VanguardSaga of Heroes Archive

Diplomacy Training: Station and Presence

Level 1 · Diplomacy · Isle of Dawn · Isle of Dawn (zone)

Bottom floor, Hall of Records, Sun Village.

Objectives

Interview Haruji about the Eight Stations Interview Haruji about Presence and Rewards Talk to Haruji Fourwaves to learn more about aspects of civic diplomacy.

Description

Interview Haruji Fourwaves About the Eight Stations Interview Haruji Fourwaves About Presence and Rewards

What they say

The parley

Haruji Fourwaves
Quest Offering "Now, I wil teach you about the eight Stations of society, Presence, and rewards earned from engaging in civic diplomacy." Haruji Fourwaves (The Eight Stations) "Are you ready to learn about Stations , <name>?" Haruji asks. "I am," you reply. Haruji says, "To begin, there are eight Stations in society, which are loosely tied to the function an NPC performs." "I am an Academic, which you may have seen when you hailed me," he says. "The people fishing or farming are Domestics. If you were to speak to a guard on the road, he would be a Soldier." "The other five are Clergy, Merchant, Noble, Crafter and Ousider," he says. "An NPC's Station determines what Civic Lever they affect," you say, "but what other affect does an NPC's Station have?" He nods. "The main difference is evident when you begin collecting items with Presence . Each Station has a corresponding Presence." "However, let me be clear," he says. "An NPC may perform multiple functions in a city or village. For example, the vendors here at the farmstead are not Merchants. They help us with the logging more than selling goods to people, so they are Crafters." "So an NPC can only be part of one Station?" you ask. "Exactly," he says. "Many of them are self-explanatory. The two you may find confusing are Domestic and Outsider. A Domestic is someone in a village who performs important but relatively localized functions. Examples of these are farmers or the refugees in the building across the square." "What of the Oustiders?" you ask. "Strictly put," Haji Fang [sic] says, "Outsiders are people who don't have any real influence in a city. They may be criminals and ne'er-do-wells, or they may be someone who doesn't belong, like a traveller passing through." "As an example,"he says, " if a hobgoblin were in the village here, he would be considered an Outsider by our standards as he is not part of the daily business of the village." Haruji Fourwaves (Presence and Rewards) Haruji smiles at your approach. "I have a feeling you are here for training," he says. "I am," you say. "I wish to speak to you about Presence and the rewards of Civic Diplomacy." "Presence," he says, "is tied to the Stations. There are eight Stations, so there are eight Presences." "An NPC," he continues, "isn't willing to talk to just anybody. To overcome this, you will need a certain amount of Presence corresponding to their Station to speak with them." "Until now, you have not seen a Presence requirement on any of your parleys. From here on, though, each parley will have a requirement you will have to meet to speak to that Station." "Fortunately," he says, "you already have some clothing that gives you Presence." "Also, each person in born with an innate ability to deal with Domestics," he continues. "You begin with a natural 5 Domestic Presence." "Do you only get Presence from clothes?" you ask. "Oh no," he says. "You earn Presence when you engage in Civic Diplomacy as well," he says. "It is one of the rewards. You gain one point of Presence for succeeding at ten or so parleys you do with a given Station. For example if you were to speak to ten Crafters in Civic Diplomacy your natural Crafter Presence would raise by 1, which is unaffected by whatever clothing you wear." "What are the other rewards?" you ask. "Civic Diplomacy is also an excellent way to earn both City and Prestige faction. City faction can help sway the citizen's opinion of you, while Prestige faction can be used in the capitol cities for many different purposes." "And beyond these," he says, "you can earn Information and items . Information is one of the most important items you can earn, as it provides you with a form of currency to trade for useful items." "However, the details of Information are a separate discussion. One last thing to remember," he says. "Just as success carries rewards, failure carries penalties. When you lose a Civic parley you can lose City faction, Prestige faction, or both." "But do not worry," he concludes, smiling. "I believe you will do just fine." Quest Completion Haruji smiles. "You are learning quick [sic]." "Come back anytime <name>. I am always happy to help explain things regarding the art of words."

