapted to fit in Drox (it can be toggled on/off frol the shortcut panel)
- AllUI small bags (which I modified to enable deconstruction of items as the orignal modder has stopped playing the game)
- Tinystrat (finally made it work - thanks nitefang)

This version should work with GU3

WARNING : It's provided "as is". If you don't know how to get into the XML files to modify it to your liking, you ll probably be better off sticking with the original DroxUI because I really set it up to work for me.

DroxUI mod by Horlog

by Horlog · 2008-06-25 · version 1.7 · 5.95 MB

DroxUI_2.5

included :

MaddyCraft_v2_10 + Maddy_RefiningStart_conti (cancel Buttons ok now )
Small Bags
AdvancedInfoMap for GU4
Drag&Drop Market
TarodSCP from AnaUimod redesigned by me
nadgers-hud-pack-nadgers-hud-pack-r1
Craftbuttons ( CDE Craft Menu 1.0 by Corrior )

New Riftway works

DroxyCore: Drox and CoreUI Combined!

by Aalwein · 2009-08-25 · version 1.4 · 11.48 MB

DroxyCore 1.4 August 25, 2009
DroxyCore is a combination of the appealing aesthetics of Drox combined with the functionality- and feature-rich system that is CoreUI. DroxyCore also includes many updates, fixes, and changes to the core components of Drox and CoreUI, as well as many entirely new features not found in either!

Discussion thread and bug reports: http://www.vginterface.com/forums/showthread.php?t=2305

L A T E S T V E R S I O N C H A N G E S

  • Improved in-combat indicators
  • Slightly more compact raid groups
  • Vertical inventory
  • Alternate 75-slot bank
  • Minor fixes and changes...
  • Better raid management options
DroxyCore includes:
  • New DroxyHUD using Drox vitals
  • All vitals have been changed to Drox graphics
  • Independent, movable outpost and mail icons
  • Toggle button for group and quest tracker windows (for raiding)
  • Drox Compass Clock
  • Drox experience bar
  • Elessar's shortcut buttons
  • UI Quickloader
  • DroxyCore control panel integrated into CoreUI settings
  • Healer Hotbar
  • Large icon only OT buff/weakness bars
  • Various fixes to standard CoreUI3 features
DroxyHUD includes:
  • Player, pet, minion, and offensive target vitals
  • Progressive form meter
  • Spell identification
  • Target of target through OT/DT vitals
INSTALL:

Just download the package and unpack DroxyCore to your shell folder. If you run at 1920x1080, just use the existing user.ini file. If not, you can copy the *set*.xml files to your BIN folder and quick load the settings using the Quickloader (you have to turn the Quickloader on first from the DroxyCore control panel) or by loading a resolution set from the CoreUI save/load window.

DuskUI -Alternative With options

by Hellfist · 2007-06-23 · version 1.0 · 11.27 MB

Here is the 3rd Alternate GUI picked an old one to do works great.

This GUI has

CobalMapVG0.4 - This is a cool map better than whats in the original game

Riftway map - Shows what rift ways go were with the old maps so ya know were to go

Ecams XTC Drox version

by gonkulor · 2010-07-17 · version 2.6.13 · 6.34 MB

Updated 01/21/10

Liking the minimalist theme of Drox. This compilation has Large bags, Small diplo, and Maddy's.

Updated with Sorsha's New MiniMap set.
Updated general inventory 50 slot bag and bank to 75 slot

credits
Infomap v2.3
Minicard diplo v1.5
both by Soresha

Eximius

by Gantru · 2009-05-20 · version Eximius_GU7 · 4.13 MB

19/05/09 --Updated for GU7--

Eximius (named after my old EQ1 guild from long ago)
NB: Optimized for a resolution of 1152x864 or 1680x1050. Running at other resolutions will require you to move the windows around a bit.

If you run the 1152x864 version, then delete the AttachedAbilities.xml & the VGUIEventDisplay.xml in the Eximius windows folder and rename the AttachedAbilities1152.xml to AttachedAbilities.xml and the VGUIEventDisplay1152.xml to VGUIEventDisplay.xml

This is a compilation of a variety of other mods that I found useful and wanted to include in the basic UI including some minor modifications of my own as well. This compilation modifies as few of the default UI windows as possible to keep it simple.

Minimalist UI

by Locithon · 2012-08-27 · version 1.05 · 8.27 MB

ver 1.05

- removed fps+ping window since it was causing immense amounts of lag
- added a new book graphic
- fixed breath meter not showing up

-------------------------------------------------------------------------

ver 1.04

- updated Infomap to 2.5
- added new buff windows
- AH now works properly

-------------------------------------------------------------------------

Modified BookParts graphics for Drox

by Irilonah · 2008-04-08 · version 1.0 · 1.40 MB

I just made a modification of the graphics used by the BookParts.xml which is optional at Drox UI.

In case you want to use these graphics and already have enabled the BookParts in your index.xml and SkinInfo.xml just replace the "BookParts.tga" in the "Textures" directory with this one (remove "_variation" from the filename).

In case you do not have the bookparts enabled, follow the instructions within the Drox UI Package.

Don't forget to make a copy of your currrent

Solanum Edition of DroxUI 2.5 Horlog-Mod

by Epon · 2008-03-16 · version 2.5 · 5.07 MB

Hello everyone,

Since i was living and playing with the Horlog-Mod of DroxUI 2.4 for a few days, and i didnt saw the last update Horlog did for thw 2.5, i did manage to
get all Mods from Horlog in the actual 2.5 Version and did a few Tweaks.

So what i did:
- i looked for the Mods Horlog had, and get the newest DroxUI 2.5
- added Maddycraft and fixed the CancelBug
- added the Drag & Drop Marketwindow
- added the SmallBags-Mod (now with Black Background; i did keep the Original Files
with grey Background in the Windows-Folder (just look for the "greybags"-Folder ), and added a
Readme were you can read how to change back to bigger Bags
- added the newest InfoMap Advance which was before as an older version in the Horlog DroxUI 2.4
- added Nadgers HUD Pack

So until here really not much Horlog did not do before.

SuniComp

by Sunicro · 2008-03-30 · version 1.7 GU4 · 6.64 MB

Sunicro's Compilation (SuniComp UI)Telonian Templars
Since early on I have been piecing together and modifying various UI's to put together a package that fits my play style, keeps a good majority of the classic (default) looks. Here is what I am using along with a few of my friends. So for those of you looking to have a UI that is NOT Evercracked or is nothing but graphs and numbers, here you go and I hope you enjoy it as much as I do.

Current Key Features
** Original = I have modified their original files **
** By = No changes made by me **
---------------------------------------------------
SuniPlayerStatus
- With Status text and experience for everything
Group window modifications
- Option to display bottom to top or top to bottom
Hotbar display - Original by VOID
- 4 bars Horizontal, 2 bars Vertical
- All bars can be hotkeyed by user preference
- 3 bars can be hotkeyed to change page
Info Panel - Original by Ryuno
- Includes Attributes window - Original by Cylus
- 24Hour/12Hour(a.m) Local Clock and 12Hour Telon Clock(A.M.)
- Mini bags, Saddlebag and diplomacy satchel
- option for second transparent or solid black bar for diplaying more information.
- Additional plugins originally by Taiisien
InfoMap Advanced 1.5 by Soresha
Drag and Drop Market by DKrice80
Buff Display with or without text by Drox
G15 Keyboard Support - Original by Drox
Mini Bags by Darkspell
Quest window - Original by CoreUI3
Mini Diplomacy Cards Originally by Fozz
Character Sheet by CoreUI
- Provided as option to attribute window
---------------------------------------------------
NOTE: This hotbars of this Mod were set up for 1280by1024 resolution for the bars to fit across the screeen, but will work in any resolution, mine is currently 1680by1050.

I want to thank all the great mod authors out there that contributed to this compilation.
Understand it is a merger of parts from many authors and all creative credit goes to them.

@@@ As a note if any curious, reason I do this compilation is for my own education. Unfortunately I am still not up on the graphics side, which I why I take from the great authors out there that do. @@@
------------------------------------
Version 1.7 changes
------------------------------------
1. Updated (AGAIN) to Latest InfoMap V1.5
2. Corrected Group Decline Button alignment.
3. Corrected the Waypoint distance text size.
4. Fixed minor error with Infomap compatability (My mistake not the Infomaps).
5. Added option for text on Buffs in option folder.
------------------------------------
Version 1.6a changes
------------------------------------
** 1.6a to include correct player status window in package **
1. Tweaked the Player status to better align the bars and fixed rest exp. Made it like a thermometer blue line down the middle. This is so it doesn't overpower the exp bar. The default exp also matches.
2. Updated the quest window to be like the new defualt with the level added. Also added the sort abilities found in CoreUI.
** Thanks to CoreUI3 **
3. Updated to the latest Infomap Advanced.
4. Added option for 12 Hour clock and now have the Telon clock working.
** Thanks to AssimX's VGInfopanel12Hour addition **
5. Removed various unneeded code.
6. Verified Pet health is working and aligned it properly.
7. Added the resistance tab to the Attribute window.
** Update provided by Drox latest Update **
8. Added CoreUI Character sheet as an alternative to the attribute window.
9. Updated keybindings to comply with GU4. If you stll want the old keybinds to have the ability use keybindings to quick change all pages, use the user file in the options folder.
I'm sure there are more things that I am not remembering. This was mainly to catch things up with GU4. Many changes and tweaks to come.
------------------------------------
Version 1.5 changes
------------------------------------
1. Added mini crafting bags and diplomacy satchel to infobar.
2. Added Healer Hotbar as requested.
** Thanks to Simple UI **
3. Added option for second transparent or solid black bar for diplaying more information.
4. Added Quest Levels
** Thanks to Tweaked UI **
5. Added Mother's Clock/Compass until I can Fix 12H Clock and Telon Clock in the InfoPanel
(Options in for 12H and Telon clock and Waypoint selection and to Infopanel, still debugging)
------------------------------------
Version 1.4 changes
------------------------------------
1. Updated Maps to Infomap v0.3
2. Added Taiisien Plugins to Info Panel
I took the Plugins designed by Taiisien, created a new tab to the Info Panel
originally by Ryuno. (Can be downloaded as a stand alone mod)
------------------------------------
Version 1.3 changes
------------------------------------
1. Added Mini Diplomacy Cards Originally by Fozz
** Found this on Silky Venom and finally got it to work **
2. Converted Maps to Cobal and Soresha Info Maps
------------------------------------
Version 1.2a changes
------------------------------------
1. Offensive Off-Target Hitpoint percentages fixed.
2. Graphics fixed for miniture Menu Options Panel on VGInfoPanel
** Thanks to Drox for graphics file **
------------------------------------
Version 1.2 changes
------------------------------------
1. Added placeholder for offensive off-target hitpoint percentage (still bugged).
2. Added keybinding support for changing hotbar pages for all bars.
** Thanks to once again looking at Drox UI's **
a. Main Bar Shift 1-10 (This defualt)
b. All other bars are corresponding keypress combos with page up/page down.
i.e alt + page up = Bank 5, ctrl- shift + page up = Ter bank, ect
3. Added Drag and Drop Market by DKrice80
4. Added Cylus Attribute Data (click on any attribute in the infobar to activate window)
** Thanks to Drox 2.1.1 mod for this addition **
5. Added Main Menu Options panel to VGInfoPanel
** Due to graphics not loading for some reason, letters set as place holders **
6. Fixed various minor errors and optimized some code.
------------------------------------
Version 1.1 changes
------------------------------------
1. Fixed 1 hotbar only having only 1 slot.
2. Added Primary and Secondary skill values to Harvesting EXP Bar.
I.E. H=500/500 Pri:324 Sec:425 (This gives you all values for harvesting)
3. Switched to Cobals' maps.
4. Added Mini Bags by Darkspell

