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Imanjal Sacellum

Dungeon · Qalia · in Skrilien Point · mobs level 19–24

Details

Mob levels
19–24
Group size
Group
Area size
Very Large
Continent
Qalia
Chunk
Skrilien Point
Documented
1/1/2022

Notes

Starts as 3-dots, but more difficult mobs are further in. Harvestables inside.

Browse

Emulator build status

How complete this dungeon is on the VGO emulator, from the project's own documentation — not a statement about the original game.

Spawns
Partial
Loot
Partial
Difficulty
Not Set
Quests
Partial

Maps (3)

Map of Imanjal Sacellum

Map of Imanjal Sacellum

Map of Imanjal Sacellum

Write-up

Written for DungeonGuru by Nethervoid. This is their work, reproduced here because the site it was written for is gone.

levels 18-23 Lizard Temple rated C+ Skrilien Point

Spoilers
General | Maps | Screenshots
Layout
B
Mob Placement
A-
Mob Itemization
D
Quest Quality
C
Quest Rewards
C-
Atmosphere
B+
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General Information

Name: Imanjal Sacellum
Level Range: 18-23
Chunk: Skrilien Point
Continent: Qalia
Theme: Lizard Temple
Overall Rating: C+
Spoilers: General | Maps | Screenshots
Added by: Nethervoid

"I am wind. I am sand. I am sea. I am these things. Ancient are the paths that lead to me, for ancient are my days and my people. You came first, and then the hairy ones. You are made by my hand, but those hairy ones are made by the corrupt. And so they are corrupt. Let them not enter here, so shall it be written and done."

- Inscription on an old stone block found near the Sancellum, transcribed by captured Lizard Men

Location

Imanjal Sacellum
Location of entrance to Imanjal Sacellum in Skrilien Point chunk

Editor's Notes

This is one of those places where when you start it and are about half way in, you wonder why nobody ever goes here: the place looks amazing, the layout is really nice with that 'carved out of the rock' feel, and the mob placement is great.

Imanjal Sacellum is a fun place to bring a group, and you'll really feel challenged if you take 6 people at around lv 18-19. When we ran this, we had 4 at lv 22 or so, and it was still pretty challenging. The first corridor is filled with mainly 3 and 4 dot single pulls, but that turns into all 4 dots single to double pretty quickly. Once you get a third of the way in this place, you'll be facing 3 or 4 mob pulls if you don't take your time for pathing and some lulling. It's a good idea to have some CC, as always. I loved the challenge of the pulling and group play.

The place is just HUGE! And you would never know it from seeing the little hole of an entrance! It literally took us 4 hours to crawl the whole place! You will have to go a bit quick too, because if you dawdle you'll get respawns creeping up your backside. The spawn time is actually around 10 minutes, but the challenge is in the tactics of pulling and CC. It can be tough to figure out each new pack and pathers.

I only have two beefs with this place:

We camped the place we are pretty sure contains the named for 3 rounds of spawn with no luck (placeholder being the only 'Skrilien Pyromancer' in the whole place). I think the spawn timer is around 10 minutes. This actually wouldn't be too big of a deal had we known we would be coming back to this dungeon again (like was the case with Unrest at lv 20 in EQ)...but instead since we knew this was probably our only chance to see the place, we just left the quest unfinished. If the quest rewarded better loot, I probably wouldn't mind the named camping so much, but the reward is ... average.
One of the deepest part of the dungeons had the big fire elemental named there, and we were pretty stoked after crawling for 4 hours to see a named. He was very impressive, and had his own room along with minions. So we killed him, and he didn't drop anything at all. We were pretty disappointed.

Still if you get the chance you should see this place. The quests you get from upside are nothing spectacular, but the feel of the place along with the challenge makes this place pretty decent. Just seeing the lava room alone is worth it.

Dungeon Ratings

Overall Rating: C+
Layout: B
Mob Placement: A-
Mob Itemization: D
Quest Quality: C
Quest Rewards: C-
Atmosphere: B+
For more info on our dungeon rating system, please see this page.

Lore

Not much is known about Imanjal. The lizards guard its secrets well. Some say it's an old lizard temple. Some say it's not just an old temple but that magic still persists there.

Quests

Aquired at Upside Defense Garrison

[18]Don't Eat the Beetle Eggs (Small Group)
[22]Failures of Imanjal (Group)

Aquired in Imanjal Sacellum

[20]Fire Lizards (Group)

Named Mobs

[20]Gruulk the Lorekeeper
[20]Pyromancer Tur'Ligak
[22]Darksoul Suul'Kes
[20]Pyromancer Tur'Ligak
[21]Elgadus the Brutefather
[25]RUL'ALOUK THE SOULSCORCHER

Known Issues

Bug:Elgadus the Brutefather

Subcategories

There are 8 subcategories to this category.

M

  • Mob - Darksoul Suul'Kes
  • Mob - Elgadus the Brutefather

M cont.

  • Mob - Gruulk the Lorekeeper
  • Mob - Pyromancer Tur'Ligak
  • Mob - RUL'ALOUK THE SOULSCORCHER

Q

  • Quest - Don't Eat the Beetle Eggs
  • Quest - Failures of Imanjal
  • Quest - Fire Lizards

Guides covering this

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