VanguardSaga of Heroes Archive

Bard Song Components

Bards do not simply cast their abilities — they compose songs from components slotted into a song book. 80 components are recorded.

How a song is built

Depending on level, a bard has between one and seven component types available: Melody, Embellishment, Lyric, Chorus, Verse, Bridge and Coda. Each type offers one to three slots for a single component. By level 50 a bard can mix and match up to sixteen separate components in one song.

Components pulse once every four seconds. Many are persistent and hold their effect for the whole song — Harmony of War adds its damage continuously, with no pulse. Others, such as the regeneration songs, only deliver their benefit on each four-second tick.

Paying for the song

Every component charges its energy cost each second the song plays. A bard offsets this two ways. The first is natural energy regeneration, which scales with Vitality and ticks every second just as the cost does.

The second is rests. A rest occupies a slot but subtracts from the song's running cost rather than adding to it, so an 8-point rest makes a 20-cost song cost 12. A rest may go in any component row except a Melody, and only one may be used per song.

Status records whether a component functions on the VGO emulator, not whether it worked in the live game: Working, Partial, or Unscripted (present but with no effect implemented). Single use marks a component that can only be slotted once, where most may be stacked.

Melody (11)

LvlNameDescription EnergyInstrumentStatus
1 Emboldening Embellishment Increases group DEX and VIT 2/sec Voice Working
4 Cirel's Thythm of Renewal Regenerate group health and energy 5/sec String Working
6 Tynen's Melody of Acceleration Increases group movement speed 2/sec Percussion Working
21 Tynen's March of the Mire Snares and Slows offensive target's attack speed 2/sec — Partial
24 Cirel's Anthem of Clarity Heals group health every 5 sec 5/sec String Working
30 Irion's Tune of Safety Group AC and damage absorb 2/sec String Working
35 Illestine's Elemental March Increases group Fire, Cold, and Physical Resist 2/sec Percussion Working
47 Cirel's Tranquil Tune Regenerate raid health and energy 5/sec String Working
50 Feos' Securing Anthem Increases group Fire, Cold, Mental, Arcane, Physical, and Spiritual Resist 2/sec Wind Working
50 Irion's Tune of Warding Group AC and damage absorb 2/sec String Partial
50 Naman's Guardian Rhythm Increases group AC, Physical, Mental, and Arcane Resist 2/sec Wind Working

Embellishment (16)

LvlNameDescription EnergyInstrumentStatus
1 Mellarien's Anthem of War Increases group STR, INT, and AC 2/sec Voice Working
2 Mellarien's Harmony of War Increases group damge 4/sec Voice Working
9 Cirel's Soothing Substitution Regenerate group health 3/sec String Working
10 Tynen's Speedy Substitution Increases group movement speed 2/sec Percussion Working
17 Illestine's Harmony of Warmth Group damage shield that increases Cold Resist 2/sec Percussion Working
18 Energizing Embellishment Group restore energy (1/sec) 4/sec String Working
19 Illestine's Harmony of the Snow Group damage shield that increases Fire Resist 2/sec Percussion Working
30 Naman's Mystical Counterpoint Reduces offensive target's Arcane Resist 3/sec Brass Working
32 Naman's Chilly Counterpoint Reduces offensive target's Cold Resist 3/sec Brass Unscripted
34 Naman's Fiery Counterpoint Reduces offensive target's Fire Resist 3/sec Brass Unscripted
36 Cirel's Healing Harmony Group health regeneration 6/sec String Working
36 Naman's Temporal Counterpoint Reduces offensive target's Physical Resist 3/sec Brass Unscripted
38 Naman's Empyreal Counterpoint Reduces offensive target's Spiritual and Mental Resist 3/sec Brass Unscripted
43 Feos' Substitution of Warding Increases raid Arcane, Mental, and Spiritual Resist 4/sec Wind Working
49 Illestine's Epic Substitution Increases raid Cold, Fire, and Physical Resist 4/sec Percussion Working
50 Cirel's Counterpoint of Clarity Group restore energy (2/sec) 4/sec String Working

Lyric (19)

