Captain Baerdun Ironguard
Level 50 · Bordinar's Cleft
Details
- Zone
- Bordinar's Cleft
- Difficulty
- 5 dots
- Location
Shaletooth Tower - Outside Tower- Chunk
- Bordinar's Cleft
- Continent
- Thestra
Where they stood
- Spot 1, Starting Location, Bordinar's Cleft — -53413, 50859
Civic Diplomacy
- Station
- Soldier
- Parley level
- 35
Quests given (5)
- Take It To Them level 1 · Adventuring
- Set The Example level 2 · Adventuring
- Solid Stone level 3 · Adventuring
- Continued Training level 4 · Adventuring
- Off to Rille's Encampment level 4 · Adventuring
Quests handed in here (1)
Given by someone else, completed with this one.
- Back To Work level 2
Quest rewards (12)
Given for completing a quest this creature offers — not dropped on death.
- Shale Forged Bracers
Shale Forged Bracers
Heavy ArmorWrists
11 Armor Class
Item Level: 11
Required Class:
Paladin, Cleric, Inquisitor, Dread Knight, Warrior
from
Take It To Them
- Studded Ram Hide Gloves
Studded Ram Hide Gloves
Medium ArmorHands
7 Armor Class
Item Level: 11
Required Class:
Bard, Paladin, Cleric, Inquisitor, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior, Berserker
from
Set The Example
- Studded Ram Hide Wristguards
Studded Ram Hide Wristguards
Medium ArmorWrists
5 Armor Class
Item Level: 11
Required Class:
Bard, Paladin, Cleric, Inquisitor, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior, Berserker
from
Take It To Them
- Vale Forged Claymore
Vale Forged Claymore
GreatswordTwo Hands
6 - 9 Damage
+1 Hit Points
Weapon Bonus:
Critical hits gain double weapon damage.
Item Level: 11
Required Class:
Paladin, Inquisitor, Dread Knight, Warrior, Berserker
from
Solid Stone
- Vale Forged Dagger
Vale Forged Dagger
Dagger & Knife
4 - 5 Damage
+4 Hit Points
Weapon Bonus:
Attacks have a 10% greater chance of scoring a critical hit. A basic dagger made for the novice adventurer.
Item Level: 11
Required Class:
Bard, Druid, Psionicist, Ranger, Rogue, Sorcerer, Blood Mage, Necromancer
from
Set The Example
- Vale Forged Greataxe Vale Forged Greataxe GreataxeTwo Hands 2 - 13 Damage +1 Hit Points Weapon Bonus: Critical hits gain double weapon damage. Required Class: Paladin, Inquisitor, Dread Knight, Berserker from Solid Stone
- Vale Forged Greatmaul Vale Forged Greatmaul GreatmaulTwo Hands 5 - 10 Damage +1 Hit Points Weapon Bonus: Critical hits gain double weapon damage. Required Class: Paladin, Cleric, Dread Knight, Berserker from Solid Stone
- Vale Forged Greatstaff
Vale Forged Greatstaff
GreatstaffTwo Hands
6 - 9 Damage
+2 Energy
Activated Ability: Arcane Barb II
Damages your opponent with a feeble arcane spell
Weapon Bonus:
Critical hits gain double weapon damage.
Item Level: 11
Required Class:
Druid, Psionicist, Sorcerer, Blood Mage, Necromancer
from
Solid Stone
- Vale Forged Hammer Vale Forged Hammer ClubPrimary Hand 4 - 7 Damage Required Class: Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Blood Mage, Berserker from Set The Example
- Vale Forged Longsword
Vale Forged Longsword
LongswordPrimary Hand
5 - 8 Damage
+1 Hit Points
Item Level: 11
Required Class:
Bard, Paladin, Inquisitor, Ranger, Dread Knight, Rogue, Warrior, Berserker
from
Set The Example
- Vale Forged Shortbow Vale Forged Shortbow ShortbowRanged 16 - 16 Damage +20 Range Item Level: 6 Required Class: Bard, Ranger, Dread Knight, Rogue from Set The Example
- Vale Silk Cuffs
Vale Silk Cuffs
Light ArmorWrists
3 Armor Class
Item Level: 11
Required Class:
Bard, Cleric, Druid, Psionicist, Monk, Ranger, Rogue, Shaman, Sorcerer, Disciple, Blood Mage, Necromancer, Berserker
from
Take It To Them
Loot (0)
No loot recorded.