Gnoll Trouble At All
Level 26 · Adventuring · Dargun's Tomb · Thestra
Slay the gnolls along the path up the mountain to Dargun's Tomb. Return to Allik Jolser at the base of the path once enough gnolls have been slain.
Objectives
- Burning Eyes Runts Slain (0/5)
- Burning Eyes Patrollers Slain (0/7)
- Burning Eyes Captains Slain (0/3)
- Burning Eyes Scouts Slain (0/7)
Description
"My friend Bertu and I are drawing out a map of Thestra. His job was to follow this path and draw that part on the map; we were supposed to meet back here after three hours. It has been over five hours now, and I�m getting worried." "I scouted a little bit and see that there are many Gnoll encampments along this path, and more will come out as night approaches. I must wait here in case he returns, but if you could help slay the gnolls along the path before it gets to dark, I would feel much better."
What they say
On offering it
Allik Jolser
Allik says, "My friend Bertu and I are drawing out a map of Thestra. After drawing our map sections, we were supposed to meet back here after three hours. It has been over five hours now, and I'm getting worried." "I scouted a little bit and found that there are many gnoll encampments along this path, and I'm sure more will come out as night approaches." "I must wait here in case Bertu returns, but if you could help slay the gnolls along the path before it gets too dark, I would feel much better."
Allik says, "My friend Bertu and I are drawing out a map of Thestra. After drawing our map sections, we were supposed to meet back here after three hours. It has been over five hours now, and I'm getting worried." "I scouted a little bit and found that there are many gnoll encampments along this path, and I'm sure more will come out as night approaches." "I must wait here in case Bertu returns, but if you could help slay the gnolls along the path before it gets too dark, I would feel much better."
Recorded by photographed in game by the archive operator.
Notes
Right-click map for next quest.
Another account
A second source described this quest differently. Both are kept here; neither is a correction of the other.
Description as recorded by mmodb
"My friend Bertu and I are drawing out a map of Thestra. His job was to follow this path and draw that part on the map; we were supposed to meet back here after three hours. It has been over five hours now, and I�m getting worried." "I scouted a little bit and see that there are many Gnoll encampments along this path, and more will come out as night approaches. I must wait here in case he returns,
Objectives as recorded by fandom
Burning Eyes Runt Slain (5)
Burning Eyes Patrollers Slain (7)
Burning Eyes Captains Slain (3)
Burning Eyes Scouts Slain (7)
Slay the Gnolls along the path up the mountain to Dargun's Tomb. Return to Alik Jolser at the base of the path once enough gnolls have been slain.
Objectives as recorded by the summary was in the objectives field as well as its own
- Burning Eyes Runts Slain (0/5)
- Burning Eyes Patrollers Slain (0/7)
- Burning Eyes Captains Slain (0/3)
- Burning Eyes Scouts Slain (0/7)
Details
- Starts with
- Allik Jolser
- Starts in
- Dargun's Tomb
- Location
- 81500, -47900, 1336
- Series
- Dargun's Tomb
- Hand in to
- Allik Jolser
- Next
- Hidden Treasure
Rewards
-
Old Parchment Map
Old Parchment Map
Quest
Item Level: 6
Required Class:
Bard, Paladin, Cleric, Druid, Inquisitor, Psionicist, Monk, Ranger, Dread Knight, Rogue, Shaman, Sorcerer, Disciple, Warrior, Blood Mage, Necromancer, Berserker
This old parchment map has a single curious mark on it
Source
https://www.vgoemulator.net/archive/MMODB%20Vanguard/vg.mmodb.com/quests/gnoll-trouble-at-all-830.html
Screenshots & maps
Images hosted here rather than hotlinked, so they survive their source going offline.