VanguardSaga of Heroes Archive

Healing Touch II

Cleric · Level 8 · Alteration

Effect

Restores 334 life to your defensive target.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007-2008
14 — now 8
This spell allows you to heal your target or yourself for 595. Energy Cost: 95

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.

Notes

Defensive Target

Previously recorded by The Telon Project as: “Heals your defensive target for 334” (http://thetelonproject.wikidot.com/abilities:healing-touch-ii)

The Paladin has a Healing Touch line of its own, held separately here. It is a weaker ability rather than the same one: at matching levels this Cleric version heals between 10% and 23% more.

Energy efficiency differs between the two classes by a near-constant factor. Healing per point of energy spent runs 1.9 to 2.0 times better on the Paladin than on the Cleric at every matching level -- the Paladin heals less per cast, as expected, but costs less than half as much energy to do it. A ratio that steady across five ranks looks deliberate rather than accidental, but it is worth confirming which side carries the intended numbers.

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
8
energy cost
158
Virtue points
0
Cast time
1.5
Refresh
0s
Range
30m
Target
Defensive Target
Type
Alteration
Learned from
Class Trainers
Icon
Icon679.png

Sources

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