LvlNameDescription EnergyInstrumentStatus
6 Hazoc's Hasty Lyric Group melee haste 3/sec — Working
8 Ariezel's Minor Resonation
single use
Self only damage shield 2/sec — Working
9 Tynen's Strain of the Swift Increases group movement speed 3/sec Percussion Working
14 Briel's Lyric of Descent Group slow fall 3/sec Wind Working
15 Aria of Calm Thoughts Increases group spell accuracy, damage, and crit chance 4/sec — Working
18 Asilam's Lament of the Sea Group endure Breath 3/sec — Working
19 Gamael's Blade of Frost Adds chance to proc cold damage to group's melee and ranged attacks 3/sec Brass Working
22 Suann's Strain of Vanishing Group invisibility 6/sec Wind Working
25 Hazoc's Magical Aria Group spell haste 4/sec — Working
26 Gamael's Blade of Flame Adds chance to proc fire damage to group's melee and ranged attacks 3/sec Brass Working
28 Ariezel's Resonation
single use
Self only damage shield 3/sec — Working
32 Ariezel's Resounding Reverberation Group damage shield 3/sec Voice Working
36 Gamael's Blade of Venom Adds chance to proc poison damage to group's melee and ranged attacks 3/sec Brass Working
36 Tynen's Langorous Lament
single use
Slows offensive target's attack speed 3/sec — Unscripted
42 Ariezel's Major Resonation
single use
Self only damage shield 4/sec — Working
42 Naman's Nefarious Barrier
single use
Reduce offensive target's ability to be healed 3/sec — Unscripted
43 Gamael's Blade of Conflagration Adds chance to proc fire damage to group's melee and ranged attacks 3/sec Brass Working
47 Gamael's Blade of the Blizzard Adds chance to proc cold damage to group's melee and ranged attacks 3/sec Brass Working
50 Gamael's Blade of the Viper Adds chance to proc poison damage to group's melee and ranged attacks 3/sec Brass Working

Chorus (8)

LvlNameDescription EnergyInstrumentStatus
12 Mellarien's Chorus of Arms Increases group damge 5/sec Voice Working
12 Mellarien's Requiem of War Increases group damge by 5% 5/sec Voice Working
13 Ariezel's Assonance of Pain Deals direct damage to offensive target every 4 sec 4/sec Brass Working
17 Irion's Psalm of Shields Increases group AC and small damage absorb 5/sec String Partial
18 Hazoc's Hymn of Haste Group melee haste 5/sec — Working
25 Fasant's Hymn of Frailty Reduces offensive target's AC and STR 5/sec — Working
33 Irion's Hymn of the Lithe Increases group Dodge and Parry 5/sec — Working
36 Irion's Hymn of the Bastion Group AC and damage absorb 5/sec String Working

Verse (9)

LvlNameDescription EnergyInstrumentStatus
25 Ariezel's Deafening Discord Group damage shield 5/sec Voice Working
25 Cirel's Air of the Clear Mind Group restore energy (2/sec) 7/sec String Working
25 Cirel's Healing Phrase Heal yourself every 4 sec 5/sec — Working
26 Ariezel's Dirge of Doom Deals direct damage to offensive target every 4 sec 5/sec Brass Working
27 Cirel's Phrase of Renewal Group heal every 2 sec 8/sec String Working
33 Tynen's Chant of Chains Snares your offensive target (does not stack) 7/sec — Working
34 Asilam's Dirge of the Mariner Group endure breath 7/sec — Working
38 Suann's Verse of Vanishing Group invisibility 10/sec Wind Working
40 Cirel's Verse of Restoration Regenerate group health and energy 7/sec String Working

Bridge (6)

LvlNameDescription EnergyInstrumentStatus
35 Feos' Revolution of the Seasons Increases group Fire, Cold, and Physical Resist 6/sec Percussion Working
37 Naman's Ruinous Revolution Reduces offensive target's Arcane, Fire, and Cold Resist 6/sec Brass Unscripted
39 Naman's Baleful Bridge Reduces offensive target's Physical, Spiritual, and Mental Resist 3/sec Brass Unscripted
40 Feos' Segue of the Solace Increases group Arcane, Mental, and Spiritual Resist 6/sec Wind Working
42 Suann's Transforming Transition Increases group STR, CON, DEX, VIT, INT, and WIS 2/sec String Working
50 Fasant's Segue of Sundering Reduces offensive target's AC and STR and deals damage over time 6/sec — Unscripted

Coda (4)

LvlNameDescription EnergyInstrumentStatus
45 Irion's Refrain of Resolution Group AC and damage absorb 8/sec String Partial
48 Coda of Alacrity Reduces group ability refresh timers 8/sec — Working
49 Tynen's Coda of Velocity Increases group movement speed 7/sec Percussion Working
50 Mellarien's Victorious Finale Increases group accuracy, damage, and crit chance 8/sec Voice Working

Rest (7)

Rests reduce a song's total cost by their value, shown here as a negative number. They may be slotted into any row except a Melody, one per song.

LvlNameDescription EnergyInstrumentStatus
6 Weirlaun's Minor Interlude Reduces song cost -2 String Working
12 Weirlaun's Long Rest Reduces song cost -5 — Working
18 Weirlaun's Whole Rest Reduces song cost -7 — Working
24 Weirlaun's Quaver Reduces song cost -8 — Working
28 Weirlaun's Dramatic Pause Reduces song cost -10 — Working
36 Weirlaun's Caesura Reduces song cost -12 — Working
50 Sung's Renewing Rest Reduces song cost and heals you every 4 sec -11 — Working

Recorded discrepancy: the guide text describes seven rests worth 2, 4, 5, 7, 8, 10 and 12, plus an eighth worth 11 obtained from a mob drop at level 50. The component table lists seven rests, and the 4-point rest is not among them. Both are reproduced as found rather than reconciled.

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