VanguardSaga of Heroes Archive

Vanishing Winds

Druid · Level 18 · Conjuration

Effect

Calls a powerful wind that whisks you and your group mates (within 20 meters) to safety. The wind deposits you at the nearest safe point, or at your individual bind points if those are closer.

As it was earlier

What guides written while Vanguard was running recorded for this ability. Kept beside the current figures rather than replacing them — the game was rebalanced across its life, so both are right for their own year.

Level in 2007-2008
10 — now 18
Cast then
6
Calls a powerful wind that whisks you and your group mates to safety. The wind deposits you at the nearest safe point, or at your individual bind points if those are closer. Cost: 100 energy Cast Time: 6 .0 Refresh: None Range: 15 Forage

Ten Ton Hammer class guides, 2007-2008 · every ability that changed

Notes

Previously recorded by an earlier source as: “Calls a powerful wind that whisks you and your group mates to safety. The wind deposits you at the nearest safe point, or at your individual bind points if those are closer”

Read from the in-game tooltip in VGO Emulator. Bracketed damage figures shown in game are the skill- and level-adjusted values for that character and are not recorded here.

Details

Level
18
energy cost
162
Cast time
5.1
Refresh
Nones
Range
15m
Target
Your Group
Type
Conjuration
Icon
Icon617.png

Sources

← All abilities