VanguardSaga of Heroes Archive

Damsel In Distrust

Level 13 · Diplomacy · Qa Riverbank · Qalia

Objectives

Use diplomacy to convince Haney Mile to leave Turpin's Pass.

Description

Haney says, "I would rather not go back without my mother." "You'll have to do some fine convincing if you expect me to leave Turpin's Pass. Use diplomacy to try to convince her to leave for her own safety."

What they say

On offering it

Haney
I would rather not go back without my mother. You'll have to do some fine convincing if you expect me to leave Turpin's Pass. Use diplomacy to try to convince her to leave for her own safety.

Recorded by quest description.

The parley

Quest Offering Haney Mile You ask, "Is your name Haney?" Haney snaps, "Get away from me!" You say, "Listen, you need to come with me." Haney says, "But I don't even know who you are." You say, "Your dad sent me to look for you." Haney says, "Don't lie to me." You say, "I'm not lying." Haney asks, "What's my dad's name then?" You say, "Your dad's name is Tenson." Haney says, "I don't care if my dad did send you. I'm here to find my mom." You say, "I'm sorry dear, but your mom has passed on." Haney says, "What? That cannot be true." You say, "You need to keep your voice down or Turpin is going to hear you." Haney says, "I don't care if he does, I have no reason to go on." You say,"You have a father who loves you." Haney says, "You don't know anything." You say, "I know that your life is not worth throwing away." Haney says, "My dad only started paying attention to me after my mom disappeared." You say, "Listen, I'm not here to debate your family history. We need to go." Haney says, "You're just like him! He never listens to me either." You say, "I'm listening to you, but this is not the time for a long discussion." Haney aks, "Oh yeah? Then when would be?" You say, "How about when there isn't a fierce cyclops breathing down our necks." Haney says, "I hope that cyclops does hear me so I can sho him who's boss." You say, "You're crazy. I'm here trying to help you." Haney asks, "Now your (sic) resorting to name calling?" You say, "Ha, ha! I give up, I'm leaving." Haney says, "Wait! Don't leave me here alone. I'm scared." You ask, "So now you want to go?" Haney says, "On one condition." You ask, "What's the condition?" Haney says,"You will find a way to someday stop Turpin." You say, "Okay, I will do it." Haney asks, "Do you promise?" You say, "Yes." Haney asks, "Do you really promise?" You let our a bit of a sigh. "Yes, I insist." ???? Quest Completion Haney mile says, "Well I guess you are looking after my best interest (sic). My father worries too much, but I suppose he means well." [continue] She lets out a sigh. "I've been such a fool. I didn't even think about what would happen to my father if he lost me, too I wasn't even considering his grief. I was too wrapped up in my own." She shakes her head. "Not to worry, Strasha , I'll go home." Parleys Name: Haney Mile Level : 100 Station : Title: Conversation : Convince Presence Needed : Cards Played:

Recorded by www.vgtact.com.

Notes

Haney Mile has a very long Convince parley, and uses a lot of comments, so it is quite a bit more challenging than most quests, especially for inspire races. Since so few of her cards actually give the player any expression, you may want to set up your deck to produce a lot of your needed expression for yourself. Keep in mind, of course, that while you are manipulating expression, she will be moving the marker further toward her end of the board. The quest is further complicated by the presence of many L12/3-dot aggressive mobs in the area. With over 30 statements in the dialogue, it's extremely likely that one will patrol near you, attack, and interrupt the parley. If your adventuring level is below 20, bring some friends to distract the mobs while you finish the parley. It also helps if you stand upslope from Haney Mile, since that keeps a little more distance between you and the patrolling ghosts. The dialogue closes immediately upon victory due to Haney despawning and respawning in a different outfit as she leaves the area. If you want to read the parley text, do so before winning. This also makes it difficult for more than one person to complete the quest at a time.

1 recorded disagreement about this quest — starts zone (mmodb).

Another account

A second source described this quest differently. Both are kept here; neither is a correction of the other.

Objectives as recorded by VGTact's DiploWiki

Walkthrough Haney Mile has a very long Convince parley, and uses a lot of comments, so it is quite a bit more challenging than most quests, especially for inspire races. Since so few of her cards actually give the player any expression, you may want to set up your deck to produce a lot of your needed expression for yourself. Keep in mind, of course, that while you are manipulating expression, she will be moving the marker further toward her end of the board. The quest is further complicated by the presence of many L12/3-dot aggressive mobs in the area. With over 30 statements in the dialogue, it's extremely likely that one will patrol near you, attack, and interrupt the parley. If your adventuring level is below 20, bring some friends to distract the mobs while you finish the parley. It also helps if you stand upslope from Haney Mile, since that keeps a little more distance between you and the patrolling ghosts. The dialogue closes immediately upon victory due to Haney despawning and respawning in a different outfit as she leaves the area. If you want to read the parley text, do so before winning. This also makes it difficult for more than one person to complete the quest at a time.

Details

Starts with
Haney Mile
Starts in
Qa Riverbank
Location
Turpin's Pass (-85018, -85426, 19232)
Series
Qa Riverbank
Previous
Lost Daughter

On the map

  • Starts — spot 19, Haney Mile, Qa Riverbank (-84938, -85039)

Source

https://www.vgoemulator.net/archive/MMODB%20Vanguard/vg.mmodb.com/quests/damsel-in-distrust-1092.html

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