XE's Drox UI Compilation

by X E Ryder · 2010-11-20 · version 2.6.0 Comp · 6.82 MB

Welcome to XE's DroxUI compilation! It was never my intent to post this compilation, but as time has gone by I keep getting requests from friends for a copy of this UI. I take no credit in the design of any of these components, the great authors who have made each part of this UI compilation possible are listed below. The idea behind it was simple - get all the great tools I was using, into one UI, without too much overhead.

Inside you will find:
* DroxUI with Craeat updates
* Soresha's Great Infomap
* Soresha's Mini Diplo cards
* Maddy Craft window
* Soresha's Gear Switcher

All combined into one UI that has been working great for me. Loading the UILoader1 file will get everything I use on the screen for you, which can then be arranged via layout mode (menu button or /togglelayoutmode) to fit your needs.

Please note I have edited the Index.xml file so any features not used in UILoader1 do not load. You can Enable/Disable any feature as described in "Performance" below. If I've mis-credited, forgotten any authors, or you have a comment, you can send Xeviar Ryder a mail in game.

Complete Sets

Access Mod 1.0

by Drox · 2007-06-02 · version 1.0 (3/7/2007) · 1.04 MB

What is "Access Mod"?

Access Mod is short for Accessibility. In short it is designed for Vanguard players who have vision impairments that make it difficult to read some windows in the game. The general design rule is to increase font sizes and the contrast between text color and background. It is also worth noting that this mod will be staying true to the default Vanguard UI design for now. After the initial work of enhancing all the important windows, I may begin adding some of the enhancements seen in other mods.

What's in the 3/7/2007 Release

  • Added expanded version of the crafting table setup window.
  • Added compatibility changes to make the mod work with the latest game update/patches.
What's in the 2/23/2007 Release
  • Enhanced Abilities, Crafting Recipe and Assembly Window
  • Enhanced Quest, Work Orders, Location Window
  • Enhanced NPC Dialog Windows
  • Enhanced Player Status Window
  • Enhanced Offensive Target Window
  • Enhanced Compass Window

AssimX UI (9/4)

by Apoco · 2007-09-04 · version 1.5007 · 3.71 MB

AssimX UI
*************************Latest Version: 1.5007 < September 4th 2007 >*************************
Bug Tracker:
CLICK HERE

Feature Request:
CLICK HERE

FAQ:
CLICK HERE

If you don't want to read everything, please read at least these important information:

Celesta

by Taiisien · 2007-03-16 · version 1.3 · 219.33 Kb

Based off the Celesta Dashboard, I have also added the VGInfo Panel with an additional 23 new plug ins, an updated player window, diplomacy card window, crafting window, quest window, work order window, and xp bar. Most of these window mods were the work of other authors so Please read the "credit's" text file attached. My intention was to skin all these windows myself but I didn't feel like redoing the same work another author had already done, so I requested permission from each and here is the end result. I hope you like it. I have also included a User.ini file and a CustomPOINames.txt file, simply place these files in your ..\vanguar\bin folder for more than 1500 points of intrest to be added to your maps as well as the ability to set keybindings to the new hotkeys.

V 1.2: added the new Celesta Craft window.
V 1.3: re-added the user.ini file to allow key bindings

Taiisien

Archive List (Old Versions)
File Name Version Size Author Date
Celesta 1.2 214.49 Kb Taiisien 03-16-2007 02:27 AM

Celesta

by Taiisien · 2007-03-14 · version 1.1 · 219.33 Kb

Please Delete This File

Taiisien

File Statistics
User Rating:
Downloads: 649
Views: 2325
Favorites: 0
Uploaded By: Taiisien [More interfaces by Taiisien]
Last Modified: 03-16-2007 11:50 PM by Taiisien


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CoreUI3

by Nadger · 2008-07-08 · version r1.4n GU5 · 8.48 MB

CoreUI3 r1.4n
by Nadger

Discussion Thread

Change Log

1.3 GU4 - 1.4 GU5

  • Fully updated with all the UI changes made in GU5 (new quest window, petition buttons, etc.)
  • Includes Latest GU5 Infomap
  • Added Web Browser button to Infobar options.
  • Changed Web Browser to have a rollup/minimize button in the top left corner of the titlebar for easy access without blocking your view
  • Web Browser will now be 50% transparent when your mouse isnt over the window.
  • Removed redundant parts of infomap.


1.2.3 - 1.3 GU4 (03/10/08)

CoreUI3 1.7.1

by techywarrior · 2009-02-06 · version 1.7.1a · 10.25 MB

CoreUI3 1.7.1

  • Updated to work with new Appearance Tab in Character window

CoreUI3 1.7
  • CoreCustomizer renamed to UICustomizer
  • Infomap Advanced 2.0
  • MiniCards Diplomacy 1.1
  • Mini raid panel works with classic raid
  • Flickering noticed in group windows should be fixed (or greatly reduced)
  • Added Energy Regen per Second, Spell Accuracy, Current Energy, Current HP to Infobar options
  • Added ability to turn disable all infobar options in the UICustomizer
  • Integrated Infomap's UICustomizer config into Core's UICustomizer so can edit both from one place.
  • Fixed missing key bindings for N52
  • Added key bindings for Numpad

CoreUI3 1.6.53

Fix index.xml file to point to correct name of Attachements/Enchantments file (Dev's dropped the ball on that one folks. Sorry)

CoreUI3 1.6.52

I suck and left out the User.ini in my haste to upload the version with the fixed graphics.

Cristo's CMOD

by cristo · 2007-06-17 · version 1.06 · 1.75 MB

If anyone Remembers CMOD the original Developer by the same name had abandoned support for the Skin. I was lucky enough however to grab it before that although I never really updated it and likely it has a few bugs here and there that I haven't encountered.

With that said I will publish CMOD the Way I use it today with a few changes.

****** ADDITIONS BY CRISTO ************************
************************************************

I added in the following standalone Mods
- SA Dialog (Original Author Cristo)
- Drox's Journal Mod
- Drox's Compass/Clock Bar

Dark Steel

by Sarrene · 2009-08-07 · version 1.1.5 · 11.08 MB

DarkSteel
Version: 1.1.4 Vanguard: Saga of HeroesVanguard Build 2437. 0 June 4, 2009
Created: Jan 10, 2009 Updated: June 4, 2009

»» Discussion Thread ««

○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««
Dark Steel is a basic custom UI made from the remnants of DarkerBoxed, with a bit of Darker2.0 and DarkScrolls thrown in.

Same information as DarkScrolls and Darker2.0.. just updated and new graphic style. (will add more in here later.. must get it up before I get linched!)
○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««○»»♦««
Updated fully with bags and bank

Darker2.0

by Sarrene · 2009-08-07 · version 4.2.01 · 12.82 MB

Darker2.0 Version
With InfoMapVersion: 4.1.30 Vanguard Build: 2437. 0- June 04, 2009
Created: July. 11, 2006 Updated: June 04, 2009

Discussion Thread
Please post all questions or comments in that thread_____________

1) Introduction
2) Changes
3) What this Custom UI does
4) Credits
__________________________________________________
__________________________________________________

1) Introduction

Darker2.0 (With out InfoMap)

by Sarrene · 2008-04-21 · version 2.0f: Van_02002 · 7.44 MB

Darker2.0 Version
This version does NOT contain InfoMap

Version: 2.0-v2002 Vanguard Build: 2002- March 10, 2008
Created: July. 11, 2006 Updated: March 10, 2008

Discussion Thread__________________________________________________

1) Introduction
2) What this Custom UI does
3) Changes
4)

DarkerBoxed

by Sarrene · 2008-09-12 · version GU6 6.0 · 3.98 MB

DarkerBoxed UI

If you are looking for a nice simple UI that is completely modular, then this is the one. Small, easy to see, read, understand and yet simple.
__________________________________________________ ______________________

Version
Version: 2.0a- 1871
Vanguard Build: GU6
Created: Dec. 11, 2006
Updated: Sept 12, 2008
__________________________________________________ ______________________

1 Introduction
2 What this Custom UI does
3

Darkspells II

by dkrice80 · 2007-06-14 · version 1.8 · 5.67 MB

Darkspells_II

If you have any Wishes, thoughts, complaints, or questions please post them at my Portal

Make sure you go and look at my addon's there is a NEW one named Cristo Stand Alone Dialog for Darkspells II UI.

