Xenn Tech: Xennu Dar Boots
Level 37 · Adventuring · Dragon's Backbone · Qalia
Bring the required components to Researcher Akkon in order for him to create Xennu Bar Boots
Objectives
Bring the required components to Reseacher Akkon in order for him to create Xennu Dar Boots.
- Assembled Purple Sphere (0/3)
- Glowing Green Energy Sphere (0/1)
Description
"Interesting. The effect on these boots the schematics detail out seems like it could be extremely useful. Get me the components and we'll find out."
Notes
▼ Show Walkthrough (Possible Spoilers!) ▲ Hide Walkthrough
Details
- Starts with
- Researcher Akkon
- Starts in
- Dragon's Backbone
- Repeatable
- No
Rewards
Source
https://www.vgoemulator.net/archive/MMODB%20Vanguard/vg.mmodb.com/quests/xenn-tech-xennu-dar-boots-2496.html
Text from the screenshots
Several quest pages record their dialogue only as pictures. This was read out of those pictures automatically, so treat the wording as approximate — the screenshot itself is below and is the record.
Blessed Xeno Dar Power Boots
Blessed Xeno-Dar Power Boots Gold Membership Required Soulbound Medium Feet Armor 142 Armor Class 5 Strength 6 Vitality 1 Wisdom 89 Hit Points 89 Energy Activated Ability: Boost Jump This effect will allow you to jump one extra time while in the air, or give you an increased super-jump while on the ground. Required Level: 35 Adventuring Item Level: 45 Required Class: Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior Boots made with powerful propulsion technology, enabling the user a boost directly into the air.
Etched Xeno Bar Power Boots
Etched Xeno-Dar Power Boots Gold Membership Required Soulbound Medium Feet Armor 142 Armor Class 18 Strength 118 Hit Points Activated Ability: Boost Jump This effect will allow you to jump one extra time while in the air, or give you an increased super-jump while on the ground. Required Level: 35 Adventuring Item Level: 45 Required Class: Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior Powerful boots with propulsion technology, allowing the user an extra boost while in mid air.
Hyper Cloth Power Boots
Hyper-Cloth Power Boots a Gold Membership Required Soulbound Light Feet Armor 59 Armor Class 22 Intelligence 61 Energy 18 Spell Damage Focus Activated Ability: Boost Jump This effect will allow you to jump one extra time while in the air, or give you an increased super-jump while on the ground. Required Level: 35 Adventuring Item Level: 45 Required Class: Sorcerer, Bard, Cleric, Druid, Blood Mage, Necromancer, Psionicist, Monk, Ranger, Rogue, Shaman, Disciple Powerful boots made with propulsion technology allowing the user an extra boost while in mid air.
Xenocite Power Boots
f a Xenocite Power Boots ae Gold Membership Required Soulbound Heavy Feet Armor 282 Armor Class 11 Constitution 11 Dexterity 89 Hit Points Activated Ability: Boost Jump This effect will allow you to jump one extra time while in the air, or give you an increased super-jump while on the ground. Required Level: 35 Adventuring Item Level: 45 Required Class: Paladin, Cleric, Dread Knight, Warrior Powerful boots made with special propulsion technology, enabling the user an extra boost in mid air.
Screenshots & maps
Images from The Telon Project, hosted here so they survive the source going offline.