VanguardSaga of Heroes Archive

Nature's Calm I

Also recorded as Nature's Calm

Druid · Level 14 · Arcane Alteration

Effect

Calms an opponent, reducing the chance they will assist nearby allies for 12 sec. If resisted, there is a chance that the target will notice your attempt and attack you. Usable only on Fey, Creatures and Elementals.

Ranks

RankLevelCostEffect
I 14 26

Alternate description

A second source words this differently; both are kept rather than one being discarded.

Calms your target, reducing the chance that they will assist their allies for the next 12 seconds.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007-2008
14
Cast then
2
Calms an opponent, reducing the chance they will assist nearby allies for 12 seconds. If resisted, there is a chance that the target will notice your attempt and attack you. Cost: 27 energy Cast Time: 2 .0 Refresh: None Range: 25 Antshape

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Notes

Previously recorded by mmodb as: “Calms an opponent, reducing the chance they will assist nearby allies for 12 sec. If resisted, there is a chance that the target will notice your attempt and attack you” (http://vg.mmodb.com/spells/natures-calm-621.php)

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
14
energy cost
26
Cast time
1.7
Refresh
Nones
Range
25m
Target
Offensive Target
Type
Arcane Alteration
Icon
Icon618.png

Sources

← All abilities