Update 1.8 (6/14/07)

DarkspellsUI

by dkrice80 · 2007-06-16 · version 1.8 · 2.85 MB

Darkspells UI
If you have any Wishes, thoughts, complaints, or questions please post them at my Portal Thanks and enjoy!

Update 1.8 (06/16/07)

Add:

  • New Drag Drop Search Market Window

Update 1.7 (06/13/07)

Change:

  • The clock will now display an (a) or (p) depending on the time of day.
Update 1.6

Drox UI 2.5

by Drox · 2008-03-13 · version 2.5 (3-13) · 2.14 MB

What's New in 2.5:

  • Updated support for GU4 changes:
    • Fixed Riftway Map Window
    • Updated support for Infomap (and any other standardized map mods)
    • Added the assemble all option to the assembly page
    • Added the cancel confirmation change to the refining window.
  • Added a resistances tab to the attribute data window. (Thanks go to LarrowZurb for the suggestion and code sample.)
Note: I did not add any new key bindings. The key map file is full and to add them, I'd have to remove something else. While no one is likely using all of the external keyboard mapping (G15/N52) except me (I have both), I'd have to offer multiple versions or someone would lose some important existing key combos so I have decided not to change any. The best way to handle key changes going forward would be for people to share their changes with others.

What's New in 2.4:

  • Re-skinned the raid group windows.
  • Added a raid control panel for raid leaders that takes less space than the default raid management window.
  • Fixed the group loot display to show the correct rarity setting.
  • Added the new split Target Buffs/Debuffs/My Debuffs windows.
What's New in 2.2.1:
  • Fixed the experience bar to show adventuring rest xp and the diplomat experience percent.
  • Updated the Raid UI (anyone testing raids with the Drox UI should use this new version).
  • Fixed the problem with the --'s in the index.xml.
  • Added support for InfoMap-Advanced by moving the Drox UI mini-map to the map folder and added an InfoMapSkin reference and place holder file.

    Drox UI 2.6.13

    by Craeat · 2010-04-09 · version 2.6.13 · 2.30 MB

    Whats new in 2.6.13
    - Added the new Short Duration Buffs window to all versions of the player buff windows.
    Whats new in 2.6.12
    - Added the new reference to the new VGUIBuildingNPCs.xml file in the index.xml file.
    - Change the adventure exp percentage variable to use the same varaible added in the default UI. This now displays to the 100th place (I.E. 90.22%). This is only for the adventure exp, this new variable has not been enabled for the diplo and crafting percentage as of this time.
    - Added a new Info Bar display option for the Adventure Lvl Exp that displays the current lvl exp / exp TNL as added to the default UI.

    Whats new in 2.6.11
    - Fixed a bug where the HP bar of the mob in the offensive target window would dissapear if you were locked of engaging the mob. It now shows gold if you are locked out of engaging.
    - Updated the guild interface with the latest fixes from Sony.
    - Updated bug where the version number in the ingame control panel didnt match the actual version.
    - Changed the Offensive Target HP % to use the same variable as the new option in the default UI. This should fix the reports of the mob HP % lagging behind the actual % at times. This does reintroduce the bug where the same mob's HP % is different between the Offensive Target and Encounter window showing all the mobs currently engaged. This is because the variable used to track the HP of the mob in the Offensive Target and the variable used to track the HP of all the engaged mobs are different variables and the one in the encounter window lags behind sometimes. The most accurate representation of the mobs HP and % is in the single target offensive window. Currently there is no way to use the variable from the offensive target in the encounter window as it only know the info for the current target and not all targets.

    Those updating will need to copy the textures folder along with the usual update of the windows folder.

    Whats new in 2.6.10
    - Updated the guild management window with the changes added with this patch.

    DuskUI - Alternative

    by techywarrior · 2007-08-16 · version 0.5 · 12.09 MB

    0.5 - GU 2 compatible
    Added rest xp
    enabled default raid UI
    oupost icon
    new version of infomap

    0.45
    I have added a few things that other people wrote since I found them useful.

    Darkspells small bags since I have 20 slot bags and half my screen is filled with bags when I am looking for something

    I changed the map to the version of Cobal's map that Soresha did with the map points on it.

    Everquest II UI for Vanguard

    by Ryuno · 2007-05-31 · version 1.1.2 · 460.01 Kb

    Everquest II UI port for Vanguard

    Please note: This interface is not currently supported. If you wish to take over development of this UI, send me a PM!

    Current Version: 1.1.2
    Compatible with the March 7th 07 patch (Game Update #1)

    This is a port of the Everquest II ui for Vanguard. It uses a mix of (what I hope) are the best of both UIs. I have also included some extra goodies to make life that little easier in Telon ^^

    The style of the UI is minimalistic, but still nice to look at.

    This first release, is mainly a focus on the HUD and combat windows.

    GlassUI

    by kegz · 2007-03-29 · version 1.91 · 8.45 MB

    GlassUI (v1.9)

    Tired of an ugly cluttered interface? Minimize the crap with GlassUI's sleek and sexy transparent features. Utilizing the default Vanguard UI, GlassUI is able to withstand patches and fixes that corrupt other interfaces regularly.

    Comments and suggestions appreciated.

    Archive List (Old Versions)
    File Name Version Size Author Date
    GlassUI 1.9 8.45 MB kegz 03-19-2007 05:01 PM
    GlassUI 1.3 6.69 MB kegz 02-20-2007 10:59 PM
    GlassUI 1.3 6.69 MB kegz 02-20-2007 10:59 PM
    GlassUI 1.3 6.69 MB kegz 02-20-2007 10:59 PM
    GlassUI 1.3 6.69 MB kegz 02-20-2007 10:59 PM
    GlassUI 1.3 6.69 MB kegz 02-20-2007 10:59 PM
    GlassUI 1.3 6.69 MB kegz 02-20-2007 10:59 PM
    GlassUI 1.2 9.01 MB kegz 02-18-2007 04:46 PM
    GlassUI Beta 1.1 9.11 MB kegz 02-17-2007 09:13 PM

    GlassUI

    by Customprofile · 2010-10-08 · version 3.0 · 8.59 MB

    Original UI by Kegz

    *** Version 3.0 ***
    Updated to the current game version.

    *** Version 2.3 ***
    Update the xml files to the current version

    *** Version 2.2 ***
    A few adjustments

    GrimUI

    by Grimmier · 2007-05-31 · version 4_21 · 326.43 Kb

    UPDATE 5-31-07 -
    --------------------5-31-07-----------------------------
    * Migrated to this site.

    --------------------4-21-07-----------------------------
    * Fixed the weaknesses not showing up.
    * some minor cosmetics to the quest status tracker ( added title bar, minimize button , background color, and a toggle )
    * removed some redundant information from the top bar.

    --------------------2-5-07-----------------------------
    * Fixed the bug with having a pet up causing damage updates from stopping
    * Added a toggle button for the quick bar hotkey bank. (the map, quest, etc box )
    * Combat Hotkeys will now disable / enable when you click the toggle. The ring only shows up in combat.
    * Removed duplicate invite button at the top.
    * minor layout changes to the info bar.
    * Added in a toggle button for the Weapon Box.
    * Made the UI compatible with the map mods.
    * MINI GROUP WINDOW IS STILL DISABLED. working on a fix still.

    --------------------2-4-07-----------------------------
    * Update to temp fix the group window lag, it appears to be caused by the group mini window, Disabled the window till i can figure it out.
    * Added level to the main target window.
    * Made the invite and leave buttons on the group window persistent.
    * (Due to popular request) By Default the combathotkey ring is disabled. To enable it uncomment from the index.xml.
    --------------------1-22-07-----------------------------
    * mostly fixed things broken from patches..

    --------------------1-13-07-----------------------------
    * Added in the Group Invite Pop-Up window box.

    Journal Mod 1.0

    by Drox · 2007-06-02 · version 1.0 (3/7/2007) · 1.17 MB

    This is a stand alone mod that has just two features. First, the classic book designed quest and abilities journals. And the second feature is support for standardized map mods.

    The book Journal design is widely available as part of other mods including my own Drox UI.

    Special thanks to Miggy for keeping the book design from the early beta UI alive and updated. I used Miggy's work as the basis for an expanded version now included in the Drox UI and in this stand-alone Journal Mod. In this version I've enlarged the book, created new caligraphic page titles for every section, added graphical tabs and turned all of the modern looking buttons into text buttons.

    File Statistics
    User Rating:
    Downloads: 377
    Views: 2372
    Favorites: 1
    Uploaded By: Drox [More interfaces by Drox]
    Last Modified: N/A

    Author Comments Comment Options
    06-05-2007, 06:31 PM
    pyriel82 Junior Member

    Forum posts: 3 File comments: 1 Uploads: 0

    ManicUI

    by ManicMat · 2008-10-23 · version 3.4.3 · 4.33 MB

    Version 3.4.3
    1. Updated to the latest infomap to support the rift map changes.

    Version 3.4.2
    1. Updated the Mini Raid Window to include health bars for each raid member. The Mini Raid Window can now be used for full raid control and monitoring by any raid member. There is not longer any need for hte larger raid windows unless you need to see the energy and endurance bars.
    2. Added an option so that the backgrounds can be turned off for all secondard hotbars (popup bars, n52, g15, numberpad)
    3. Corrected a numbering issue in the default.ini (user.ini).
    4. Updated the default.ini (user.ini) so that the names displayed in game are clear as to the button being mapped.
    5. Corrected other minor issues that I cannot remember

    Version 3.4.1
    1. Added the scrolling buff window created by Xndyr
    2. Added backgrounds to the varous button bars so they are easier to see
    3. Most button bars now have 10 available banks you can cycle through
    4. Updated the key maps to allow for the cycling through the button bar banks (due to limitations on the number of key maps, only the cycle up can be mapped)

    The scrolling buff bar is sizable in layout mode. you will need to manually resize and move the benificial buff bar and the harmfull effects buff bar after upgrading.

