Cleric — Stats
Mirrored from The Telon Project. Skills and spells are deliberately not mirrored — those are held as Cleric abilities, which carries more than the wiki table does.
contributed by Remedio
Stats Caps:
Well, these are tips to what properties clerics can get more heals from. Most of these information are useful to other healers too.
Vitality:
This is in my opinion the most important. The cap is 990 and when on cap it will give 60% more heal on all your heals. Focus on getting it to the highest you can, it will be very hard to cap, I can only cap with a bard on group.
Heal Focus:
A good stat, easy to cap. Cap is 600, but the real cap is the heal level * 10. Meaning that if you use a heal of level 51, only 510 would be enough. Don't worry about it too much, I ran with 400 for a long time.
Critical Heal Chance:
this is the % you will get a critical heal when you cast a normal heal. The cap is 20% from worn items and + what you can get from buffs. You get 3% from the PotA 3 pieces and 1% from KDQ cloak. Easy to cap.
Critical Heal Multiplier:
when you land a critical heal, this stat will modify the amount of extra heal it will give. It has no cap. NO cap.
Heal Effectiveness:
very important stat, as like vitality, it will affect all heals. The thing is, it is kind bugged. The cap is 25% from worn items and + what you can get from buffs. The problems is that from the 25% worn only 10% is really effective, some call it a hard cap. Currently I have 45% (25% worn + 15% PotA 3 pieces + 5% Epic) - But only 30% effective (10% worn + 15% PotA 3 pieces + 5% Epic).
After you focus on these stats, you should look for more energy pool and energy regeneration. Also, remember that you will need survivability, so pick some gems of flurry and rage resistance.