VanguardSaga of Heroes Archive

ClassesCleric

Cleric — Affinities

Mirrored from The Telon Project. Skills and spells are deliberately not mirrored — those are held as Cleric abilities, which carries more than the wiki table does.


contributed by Remedio

Here are some thoughts about affinities, remember that they can be changed by doing an easy quest, only go to the same trainer you picked yours and he will show you a quest to get it off.

  • Peace
  • War
  • Preservation
  • Death
  • Purity

This is the affinity I use, I love it. It has a CC / Agro management focus. The most powerful ability is Truce, a complete agro wipe (like Mass Amnesia from Psionicists and that one from Rogues I don't remember the name). You also has a NPC agro wipe that will not work on nameds, but its great for SoD named runs.
You also receive a AoE agro reduce, macroing it with the normal cleric agro reducer gives the best agro reducer in game in my opinion (best from the bards cause this reduces for 70%, and bards is only 35%).

  • Quest Location: Cleric Trainer- His Elegance, Raoul in New Targonor (In the King's room).
Stance:
Abilities
  • Absolution: Calms all opponents within 10m of you, reducing hate
  • Blessing of Tranquility I: Causes your ally's attacks to generate 30% less hatred
  • Durance: Roots yours target for 60 seconds
  • Edict of Peace I-IV: Pacifies your target and reduces the damage you receive by 150
  • Ethereality: Invisibility for 10 minutes
  • Penitence: Eliminates target's hatred of others and reduces aggro range
  • Power of Peace I-V: Reduces your opponent's hatred of you by 375-399 on every hit
  • Truce: All enemies will forget your previous actions

I used this for very long, its great for leveling your cleric. You will get some new finishers which are more powerful then the normal cleric one. You also get more short term buffs that allows you to reach 20k+ hits (and you, as a cleric, may agree that this is a lot for us).
You also get a new stance that increases your damage and block, its good, but the heal reducer is insane, so most of the time you will end up using the normal DPS stance (common to all clerics).

  • Quest Location: Cleric Trainer - Tar’iia Tem’erae in Hathor Zi.
Stance: Aspect of the Destroyer
  • +30% melee damage
  • +10% melee accuracy
  • +15% block chance
  • -75% healing power
Abilities
  • Avatar of Ghalnn: +20% melee damage, +10% critical chance, immune to knockback and stun
  • Blood Hammer I-V: 400% weapon damage + damage based on version of the spell (finisher)
  • Hammer of Carnage I-IV: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Blood Hammer)
  • Speed of Ghalnn: All melee attacks are performed twice, duration 15 seconds, 10 minute recast
  • Truncheon of Ghalnn I-III: 400% weapon damage + scaling damage based on version of the spell (finisher triggered by Hammer of Carnage)

Good affinity, useful for raids. The most powerful ability is the shield it can put on any defensive target. It will reduce the damage taken for 50% for 20 seconds, its really good. It also gives you another invulnerability and another stance.

  • Quest Location: Cleric Trainer- Horichi Ji in Tanvu.
Stance: Aspect of the Guardian
  • +15% block chance
  • +15% spell damage absorption
  • Immune to stun
Abilities
  • Balance: Splits the group's total HP evenly between the group members
  • Boon of the Shieldmaiden: Grants a +5% block bonus and heals for 375 on each attack taken for the next 12 seconds
  • Divine Aura: Summons a divine barrier granting complete invulnerability but preventing you from activating other abilities
  • Holy Command: Stuns target for 6 seconds, can only stun each target once every 60 seconds
  • Nimbus of Warding: Shields your ally from 2 incoming spells or for up to 5 minutes
  • Protection I: Heals defensive target and diverts the next 3 to 5 attacks aimed at the defensive target to the Cleric
  • Shield of the Divine: Places a shield on your ally that absorbs 50% of all incoming damage for 20 seconds, can only affect the target once every 5 minutes

Rarely seen a cleric using it, never used myself. Its a DPS caster based affinity.

  • Quest Location: Cleric Trainer - Nehi Sekamqa in Ahgram.
Stance: Deathbringer Mien
  • +30% spiritual damage
  • +10% spell critical chance
  • -20% energy cost
  • -90% healing power
AbilitiesEdit
  • Death Kiss: Deals 1710-1802 damage
  • Gloom: Reduces target's accuracy by 20% for 60 seconds
  • Gravemaster's Aegis: Shield that heals up to 375 damage per attack received, duration 3000 HP
  • Necrosis I: Deals 1347-1735 damage over 48 seconds
  • Soul Schism I: Causes target to be 35% more susceptible to critical hits
  • Spectral Anchor I: Slows movement by 60% and deals 809-854 damage over 30 seconds
  • Terror I: Adds Fear to target for 12 seconds
  • Wraith Touch I-III: Adds chance to drain life in an amount that scales with version of the spell

Another rare affinity, its a melee/caster Undead only DPS affinity, cool in its conception, but not useful on endgame.

  • Quest Location: Cleric Trainer - Elandon Naeronum in Leth Nurae.
Stance:
Abilities
  • Blood of Purity: Grants the Cleric immunity to poisons
  • Gift of Wholeness: Removes all poisons from the target
  • Holy Word: Deals 4294-4624 damage (undead only)
  • Pure Aura: Damages all undead targets who attack you for 56-65 damage
  • Fires of Vol Anari: Reduces target's mitigation by 15%, lowers resistance to criticals by 10%, and deals1431-1508 damage (undead only)
  • Rebuke of Vol Anari: 400% weapon damage plus 197-224 (finisher) (undead only)
  • Maul of Vol Anari: 400% weapon damage plus 249-266 (finisher) (undead only)
  • Fury of Vol Anari: 400% weapon damage plus 440-467 (finisher) (undead only)

Other Cleric sections

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