    Miggy Classic UI

    by Miggy · 2007-06-12 · version 4.2 · 7.82 MB

    Current Release - Version 4.2 - Compatible with Build 1792

    About
    =====

    Founded just a few weeks into Vanguard's Beta 3, Miggy Classic UI is a complete reskin of the User Interface in the style of the Interface used during Vanguard's Beta 2, with a few elements taken from late Beta 2.5. The intent was also to create a more fantasy themed Interface and to cater for all those who fell in love with the original interface used early on in Vanguard's development.

    Credits
    ========
    Ryuno - VGInfoPanel Mod
    Eveario - Map Mod
    Drox (Hotbars, Mainbar, Melee & Ranged Weapon Bar, Control Panel, Text based target spells and weaknesses.) I'd also like to add some special thanks to him for taking the time to work on my journals for quests and abilities, making them look a whole lot nicer and fixing some annoying bugs.
    Parmon
    Belmeier - Current zone on compass
    Holymight (Quest journal without tabs)
    Magikman (Dot spacing fix)
    Fozzik - For getting us all started in the craze

    Mother's Target Windows Set

    by Mother9987 · 2007-03-26 · version 1.0.3 · 205.36 Kb

    I welcome feedback in my released thread or my portal page!

    This is my complete themed set of player status window, group window, offensive target, defensive target, encounter display. If you've downloaded all the pieces listed above, then you'll get nothing extra out of this package. It's just to bundle all the windows together for ease of install.

    Version 1.0.1
    Fixed a problem with index.xml that would cause you to have 2 copies of target and encounter windows after installing.

    Version 1.0.2
    Ended healer's worst nightmares (including mine) by making left-clicking on group members once again set defensive target. Oops!

    Mothers Complete

    by Mother9987 · 2007-09-04 · version 1.1.0gfx10 · 390.74 Kb

    Summary
    I've been trying to put this together for a long time... it's a compilation of all the UI pieces I've done around this site, plus a few that haven't been worth an upload of their own.

    Most every window on the main screen has been reskinned or altered in some way. The basic theme is removal of ornamentation and backgrounds, and use of bright contrasting colors to in many cases make indicators still readable but smaller.

    Feature List

    Target, player, defensive target, group windows, encounter window, minions window all reduced in size and redesigned and given transparent backgrounds.

    Experience window shrunk in size to match the player window. Experience window is made of 10 twists that fill vertically for easier experience estimation. Experience changes to whatever activity you are currently engaged in. Experience bar changes color to indicate which experience is is showing. (Yellow for adventuring, Purple for crafting, Cyan for Harvesting, Green for diplomacy.) Mouse over the experience text disply to bring up the equipment selector buttons (The buttons are color coded same as the experience bar.)

    Bag bar is shrunk to same size as player window and experience bar. Added crafting utility bag and diplomacy bag to the bag bar for easy access.

    myUI v6.2 (GU6)

    by Xndyr · 2008-09-20 · version v6.2a (GU6) · 8.08 MB

    myUI Portal
    This project has been a work-in-progress for nearly a year and a half, and even before that has evolved through a few other MMOs. Each game (EQ, EQ2 and now VG) has added something different that resulted in what you see now. I hope you enjoy it. Please use the links below (or to the right) to submit feedback or find information about myUI.

    Bug Tracker:
    CLICK HERE

    Feature Request:
    CLICK HERE

    FAQ:
    CLICK HERE

    myUI v7.12-k

    by Kerranda · 2009-09-28 · version 7.12-k · 10.96 MB

    This is my first UI work... so be gentle please!

    This is my update to myUI. After trying to contact Xyndr for a while... I decided to just release an update. (for now, with any luck he will return)

    There are some significant changes to his original UI, the rest is just updating.

    The original project can be found at: myUI by Xyndr

    Rufin's CoreUI+

    by Rufin · 2013-02-24 · version 2.1.3 · 16.01 MB

    V2.1.3 - 2/24/13

    Small update this week to:

    - fix the issue with the new Recall choice box (which gives you the choice of which of your two houses to recall to).
    - Add %HP to the encounter HUD for both Downwards and Upwards vertical encounter HUDs. This allows you to see the %HP remaining on all of the mobs in your encounter HUD in addition to those on your active target.

    V2.1.2 - 2/7/13

    Spike UI

    by Dr.Spike · 2007-05-31 · version Beta 1.0 · 9.58 MB

    Latest Update: 9 May

    Spike UI Beta 1.0

    Current Version: Beta 1.0
    Compatible with the April 25th 07 patch

    --------------------------------------------------------------------
    Updates:

    * Fixed some small bugs
    * Fixed so you can remove the ugly things at the end of exp bar

    Yandar's Interface

    by Yandar · 2007-09-24 · version 2.22 · 8.69 MB

    Yandar's Interface

    Updates:

    24-9-07:

    • Fixed some errors in the XML code. (Thanks Einyen)

    Developer Utilities

    Sigil's beta vanguard graphics

    by Draven_Caine · 2010-01-20 · version 1.0 · 6.57 MB

    These are the Beta graphics from when sigil still owned the game.
    These graphic's are un altered so the alpha channel is still present. There are alot of graphics.

    If anyone notices any of the graphic's missing just IM me with the graphic that is missing, and i'll update the .zip file.

    File Statistics
    User Rating:
    Downloads: 182
    Views: 6052
    Favorites: 0
    Uploaded By: Draven_Caine [More interfaces by Draven_Caine]
    Last Modified: N/A


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    HotKeys

    Mother's Hotkeys and Main Bar

    by Mother9987 · 2007-09-05 · version 1.0.1gfx10 · 323.97 Kb

    I welcome feedback in my released thread or my portal page!

    Version 1.0.1
    Fixed a bug where the left secondary hotbar still used the default UI graphics.

    Fixed the bug where the crafting utility bag and diplo container in the character window were broken with this mod installed.

    Version 1.0.0
    Just a bunch or replacement graphics for the default vanguard hotkey bars, bag bar, lag meter, and main menu.
    Note on the gfx version number
    Because of the number of times I've had to update all my files for minor graphics changes, I'm now including a graphics number in the version. If you use several of my mods and I update every file with a graphics patch and nothing else (only the graphics part of the version number goes up, not the rest) then installing the patch for any one of those mods you use will update them all. So instead of downloading 6 files and installing them all, you would only have to do 1. Just trying to be helpful.

    Maps

    BAY-Chessboard-Map

    by Yandar · 2007-06-03 · version 1.0 · 3.71 MB

    BAY-Chessboard-Map
    The BAY-Map is build out of EveArio's MapMod, in cooperation with Buddl, Adurin and Yandar.
    You will have the original map of Vanguard with a discreet chessboard shade for the chunk borders.
    __________________________________________________ ______________________________

    Byrin's Small Riftway Map

    by Byrin · 2008-04-17 · version 1 · 151.38 Kb

    This is the small Riftway map I created for my Gold interface, but I figured it would be something that many people would want for there own custom UI.... so here it is.

    File Statistics
    User Rating:
    Downloads: 97
    Views: 505
    Favorites: 0
    Uploaded By: Byrin [More interfaces by Byrin]
    Last Modified: N/A


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    InfoMap Advanced

    by Soresha · 2010-07-20 · version v2.4 · 3.88 MB

    InfoMap Advanced v2.4

    InfoMap is a Vanguard UI map mod for use ingame. It is a joint project with contributions from Cobal, Drakonar, Malacki, Maraka, Nadger, Soresha, Techywarrior and Xndyr.

    The advanced version of the InfoMap mod includes significantly more functionality than the default Vanguard UI.

    • Enhanced terrain maps showing roads, rivers and major structures.
    • Higher resolution maps of the cities.
    • Browser window with interactive dungeon maps for Ancient Port Warehouse, Nusibe Necropolis and Halls of the Pantheon. The dungeons are divided into sections which can be controlled by left/right clicking on the map sections.
    • Resource data layers with PoIs for metal, stone, wood and cloth. Additional data layers for services and diplomacy PoIs plus unusual resources including Corrupted Steelweave and the spores in the Ruins of Vol Tuniel. All data layers can be toggled on/off. Distinct markers for each of the PoI types, with a key to the markers given in a separate window.
    • Labelled PoIs on the diplomacy/miscellaneous data layer for quest mobs and other locations, e.g. Pantheon and Griffon quest targets, prestige title NPCs and psionicist gestalts.
    • Zone information layers which can be toggled on/off, showing the name and coordinates for each zone plus the harvesting resource tiers, mob level ranges and plot prices for housing areas.
    • Text layers showing names and locations for towns, outposts and dungeons which can be toggled on/off.
    • Direct access to the web-based PoI maps on Soresha.net providing a full look-up service for the PoI database, with many different search and display options available.
    • Improved riftway window providing quicker access to all riftways in Telon, easily accessible for viewing at any time.
    • Resizable mini map, with functionality to zoom in/out by double/right clicking over the map. Optional buttons on the mini map to open the windows for the riftways, browser window, key and web-based PoI maps.
    • Three optional hotbars which can be re-positioned in layout mode. Two hotbars have buttons to control the data layers for resources and other information. The third hotbar has buttons to open the riftway, browser, key and web-based PoI map windows.
    • Option for initial selection of resource data layers according to character's harvesting skills, triggered by moving the mouse over the mini map after logging in.
    • Smaller icons for ingame and CustomPoIName.txt file PoI markers.
    • Map images optimised to require less memory.
    • Essential craft information for attuning catalysts, upgrade recipes, spell components and enchantment socketing included as a tab within the browser window.
    • Harvesting resource and node information included as a tab within the browser window, which direct lookups for each resource and continent using the web-based PoI maps on Soresha.net.
    • Details of civic parleys in different regions, the buffs they grant and their threshold lever values included as three tabs within the browser window.
    • Optional, free-floating button to open the web browser window at a redirector page, providing easy access to any web page from within the game.
    • UI Customizer program to configure InfoMap from outside the game. Allows unwanted components of the mod to be disabled which may improve performance/FPS (results will vary depending on other factors such as PC hardware and graphics settings). Also provides options to set the default data layers displayed when logging in.
    The date in the filename indicates when the data was extracted from the PoI database. The PoIs are collected by players using an Automatic Logging System and comparison scripts are used to check new data, so the accuracy of the data is high.

