Effect
Stops the flow of time, preventing all opponents within 10m from moving or attacking for up to 6 sec. Incoming damage will break the effects of this power.
Ranks
| Rank | Level | Cost | Effect |
|---|---|---|---|
| I | 22 | 143 | 6 sec. freeze |
| II | 34 | 216 | 8 sec. freeze |
| III | 46 | ?? | 10 sec. freeze |
As it was earlier
What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.
- Level in 2007
- 22
- Energy then
- 216 — now 143
- Cast then
- 0
- Refresh then
- 8
Stops the flow of time, preventing all opponents within 10m from moving or attacking for up to 6 seconds.
Incoming damage will break the effects of this power.
vgpsi.com, 2007 · every ability that changed
- Level in 2007-2008
- 22
- Cast then
- 0
- Refresh then
- 8
Stops the flow of time, preventing all opponents within 10m from moving or attacking for up to 6 sec. Incoming damage will break the effects of this power.
Ten Ton Hammer class guides, 2007-2008 · every ability that changed
Notes
Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.
Details
- Level
- 22
- energy cost
- 143
- Cast time
- Instant
- Refresh
- 8.0s
- Duration
- 6 Seconds
- Range
- 10m
- Target
- Offensive Target
- Type
- Arcane Evocation
- Learned from
- Class Trainers
- Icon
- Icon20746.png
Sources
- Verified from the in-game tooltip — these figures override the wikis
- The Telon Project
- Vanguard Wiki (Fandom) — CC BY-SA