Xenn Tech: Xennu Dar Helmet
Level 38 · Adventuring · Dragon's Backbone · Qalia
Objectives
Bring the required components to Reseacher Akkon in order for him to create a Xennu Dar Helmet.
Assembled Purple Sphere (5)
Glowing Red Energy Sphere (2)
Glowing Green Energy Sphere (1)
What they say
On offering it
Researcher Akkon
"Oh my, the procedure for completing this special helmet seems very complex. Before I get started, I'll need your help in gathering components."
"Oh my, the procedure for completing this special helmet seems very complex. Before I get started, I'll need your help in gathering components."
Recorded by vg.curse.com.
Details
- Starts with
- Researcher Akkon
- Hand in to
- Researcher Akkon
- Repeatable
- No
Rewards
-
Blessed Xeno-Dar
Blessed Xeno-Dar
Soulbound
Medium ArmorHead
142 Armor Class
+19 Wisdom
+39 Hit Points
+39 Energy
Activated Ability: Mind Shield
While this effect is active, you will be 10% more effective at resisting mesmerize, charm, and you will have a 10% rune for all mental damage
Required Level: 35 Adventuring
Item Level: 45
Required Class:
Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
-
Etched Xeno-Dar Helm
Etched Xeno-Dar Helm
Soulbound
Medium ArmorHead
130 Armor Class
+16 Strength
+117 Hit Points
Activated Ability: Mind Shield
While this effect is active, you will be 10% more effective at resisting mesmerize, charm, and you will have a 10% rune for all mental damage
Required Level: 35 Adventuring
Item Level: 45
Required Class:
Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
- Etched Xeno-Dar Hem Etched Xeno-Dar Hem Soulbound 130 Armor Class +18 Strength +133 Hit Points Required Level: 35 Adventuring Required Class: Bard, Paladin, Cleric, Monk, Ranger, Dread Knight, Rogue, Shaman, Disciple, Warrior
-
Hyper-Cloth Cap
Hyper-Cloth Cap
Soulbound
Light ArmorHead
52 Armor Class
+19 Vitality
+52 Hit Points
+52 Energy
Activated Ability: Mind Shield
While this effect is active, you will be 10% more effective at resisting mesmerize, charm, and you will have a 10% rune for all mental damage
Required Level: 35 Adventuring
Item Level: 45
Required Class:
Bard, Cleric, Druid, Psionicist, Monk, Ranger, Rogue, Shaman, Sorcerer, Disciple, Blood Mage, Necromancer
-
Xenocite Helm
Xenocite Helm
Soulbound
Heavy ArmorHead
247 Armor Class
+5 Constitution
+28 Mental Resistance
+121 Hit Points
+29 Mental Absorption
Activated Ability: Mind Shield
While this effect is active, you will be 10% more effective at resisting mesmerize, charm, and you will have a 10% rune for all mental damage
Required Level: 35 Adventuring
Item Level: 45
Required Class:
Paladin, Cleric, Dread Knight, Warrior
Source
http://thetelonproject.wikidot.com/adventuring-quest:xenn-tech-xennu-dar-helmet
Screenshots & maps
Images hosted here rather than hotlinked, so they survive their source going offline.
Guides covering this
- The Telon Project — Diplomacy