    The map mod can be installed on it's own or combined with other map standards compliant UI mods. It can also be used in conjunction with a CustomPoINames.txt file for your other PoIs.

    InfoMap Basic

    by Soresha · 2007-09-30 · version v1.0 · 2.19 MB

    InfoMap Basic v1.0

    This UI Mod is no longer supported. Please go to:
    InfoMapAdvanced

    InfoMap is a Vanguard UI map mod for use ingame. It is a joint project by Cobal, Nadger, Soresha and Xndyr.

    In the Basic mod, PoIs are given as coloured dots and other markers, superimposed on the maps. Locations are included for all six tiers of resources. Altars, bind stones, riftway stones, bankers, exchange brokers and mailboxes are also given.

    Rift Map Small

    by Grimmier · 2008-04-07 · version 1.1 · 47.70 Kb

    This is a mini version of the rift way system window.

    Basically i removed the maps, as they aren't really needed all the time.
    Put the prices and stone color on the buttons, with the location and lvl range in text next to it.

    I made this mostly because I notice a little lag using the map version of the rift system, and half the time it takes me longer to find a rift on the map, than it does to just know the name.

    I set the layout of the files, so you can just drop them into any UI mod with InfoMap on it, and only have to add 2 lines to the files.

    Riftway Map

    by Yandar · 2007-06-03 · version 1.0 · 546.71 Kb

    Riftway Map
    This is a ingame map of the riftway system.
    After installing it, make a macro (or type it out) with "/togglewindow Riftway" to make it work. Enjoy

    __________________________________________________ ________________________________

    Miscellaneous

    Celesta Dashboard

    by Taiisien · 2007-02-27 · version 1.0 · 66.82 Kb

    Done as a request off a popular WoW add on, this functional mod allows 48 mini hotkeys to be placed around the mini-map and includes the compass. This mod is just the dashboard and my treeview colors mod, the total "Celesta" mod will be a future release. As you can see from this screen shot I have removed the "main" hotkey bar, though the two left, two right, and one vertical right from the default ui are still all able to be used if required. The mod is movable in layout mode and is 440 pixels wide, It is designed to fit around the minimap on a 1280 x 1024 screen. The chat windows to the left and right are just my liking and give it an overall dashboard feel.

    File Statistics
    User Rating:
    Downloads: 708
    Views: 4804
    Favorites: 0
    Uploaded By: Taiisien [More interfaces by Taiisien]
    Last Modified: N/A

    Author Comments Comment Options
    03-17-2007, 02:46 AM
    chinchey Junior Member

    Forum posts: 0 File comments: 1 Uploads: 0

    CoreUI3 New Hud

    by jackstraw · 2008-05-10 · version 1.1 · 49.50 Kb

    Here's a new Hud I put together for the CoreUI3 with the help of Aalwein...Lays Horizontal and takes up minimal screen space. See what you think,

    Enjoy,
    Jackstraw

    Drag Drop Search Market Window

    by dkrice80 · 2007-06-16 · version 1 · 116.94 Kb

    Drag Drop SearchMarket WindowBy: Dkrice80
    This MOD well let you drag and drop any item from your inventory in to the Market window.Letting you search for prices much faster.Its a great tool for crafters and people that like to sell dropped items on the market.
    This mod will work for the UI's Listed below.

    • AssimX
    • Boxed_DarkerPlus
    • Celesta
    • Default (file name is Darkspells_Market)
    • DroxUI
    • EQ2Mode
    • GlassUI
    • Grim
    • Mothers
    • myUI
    • Yandar
    • Small Bags (for use with Darkspells small bags mod. Will let you use both small bags and market window mods Default only)
    any questions just post them

    Thanks

    Dkrice80

    File Statistics
    User Rating:
    Downloads: 1056
    Views: 4458
    Favorites: 12
    Uploaded By: dkrice80 [More interfaces by dkrice80]
    Last Modified: 06-16-2007 01:30 AM by dkrice80

    Author Comments Comment Options
    02-12-2008, 01:43 AM
    Xndyr Member

    Forum posts: 95 File comments: 40 Uploads: 7

    Elesars Short Cuts

    by Elesar · 2007-10-17 · version 1.0 · 4.04 Kb

    Per requests I have received, I am providing my version of Terod's ShortCutPanel as seen in the below screen. This UI mod comes "as-is". There is a README.txt file included that should get you going. I will help where I can, but I am by no means an xml or UI authority.

    File Statistics
    User Rating:
    Downloads: 273
    Views: 2017
    Favorites: 0
    Uploaded By: Elesar [More interfaces by Elesar]
    Last Modified: N/A


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    MiniCards Diplomacy UI Mod

    by Soresha · 2010-05-06 · version v1.5 · 292.25 Kb

    MiniCards Diplomacy UI Mod (v1.5)

    MiniCards is a diplomacy UI mod for Vanguard which provides alternative strategy and parley windows plus new card library and presence windows. It is available as an option within CoreUI3 (v1.6 or later), CustomUI and InfoMap or can be manually installed into other UI mods.

    The features of MiniCards compared to the default Vanguard UI are as follows.

    • Smaller strategy window with playing cards that are two-thirds the size of the default UI. The appearance of the cards is close to the original, but not identical. The font size of the numbers is the same.
    • Less mouse movement required during parleys since the smaller cards and other controls are closer together. The speak and listen buttons have been moved to the strategy window and the farewell/complete button duplicated. (These controls are only seen during parleys).
    • Free-floating strategy button to open and close the strategy window directly, making it easier to check your deck before starting a parley. Can be hidden using the toggle button on the strategy window.
    • A new card library window for changing cards, opened directly from the strategy window. Displays 30 cards on each page in the same miniature card format. This window behaves like the diplomacy tab in the abilities window, allowing you to drag the cards to the slots in the strategy window.
    • Two banks of buttons providing controls to load and save 10 different decks of cards. These are attached to the strategy window and can be shown or hidden as required. Also a button on the strategy window to clear all cards from the current deck.
    • Buttons to quickly clear the deck of all cards, report the current status of levers within a city and display the parley options on a targeted NPC.
    • A smaller, more compact parley window which uses the same miniature playing cards. Also displays the full names of both the player and the opponent NPC.
    • A new miniature presence window reporting your current presence for each station, intended to assist when switching gear to meet presence requirements for NPCs. Can be hidden using the toggle button on the strategy window.
    • Both the strategy and library windows can be closed by right-clicking on their window handles.
    • A toggle button on the strategy window to open/close the bank of station gear buttons in the GearSwitcher UI mod (if this mod is also installed).
    NB: Since the cards are smaller in this mod, I recommend using the rectangular area with the picture and card name as the grabbing point when picking up cards, and likewise aim for this area when dropping cards into the strategy window.

    Project Web Page:
    www.soresha.net/minicards/

    Archive List (Old Versions)
    File Name Version Size Author Date
    MiniCards Diplomacy UI Mod v1.4 292.35 Kb Soresha 12-14-2009 01:21 PM
    MiniCards Diplomacy UI Mod v1.3 292.10 Kb Soresha 09-27-2009 07:26 AM
    MiniCards Diplomacy UI Mod v1.2 292.19 Kb Soresha 06-05-2009 08:03 AM
    MiniCards Diplomacy UI Mod v1.1 55.95 Kb Soresha 12-21-2008 09:44 AM
    MiniCards Diplomacy UI Mod v1.0 51.61 Kb Soresha 10-27-2008 01:02 PM

    Mother's Clock and Compass

    by Mother9987 · 2007-05-24 · version 2.0.0gfx6 · 476.13 Kb

    I welcome feedback in my released thread or my portal page!

    Version 2.0.0
    Added round clock to match compass and a text window meant to bridge them with current chunk, earth and telon time, and distance to waypoint marker.

    To use:
    All 3 windows are individually movable and toggleable in case you don't want one or more of them or want them laid out differently than I suggest.

    use /showwindow Clock or /hidewindow Clock to show or hide the round sky clock.

    Mothers LFG Indicators

    by Mother9987 · 2007-08-31 · version 1.0.0gfx10 · 310.67 Kb

    Since SOE has decided that making the new nice LFG window useless by ambushing us with LFG every time we log on, filling the list with people who are not actually LFG, I thought a UI solution might be the way to go.

    This mod puts a small indicator on your screen of whether you are LFG or LFM. In addition, a single left click will change your status (LFG/not). Right clicking in the LFG window will bring up the LFG search window.

    myUI Silver Color Pack

    by Xndyr · 2007-06-20 · version v1.0 · 6.18 MB

    This is the first release of color packs for myUI. (only tested with myUI v1.10, I think it should work fine with older versions but I haven't fully tested it yet).

    These texture files will change the color "theme" or look and feel of the overall interface by skinning almost all of the windows in the game. Not every texture has been redone, but the backgrounds have received a slight transparency and the borders of nearly all windows now will are the same color tone as the top background border that is used for myUI's information windows.

    this color pack provides the Silver color theme.

    Installing this color pack is simple. Just follow the instructions included in the zip file and you're all set, as long as you have already downloaded the actual myUI complete interface mod.

    Sunicro's Info Panel

    by Sunicro · 2007-07-07 · version 1.0 · 736.16 Kb

    Sunicro's Info Panel
    This Addition was originally created by Ryuno., modified by me.
    ** This mod has not been updated in a long time, and thought I would
    share some of the things that I have done to it **

    Readme and Credits
    ------------------------------------
    Version 1.0
    ------------------------------------
    1. Added Taiisien Plugins to Info Panel
    I took the Plugins designed by Taiisien, created a new tab to the Info Panel

    2. Added Cylus's attribute window, originally from Drox UI
    Click on any main attribute you have displayed to toggle window.

    3. Added small Menu bar.

    Tarod's ShortCut Panel

    by Cbr600f · 2007-05-31 · version 1 · 7.28 Kb

    -- General Information --

    This is a common shortcut panel with some default shortcuts to the game.
    Most shortcurts are macros that you'll already have out there, but this panel is special!... it has icons instead of text.

