VanguardSaga of Heroes Archive

Bard Song Components

With thanks to vgoplayers.com. This list of song components, and the explanation of how bard songs are composed, was compiled and hosted by them. It is reproduced here for preservation because the site is no longer online. The original page is archived at vgoplayers.com/wiki/index.php/Bard.

Bards do not simply cast their abilities — they compose songs from components slotted into a song book. 80 components are recorded.

How a song is built

Depending on level, a bard has between one and seven component types available: Melody, Embellishment, Lyric, Chorus, Verse, Bridge and Coda. Each type offers one to three slots for a single component. By level 50 a bard can mix and match up to sixteen separate components in one song.

Components pulse once every four seconds. Many are persistent and hold their effect for the whole song — Harmony of War adds its damage continuously, with no pulse. Others, such as the regeneration songs, only deliver their benefit on each four-second tick.

Paying for the song

Every component charges its energy cost each second the song plays. A bard offsets this two ways. The first is natural energy regeneration, which scales with Vitality and ticks every second just as the cost does.

The second is rests. A rest occupies a slot but subtracts from the song's running cost rather than adding to it, so an 8-point rest makes a 20-cost song cost 12. A rest may go in any component row except a Melody, and only one may be used per song.

Status records whether a component functions on the VGO emulator, not whether it worked in the live game: Working, Partial, or Unscripted (present but with no effect implemented). Single use marks a component that can only be slotted once, where most may be stacked.

Melody (11)

LvlNameDescription EnergyInstrumentStatus
1 Emboldening Embellishment Increases group DEX and VIT 2/sec Voice Working
4 Cirel's Thythm of Renewal Regenerate group health and energy 5/sec String Working
6 Tynen's Melody of Acceleration Increases group movement speed 2/sec Percussion Working
21 Tynen's March of the Mire Snares and Slows offensive target's attack speed 2/sec Partial
24 Cirel's Anthem of Clarity Heals group health every 5 sec 5/sec String Working
30 Irion's Tune of Safety Group AC and damage absorb 2/sec String Working
35 Illestine's Elemental March Increases group Fire, Cold, and Physical Resist 2/sec Percussion Working
47 Cirel's Tranquil Tune Regenerate raid health and energy 5/sec String Working
50 Feos' Securing Anthem Increases group Fire, Cold, Mental, Arcane, Physical, and Spiritual Resist 2/sec Wind Working
50 Irion's Tune of Warding Group AC and damage absorb 2/sec String Partial
50 Naman's Guardian Rhythm Increases group AC, Physical, Mental, and Arcane Resist 2/sec Wind Working

Embellishment (16)

LvlNameDescription EnergyInstrumentStatus
1 Mellarien's Anthem of War Increases group STR, INT, and AC 2/sec Voice Working
2 Mellarien's Harmony of War Increases group damge 4/sec Voice Working
9 Cirel's Soothing Substitution Regenerate group health 3/sec String Working
10 Tynen's Speedy Substitution Increases group movement speed 2/sec Percussion Working
17 Illestine's Harmony of Warmth Group damage shield that increases Cold Resist 2/sec Percussion Working
18 Energizing Embellishment Group restore energy (1/sec) 4/sec String Working
19 Illestine's Harmony of the Snow Group damage shield that increases Fire Resist 2/sec Percussion Working
30 Naman's Mystical Counterpoint Reduces offensive target's Arcane Resist 3/sec Brass Working
32 Naman's Chilly Counterpoint Reduces offensive target's Cold Resist 3/sec Brass Unscripted
34 Naman's Fiery Counterpoint Reduces offensive target's Fire Resist 3/sec Brass Unscripted
36 Cirel's Healing Harmony Group health regeneration 6/sec String Working
36 Naman's Temporal Counterpoint Reduces offensive target's Physical Resist 3/sec Brass Unscripted
38 Naman's Empyreal Counterpoint Reduces offensive target's Spiritual and Mental Resist 3/sec Brass Unscripted
43 Feos' Substitution of Warding Increases raid Arcane, Mental, and Spiritual Resist 4/sec Wind Working
49 Illestine's Epic Substitution Increases raid Cold, Fire, and Physical Resist 4/sec Percussion Working
50 Cirel's Counterpoint of Clarity Group restore energy (2/sec) 4/sec String Working

Lyric (19)

