VanguardSaga of Heroes Archive

Blooming Ridge Hand I

Disciple · Level 26

Effect

A potent strike that deals 150% weapon damage plus 76 to 82. Whenever an opponent affected by this ability is attacked with a melee ability, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007-2008
26
Cast then
0
Refresh then
0
A potent strike that deals 150% weapon damage plus 80 to 88. Whenever an opponent affected by this ability is attacked with a melee ability, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1. Cost: Submit Info Jin Cost: 0 Cast Time: 0 Refresh: 0 Range: 5 Inner Light III

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by The Telon Project as: “A potent strike that deals 150% weapon damage plus 80 to 88. Whenever an opponent affected by this ability is attacked with a melee ability, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1” (http://thetelonproject.wikidot.com/abilities:blooming-ridge-hand-i)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
26
Endurance cost
28
Jin cost
0
Cast time
Instant
Refresh
0s
Range
5m
Target
Offensive Target
Type
Melee Attack
Learned from
Class Trainers

Sources

  • Verified from the in-game tooltip — these figures override the wikis
  • The Telon Project

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