Charge
Warrior · Level 12 · Group Command
Effect
Commands your group to charge into combat, increasing their critical hit chance by 20% and their movement speed by 75% for 1 attack or 10 sec. Can only be performed outside of combat.
Alternate description
A second source words this differently; both are kept rather than one being discarded.
Commands your group to charge into combat, increasing their critical hit change by 20% and movement speed by 75% for 1 attack or 10 sec. Can only be performed outside of combat
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007-2008
- 12
- Cast then
- 0
- Refresh then
- 20
Commands your group to charge into combat, increasing their critical hit chance by 20% and their movement speed by 75% for 1 attack or 10 sec.
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Notes
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 12
- Energy cost
- 22
- Cast time
- Instant
- Refresh
- 20.0s
- Range
- 20m
- Target
- Your Group
- Type
- Skill or Spell
- Learned from
- Class Trainers
Sources
- Verified from the in-game tooltip — these figures override the wikis
- The Telon Project