Recorded by www.vgtact.com.

Notes

===Haruji Fourwaves=== The Eight Stations :1 <gallery widths="175" orientation="portrait" captionalign="left"> Diplomacy lecture.JPG|Diplomacy Lecture </gallery> To begin, there are eight stations in society, which are loosely tied to the function a particular NPC performs. I am an Academic, which you may have seen when you hailed me. The people fishing or farming are Domestics. If you were to speak to the guard on the road, he would be a Soldier. The other five are Clergy, Merchant, Noble, Crafter, and Outsider. An NPC's Station determins what Civic Lever they affect but what other affect does an NPC's station have? The main difference is evident when you begin collecting items with Presence. Each Station has a corresponding Presence. However, let me be clear, an NPC may perform multiple functions in a city or village. For example, the vendors here are the farmstead are not Merchants. They help us with the loggin more than selling goods to pople, so they are Crafters. So an NPC cany only be part of one Station? Exactly, many of them are self-explanatory. The two you may find confusing are Domestic and Outsider. A Domestic is someone in a village who performs iimportant but relatively localized functions. Example of these are farmers or the refugees in the building across the square. What of Outsiders? "Stripctly put, outsiders are people who don't have any real influence ina city. They may be criminals and ne'er-do-wells, or they may be someone who doesn't belong, like a traveller passing though. For example, if a hobgoblin where in teh village here, he would be considered an Outside by our standards as he is not part of the daily business of the village. ===Haruji Fourwaves=== Presence and Rewards Interview:1 <gallery widths="175" orientation="portrait" captionalign="left"> Diplomacy lecture.JPG|Diplomacy Lecture </gallery> I have a feeling you are here for training. Presence is tied to the Stations. There are eight Stations, so there are eight Presences. An NPC isn't willing to talk to just anybody. To overcome this, you will need a certain amount of Presence corresponding to their Sation to speak with them. Until now, you have not seen a Presence requirement on any of your parleys. From here on, though, each parely will hae a requirment you will have to meet to speak to that Station. Fortunately, you already have some clothing that gives you Presence. Also, each person is born with an innate abilitity to deal with Domestics,. You begin with a natural 5 Domestic Presence. Do you only get Presence from clothes? Oh no, you earn presence when you engage in Civic Diplomacy as well. It is one of the rewards. You gain one point of Presence for succeeding at ten or so parleys you do with a given Station. For example if you were to speak to ten Crafters in Civic Diplomacy your natural Crafter presence would raise by 1 which is unaffected by whatever clothing you wear. What are the other rewards? Civic Diplomacy is also an excellent way to earn both City and Prestige faction. City faction can help sway the citizen's opinion of you, while Prestige faction can be used in the capitol cities for many different purposes. And beyond these, you can earn information and items. Information is one of the most important items you canearn, as it provide you with a form of currency to trade for useful items. However, the details of Information are separate discussion. One last thing to remember, just success carries rewards. failure crries penalties. When you lose a Civic parely you can lose City faction, Prestige faction, or both. Bu do not worry, I believe you will do just fine.

1 recorded disagreement about this quest — loc (VGTact's DiploWiki).

Another account

A second source described this quest differently. Both are kept here; neither is a correction of the other.

Objectives as recorded by VGTact's DiploWiki

Interview Haruji Fourwaves About the Eight Stations Interview Haruji Fourwaves About Presence and Rewards

Details

Starts with
Haruji Fourwaves
Location
-31383, -18367, 901 in Isle of Dawn (-26,1)
Series
Diplomacy Training
Previous
Diplomacy Training: Civic Diplomacy
Next
Diplomacy Training: Information
Coin reward
25

Source

https://vanguard.fandom.com/wiki/Diplomacy_Training:_Station_and_Presence

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