Ritual Animatus I
Necromancer · Level 14 · Conjuration
Effect
Ranks
| Rank | Level | Cost | Effect |
|---|---|---|---|
| I | 14 | 112 | Raises a fallen opponent |
| II | 42 | 338 | Raises a fallen opponent |
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007-2008
- 14
- Cast then
- 2
- Refresh then
- 0
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
- Level in 2008
- 14
vgnecro.com, 2008 · every ability that changed
Notes
NPC Corpse Only works on targets with 3 dots and below
Previously recorded by The Telon Project as: “A dark ritual that reanimates a targeted corpse, forcing it to fight for you for a brief time” (http://thetelonproject.wikidot.com/abilities:ritual-animatus-i)
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 14
- energy cost
- 124
- Cast time
- 2.0
- Refresh
- 0s
- Range
- 25m
- Target
- NPC Corpse
- Type
- Conjuration
- Learned from
- Class Trainers
- Icon
- Icon676.png
Sources
- Verified from the in-game tooltip — these figures override the wikis
- The Telon Project
- Vanguard Wiki (Fandom) — CC BY-SA