Colonist's Greatstaff
Item Level 11 · Mundane · Weapon (Greatstaff)
Colonist's Greatstaff
Greatstaff
12 - 19 Damage
Activated Ability: Fire Dart III
Required Level: 6 Adventuring
Item Level: 11
Required Class:
Druid, Psionicist, Sorcerer, Blood Mage, Necromancer
The tooltip on the left is a photograph a player took while the game was running — the primary record, and for many items the only one. The panel on the right is the same tooltip rebuilt from the fields this archive holds; nothing in it is copied from the picture. Where the two disagree, the photograph is the older evidence.
Properties
- Item level
- 11
- Rarity
- Mundane
- Type
- Weapon — Greatstaff
- Slot
- HeldPrimary TwoHands
- Damage
- 12–19
- Requires
- level 6 Adventuring
Usable by
Blood Mage Druid Necromancer Psionicist Sorcerer
Effects
Fire Dart III
activated
Fire Dart III
As recorded
Description
3.25 Fire Dart III Critical hits do an additional 10% damage. A basic greataxe made for the traveling adventurer.
Sources
The stats above were read from The Telon Project.
Where another source disagrees
| Field | Here | There | Said by |
|---|---|---|---|
| image path | items/item-colonist-s-greatstaff.jpg | originals/item-34126.png | the wiki's full-size original |
| ocr text | [" Colonist's Greatstaff · · The TetonProject.com · · Staff Two Hands · 12 - 19 Damag... | Colonist's Greatstaff · Jf ‘The TetonProject.com · · Staff Two Hands · 12 - 19 Damage ... | the wiki's full-size original, read again |
| item level | 6 | 11 | its tooltip |
Neither reading is presented as the correction of the other. We hold the name of whoever recorded the other value but not the page it was on, so these link to the site rather than to the record.