    The icons are standard vanguard icons so there is no need of extra textures -less memory usage-.

    The shortcuts it provides are:
    Group Buttons: Invite, Kick, Leave, Disband
    Target Buttons: Consent, Follow
    Icons:
    The large tombstone image: Targets your nearest corpse and loots everything in it.
    The small tombstone image: Targets the nearest PC corpse and drags it.
    The rope image: Performs /rope to target PC
    The Vault image: Target next corpse and loots all.
    The tent image: Camps (logsout) to character sheet.
    The Money image: Trades with your defensive target.
    The Map image: Toggles (on/off) minimap
    The moustach (man) image: Shows an emote window.

    Tarod's ShortCut Panel Altered

    by Hellfist · 2007-07-16 · version Boxed · 5.61 Kb

    Information

    This is a common shortcut panel with some default shortcuts to the game.
    Most shortcuts are macros that you'll already have out there, but this panel is special it has small text buttons instead of Icons like Tarod's ShortCut Panel though it is the based on his all i did was change the window sizes and added and made every thing text buttons.

    The Buttons
    Group Buttons: Invite, Kick, Leave, Disband
    Target Buttons: Consent, Follow
    Loot: Targets your nearest corpse and loots everything in it. (note can get ya called a ninja looter so watch out)
    Corps: Targets the nearest PC corpse and drags it.
    Rope: Performs /rope to target PC
    Camp: Camps (logsout) to character sheet.
    Trade: Trades with your defensive target.
    MiniMap: Toggles (on/off) minimap
    Emote: Shows an emote window.
    Recall:a shortctut to recall spell
    Torch:a shortctut to your torch.
    Rift: For those who have the rift stone map
    Oops:cancel ability or spell button
    Flush: the flush all command to free up textures
    Node: to find havesting nodes
    Report: to well report people faster
    The emotes window is displayed at top_left of this panel and has several tabs with emotes or top center if your using the horizontal one.

    Tarod's Shortcut Panel Edited Hellfist version

    by Pixi · 2007-08-18 · version 1.7 · 31.46 Kb

    This is an edited version of Hellfist's take on the shorcut panel. Dunno if anyone has any need for it but here it is anyway.

    Please note that these files are intended to be used exclusively with the Hellfist version of Drox located here.

    Tarodshortcut - Solanum Edition (4 Versions)

    by Epon · 2008-03-16 · version 1.0 · 427.04 Kb

    Hi there,

    This is an altered Form of the Original Tarodshortcut-Mod.
    I called it "Solanum-Edition" as its for the Members of the german
    Guil Solanum, and so continuosly enhanced by the experiences of the
    Members of this Guild during Gameplay.

    The Original is enhanced for only one Side of the Screen, so i did
    worked out 4 Types of my Version to easily fit it for everyone.

    Type 1:

    TinyStrat

    by Nitefang · 2007-08-19 · version 1.3 · 261.85 Kb

    Tiny Diplomacy Strategy Window

    30% smaller than the Default Strategy Window !

    This was originally Fozzik's TinyStrat Mod since he's no longer playing the game I'll be maintaining it from now on.Full credit and thanks goes to Fozzik for his original work on this mod.
    Comments and Suggestions always welcome !

    ***Updated 8/18***
    Version 1.3 Changes:

    • Fully compatable with GU2 (Build 1871)
    • Fixed an issue with the close button not working
    Archive List (Old Versions)
    File Name Version Size Author Date
    TinyStrat 1.2 260.41 Kb Nitefang 08-12-2007 02:02 PM

    Treeview Colors

    by Taiisien · 2007-01-26 · version 2.2 · 14.70 Kb

    This interface changes the colors of the + - and lock icons on pages of the default interface like your skills page.

    UPDATE: Updated for Live!

    Update: Corrected a bug that was allowing the colors to show all the time, also added partial availability in the work orders window, if you have selected a tier then the colors will appear.

    Archive List (Old Versions)
    File Name Version Size Author Date
    Treeview Colors 2.1 13.75 Kb Taiisien 01-26-2007 03:07 PM
    Treeview Colors 2.0 13.65 Kb Taiisien 01-25-2007 09:27 PM

    Zepheris's Web Window

    by zepheris · 2008-06-06 · version 1.4 · 79.32 Kb

    Zepheris's Web Window Takes advantage of SOE's new imbedded web browser.

    Simply click on the pre-made buttons and you will be taken to the website. No need to Alt-Tab out of VG to look up information or browse your favorite website!

    Changelog:

    Version 1.4
    -----------------------------
    Removed the "Open Web Browser" button and added blank buttons
    totalling 21 buttons in all on the web window!

    Plug-Ins and Patches

    Apxikog

    by Maelduin · 2007-06-13 · version 0.01 · 6.24 Kb

    First, you might be wondering about the really, really awkward name. Maelduin just doesn't fit for (eventually) a compilation name, and "original" looks pretty close in most latin languages. So I went with the most phoenetical spelling of it I could come up with, in Greek! Ha! ...obviously my first attempt at modification since I suck at naming it.

    Anyway, you probably want to hear about Apxikog.

    After playing various MMOs, and becoming addicted to addons and interface mods for WoW, when I came to Vanguard I was feeling pretty naked. But I loved the look of the Default UI...but still felt naked since it was lacking a few things.

    Specifically at the time, I wanted to see NUMBERS across all of my bars!

    Combo Keys for CoreUI3

    by Grimmier · 2008-04-07 · version 1.1 · 8.95 Kb

    NOTE: This is a plug-in for the CoreUI3 mod. You can use it in other UI's but you will need to change out the background images used on the hotkey slots.

    Core and DroxyCore Character Window

    by Aalwein · 2009-05-20 · version GU7 · 1.98 MB

    Patch to add new resistances to character window in Core and DroxyCore.

    This zip contains the files necessary to patch Core
    or DroxyCore for the GU7 (Pantheon) patch.

    To apply, unzip the files to your Core or DroxyCore
    shells folder.

    // Files Modified //

    Core Short Duration Buff Window Fix

    by azogouhl · 2010-04-07 · version 1.1 · 7.11 Kb

    This is a fix for all of the buff windows included with CoreUI to include the new short duration window.

    *update* Fixed issue with horizontal buff windows being named the same thing.

    Archive List (Old Versions)
    File Name Version Size Author Date
    Core Short Duration Buff Window Fix 1 7.10 Kb azogouhl 04-07-2010 03:11 PM

    CoreUI 3 GU 5 patch

    by techywarrior · 2008-05-31 · version 1 · 23.08 Kb

    This is a patch to make CoreUI 3 work with GU5. I have made some small changes to the quest tracker because I found it annoying

    CoreUI3 Aalwein's Mods

    by Aalwein · 2008-04-19 · version r1 · 20.43 Kb

    Here are some modifications I made to Nadger's excellent CoreUI3. They are designed for better aesthetics and better screen space utilization. Enjoy!

    1. SCROLLABLE, SIZABLE BUFFS:
      Buff window scrolls and resizes so you can truncate the spell names down but still be able to recognize them. Scrollable to make those raid nights much easier to handle!
    2. INDEPENDENT PLAYER STATUS AND GROUP WINDOWS:
      Default behavior links these two windows. Now you can move them independently of each other. Great for those classes who have a tendency to stay in a health leaching stance and die because they forget to turn it off!
    3. SCROLLABLE, SIZABLE QUEST TRACKER:
      Adapted from the work of Grimmier and Elessar, you can now scroll and size your quest tracker. Load up as many quests as you want and browse the list without opening another window. Also includes a button to turn the tracker off on raid night.
    4. UPWARDS EXPANDING OFFENSIVE TARGET DEBUFFS:
      Simply for aesthetics, the window will now expand up. As you can see in the screenshots, it adds no functionality aside from growing up and away from the bottom of the viewable area.
    Many thanks to the folks who have contributed assistance to this, especially Grimmier, Elessar, Xynder, and, of course, Nadger for the best UI for Vanguard there is!

    KNOWN BUGS:

    1. Buff window will show "always on" buffs twice, such as guild buffs and /claim reward bags.
    2. OT debuff window is sizable but resizing vertically will cause the buffs to go into non-viewable area.
    File Statistics
    User Rating:
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    Views: 673
    Favorites: 2
    Uploaded By: Aalwein [More interfaces by Aalwein]
    Last Modified: N/A


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    Cristo Stand Alone Dialog for Darkspells II UI

    by dkrice80 · 2007-06-13 · version 1.1 · 323.82 Kb

    This is the Stand Alone Dialog that Cristo made all I did is make it so that it could be used with Darkspells_II UI.

    Update 1.1 (6/13/07)

    Fix:

    • Fixed a problem with the crafting tool belts not displaying

    Drox UI 2.0 - Green/Yellow/Red Color Scheme

    by Drox · 2007-05-29 · version 2.0 (5-29-2007) · 642.85 Kb

    This zip file contains an alternate version of the DroxParts.tga texture file.

    This texture file has the old green/yellow/blue color scheme and is compatible with the 2.0 and 2.1 releases of the Drox UI mod.

    Fixes for Jackstraw's CoreUI3 Horz Hud

    by Aalwein · 2008-05-09 · version r1 · 27.24 Kb

    This just includes some simple fixes that Jackstraw's horizontal HUD for CoreUI3 needed.

    * adds jin/viture/blood union counter to HUD

    * fixes golden target border

    All credit goes to Jackstraw for the HUD and Nadger for CoreUI3!

    myUI 7.12-kk

    by Motlee · 2009-12-17 · version 1 · 1.82 Kb

    Smaller buff effects, more suitable to raiders.

    File Statistics
    User Rating:
    Downloads: 30
    Views: 241
    Favorites: 0
    Uploaded By: Motlee [More interfaces by Motlee]
    Last Modified: N/A


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    myUI Emerald Color Pack

    by Xndyr · 2007-06-20 · version v1.0 · 6.18 MB

    This is the first release of color packs for myUI. (only tested with myUI v1.10, I think it should work fine with older versions but I haven't fully tested it yet).

