Xenn Tech: Xennu Dar Boots
Level 37 · Adventuring · Dragon's Backbone · Qalia
Bring the required components to Researcher Akkon in order for him to create Xennu Bar Boots
Objectives
Bring the required components to Reseacher Akkon in order for him to create Xennu Dar Boots.
- Assembled Purple Sphere (0/3)
- Glowing Green Energy Sphere (0/1)
Description
"Interesting. The effect on these boots the schematics detail out seems like it could be extremely useful. Get me the components and we'll find out."
What they say
On offering it
Researcher Akkon
"Interesting. The effect on these boots the schematics detail out seems like it could be extremely useful. Get me the components and we'll find out."
"Interesting. The effect on these boots the schematics detail out seems like it could be extremely useful. Get me the components and we'll find out."
Recorded by vg.curse.com.
1 recorded disagreement about this quest — level (wiki.silkyvenom.com:80).
Details
- Starts with
- Researcher Akkon
- Starts in
- Dragon's Backbone
- Hand in to
- Researcher Akkon
- Next
- Sphere: Adventuring
- Repeatable
- No
Rewards
-
Blessed Xeno-Dar Power Boots
Blessed Xeno-Dar Power Boots
Soulbound
Medium ArmorFeet
124 Armor Class
+4 Strength
+5 Vitality
+1 Wisdom
+78 Hit Points
+78 Energy
Activated Ability: Boost Jump
This effect will allow you to jump one extra time while in the air, or give you an increased super-jump while on the ground
Required Level: 35 Adventuring
Item Level: 45
Required Class:
Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
- Etched Xeno Bar Power Boots Etched Xeno Bar Power Boots Feet +142 Armor Class +18 Strength +118 Hit Points Required Level: 35 Adventuring Required Class: Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
-
Hyper-Cloth Power Boots
Hyper-Cloth Power Boots
Soulbound
Light ArmorFeet
59 Armor Class
+16 Spell Damage Focus
+19 Intelligence
+54 Energy
Activated Ability: Boost Jump
This effect will allow you to jump one extra time while in the air, or give you an increased super-jump while on the ground
Required Level: 35 Adventuring
Item Level: 45
Required Class:
Bard, Cleric, Druid, Psionicist, Monk, Ranger, Rogue, Shaman, Sorcerer, Disciple, Blood Mage, Necromancer
-
Xenocite Power Boots
Xenocite Power Boots
Soulbound
Heavy ArmorFeet
247 Armor Class
+10 Constitution
+10 Dexterity
+78 Hit Points
Activated Ability: Boost Jump
This effect will allow you to jump one extra time while in the air, or give you an increased super-jump while on the ground
Required Level: 35 Adventuring
Item Level: 45
Required Class:
Paladin, Cleric, Dread Knight, Warrior
Source
https://www.vgoemulator.net/archive/MMODB%20Vanguard/vg.mmodb.com/quests/xenn-tech-xennu-dar-boots-2496.html
Screenshots & maps
Images hosted here rather than hotlinked, so they survive their source going offline.
Guides covering this
- The Telon Project — Diplomacy