VanguardSaga of Heroes Archive

Armor of Faith

Cleric · Level 50 · Alteration

Effect

You are protected and empowered by your faith, gaining 40 strength, dexterity, constitution, and intelligence, 150 armor class, 200 hit points and 10 endurance. Also increases energy regeneration by 7.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007-2008
50
Cast then
0
Refresh then
0
You are protected and empowered by your faith, gaining 40 strength, dexterity, constitution, and intelligence, 150 armor class, 200 hit points and 10 endurance. Cost: Submit Info Cast Time: 0 Refresh: 0 Range: 5 Resolution VII

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by The Telon Project as: “You are protected and empowered by your faith, gaining 40 strength, dexterity, constitution, and intelligence, 150 armor class, 200 hit points and 10 endurance. Also increases energy regeneration by 42 over 6 sec” (http://thetelonproject.wikidot.com/abilities:armor-of-faith)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
50
energy cost
573
Cast time
Instant
Refresh
0s
Range
5m
Target
Self
Type
Alteration
Learned from
Class Trainers

Sources

  • Verified from the in-game tooltip — these figures override the wikis
  • The Telon Project

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