    These texture files will change the color "theme" or look and feel of the overall interface by skinning almost all of the windows in the game. Not every texture has been redone, but the backgrounds have received a slight transparency and the borders of nearly all windows now will are the same color tone as the top background border that is used for myUI's information windows.

    this color pack provides the Emerald color theme (dark Green).

    Installing this color pack is simple. Just follow the instructions included in the zip file and you're all set, as long as you have already downloaded the actual myUI complete interface mod.

    myUI Gold Color Pack

    by Xndyr · 2007-06-20 · version v1.0 · 6.19 MB

    This is the first release of color packs for myUI. (only tested with myUI v1.10, I think it should work fine with older versions but I haven't fully tested it yet).

    These texture files will change the color "theme" or look and feel of the overall interface by skinning almost all of the windows in the game. Not every texture has been redone, but the backgrounds have received a slight transparency and the borders of nearly all windows now will are the same color tone as the top background border that is used for myUI's information windows.

    this color pack provides the Gold color theme.

    Installing this color pack is simple. Just follow the instructions included in the zip file and you're all set, as long as you have already downloaded the actual myUI complete interface mod.

    myUI Onyx Color Pack

    by Xndyr · 2007-08-18 · version v2.0 · 6.20 MB

    This is the second release of color packs for myUI. (Should be updated to work with Game Update #2).

    These texture files will change the color "theme" or look and feel of the overall interface by skinning almost all of the windows in the game. Not every texture has been redone, but the backgrounds have received a slight transparency and the borders of nearly all windows now will are the same color tone as the top background border that is used for myUI's information windows.

    this color pack provides the Onyx color theme (dark Gray).

    Installing this color pack is simple. Just follow the instructions included in the zip file and you're all set, as long as you have already downloaded the actual myUI complete interface mod.

    myUI Ruby Color Pack

    by Xndyr · 2007-06-20 · version v1.0 · 6.19 MB

    This is the first release of color packs for myUI. (only tested with myUI v1.10, I think it should work fine with older versions but I haven't fully tested it yet).

    These texture files will change the color "theme" or look and feel of the overall interface by skinning almost all of the windows in the game. Not every texture has been redone, but the backgrounds have received a slight transparency and the borders of nearly all windows now will are the same color tone as the top background border that is used for myUI's information windows.

    this color pack provides the Ruby color theme (a vibrant red).

    Installing this color pack is simple. Just follow the instructions included in the zip file and you're all set, as long as you have already downloaded the actual myUI complete interface mod.

    obsolete SDF/SHF for CoreUI3

    by Aalwein · 2008-02-02 · version 3.0.1 · 7.15 Kb

    <<< THIS ADDON IS NOW OBSOLETE AS NADGER WAS AWESOME ENOUGH TO ADD IT INTO CORE. >>>

    This is a quick addition to CoreUI3 by Nadger. It will add SDF and HDF to the
    displayable options of the info bar.

    Rufins CoreUI+ City of Brass add on

    by Rufin · 2012-12-31 · version 1 · 5.69 MB

    A small add on to Infomap to include Ratief's excellent City of Brass map as a choice within the UICustomizer for Infomap (special thanks to Ratief for the map).

    Download the attached zip file, unpack and merge the two folders it includes into your CoreUI3 folder, replacing any files you are asked to replace.

    Run the UICustomizer.exe file from the .../Shells/CoreUI3/UICustomizer folder before starting the game.

    Browse to the Infomap Advanced tab, Browser Window selections and make your selections for the tabs to appear in the Infomap Browser (including the CoB map if you desire). Save your choices and then run the game.

    Search Market window for Mothers Crafting (Only)

    by dkrice80 · 2007-06-25 · version 1 · 7.57 Kb

    This is a patch for those using Mothers crafting window and would like to use My drag drop search window also.

    SuniPlayerStatus

    by Sunicro · 2008-03-25 · version 2.1 · 39.70 Kb

    Sunicro's Player Status

    Readme and Credits
    ------------------------------------
    Version 2.1 changes
    ------------------------------------
    1. Tweaked the Player status to better align the bars and fixed rest exp. Made it like a
    thermometer blue line down the middle. This is so it doesn't overpower the exp bar. Also
    fixed the default EXP bar to match.
    2. Removed various unneeded code.
    3. Verified Pet health is working and aligned it properly.
    This was mainly to catch things
    up with GU4. Many changes and tweaks to come.
    ------------------------------------
    Version 2.0 changes
    ------------------------------------
    1. Added Primary and Secondary skill values to Harvesting EXP Bar.
    I.E. H=500/500 Pri:324 Sec:425 (This gives you all values for harvesting)
    ------------------------------------
    Version 1.0
    -------------
    I Created This modification in the hopes of capturing the best of all the mods Available
    and still keep alot of the Core UI look and feel. So for those of you looking to have a
    UI that is NOT Evercracked or is nothing but graphs and numbers, here you go.

    I want to thank all the great mod authors out there that contributed to this compulation.
    Understand it is a merger of parts from many authers and all creative credit goes to them.
    I will list each auther and what I did below.
    PLEASE READ ENTIRE README BEFORE INSTALLING TO PREVENT CONFUSION ON DISCREPANCIES!
    NOTE:Known Problems Are At Bottom!
    ------------------------------------
    Package Contents
    ------------------------------------
    -----------
    Folders
    -----------
    Textures+contents
    Windows+contents
    --------------
    DevShell Files
    --------------
    Index.xml
    SkinInfo.xml
    Readme.txt
    -----------

    Update Rufins 2.1.1 to 2.1.2

    by Skorpion68 · 2013-01-28 · version 2.1.2 · 311.88 Kb

    - Fixed Error in Container MOuse Over
    - Update Soresha Info-Map v.2.7 + inkl. CoB
    - Update Soresha Mini-Diplo v. 1.5
    - Added ElesarShortCutPanel
    - Update UI-Customizer for index.xml fix (InfoMessage.xml) and Option ShortCutPanel
    - Fixed UI-Customizer Drox Small Bag Error
    - DroxBar now with Exp numeric Amount ("game settings - interface - experienxe Value) , sorry core exp bar doesn't work !

    File Statistics
    User Rating:
    Downloads: 103
    Views: 670
    Favorites: 0
    Uploaded By: Skorpion68 [More interfaces by Skorpion68]
    Last Modified: N/A


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    Target

    Mother's Defensive Target

    by Mother9987 · 2007-03-26 · version 1.0.1 · 195.24 Kb

    I welcome feedback in my released thread or my portal page!

    This is the final window in a set of themed windows for Vanguard covering player status window, group window, offensive target, defensive target, encounter display.

    Version 1.0.1
    Graphical update to synchronize graphics across all Mother's windows. No functional / visual changes.

    Mother's Encounter Window

    by Mother9987 · 2007-03-26 · version 1.0.1 · 194.98 Kb

    I welcome feedback in my released thread or my portal page!

    A minor modification to the original encounter window to put it in the same theme as the other windows I've done.

    This is the fourth window in a set of themed windows for Vanguard eventually covering player status window, group window, offensive target, defensive target, encounter display.

    This window did unfortunately need an update to my graphical widgets. So either use the ones from this file or the updated ones in my other files.

    Mother's Target Window

    by Mother9987 · 2007-03-26 · version 1.0.2 · 195.64 Kb

    I welcome feedback in my released thread or my portal page!

    The target window is finally done enough for public consumption. This is the third window in a set of themed windows for Vanguard eventually covering player status window, group window, offensive target, defensive target, encounter display.

    This window did unfortunately need an update to my graphical widgets. So either use the ones from this file or the updated ones in my other files.

    Version 1.0.1
    Corrected a bug that would cause you to have two target windows if you followed the directions.

    Quick DarkMark

    by Sarrene · 2009-02-09 · version 1.0 b · 72.13 Kb

    Dark Mark Add On
    Version: 1.0-v GU6 Vanguard Build: Oct 21, 2008
    Created: Oct 21, 2008 Updated: - Feb 09, 2009
    __________________________________________________

    1) Introduction
    2) Use with Default UI
    3) Use with a Custom UI

    __________________________________________________
    __________________________________________________

    1) Introduction

    This adds in a Custom Quick Mark window for group and raid leaders. Following the instructions should be easy to add into a Custom UI or use with the default.
    __________________________________________________

    2) Use WIth Default UI

    TradeSkills

    Celesta Craft

    by Taiisien · 2007-03-16 · version 1.1 · 76.54 Kb

    A complete remake of the crafting window and all it's little pop ups. As seen in the image there is an area for the toolbelts, the action buttons, six action pop ups, two catalysts, and who knows how many utilities as well as the bigger status bars. I hope you like it.

    Taiisien

    File Statistics
    User Rating:
    Downloads: 765
    Views: 3542
    Favorites: 2
    Uploaded By: Taiisien [More interfaces by Taiisien]
    Last Modified: N/A

    Author Comments Comment Options
    09-02-2007, 09:13 PM
    randor1000 Junior Member

    Forum posts: 1 File comments: 1 Uploads: 0

    MaddyCraft 2.12

    by MadOverlord · 2008-09-09 · version 2.12 · 37.17 Kb

    Maddy Craft 2.12

    Updated for compatibility with GU6

    Just a minor update, fixes all "togglewindow"-calls.

    Maddy Craft 2.11

    Mother's Crafting Quick Recipe Bar

    by Mother9987 · 2007-06-15 · version 2.0.0gfx7 · 254.58 Kb

    After struggling to deal with the abyssmal recipe selection window, I whipped up this workaround which has made my life better.

    Essentially, it's just another hotbar that pops up whenever the recipe selection window is visible, just to the left of it and allows you to place 12 common recipe choosing macros in it. (Or if you should for some reason want to, anything that you can place in any other hotbar.)

    To make macros that choose a recipe (skip this if you already know):
    Right-click on one of the 20 slots to open the macro editor.

    Title your recipe (short titles work best).

    Mothers Crafting Window

    by Mother9987 · 2007-10-17 · version 2.0.1-gfx11 · 394.56 Kb

    I welcome feedback in my released thread or my portal page!

