Effect
Ranks
| Rank | Level | Cost | Effect |
|---|---|---|---|
| I | 10 | 79 | 849 to 897 damage |
| II | 18 | 119 | 1363 to 1438 damage |
| III | 26 | 159 | 1669 to 1761 damage |
| IV | 34 | 200 | 1997 to 2104 damage |
| V | 42 | 242 | 2346 to 2471 damage |
| VI | 50 | ?? | 2471 to 2602 damage |
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007
- 14 — now 10
- Energy then
- 108 — now 79
- Cast then
- 0
- Refresh then
- 0
vgpsi.com, 2007 · every ability that changed
- Level in 2007-2008
- 10
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Damage, healing and hate in Vanguard scale with your stats, skills and level — the figures above are the ability's own, not what a particular character will see.
Notes
Previously recorded by The Telon Project as: “Splits time around your opponent, dealing 570 to 605 damage” (http://thetelonproject.wikidot.com/abilities:temporal-fracture)
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 10
- energy cost
- 79
- Cast time
- Instant
- Range
- 25m
- Target
- Offensive Target
- Type
- Arcane Finish
- Learned from
- Class Trainers
- Icon
- Icon529.png
Sources
- Verified from the in-game tooltip — these figures override the wikis
- The Telon Project
- Vanguard Wiki (Fandom) — CC BY-SA