Healing Touch V
Cleric · Level 32 · Alteration
Effect
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007-2008
- 38 — now 32
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.
Notes
Previously recorded by The Telon Project as: “Heals your defensive target for 1085” (http://thetelonproject.wikidot.com/abilities:healing-touch-v)
The Paladin has a Healing Touch line of its own, held separately here. It is a weaker ability rather than the same one: at matching levels this Cleric version heals between 10% and 23% more.
Energy efficiency differs between the two classes by a near-constant factor. Healing per point of energy spent runs 1.9 to 2.0 times better on the Paladin than on the Cleric at every matching level -- the Paladin heals less per cast, as expected, but costs less than half as much energy to do it. A ratio that steady across five ranks looks deliberate rather than accidental, but it is worth confirming which side carries the intended numbers.
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 32
- energy cost
- 423
- Virtue points
- 0
- Cast time
- 1.5
- Refresh
- 0s
- Range
- 30m
- Target
- Defensive Target
- Type
- Alteration
- Learned from
- Class Trainers
Sources
- Verified from the in-game tooltip — these figures override the wikis
- The Telon Project