    Version 2.0.1
    Should be GU3 compatible thanks to Panther7 for figuring it out.

    Version 2.0.0
    Rewrite from the ground up, eliminates the annoying lag that some users suffered between choosing a crafting action family and the crafting actions showing up.

    Version 1.0.1

    Modified the layout of the action icons to accomodate stages that could habe more than 6 possible actions. Action icons will have moved for people and I apologize but it was unavoidable.

    Version 1.0.0
    The Vanguard crafting window has annoyed me since early on. It's not horrible, but I've lost a few too many dusts to the placement of the catalyst button. I spend a lot of time moving my mouse about everywhere. I've accidentally cancelled a craft because the cancel button is in the middle of all the action. (Ok, I was drunk - but that's not the point.)

    Patch: Mother's Crafting 2.0.0gfx11 into Drox 2.2.1

    by Mother9987 · 2007-09-28 · version mother2.0.0gfx1 · 397.54 Kb

    This is a patch for Drox 2.2.1. You must already have Drox 2.2.1 installed for this to work.

    This package is to allow you to use the following 3 packages together with no XML editting:
    Drox 2.2.1
    Mother's Crafting Window 2.0.0
    Mother's Quick Recipe Bar 2.0.0

    Please check the individual mod pages for features and/or instructions.

    I seem to get asked on a semi-regular basis

    Uncategorised

    Tbird Drox Compilation

    Vanguard Tools & Utilities

    (FLS) Fabled Looting System

    by rgagnier06 · 2008-10-07 · version 1.5.1 · 117.56 Kb

    Introduction:

    This program has been designed and programmed to be used with a Loot Ladder Looting system. The program makes tracking a Loot Ladder extremely easy and allows for seemless integration/reporting via BBcode onto a webpage or Forum.

    V1.5.1

    -Changed the program so that it removes inactive raiders instead of just hiding them. This should help to keep the ladder nice and clean. If an inactive raider participates in a raid later on, they can simply be added back to the ladder.

    CDXRoster

    by cdxrd · 2007-03-22 · version 2.11 · 208.31 Kb

    CDXRoster Version 2.11 - A self updating guild roster and management script for Vangurd: Saga of Heroes
    Copyright (C) 2007 Cdxrd Contact: revvved_ at hotmail dot com

    DEMO IS CURRENTLY UP! Demo Site

    *Note: To really see the goodies, you reallllly need to click on a player.. Go on, try it!

    CDXRoster is a self updating roster script for guild website for use with Vanguard: Saga of Heroes. This script will work as a standalone script, or can be added in as part of a larger website with minimal changes.

    Core Offline - Including Source Files

    by Stryke · 2007-12-14 · version 1 · 358.59 Kb

    In the effort to make this project even better Nadger and I agreed that we should get this in the hands of other people that might want to help and that would like to add their own things.

    The program only works with CoreUI3 R1.2 and may not work with previous or even future versions.

    It basically does a search and replace on a few xml files switching layouts, changing sizes, etc.

    First my disclaimer. I do some programming, but not as a job. I like taking on little projects like this because I learn while doing it. As you'll see the from the code, it's far from optimized and in fact could be pretty ugly to someone that's more experienced.

    CustomUI

    by Slyde · 2008-09-25 · version 2.0 · 602.43 Kb

    What is CustomUI ?

    CustomUI is not a new user interface.

    It is a UI 'toolbox' that allows you to mix & match components from different user interfaces to create your own unique UI.

    CustomUI is a database program (MS Access) that creates new Index.xml and SkinInfo.xml files based on the components you select. Since you select only what you plan to use, your CustomUI can be optimized for better performance.

    DiploHUD

    by Elesar · 2007-12-21 · version 2.6 · 212.60 Kb

    Features:

    One click equip of diplomacy gear.
    Offline settings program to setup your outfits for each presence.
    HUD displays automatically when you equip Diplomacy gear, displaying current presences, and giving the option to quickly change clothing.
    Three modes available for the in-game HUD.
    *Presence Mode: Only buttons for the eight basic presences are shown.
    *Custom Mode: Only the custom buttons, with the names you give them are shown.
    *Custom + Presence: All buttons are shown on one window.

    Written in AutoHotKey script language.
    Source code available by request.

    Archive List (Old Versions)
    File Name Version Size Author Date
    DiploHUD 2.55 207.31 Kb Elesar 11-01-2007 11:13 AM
    DiploHUD 2.2 199.42 Kb Elesar 10-28-2007 09:38 AM
    DiploHUD 2.1 199.22 Kb Elesar 10-27-2007 10:35 PM
    DiploHUD 2.0 199.20 Kb Elesar 10-27-2007 08:46 PM
    DiploHUD 1.0 5.96 Kb Elesar 10-20-2007 12:32 AM

    Fabled Damage Meter

    by rgagnier06 · 2008-06-20 · version 2.1 · 3.11 MB

    An easy to use (Graphical) Damage Meter. Allows you to import a log file, define who was in your Raid/Group (Who you want to show up) and see it on a Graphical chart/easily report it back to your VG group! -Valorith (Xeth)

    Bug Report: http://www.vginterface.com/portal.ph...876&a=listbugs

    Feature Requests: http://www.vginterface.com/portal.ph...a=listfeatures

    Main Features

    Simple Roster

    by cristo · 2007-06-07 · version 2.1 · 3.31 Kb

    Always wanted a live feed Roster for your site? Thought it was to complicated to code? Now you can have use this Simple Vanguard Guild roster to add a little flair to your guilds website!

    It requires no php coding knoweldge! You dont even need to know html or css, it will help if you want to modify it but its not needed.

    Demo:
    http://www.rkdesigns.org/saroster/roster.php

    Requirments:
    Your web server has to have:
    PHP 4+
    And in the INI it has to be set to allow for FOPEN and file reading

    Vanguard Roster for DragonFly CMS

    by zepheris · 2008-05-09 · version 1.0 · 421.03 Kb

    Vanguard Roster is a Guild Roster management and Dynamic Signature Generator designed for the DragonFly Content Management System (http://www.dragonflycms.org).

    The script is based on Roster Master for Dragonfly written by Dark Grue.

    General Features

    • Allow your CMS users "Claim his or her characters"
    • Character "Type" Tracking
      • Compliments and expands upon the "Guild Rank" feature
      • Users may specify if their character is Primary, Secondary, or Utility
      • Option to list Primary characters only
    • Guild Roster Single and Double Column Sorting
      • Sort by clicking on a column header, or select two columns from a drop-down (i.e. Class, then Level)
      • Reversible Sorting for both sort modes
    • Optional Grouped Listing
    • Dynamically create graphical signature blocks automatically from information stored in the roster database
    • Features a unique caching system to reduce wasted server resources and poor client performance issues
    • Automatic Instantiation
      • Multiple instances of this module can be created by making a copy of the module directory and adding an underscore followed by an integer to the name of the directory (e.g. "Vanguard_Roster_2"). The module will detect this and automagically configure itself
    File Statistics
    User Rating:
    Downloads: 174
    Views: 975
    Favorites: 0
    Uploaded By: zepheris [More interfaces by zepheris]
    Last Modified: 05-10-2008 10:26 AM by zepheris

    Author Comments Comment Options
    05-10-2008, 10:09 AM
    zepheris Premium Member

    Forum posts: 18 File comments: 14 Uploads: 2

    Vanguard UI Helper

    by lightningknight · 2008-04-21 · version Version 1.0 · 428.65 Kb

    Vanguard UI Helper
    Author: Knightmare

    I wrote this application to assist with switching out different UI’s for Vanguard.

    All it basically does is creates copies of your current vgclient.ini and places them in there own separate folder created with the names you provided during the initial setup. Each one of these needs to be modified just like you would normally do for installing a custom UI.

    Once this is completed all you need to do is select the UI from the list box and hit Load UI. This copies the vgclient.ini from the folder and overwrites the current one in the bin folder.

    Venty's Vanguard Mapper

    by Ventisly · 2007-02-18 · version 1.0.4 · 5.94 MB

    Official feedback thread <-- please post feedback or bugs here

    Updated 2/18/07 - Removed the status bar and moved that info plus some to an optional information dialog. The information dialog shows character location, current speed, distance traveled, elevation, heading, distance to the next chunk on your current heading, distance to the closest chunk on any heading and information on the location the mouse is hovering over. Also added the option to display the above stats in metric or standard units. With all these options I'll be adding an INI file to save preferences fairly soon.
    ---------------------------------
    Updated 2/16/07 - Now tracks player's position in real time and the user interface is much improved with easier zooming, panning, compact mode, always on top and other features.
    ---------------------------------
    Updated 2/5/07 - Now it really does include chunk and POI information
    ---------------------------------
    Updated 1/31/07 - Now includes chunk information and a few POIs.
    ---------------------------------
    1/29/07 - Here's the first release of the Vanguard Mapper program. Currently it only displays hi-res images for Thestra, Qalia and Kojan instead of the fuzzy ones that you see in game. You can also zoom and pan across the maps to get details on cities and roads.

    Many more features planned soon including points of interest (pre-defined and user-defined) and better interface options for zooming and panning.

    Enjoy!

    Archive List (Old Versions)
    File Name Version Size Author Date
    Venty's Vanguard Mapper 1.0.3 5.94 MB Ventisly 02-17-2007 01:47 AM
    Venty's Vanguard Mapper 1.0.2 5.84 MB Ventisly 02-06-2007 01:46 AM
    Venty's Vanguard Mapper 1.0.1 5.57 MB Ventisly 01-29-2007 08:22 PM

    VG Chat Log Parser

    by Grimmier · 2007-06-04 · version 0.9 · 23.91 Kb

    Hey guys I wrote this a while ago. Anyway i figured some people might like to use it as well, especially for noting and pulling out locations for POI entry later.

    Anyone familiar with Murgg's Chat Log Parser, for WoW will feel familiar with this, as i just too my code for that and changed it to fit VG in its current state.

    Player names and Item Links, will have the Tags around them removed for ease of reading.

    Anyway here is the program, its written in VB.net using Visual Studio 2005. requires .NET Framework 2.0.

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