VanguardSaga of Heroes Archive

Blooming Ridge Hand II

Disciple · Level 34

Effect

A potent strike that deals 150% weapon damage plus 101 to 109. Whenever an opponent affected by this ability is attacked with a melee ability, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007-2008
34
Cast then
0
Refresh then
0
A potent strike that deals 150% weapon damage plus 106 to 116. Whenever an opponent affected by this ability is attacked with a melee ability, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1. Cost: Submit Info Jin Cost: 0 Cast Time: 0 Refresh: 0 Range: 5 Cyclone Kick IV

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Previously recorded by The Telon Project as: “A potent strike that deals 150% weapon damage plus 106 to 116. Whenever an opponent affected by this ability is attacked with a melee ability, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1” (http://thetelonproject.wikidot.com/abilities:blooming-ridge-hand-ii)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
34
Endurance cost
28
Jin cost
0
Cast time
Instant
Refresh
0s
Range
5m
Target
Offensive Target
Type
Melee Attack
Learned from
Class Trainers

Sources

  • Verified from the in-game tooltip — these figures override the wikis
  • The Telon Project

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