Orc
Evil · starts in Martok
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- Gear usable by Orcs
- Martok — starting city
- All races
Attributes gained each level
From level 10 every character gains 20 attribute points a level. Six are placed automatically, one per attribute; the rest are split between what the race decides and what you decide.
| Strength | +2 |
| Constitution | +2 |
10 points a level are yours to place.
An Orc trades 4 points of choice for 4 points of specialisation.
A developer post of 18 January 2007, twelve days before launch, gave this as +2 STR +2 VIT instead. It was marked subject to change, and two later accounts of the table agree with the figures shown above, so the archive treats it as the beta version rather than a rival reading — kept because someone rebuilding the beta will want it.
Attribute figures from vanguard-guide.com, corroborated by the vanguardmonks.com class FAQ on every race the two share. Points above a soft cap of level × 18 grant nothing; allocated points can be reclaimed only by spending refund points, which accrue with adventuring experience.
Racial abilities (2)
This ability calls upon the strength and fury of Ghalnn to aid you in combat. When activated, you will receive a 10% increase to both spells and melee attacks. Every successful attack or spell will also heal you for 100% of the damage dealt.
| Rank | Effect |
|---|---|
| 1 | +10% damage |
| 2 | Restores Hit Points per hit |
Larger races are naturally more durable in melee combat. Permanently increases your mitigation by 2%
| Rank | Effect |
|---|---|
| 1 | +2% mitigation |
Also granted to Lesser Giant, Varanjar, Varanthari .