Mordebi Human
Neutral · starts in Khal
Appearance
Browse
- Gear usable by Mordebi Humans
- Khal — starting city
- All races
Attributes gained each level
From level 10 every character gains 20 attribute points a level. Six are placed automatically, one per attribute; the rest are split between what the race decides and what you decide.
No attribute is chosen for you.
14 points a level are yours to place.
Nothing is allocated by race, which is why a Mordebi Human has 14 free points rather than 10 — the freedom is the racial trait.
Attribute figures from vanguard-guide.com, corroborated by the vanguardmonks.com class FAQ on every race the two share. Points above a soft cap of level × 18 grant nothing; allocated points can be reclaimed only by spending refund points, which accrue with adventuring experience.
Racial abilities (2)
Using ancient magic passed down from the great tomb lords of Nusible Necropolis, you can curse your opponent, causing a momentary stupor. While affected, your target will be stunned and have a very limited awareness to nearby threats for 8 seconds. When the curse fades, the target will have no memory of you or the curse.
| Rank | Effect |
|---|---|
| 1 | Lull |
| 2 | Memory wipe |
Humans are well trained in all areas of combat. For what their bodies lacks in either strength or speed, is made up in discipline. Permanently increases all weapon type skills by 10.
| Rank | Effect |
|---|---|
| 1 | +10 Weapon All Skills |
Also granted to Kojani Human, Qaliathari Human, Thestran Human .