Effect
Ranks
| Rank | Level | Cost | Effect |
|---|---|---|---|
| I | 2 | 42 | 101 to 110 damage over 10 sec, 40% chance to break |
| II | 10 | 86 | 303 to 323 damage over 10 sec, 40% chance to break |
| III | 18 | Some | 585 to 620 damage over 12 sec, 40% chance to break |
| IV | 26 | Some | 832 to 879 damage over 12 sec, 30% chance to break |
| V | 34 | Some | 1264 to 1332 damage over 14 sec, 30% chance to break |
| VI | 42 | Some | 1592 to 1678 damage over 14 sec, 30% chance to break |
| VII | 50 | Some | 1983 to 2090 damage over 16 sec, 20% chance to break |
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007-2008
- 2 — now 4
- Cast then
- 1
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.
Notes
Previously recorded by The Telon Project as: “Immobilizes your enemy and causes them to bleed for xx to xx damage over 10s. There is a 40% chance for the roots to break when the target is hit” (http://thetelonproject.wikidot.com/abilities:piercing-roots-i)
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 4
- energy cost
- 88
- Cast time
- 0.9
- Refresh
- Nones
- Range
- 25m
- Target
- Offensive Target
- Type
- Physical Conjuration
- Learned from
- Class Trainers
- Icon
- Icon698.png
Sources
- Verified from the in-game tooltip — these figures override the wikis
- The Telon Project
- Vanguard Wiki (Fandom) — CC BY-SA