VanguardSaga of Heroes Archive

Go Train - Sun Village

Level 6 · Adventuring · Isle of Dawn · Isle of Dawn

Objectives

Speak with class instructor of Shotaru Dojo. Learn whatever he/she has to teach.

Notes

The source recorded the finishing NPC as “class instructor of Shotaru”, which is a fragment of a sentence rather than a name -- its scraper cut the objective text mid-phrase. The field is left empty rather than filled with something that is not a name.

Details

Starts with
Elder Wen Starbrook
Location
-31505, -20845, 890
Chain
Isle of Dawn Adventure Quests
Previous
Inform the Magistrate's Representative
Next
Return to Elder Wen Starbrook
Repeatable
No

Rewards

  • Apostle's Polished Bladestaff Apostle's Polished Bladestaff Soulbound Unique Bladed Staff 137 - 206 Damage +141 Damage Rating +29 Constitution +14 Dexterity +10 Tactic Recognition Weapon Bonus: Critical Hits deal and additional 10% Damage Required Level: 35 Adventuring Item Level: 48 Durability: 100% Required Class: Monk, Disciple
  • Channeler's Gleaming Staff Channeler's Gleaming Staff Soulbound Unique Weapon 15 - 22 Damage +2 Constitution +4 Wisdom +32 Energy Required Level: 1 Adventuring Item Level: 11 Required Class: Druid, Psionicist, Sorcerer, Blood Mage, Necromancer
  • Disciple's Gleaming Windblade Disciple's Gleaming Windblade Soulbound Martial Sword 105 - 128 Damage +76 Healing Focus 12.0% Parry Chance +6 Conjuration +2 Dexterity +6 Parry +6 Alteration +29 Intelligence +14 Wisdom Weapon Bonus: 12.0% Parry Chance vs level 48 Required Level: 35 Adventuring Item Level: 48 Durability: 100% Required Class: Monk, Disciple
  • Occultist's Gleaming Staff Occultist's Gleaming Staff Soulbound Weapon 15 - 22 Damage +2 Constitution +4 Wisdom +32 Energy Required Level: 1 Adventuring Item Level: 11 Durability: 100% Required Class: Druid, Psionicist, Sorcerer, Blood Mage, Necromancer
  • Scout's Polished Bow Scout's Polished Bow Soulbound Ranged Weapon 15 - 15 Damage +5 Combat Awareness +6 Dexterity +16 Hit Points +5 Tactic Recognition Required Level: 1 Adventuring Item Level: 11 Required Class: Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
  • Scout's Polished Crossbow Scout's Polished Crossbow Soulbound Ranged Weapon 46 - 46 Damage +5 Combat Awareness +17 Dexterity +16 Hit Points +5 Tactic Recognition +15 Mental Absorption +15 Spiritual Absorption +15 Physical Absorption Required Level: 18 Adventuring Item Level: 23 Required Class: Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
  • Scout's Polished Longsword Scout's Polished Longsword Soulbound Weapon 11 - 16 Damage +5 Dodge +1 Constitution +2 Dexterity +5 Tactic Recognition Required Level: 1 Adventuring Item Level: 11 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
  • Scout's Polished Shortsword Scout's Polished Shortsword Soulbound Weapon 8 - 13 Damage +2 Strength +1 Constitution +10 Hit Points +6 Energy Required Level: 1 Adventuring Item Level: 11 Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
  • Spiritualist's Gleaming Mace Spiritualist's Gleaming Mace Soulbound Weapon 11 - 16 Damage +3 Conjuration +1 Dexterity +3 Parry +3 Alteration +2 Wisdom Required Level: 1 Adventuring Item Level: 11 Required Class: Paladin, Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
  • Spiritualist's Gleaming Shield Spiritualist's Gleaming Shield Soulbound Unique Shield 32 Armor Class 12.0% Block Chance +2 Conjuration +3 Vitality +2 Awareness +8 Energy Required Level: 1 Adventuring Item Level: 11 Required Class: Paladin, Cleric, Dread Knight, Shaman, Warrior
  • Vicar's Gleaming Mace Vicar's Gleaming Mace Soulbound Weapon 11 - 16 Damage +3 Conjuration +1 Dexterity +3 Parry +3 Alteration +2 Wisdom Required Level: 1 Adventuring Item Level: 11 Required Class: Paladin, Cleric, Druid, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
  • Vicar's Gleaming Shield Vicar's Gleaming Shield Soulbound Unique Shield 32 Armor Class 12.0% Block Chance +2 Conjuration +3 Vitality +2 Awareness +8 Energy Required Level: 1 Adventuring Item Level: 11 Required Class: Paladin, Cleric, Dread Knight, Shaman, Warrior
  • Vindicator's Polished Axe Vindicator's Polished Axe Soulbound Weapon 11 - 16 Damage +5 Combat Awareness +1 Constitution +2 Dexterity +5 Parry Required Level: 1 Adventuring Item Level: 11 Durability: 100% Required Class: Bard, Paladin, Ranger, Dread Knight, Rogue, Warrior
  • Vindicator's Polished Hammer Vindicator's Polished Hammer Soulbound Weapon 11 - 16 Damage +2 Strength +1 Constitution +10 Hit Points +6 Energy Required Level: 1 Adventuring Item Level: 11 Durability: 100% Required Class: Paladin, Cleric, Ranger, Dread Knight, Rogue, Shaman, Warrior, Blood Mage
  • No Monetary Reward Reward

Source

http://thetelonproject.wikidot.com/adventuring-quest:go-train-sun-village

Screenshots & maps

Vicar s Gleaming Mace
Vicar s Gleaming Mace item
Vicar s Gleaming Shield
Vicar s Gleaming Shield item
Channeler s Gleaming Staff
Channeler s Gleaming Staff item
Scout s Polished Bow
Scout s Polished Bow item
Scout s Polished Crossbow
Scout s Polished Crossbow item
Scout s Polished Longsword
Scout s Polished Longsword item
Scout s Polished Shortsword
Scout s Polished Shortsword item
Apostle s Polished Bladestaff
Apostle s Polished Bladestaff item
Disciple s Gleaming Windblade
Disciple s Gleaming Windblade item
Vindicator s Polished Axe
Vindicator s Polished Axe item
Vindicator s Polished Hammer
Vindicator s Polished Hammer item
Occultist s Gleaming Staff
Occultist s Gleaming Staff item
Spiritualist s Gleaming Mace
Spiritualist s Gleaming Mace item
Spiritualist s Gleaming Shield
Spiritualist s Gleaming Shield item

Images hosted here rather than hotlinked, so they survive their source going offline.

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