LvlNameDescription EnergyInstrumentStatus
6 Hazoc's Hasty Lyric Group melee haste 3/sec Working
8 Ariezel's Minor Resonation
single use
Self only damage shield 2/sec Working
9 Tynen's Strain of the Swift Increases group movement speed 3/sec Percussion Working
14 Briel's Lyric of Descent Group slow fall 3/sec Wind Working
15 Aria of Calm Thoughts Increases group spell accuracy, damage, and crit chance 4/sec Working
18 Asilam's Lament of the Sea Group endure Breath 3/sec Working
19 Gamael's Blade of Frost Adds chance to proc cold damage to group's melee and ranged attacks 3/sec Brass Working
22 Suann's Strain of Vanishing Group invisibility 6/sec Wind Working
25 Hazoc's Magical Aria Group spell haste 4/sec Working
26 Gamael's Blade of Flame Adds chance to proc fire damage to group's melee and ranged attacks 3/sec Brass Working
28 Ariezel's Resonation
single use
Self only damage shield 3/sec Working
32 Ariezel's Resounding Reverberation Group damage shield 3/sec Voice Working
36 Gamael's Blade of Venom Adds chance to proc poison damage to group's melee and ranged attacks 3/sec Brass Working
36 Tynen's Langorous Lament
single use
Slows offensive target's attack speed 3/sec Unscripted
42 Ariezel's Major Resonation
single use
Self only damage shield 4/sec Working
42 Naman's Nefarious Barrier
single use
Reduce offensive target's ability to be healed 3/sec Unscripted
43 Gamael's Blade of Conflagration Adds chance to proc fire damage to group's melee and ranged attacks 3/sec Brass Working
47 Gamael's Blade of the Blizzard Adds chance to proc cold damage to group's melee and ranged attacks 3/sec Brass Working
50 Gamael's Blade of the Viper Adds chance to proc poison damage to group's melee and ranged attacks 3/sec Brass Working

Chorus (8)

LvlNameDescription EnergyInstrumentStatus
12 Mellarien's Chorus of Arms Increases group damge 5/sec Voice Working
12 Mellarien's Requiem of War Increases group damge by 5% 5/sec Voice Working
13 Ariezel's Assonance of Pain Deals direct damage to offensive target every 4 sec 4/sec Brass Working
17 Irion's Psalm of Shields Increases group AC and small damage absorb 5/sec String Partial
18 Hazoc's Hymn of Haste Group melee haste 5/sec Working
25 Fasant's Hymn of Frailty Reduces offensive target's AC and STR 5/sec Working
33 Irion's Hymn of the Lithe Increases group Dodge and Parry 5/sec Working
36 Irion's Hymn of the Bastion Group AC and damage absorb 5/sec String Working

Verse (9)

LvlNameDescription EnergyInstrumentStatus
25 Ariezel's Deafening Discord Group damage shield 5/sec Voice Working
25 Cirel's Air of the Clear Mind Group restore energy (2/sec) 7/sec String Working
25 Cirel's Healing Phrase Heal yourself every 4 sec 5/sec Working
26 Ariezel's Dirge of Doom Deals direct damage to offensive target every 4 sec 5/sec Brass Working
27 Cirel's Phrase of Renewal Group heal every 2 sec 8/sec String Working
33 Tynen's Chant of Chains Snares your offensive target (does not stack) 7/sec Working
34 Asilam's Dirge of the Mariner Group endure breath 7/sec Working
38 Suann's Verse of Vanishing Group invisibility 10/sec Wind Working
40 Cirel's Verse of Restoration Regenerate group health and energy 7/sec String Working

Bridge (6)

LvlNameDescription EnergyInstrumentStatus
35 Feos' Revolution of the Seasons Increases group Fire, Cold, and Physical Resist 6/sec Percussion Working
37 Naman's Ruinous Revolution Reduces offensive target's Arcane, Fire, and Cold Resist 6/sec Brass Unscripted
39 Naman's Baleful Bridge Reduces offensive target's Physical, Spiritual, and Mental Resist 3/sec Brass Unscripted
40 Feos' Segue of the Solace Increases group Arcane, Mental, and Spiritual Resist 6/sec Wind Working
42 Suann's Transforming Transition Increases group STR, CON, DEX, VIT, INT, and WIS 2/sec String Working
50 Fasant's Segue of Sundering Reduces offensive target's AC and STR and deals damage over time 6/sec Unscripted

Coda (4)

LvlNameDescription EnergyInstrumentStatus
45 Irion's Refrain of Resolution Group AC and damage absorb 8/sec String Partial
48 Coda of Alacrity Reduces group ability refresh timers 8/sec Working
49 Tynen's Coda of Velocity Increases group movement speed 7/sec Percussion Working
50 Mellarien's Victorious Finale Increases group accuracy, damage, and crit chance 8/sec Voice Working

Rest (7)

Rests reduce a song's total cost by their value, shown here as a negative number. They may be slotted into any row except a Melody, one per song.

LvlNameDescription EnergyInstrumentStatus
6 Weirlaun's Minor Interlude Reduces song cost -2 String Working
12 Weirlaun's Long Rest Reduces song cost -5 Working
18 Weirlaun's Whole Rest Reduces song cost -7 Working
24 Weirlaun's Quaver Reduces song cost -8 Working
28 Weirlaun's Dramatic Pause Reduces song cost -10 Working
36 Weirlaun's Caesura Reduces song cost -12 Working
50 Sung's Renewing Rest Reduces song cost and heals you every 4 sec -11 Working

Recorded discrepancy: the guide text describes seven rests worth 2, 4, 5, 7, 8, 10 and 12, plus an eighth worth 11 obtained from a mob drop at level 50. The component table lists seven rests, and the 4-point rest is not among them. Both are reproduced as found rather than reconciled.

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