Dodge II
Disciple · Level 20 · Defensive Maneuver
Effect
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007-2008
- 20
- Cast then
- 0
- Refresh then
- 30
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Notes
Previously recorded by The Telon Project as: “Raises your chance to dodge incoming attacks by 120% for 60 sec or until you dodge or activate another ability. This turns off your auto to attack” (http://thetelonproject.wikidot.com/abilities:dodge-ii)
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 20
- Endurance cost
- 10
- Jin cost
- 0
- Cast time
- Instant
- Refresh
- 30.0s
- Duration
- 1 Minute
- Range
- 5m
- Target
- Self
- Type
- Defensive Maneuver
- Learned from
- Class Trainers
Sources
- Verified from the in-game tooltip — these figures override the wikis
- From VGO Emulator — the game’s own strings for this ability, which filled anything blank here. Where they disagreed with a figure already recorded, the older figure was kept and the client’s reading filed as a disagreement
- The Telon Project