VanguardSaga of Heroes Archive

Kalendra's Coven

Dungeon · Qalia · in Skrilien Point · mobs level 17–22

Details

Mob levels
17–22
Group size
Group
Area size
Large
Continent
Qalia
Chunk
Skrilien Point
Documented
1/1/2022

Notes

Outside mobs are only 3 dots, but inside is meant to be grouped.

Browse

Emulator build status

How complete this dungeon is on the VGO emulator, from the project's own documentation — not a statement about the original game.

Spawns
Complete
Loot
Global
Difficulty
Complete
Quests
Partial

Maps (1)

Map of Kalendra's Coven

Write-up

Written for DungeonGuru by Nethervoid. This is their work, reproduced here because the site it was written for is gone.

levels 18-23 Witch Coven rated B Skrilien Point

Spoilers
General | Maps | Screenshots
Layout
B
Mob Placement
C
Mob Itemization
B
Quest Quality
B+
Quest Rewards
B+
Atmosphere
B
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General Information

Name: Kalendra's Coven
Level Range: 18-23
Chunk: Skrilien Point
Continent: Qalia
Theme: Witch Coven
Overall Rating: B
Spoilers: General | Maps | Screenshots
Added by: Nethervoid

"Double, double toil and trouble; Fire burn, and caldron bubble."

- Macbeth, William Shakespeare

Location

Kalendra's Coven
Location of entrance to Kalendra's Coven in Skrilien Point chunk

Editor's Notes

Kalendra's Coven is really a dungeon you don't want to miss. It's got all the things a good dungeon really needs: atmosphere, great story line, good quest itemization, and decent mob layout.

You really do need to pay attention in the Coven if you want to pick up on the whole atmosphere and theme of the place. It's not readily apparent just by being there. Read all the quests, and pay attention to the names of the rooms, mobs, and what appears to be happening in these rooms. It's really an awesome place! We've got dissections, reanimations, floating skulls, soul eating, and general debauchery. Muahahaha!

Also there's a cool series of quests that start inside the Coven, which let you in on the current state of affairs of the place. It's really a pretty awesome quest line, which ends with ... I'll let you figure that out.

Now this is home to the zombie flesh part of the Hunter's League Helm quest, so most people will come here on almost every character. But what I find really amazing is most of these people have only ever been to the zombie room. They've usually never run the Kalendra series of quests, which can be found deeper in the dungeon.

What a few people I've been with doing the Hunter's League quests suggested is after we get our zombie flesh, we head deeper and just finish the Kalendra's line. Most people really don't have much going on anyway, and so they'll usually go along with it, especially when they hear about the amazing neck pieces the last quest gives out, not to mention killing an all caps named!

The only thing I would change if I could is the mob layout. It's a bit easy on the group, with most pulls being 2 mobs. Some rooms can be really challenging like the Hall of Dissection (Zombie Room). Still, it should be packed a little tighter than it is.

Don't miss this dungeon. It's awesome!

Dungeon Ratings

Overall Rating: B
Layout: B
Mob Placement: C
Mob Itemization: B
Quest Quality: B+
Quest Rewards: B+
Atmosphere: B
For more info on our dungeon rating system, please see this page.

Lore

Travelers have been disappearing lately around Upside Defense Garrison. It seems a local witch coven is to blame. Taken in the night, the victims are held in cells and tortured. It's up to you to go stop Kalendra, The Dark Witch and her coven, and free the travelers from prison and their fates!

You decend into the coven to find horrors beyond your wildest expectations: bodies being eaten, bodies being carved up, restitched, and reanimated, and all sorts of inhumane experimentation and dark magic. Surely it's worse than the Garrison had ever imagined.

You dare to go deeper to find The Dark Witch and stop this abomination, only to find out there's a struggle of power within the Coven. It seems some believe Kalendra is going too far.

Stop The Dark Witch, before she unleashes something even more horrible on the world.

Quests

Aquired at Upside Defense Garrison

(These first two quests are not part of the actual Coven quests, but are pre-requisite for the quest: No Rest for the Weary, which does actually go into Kalendra's Coven. Do these before you plan on going into the Coven. Time to complete the first two pre-reqs is about 30-90 min depending.)

[18]Moving on Up (Small Group)
[16]Rising in Rank (Small Group)
[16]No Rest for the Weary (Group)
[20]Prisoners of the Coven (Group)

Aquired in Kalendra's Coven

[20]The Words of Master Vallerex (Group)
[20]Kalendra's Cauldron (Group)
[22]The Dark Witch (Group)

Named Mobs

[21]Devourer of Souls
[22]Protector of Kalendra
[22]KALENDRA THE DARK WITCH

Known Issues

None.

Subcategories

There are 11 subcategories to this category.

M

  • Mob - Devourer of Souls
  • Mob - Frenzied Experiment
  • Mob - KALENDRA THE DARK WITCH

M cont.

  • Mob - Protector of Kalendra

Q

  • Quest - Kalendra's Cauldron
  • Quest - Moving on Up
  • Quest - No Rest for the Weary

Q cont.

  • Quest - Prisoners of the Coven
  • Quest - Rising in Rank
  • Quest - The Dark Witch
  • Quest - The Words of Master Vallerex

Guides covering this

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